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RoadWorthy 6.9

(1 review)

11 Screenshots

🚔 Equipment Enforcement: Introducing Road Worthy v6.9 - The Equipment & Standards Overhaul

Dynamic vehicle safety violations for proactive traffic enforcement.

In the standard Los Santos environment, every NPC vehicle is showroom-perfect. This lack of "vehicular decay" makes traffic enforcement feel repetitive and purely RNG-based. Today, we are deploying Road Worthy, a background simulation engine that injects realistic mechanical failures and safety violations into the world, giving you legitimate, visual probable cause for every stop.

🛠️ The Core Engine: "Probable Cause Generator"

Road Worthy doesn't just spawn blips; it physically alters the state of nearby vehicles to create observable equipment violations. Blips and violations can be toggled in the highly customizable .ini file.

Smart Selection Logic: The system scans a 500m radius and intelligently selects candidates for "Road Worthiness" issues. It ignores emergency vehicles, taxis, and buses (customizable) to ensure your immersion is never broken by a broken LSPD cruiser.

🚦 Violation Profiles

1. Ghost Cars (Purple) Operating a vehicle at night (19:00 - 06:00) with no exterior lights. These are high-priority targets and extremely dangerous on high-speed transitions.

2. Headlight Failure (White) The classic "one-eyed jack." The system physically smashes one headlamp, creating the most common pretext stop in modern policing.

3. Smoking Emissions (Grey) Simulates a total engine failure or extreme lack of maintenance. Grey smoke billows from the hood, perfect for "Unsafe Vehicle" citations.

4. Safety Glass (Blue) Side windows are shattered, simulating a recent break-in or road debris damage. Great for "Welfare Checks" or "Stolen Vehicle" investigations.

5. Doors Ajar (Yellow) A passenger or driver door is physically unlatched and swinging while the vehicle is in motion. Cite for "Failure to Secure Load."

6. Rear Mechanical (Pink) Simulates frame damage or post-collision neglect. The rear of the vehicle is physically deformed with non-functional tail lights.

📦 Installation Guide

  1. Prerequisites: SHVDN (ScriptHookV.NET) is required.

  2. Deployment: Drop RoadWorthy.dll and RoadWorthy.pdb into your /scripts/ folder.

  3. Configuration: The mod will generate RoadWorthy.ini on the first launch. Adjust the GlobalViolationChance to control how "decrepit" your city feels.

BJ-USA Municipal Systems: Keeping the roads safe, one citation at a time.

Edited by BJ USA


Short Description

A high-fidelity immersion script for providing realistic probable cause through dynamic mechanical faults and safety violations.

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description
  • Mod and Mod Content (Minor)

Syntax

User Feedback

Recommended Comments

nova2727

Members

(edited)

Amazing mod. Great to see something like this for role play immersion. One suggestion add option for no rear license plate missing plate could be for any reason like crimes or new car not yet given license plates a accident where the plate came off or someone stole there plate

Edited by nova2727

Bear82

Members

(edited)

A great addition for the police service. I wholeheartedly agree with the suggestion that license plates are missing. Thank you so much for the great work and for sharing.

It would also be good if the colors of the markers could be changed in the ini file, if this is easy to implement.

Edited by Bear82

Mason1993

Members

FINALLY!!! I was waiting for this mod. I was wondering when someone was going to make it. I do like nova2727's idea about adding the missing license plate.

javier0911

Members

nice mod . can you make this ped angry when yo do them a traffic stop , maybe fight you , shot you , take off

Bear82

Members

I have two questions regarding the settings in the "RoadWorthy.ini" file:

How high and in what format can "ProcessIntervalMs=2500" be set – for example, to 99999 or must it be written as 99.999?

Does the format for "EXCLUDEDMODELS=POLICE,POLICE2,POLICE3," have to be maintained, or can it be broken down into sub-mods

– for example: POLICE,

POLICE2,

POLICE3, ?

Thank you

riflekit

Members

amazing mod for equipment violations this adds a new element of policing to lspdfr bravo so far my game works perfectly

nova2727

Members

17 hours ago, riflekit said:

amazing mod for equipment violations this adds a new element of policing to lspdfr bravo so far my game works perfectly

Agreed. What an amazing mod, all we need now is some fine system. Each defect is fined like $150 or if it’s un roadworthy it’s towed. You can even check the seatbelt to see if it’s working if not it’s un roadworthy

BJ USA

Members Author

37 minutes ago, nova2727 said:

Agreed. What an amazing mod, all we need now is some fine system. Each defect is fined like $150 or if it’s un roadworthy it’s towed. You can even check the seatbelt to see if it’s working if not it’s un roadworthy

I am open to ideas.

Can you describe what you're thinking? A fine system to outputs to a text file or something like Compulite, that tracks. Or I might can get creative.

Thanks for your thoughts.

riflekit

Members

22 hours ago, BJ USA said:

I am open to ideas.

Can you describe what you're thinking? A fine system to outputs to a text file or something like Compulite, that tracks. Or I might can get creative.

Thanks for your thoughts.

i mean, if you made a compulite ticketing mod that'd be alright, however, i think that a parking enforcement / ticket policing type mod interconnected to this one would be top tier. cops walking the beat no longer have to keep their eyes peeled for placement of vehicle and direction of vehicle, but can also ticket the car for whatever reason. compulite and stp are ped tickets only. i know other mods exist with traffic enforcement but, i feel like one connected to yours is better.

because ive noticed that ill walk upon cars without drivers that arent necessarily unroadworthy but most definitely ticketable

nova2727

Members

23 hours ago, BJ USA said:

I am open to ideas.

Can you describe what you're thinking? A fine system to outputs to a text file or something like Compulite, that tracks. Or I might can get creative.

Thanks for your thoughts.

Exactly what I was thinking something that you can issue fines and if the defect is severe then notice that appear in court like real life

Just now, nova2727 said:

Exactly what I was thinking something that you can issue fines and if the defect is severe then notice that appear in court like real life

Notice to appear in court or just a roadside fine using XML with choices on the defect like. Cracked windscreen, seatbelt not working,no license plate,missing side mirrors,brake lights not working or broken, headlights out or broken you could have a category for each item and depending on how severe u have fines that u could issue the driver

26 minutes ago, riflekit said:

i mean, if you made a compulite ticketing mod that'd be alright, however, i think that a parking enforcement / ticket policing type mod interconnected to this one would be top tier. cops walking the beat no longer have to keep their eyes peeled for placement of vehicle and direction of vehicle, but can also ticket the car for whatever reason. compulite and stp are ped tickets only. i know other mods exist with traffic enforcement but, i feel like one connected to yours is better.

because ive noticed that ill walk upon cars without drivers that arent necessarily unroadworthy but most definitely ticketable

Yes like parked in red zones and tow away zone

isho

Members

(edited)

i got a door ajar blip for someone on a motorcycle, thought id tell u so u can fix this in the future, i also get the door ajar blip but their doors are not open at all, happened on a 2 door

Edited by isho

BJ USA

Members Author

1 minute ago, beastcopper said:

not working after latest update

Thanks for letting me know!

BJ USA

Members Author

10 hours ago, BJ USA said:

Thanks for letting me know!

10 hours ago, beastcopper said:

not working after latest update

Should be all fixed now. Update your Script Hook V 👍🏽

beastcopper

Members

3 hours ago, BJ USA said:

Should be all fixed now. Update your Script Hook V 👍🏽

already updated shv and everything, i think the scripts need to be updated. it's happening with other scripts too for other people

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