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NorthernResponse 1.8.16

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1 Screenshot

Hello, My name is Officer Lary and this is my first ever callout pack.

I am proud to introduce Northern Response, a pack built to add variety and realism to your daily patrol. These callouts are designed to feel like real police work, where situations can change in a heartbeat and not every call ends in a simple arrest.


Current Callouts

  • Taxi Dispute: A high-tension encounter where a driver is holding a passenger against their will. This callout features a dynamic 50/50 flee system—the driver might lead you on a dangerous vehicle pursuit or suddenly ditch the car to vanish on foot.

  • Mail Package Concern: Residents are on edge. You are dispatched to investigate a suspicious delivery. Interact with the homeowner and decide if the package is a harmless error, a suspicious item for seizure, or a high-level hazard requiring specialized units.

  • Elderly Wanderer: A sensitive call involving a confused citizen lost in the city. Gain their trust through dialogue and escort them to safety. This callout features a smart escort system, allowing the citizen to climb into your patrol car so you can drive them home.


Coming Soon to Northern Response

I am dedicated to bringing unique, non-generic scenarios to this pack. Look forward to these upcoming additions:

  • "The Sovereign's Stop": An encounter with a "Sovereign Citizen" who challenges your jurisdiction and documentation during a routine stop.

  • "Livestock on the Loose": A transport accident has left animals wandering the highway. You'll need to manage traffic and corral the animals before a major accident occurs.

  • "Hydro-Line Hazard": A downed power line is sparking in a residential zone. Secure the perimeter and keep curious civilians away until the utility crews arrive.

  • "The Midnight Busking Brawl": Two street performers are fighting over a "prime" spot, and the crowd is starting to take sides.


Thank you for downloading Northern Response. This is just the beginning, and I look forward to expanding the pack with even more immersive calls!

NorthernResponse – All Rights Reserved License

Copyright (c) 2024 Officer Lary

All rights reserved.

This software and its associated files are the exclusive property of the author,

Officer Lary. No part of this software may be copied, reproduced, modified,

distributed, reverse-engineered, or used in any form without explicit written

permission from the author.

You are granted permission to install and use this plugin for personal,

non-commercial gameplay purposes only.

You may not:

- Redistribute this plugin or any of its files.

- Modify, decompile, or reverse-engineer any part of the code.

- Use any portion of the code in your own projects.

- Upload this plugin or any derivative works to any website or platform.

- Use this software for commercial purposes.

Any unauthorized use of this software is strictly prohibited and may result in

legal action.

For permissions beyond personal use, contact the author directly. https://github.com/Meek203/License-agreement/tree/main

NorthernResponse.zip

NorthernResponse.zip

Edited by officer lary

What's New in Version 1.8.16

Released

  • Fixed the taxi spawning off road and overhauled the anti theft by adding press l to unlock the car

  • dont use the suspicious mail callout rn its broken ill fix it later

  • added amor to the elderly with the gun thanks to JM Modifications for insisting me with how to code that in


Short Description

Northern Response: Realistic, civilian-focused calls including dynamic Taxi Disputes, Elderly Wanderer escorts

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description

User Feedback

Recommended Comments

officer lary

Members Author

Before you complain about the elderly call waypoint not showing up I'm working on a fix for that as i typing this comment

27 minutes ago, officer lary said:

Before you complain about the elderly call waypoint not showing up I'm working on a fix for that as i typing this comment

you can set the waypoint by doing this: ex. blip.IsRouteEnabled = true

officer lary

Members Author

i fixed it but tanks for the tip ill try that when run into that issue next time

Haze Studios

Members

1 hour ago, officer lary said:

i fixed it but tanks for the tip ill try that when run into that issue next time

How else are you doing it?

Also in your callout's process, you have Game.DisplayHelp in a loop.

officer lary

Members Author

2 hours ago, iSwayz said:

How else are you doing it?

Also in your callout's process, you have Game.DisplayHelp in a loop.

Ill check it out and fix it and i prefer not to say how i fix bugs hopefully should be fixed in the next patch

officer lary

Members Author

Game.DisplayHelp in a loop. is bad i found a issue with that so i fixed it you were telling me about a bug u found no ?

Haze Studios

Members

On 3/13/2026 at 5:27 PM, officer lary said:

Game.DisplayHelp in a loop. is bad i found a issue with that so i fixed it you were telling me about a bug u found no ?

My confusion was with the "I prefer not to say how I fix bugs". But what I had asked about was how you are toggling a waypoint to the blip if you're not using .IsRouteEnabled = true.

officer lary

Members Author

14 minutes ago, iSwayz said:

My confusion was with the "I prefer not to say how I fix bugs". But what I had asked about was how you are toggling a waypoint to the blip if you're not using .IsRouteEnabled = true.

i found a bug in the Game.DisplayHelp so in a way u helped me sort out a bug also working on a new version also using the nuget verson of rage is that is the only way i am able to get the rage plugin hook dill

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