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SuperCallouts 4.0.0.2

(63 reviews)

1 Screenshot

qibFcnz.png

Any Issues, suggestions, or want to chat?
Join my Discord server!
Click Me!

 

 

9C6i8wX.png

SuperCallouts is a plugin for LSPDFR to add more callouts. Currently adds 36 new callouts!

 

With SuperCallouts I aim to add more unique callouts to LSPDFR with a uniform feel. I add both realistic and crazy new calls that will be played randomly. You are also able to disable and enable any features you choose. I recommend pairing this plugin with my other plugins DeadlyWeapons and SuperEvents to completely change how the game feels.

MEE3wC3.png

*SWAT Related Callouts*

(Dangerous!)

FIB Reports known armed mafia members spotted at the casino.

FIB Reports known armed mafia members spotted in Sandy Shores.

FIB Raid mafia drug smugglers found at the harbor.

Police Reports mafia planted large bomb in Los Santos.

FIB Raid, wanted gang members spotted involved in a police officer murder.

Sheriff under attack by a biker gang.

 

 

*Realistic Callouts*

Traffic report, stolen super car spotted.

Traffic report, vehicle belonging to a possible kidnapper spotted.

911 call of someone being held at gunpoint.

911 call of a car accident.

911 call of someone being attacked by an animal.

911 call of a hit and run.

911 call of an alien sighting.

911 call of a suspicious car.

911 call of a vehicle fire.

911 call of a police impersonator.

911 call of someone walking around with a gun.

911 call of a car blocking traffic!

911 call of an illegally parked car!

911 call of a knife attack at the subway!

911 call of a drunk driver.

911 call of someone not breathing.

911 call hang-up with no details.

911 call of someone trespassing.

911 call of a stolen construction vehicle.

911 call of someone vandalizing property.

911 call of someone wandering outside naked.

911 call of a fight in the street.

Correction Department Backup, multiple prisoners escaping.

Correction Department Backup, prisoner escaping transport.

Police Backup, officer under fire.

Police Backup, manhunt for a fugitive.

Police Backup, medical supplies theft.

Police Backup, stolen police vehicle.

Police Backup, officer not responding.

EMS requests police escort.

 

Many of the callouts have multiple outcomes! I try to make sure they are not too repetitive!

 

Any Issues, suggestions, or want to chat?
Join my Discord server!
Click Me!

Policing Redefined is recommended for this plugin!

Superior StopThePed and UltimateBackup replacement.

Some callouts or features may be disabled without it.

 

 

 

Edited by SuperPyroManiac
Cuz

What's New in Version 4.0.0.2

Released

UPDATE 4.0.0.2

 

PR Support

 

Any Issues or Ideas?

Please leave bug reports and ideas in my Discord!
Join my Discord server!
Click Me!

 

 


Changes:

  • Added support for Policing Redefined.
  • Removed tipped over dump truck and stolen cleaning supplies callouts.
  • Overhauled actions for most callouts when using PR.
  • Remade the vehicle fire callout.
  • Remade the fight callout.
  • Remade the dropped call callout.
  • Remade the angry animal callout.
  • All other callouts will slowly be remade with new interactions and better immersion in mind.
  • Fixed an issue where errors are logged when ending a callout with another tool such as Grammar Police.
  • PR is strongly recommended, but not required. STP/UB and Vanilla are still fully supported.
  • HOTFIX 4.0.0.1: Fixed the crash on launch due to typing fire instead of vehiclefire when setting up callouts. Im stupid. Thanks for the reports!
  • HOTFIX 4.0.0.2: Fixed an issue related to permits with the PR API.

    I've done an immense amount of work with this, not worth putting in the change log. I plan a lot more work in the future for every existing and new callout. Join my Discord to help me test new versions.

 

Config:

  • N/A

 

Known Bugs:

  • If you get the vehicle failed to spawn issue, please report it to me as I want to ensure this bug is squashed forever.

Short Description

SuperCallouts - 36 new detailed and uniform callouts.

User Feedback

Recommended Comments

ChuckyDee

Members

[3/20/2020 8:47:37 PM.479] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/20/2020 8:47:37 PM.763] LSPD First Response: [TRACE] GetBackupTemplate for LocalPatrol in LosSantosCity in WVine using RespondsAsBackup
[3/20/2020 8:47:37 PM.763] LSPD First Response: [TRACE] Preloading POLICE2
[3/20/2020 8:47:37 PM.763] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/20/2020 8:47:38 PM.153] LSPD First Response: [TRACE] PlaySingleAction: Playing NOISE_LOOP from S:\Steam Library\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\RESIDENT\NOISE_LOOP_01.wav, looped: True
[3/20/2020 8:47:38 PM.155] LSPD First Response: [TRACE] PlaySingleAction: Playing ATTENTION_ALL_UNITS from S:\Steam Library\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\ATTENTION_ALL_UNITS\ATTENTION_ALL_UNITS_05.wav, looped: False
[3/20/2020 8:47:38 PM.379] LSPD First Response: Added ambient event fibers to cleanup
[3/20/2020 8:47:38 PM.715] LSPD First Response: [ALPRCameras] Retrieved updated list of stolen vehicles
[3/20/2020 8:47:38 PM.902] LSPD First Response: [TRACE] PlaySingleAction: Playing ASSISTANCE_REQUIRED from S:\Steam Library\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\ASSISTANCE_REQUIRED\ASSISTANCE_REQUIRED_02.wav, looped: False
[3/20/2020 8:47:39 PM.682] LSPD First Response: [TRACE] Extended route by 20
[3/20/2020 8:47:40 PM.004] LSPD First Response: [TRACE] PlaySingleAction: Playing ON from S:\Steam Library\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\CONJUNCTIVES\ON_03.wav, looped: False
[3/20/2020 8:47:40 PM.482] LSPD First Response: [ALPRCameras] Updating list of closest cameras
[3/20/2020 8:47:40 PM.651] LSPD First Response: [TRACE] Thread Marker #4 initialized
[3/20/2020 8:47:40 PM.843] LSPD First Response: [TRACE] PlaySingleAction: Playing STREET_MILTON_RD from S:\Steam Library\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\STREETS\STREET_MILTON_RD.wav, looped: False
[3/20/2020 8:47:41 PM.717] LSPD First Response: [ALPRCameras] Retrieved updated list of stolen vehicles
[3/20/2020 8:47:41 PM.882] LSPD First Response: [TRACE] PlaySingleAction: Playing OUTRO from S:\Steam Library\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\RESIDENT\OUTRO_01.wav, looped: False
[3/20/2020 8:47:42 PM.573] LSPD First Response: [TRACE] PlaySingleAction: Playing INTRO from S:\Steam Library\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\RESIDENT\INTRO_01.wav, looped: False
[3/20/2020 8:47:43 PM.142] LSPD First Response: [TRACE] PlaySingleAction: Playing UNITS_RESPOND_CODE_03 from S:\Steam Library\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\UNITS_RESPOND\UNITS_RESPOND_CODE_03_01.wav, looped: False
[3/20/2020 8:47:44 PM.673] LSPD First Response: [TRACE] PlaySingleAction: Playing OUTRO from S:\Steam Library\steamapps\common\Grand Theft Auto V\LSPDFR\audio\scanner\RESIDENT\OUTRO_03.wav, looped: False
[3/20/2020 8:47:44 PM.741] LSPD First Response: [ALPRCameras] Retrieved updated list of stolen vehicles
[3/20/2020 8:47:44 PM.936] LSPD First Response: [TRACE] Using new pursuit spawn
[3/20/2020 8:47:44 PM.941] LSPD First Response: [TRACE] Recently used nodes: 1
[3/20/2020 8:47:44 PM.947] LSPD First Response: [TRACE] Preloading POLICE2
[3/20/2020 8:47:44 PM.947] LSPD First Response: [TRACE] Created police2 at X:-327 Y:-351.5 Z:29.25
[3/20/2020 8:47:44 PM.948] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/20/2020 8:47:44 PM.953] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[3/20/2020 8:47:44 PM.958] LSPD First Response: [TRACE] Voice: s_m_y_cop_01_black_mini_03
[3/20/2020 8:47:44 PM.958] LSPD First Response: [TRACE] Set them as cop, original was: FADE4843
[3/20/2020 8:47:44 PM.958] LSPD First Response: [TRACE] Enoch McGrath (MP_M_FREEMODE_01) was set as a cop
[3/20/2020 8:47:44 PM.959] LSPD First Response: [TRACE] Set movement animations for cop: MP_M_FREEMODE_01
[3/20/2020 8:47:44 PM.959] LSPD First Response: [TRACE] New ped creation finished, Gender: Male
[3/20/2020 8:47:44 PM.960] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/20/2020 8:47:44 PM.965] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[3/20/2020 8:47:44 PM.969] LSPD First Response: [TRACE] Voice: s_m_y_cop_01_white_mini_01
[3/20/2020 8:47:44 PM.969] LSPD First Response: [TRACE] Set them as cop, original was: FADE4843
[3/20/2020 8:47:44 PM.970] LSPD First Response: [TRACE] John Homes (MP_M_FREEMODE_01) was set as a cop
[3/20/2020 8:47:44 PM.970] LSPD First Response: [TRACE] Set movement animations for cop: MP_M_FREEMODE_01
[3/20/2020 8:47:44 PM.970] LSPD First Response: [TRACE] New ped creation finished, Gender: Male
[3/20/2020 8:47:44 PM.996] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/20/2020 8:47:44 PM.996] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/20/2020 8:47:45 PM.023] LSPD First Response: [TRACE] Cop John Homes reassigned to Jacob King
[3/20/2020 8:47:45 PM.027] LSPD First Response: [TRACE] Cop added to chase
[3/20/2020 8:47:45 PM.027] LSPD First Response: [TRACE] Added cop to existing chase
[3/20/2020 8:47:45 PM.027] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/20/2020 8:47:45 PM.027] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/20/2020 8:47:45 PM.027] LSPD First Response: [TRACE] Cop Enoch McGrath reassigned to Jacob King
[3/20/2020 8:47:45 PM.027] LSPD First Response: [TRACE] Cop added to chase
[3/20/2020 8:47:45 PM.027] LSPD First Response: [TRACE] Added cop to existing chase
[3/20/2020 8:47:45 PM.106] LSPD First Response: [TRACE] John Homes now monitoring Jacob King
[3/20/2020 8:47:45 PM.106] LSPD First Response: [TRACE] Enoch McGrath now monitoring Jacob King
[3/20/2020 8:47:45 PM.538] LSPD First Response: [ALPRCameras] Updating list of closest cameras
[3/20/2020 8:47:45 PM.557] LSPD First Response: [TRACE] PoolWatcher: Found new ped and set them as cop: null
[3/20/2020 8:47:45 PM.557] LSPD First Response: [TRACE] PoolWatcher: Found new ped and set them as cop: null
[3/20/2020 8:47:45 PM.891] LSPD First Response: [TRACE] Released 0 entities from Marker #4 Content Manager
[3/20/2020 8:47:45 PM.891] LSPD First Response: [TRACE] Instance cleaned (Marker #4)
[3/20/2020 8:47:45 PM.897] LSPD First Response: [TRACE] Thread Marker #4 has been shut down
[3/20/2020 8:47:46 PM.631] LSPD First Response: [TRACE] Using new pursuit spawn
[3/20/2020 8:47:46 PM.632] LSPD First Response: [TRACE] Recently used nodes: 2
[3/20/2020 8:47:46 PM.632] LSPD First Response: [TRACE] Preloading POLICE
[3/20/2020 8:47:46 PM.633] LSPD First Response: [TRACE] Created police at X:-282.5 Y:-384 Z:29.0625
[3/20/2020 8:47:46 PM.633] LSPD First Response: [TRACE] Preloading MP_M_FREEMODE_01
[3/20/2020 8:47:46 PM.637] LSPD First Response: [TRACE] New ped created mp_m_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[3/20/2020 8:47:46 PM.638] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c
[3/20/2020 8:47:46 PM.638] LSPD First Response: [WARN] GetOutfitVariation: Failed to find outfit lspd_class_c
[3/20/2020 8:47:46 PM.641] LSPD First Response: [TRACE] Voice: s_m_y_cop_01_white_full_02
[3/20/2020 8:47:46 PM.641] LSPD First Response: [TRACE] Set them as cop, original was: FADE4843
[3/20/2020 8:47:46 PM.642] LSPD First Response: [TRACE] Cletus Blake (MP_M_FREEMODE_01) was set as a cop
[3/20/2020 8:47:46 PM.642] LSPD First Response: [TRACE] Set movement animations for cop: MP_M_FREEMODE_01
[3/20/2020 8:47:46 PM.642] LSPD First Response: [TRACE] New ped creation finished, Gender: Male
[3/20/2020 8:47:46 PM.642] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[3/20/2020 8:47:46 PM.647] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice (lspd)
[3/20/2020 8:47:46 PM.651] LSPD First Response: [TRACE] Voice: s_f_y_cop_01_black_full_01
[3/20/2020 8:47:46 PM.651] LSPD First Response: [TRACE] Set them as cop, original was: FADE4843
[3/20/2020 8:47:46 PM.652] LSPD First Response: [TRACE] Amy Parker (MP_F_FREEMODE_01) was set as a cop
[3/20/2020 8:47:46 PM.652] LSPD First Response: [TRACE] Set movement animations for cop: MP_F_FREEMODE_01
[3/20/2020 8:47:46 PM.652] LSPD First Response: [TRACE] New ped creation finished, Gender: Female
[3/20/2020 8:47:46 PM.663] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/20/2020 8:47:46 PM.663] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/20/2020 8:47:46 PM.663] LSPD First Response: [TRACE] Cop Amy Parker reassigned to Jacob King
[3/20/2020 8:47:46 PM.663] LSPD First Response: [TRACE] Cop added to chase
[3/20/2020 8:47:46 PM.663] LSPD First Response: [TRACE] Added cop to existing chase
[3/20/2020 8:47:46 PM.663] LSPD First Response: [TRACE] Assigned ped to Chase #1 (GameplayMandatory)
[3/20/2020 8:47:46 PM.663] LSPD First Response: [TRACE] Took ownership of cop for chase
[3/20/2020 8:47:46 PM.664] LSPD First Response: [TRACE] Cop Cletus Blake reassigned to Jacob King
[3/20/2020 8:47:46 PM.664] LSPD First Response: [TRACE] Cop added to chase
[3/20/2020 8:47:46 PM.664] LSPD First Response: [TRACE] Added cop to existing chase
[3/20/2020 8:47:46 PM.687] LSPD First Response: [TRACE] Amy Parker now monitoring Jacob King
[3/20/2020 8:47:46 PM.687] LSPD First Response: [TRACE] Cletus Blake now monitoring Jacob King
[3/20/2020 8:47:47 PM.088] LSPD First Response: [TRACE] PoolWatcher: Found new ped and set them as cop: null
[3/20/2020 8:47:47 PM.089] LSPD First Response: [TRACE] PoolWatcher: Found new ped and set them as cop: null
[3/20/2020 8:47:47 PM.392] LSPD First Response: [TRACE] Reapplied
[3/20/2020 8:47:47 PM.513] LSPD First Response: [TRACE] Enoch McGrath (MP_M_FREEMODE_01) entered combat with target: Jacob King (A_M_M_POLYNESIAN_01)
[3/20/2020 8:47:47 PM.768] LSPD First Response: 
[3/20/2020 8:47:47 PM.768] LSPD First Response: ==============================
[3/20/2020 8:47:47 PM.768] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[3/20/2020 8:47:47 PM.768] LSPD First Response: ------------------------------
[3/20/2020 8:47:47 PM.768] LSPD First Response: Origin: Game fiber "ALPRCameras".
[3/20/2020 8:47:47 PM.768] LSPD First Response: ------------------------------
[3/20/2020 8:47:47 PM.768] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
[3/20/2020 8:47:47 PM.768] LSPD First Response: Exception message: Operation is not valid because the specified  Rage.Vehicle is invalid.
[3/20/2020 8:47:47 PM.768] LSPD First Response: ------------------------------
[3/20/2020 8:47:47 PM.768] LSPD First Response: Inner exceptions:
[3/20/2020 8:47:47 PM.768] LSPD First Response: ------------------------------
[3/20/2020 8:47:47 PM.768] LSPD First Response: Stack trace:
[3/20/2020 8:47:47 PM.768] LSPD First Response: at Rage.Vehicle.get_IsStolen()
[3/20/2020 8:47:47 PM.768] at ALPR_TrafficCameras.Main.<>c.<OnTick>b__13_1(Vehicle x)
[3/20/2020 8:47:47 PM.768] at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
[3/20/2020 8:47:47 PM.768] at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection)
[3/20/2020 8:47:47 PM.768] at ALPR_TrafficCameras.Main.OnTick()
[3/20/2020 8:47:47 PM.768] at Rage.GameFiber.Main()
[3/20/2020 8:47:47 PM.768] LSPD First Response: ==============================
[3/20/2020 8:47:47 PM.768] LSPD First Response: 
[3/20/2020 8:47:47 PM.774] LSPD First Response: [FATAL] Forced termination
[3/20/2020 8:47:47 PM.775] LSPD First Response: [TRACE] Released 2 entities from DefaultContentManager
[3/20/2020 8:47:47 PM.775] LSPD First Response: [WARN] Chase still active, terminating manually
[3/20/2020 8:47:47 PM.776] LSPD First Response: [TRACE] Ending chase
[3/20/2020 8:47:47 PM.779] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[3/20/2020 8:47:47 PM.781] LSPD First Response: [TRACE] Removed ped chase strategy
[3/20/2020 8:47:47 PM.782] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/20/2020 8:47:47 PM.782] LSPD First Response: [TRACE] Freeing cop: John Homes
[3/20/2020 8:47:47 PM.782] LSPD First Response: [TRACE] Cop freed
[3/20/2020 8:47:47 PM.782] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[3/20/2020 8:47:47 PM.782] LSPD First Response: [TRACE] Removed ped chase strategy
[3/20/2020 8:47:47 PM.782] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/20/2020 8:47:47 PM.782] LSPD First Response: [TRACE] Freeing cop: Enoch McGrath
[3/20/2020 8:47:47 PM.782] LSPD First Response: [TRACE] Cop freed
[3/20/2020 8:47:47 PM.782] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[3/20/2020 8:47:47 PM.782] LSPD First Response: [TRACE] Removed ped chase strategy
[3/20/2020 8:47:47 PM.782] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/20/2020 8:47:47 PM.782] LSPD First Response: [TRACE] Freeing cop: Amy Parker
[3/20/2020 8:47:47 PM.782] LSPD First Response: [TRACE] Cop freed
[3/20/2020 8:47:47 PM.782] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[3/20/2020 8:47:47 PM.782] LSPD First Response: [TRACE] Removed ped chase strategy
[3/20/2020 8:47:47 PM.782] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/20/2020 8:47:47 PM.782] LSPD First Response: [TRACE] Freeing cop: Cletus Blake
[3/20/2020 8:47:47 PM.782] LSPD First Response: [TRACE] Cop freed
[3/20/2020 8:47:47 PM.787] LSPD First Response: [TRACE] Aborting EvadeCops: Freeing suspect
[3/20/2020 8:47:47 PM.787] LSPD First Response: [TRACE] Aborting EvadeCopsInVehicle: Aborting main task
[3/20/2020 8:47:47 PM.790] LSPD First Response: [TRACE] TaskEvadeCopsAdvInVehicle::OnAbort
[3/20/2020 8:47:47 PM.790] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed
[3/20/2020 8:47:47 PM.791] LSPD First Response: [TRACE] Visual lost event fired
[3/20/2020 8:47:47 PM.791] LSPD First Response: [TRACE] Suspect freed
[3/20/2020 8:47:47 PM.792] LSPD First Response: [TRACE] Removing ped from Chase #1 (GameplayMandatory)
[3/20/2020 8:47:47 PM.792] LSPD First Response: [TRACE] Released 0 entities from Chase #1 Content Manager
[3/20/2020 8:47:47 PM.792] LSPD First Response: [TRACE] Instance cleaned (Chase #1)
[3/20/2020 8:47:49 PM.639] LSPD First Response: [INFO] LSPDFR has shut down
[3/20/2020 8:47:50 PM.483] LSPD First Response: All signs removed
[3/20/2020 8:47:50 PM.797] LSPD First Response: Oops there was an error here. Please send this log to SuperPyroManiac!
[3/20/2020 8:47:50 PM.797] LSPD First Response: SuperEvents Error Report Start
[3/20/2020 8:47:50 PM.797] LSPD First Response: ======================================================
[3/20/2020 8:47:50 PM.798] LSPD First Response: System.Threading.ThreadAbortException: Thread was being aborted.
[3/20/2020 8:47:50 PM.798] at Rage.GameFiber.SleepThis(Int32 duration)
[3/20/2020 8:47:50 PM.798] at Rage.GameFiber.Yield()
[3/20/2020 8:47:50 PM.798] at SuperEvents.Events.RecklessDriver.<MainLogic>b__16_0()
[3/20/2020 8:47:50 PM.798] LSPD First Response: ======================================================
[3/20/2020 8:47:50 PM.798] LSPD First Response: SuperEvents Error Report End
[3/20/2020 8:47:50 PM.799] LSPD First Response: SuperEvents: Ending Event.
 

  • Community Team
3 minutes ago, ChuckyDee said:

...
 

That was caused by ALPRCameras. Not SuperCallouts. My plugin only showed an error because LSPDFR crashed.

MrMook

Members

(edited)

nice to see this updated. 

Edited by MrMook

11john11

Members

(edited)

Really like the callouts, one thing I would suggest is adding more car variety to the high value car stolen callout, as I have only seen the Tempesta and Zentorno spawn in those callouts so far, would be cool to have more variety. 
You can find a list of all super car models that V offers here:

https://gta.fandom.com/wiki/Category:Super_Cars

Edited by 11john11

  • Community Team
5 hours ago, 11john11 said:

Really like the callouts, one thing I would suggest is adding more car variety to the high value car stolen callout, as I have only seen the Tempesta and Zentorno spawn in those callouts so far, would be cool to have more variety. 
You can find a list of all super car models that V offers here:

https://gta.fandom.com/wiki/Category:Super_Cars

 

No problem, I just added 6 new models to that callout. Will be included in the next update.

MrMook

Members

been noticing after updating to this version of super callouts and lspdfr 0.4.7 random red dot cars will drive by and all cops will try and chase them. not sure if this is this or the 0.4.7 reencounter escaped suspects feature. 

  • Community Team
17 hours ago, MrMook said:

been noticing after updating to this version of super callouts and lspdfr 0.4.7 random red dot cars will drive by and all cops will try and chase them. not sure if this is this or the 0.4.7 reencounter escaped suspects feature. 

Yeah that's not from SuperCallouts I'm not sure what it is. Check your log when they first appear, may say what it is.

Elias01

Members

hi when hit and run callout start i go to the suspect and press y to speak to subject and there is no subject and i can't interact with any thing 

Elias01

Members

good job man ,but there alot and alot of thing you need to work about like when you go to the scene and you call EMS the callout end and that is super boring sorry but fact's and when you want to interact with the ped it is totally unenjoyable hope you work on it

 

  • Community Team
1 hour ago, Elias01 said:

good job man ,but there alot and alot of thing you need to work about like when you go to the scene and you call EMS the callout end and that is super boring sorry but fact's and when you want to interact with the ped it is totally unenjoyable hope you work on it

 

 

Yeah, I have both of these issues fixed in the new version. Just reworking swat callouts before I update it.

Saladass77712

Members

Hey I was just wondering once I actually download everything the game doesnt start up how do I fix this?

  • Community Team
58 minutes ago, Saladass77712 said:

Hey I was just wondering once I actually download everything the game doesnt start up how do I fix this?

Post your RagePluginHook.log, or join my discord and post it there.

Saladass77712

Members

1 hour ago, SuperPyroManiac said:

Post your RagePluginHook.log, or join my discord and post it there.

[26/03/2020 00:01:24.581] Started new log on 26/03/2020 00:01:24.581
[26/03/2020 00:01:24.583] ====================================================================================================
[26/03/2020 00:01:24.574] Log path: D:\SteamLibrary\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[26/03/2020 00:01:24.583] Log verbosity: Trivial
[26/03/2020 00:01:24.584] Initializing input system
[26/03/2020 00:01:24.586] Initializing game console
[26/03/2020 00:01:24.593] Console key has been set to F4 (key code: 115)
[26/03/2020 00:01:24.636] Initializing console variable "ConsoleScrollAmount".
[26/03/2020 00:01:24.636] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[26/03/2020 00:01:24.653] Read value: <null>
[26/03/2020 00:01:24.653] Initializing console variable "ConsoleKey".
[26/03/2020 00:01:24.653] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[26/03/2020 00:01:24.654] Read value: <null>
[26/03/2020 00:01:24.654] Initializing console variable "PluginTimeoutThreshold".
[26/03/2020 00:01:24.654] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[26/03/2020 00:01:24.656] Read value: 20000
[26/03/2020 00:01:24.656] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[26/03/2020 00:01:24.656] Initializing console variable "AlwaysShowConsoleOutput".
[26/03/2020 00:01:24.656] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[26/03/2020 00:01:24.657] Read value: <null>
[26/03/2020 00:01:24.657] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[26/03/2020 00:01:24.657] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[26/03/2020 00:01:24.657] Read value: <null>
[26/03/2020 00:01:24.657] Initializing console variable "ShowOnScreenWarnings".
[26/03/2020 00:01:24.657] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[26/03/2020 00:01:24.657] Read value: <null>
[26/03/2020 00:01:24.657] Console initialized
[26/03/2020 00:01:24.657] Initializing forms manager
[26/03/2020 00:01:24.658] Cleaning temp folder
[26/03/2020 00:01:24.659] Version: RAGE Plugin Hook v1.78.1267.16039 for Grand Theft Auto V
[26/03/2020 00:01:24.662] ================ RAGE Plugin Hook ================
[3/26/2020 12:01:24 AM.668] Detected Windows 10 Home (64-bit) (10.0.18362.0)!
[3/26/2020 12:01:24 AM.669] Checking game support
[3/26/2020 12:01:24 AM.769] Product name: Grand Theft Auto V
[3/26/2020 12:01:24 AM.769] Product version: 1.0.1868.0
[3/26/2020 12:01:24 AM.769] Is steam version: True
[3/26/2020 12:01:24 AM.770] Initializing DirectX
[3/26/2020 12:01:24 AM.771] Initializing Direct3D
[3/26/2020 12:01:24 AM.771] Getting game swap chain
[3/26/2020 12:01:24 AM.793] Swap Chain created: 0x7FF7595424F8
[3/26/2020 12:01:24 AM.793] Swap Chain VTable: 0x2BEFDCE4AE0
[3/26/2020 12:01:24 AM.793] 0x7489480120C81EE9;0x8D48564157552024;0x170EC814890246C
[3/26/2020 12:01:24 AM.793] D3D11Present: 0x7FFB76734670
[3/26/2020 12:01:24 AM.793] D3D11ResizeBuffers: 0x7FFB76749DE0
[3/26/2020 12:01:24 AM.793] D3D11ResizeTarget: 0x7FFB76797D90
[3/26/2020 12:01:24 AM.793] D3D11SetFullscreenState: 0x7FFB76751930
[3/26/2020 12:01:24 AM.794] Direct3D initialized
[3/26/2020 12:01:24 AM.794] Initialized DirectX
[3/26/2020 12:01:24 AM.794] Direct3D watcher thread spawned
[3/26/2020 12:01:24 AM.845] Getting device
[3/26/2020 12:01:24 AM.845] Retrieved device
[3/26/2020 12:01:24 AM.845] Creating wrapper
[3/26/2020 12:01:24 AM.894] Wrapper created
[3/26/2020 12:01:24 AM.900] Effect created
[3/26/2020 12:01:24 AM.900] Creating buffer
[3/26/2020 12:01:24 AM.900] Created buffer
[3/26/2020 12:01:24 AM.900] Creating blend state
[3/26/2020 12:01:24 AM.900] Created blend state
[3/26/2020 12:01:24 AM.900] Done with creation
[3/26/2020 12:01:24 AM.952] Initializing texture system.
[3/26/2020 12:01:24 AM.952] Initializing texture system; phase 1
[3/26/2020 12:01:24 AM.952] Initializing texture system; phase 2
[3/26/2020 12:01:24 AM.957] Initializing texture system; phase 3
[3/26/2020 12:01:24 AM.957] Initializing texture system; phase 4
[3/26/2020 12:01:24 AM.965] Initializing texture system; phase 5
[3/26/2020 12:01:24 AM.966] Initializing texture system; phase 6
[3/26/2020 12:01:24 AM.967] Initializing texture system; phase 7
[3/26/2020 12:01:24 AM.969] Initializing texture system; phase 8
[3/26/2020 12:01:24 AM.970] Initializing texture system; phase 9
[3/26/2020 12:01:24 AM.971] Initializing texture system; phase 10
[3/26/2020 12:01:24 AM.973] Initializing texture system; phase 11
[3/26/2020 12:01:24 AM.973] Initializing texture system; phase 12
[3/26/2020 12:01:24 AM.975] Initializing texture system; phase 13
[3/26/2020 12:01:24 AM.975] Initializing texture system; phase 14
[3/26/2020 12:01:29 AM.795] Direct3D watcher thread ended
[3/26/2020 12:01:56 AM.124] LoadingScreenMsg: Initializing game support
[3/26/2020 12:01:56 AM.375] Initializing game support
[3/26/2020 12:02:01 AM.884] LoadingScreenMsg: Velocity limit removed
[3/26/2020 12:02:02 AM.193] Compatibility level: 0
[3/26/2020 12:02:02 AM.194] Supported version detected
[3/26/2020 12:02:02 AM.194] ==================================================
[3/26/2020 12:02:02 AM.194] LoadingScreenMsg: Patching code
[3/26/2020 12:02:02 AM.446] LoadingScreenMsg: Waiting for game initialization
[3/26/2020 12:02:02 AM.696] Waiting for game initialization
[3/26/2020 12:02:02 AM.797] LoadingScreenMsg: Initializing core
[3/26/2020 12:02:03 AM.047] Initializing hook
[3/26/2020 12:02:08 AM.069] LoadingScreenMsg: Completing interoperability
[3/26/2020 12:02:08 AM.320] Completing interoperability
[3/26/2020 12:02:08 AM.320] Initialization code 1.
[3/26/2020 12:02:08 AM.320] Initialization code 2.
[3/26/2020 12:02:08 AM.320] Initialization code 3.
[3/26/2020 12:02:08 AM.327] 1 Address: 0x00007FF75744C654
[3/26/2020 12:02:08 AM.327] Calling func 1
[3/26/2020 12:02:08 AM.342] 2 Address: 0x00007FF757FC029A
[3/26/2020 12:02:08 AM.343] 3 Address: 0x00007FF756A3631A
[3/26/2020 12:02:08 AM.368] Address: 0x00007FF757FC0244
[3/26/2020 12:02:08 AM.368] Unknown var: 0x00007FF758FE1CA0
[3/26/2020 12:02:08 AM.368] Initialization code 4.
[3/26/2020 12:02:08 AM.369] Initialization code 5.
[3/26/2020 12:02:08 AM.369] Completing interoperability, phase 1
[3/26/2020 12:02:08 AM.369] Completing interoperability, phase 2
[3/26/2020 12:02:08 AM.369] Completing interoperability, phase 3
[3/26/2020 12:02:08 AM.369] Completing interoperability, phase 4
[3/26/2020 12:02:08 AM.369] Completing interoperability, phase 5
[3/26/2020 12:02:08 AM.369] Completing interoperability, phase 6
[3/26/2020 12:02:08 AM.369] Completing interoperability, phase 7
[3/26/2020 12:02:08 AM.369] LoadingScreenMsg: 
[3/26/2020 12:02:08 AM.620] LoadingScreenMsg: Loading Story Mode
[3/26/2020 12:02:21 AM.350] LoadingScreenMsg: Loading and Populating Game World
[3/26/2020 12:02:21 AM.601] LoadingScreenMsg: 
[3/26/2020 12:02:38 AM.735] Initializing console variable "IsDeveloperModeEnabled".
[3/26/2020 12:02:38 AM.735] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[3/26/2020 12:02:38 AM.736] Read value: <null>
[3/26/2020 12:02:38 AM.736] Initializing console variable "TimeScale".
[3/26/2020 12:02:38 AM.736] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[3/26/2020 12:02:38 AM.736] Read value: <null>
[3/26/2020 12:02:40 AM.948] <UNLOADED PLUGIN>: Initializing input system
[3/26/2020 12:02:40 AM.949] <UNLOADED PLUGIN>: Initializing game console
[3/26/2020 12:02:40 AM.950] <UNLOADED PLUGIN>: Initializing forms manager
[3/26/2020 12:02:41 AM.379] LSPD First Response: [TRACE] Started loading LSPDFR
[3/26/2020 12:02:41 AM.380] LSPD First Response: [INFO] Running LSPD First Response 0.4.7 (0.4.7383.491)
[3/26/2020 12:02:41 AM.381] LSPD First Response: [INFO] Compiled on 18 Mar 2020 23:16:21 UTC
[3/26/2020 12:02:41 AM.381] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com
[3/26/2020 12:02:46 AM.534] LSPD First Response: [TRACE] Thread CopManager #1 initialized
 

Just now, Saladass77712 said:

 

This time the application just shut during the start game loadscreen

  • Community Team
2 hours ago, Saladass77712 said:

[26/03/2020 00:01:24.581] Started new log on 26/03/2020 00:01:24.581
[26/03/2020 00:01:24.583] ====================================================================================================
[26/03/2020 00:01:24.574] Log path: D:\SteamLibrary\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[26/03/2020 00:01:24.583] Log verbosity: Trivial
[26/03/2020 00:01:24.584] Initializing input system
[26/03/2020 00:01:24.586] Initializing game console
[26/03/2020 00:01:24.593] Console key has been set to F4 (key code: 115)
[26/03/2020 00:01:24.636] Initializing console variable "ConsoleScrollAmount".
[26/03/2020 00:01:24.636] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[26/03/2020 00:01:24.653] Read value: <null>
[26/03/2020 00:01:24.653] Initializing console variable "ConsoleKey".
[26/03/2020 00:01:24.653] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[26/03/2020 00:01:24.654] Read value: <null>
[26/03/2020 00:01:24.654] Initializing console variable "PluginTimeoutThreshold".
[26/03/2020 00:01:24.654] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[26/03/2020 00:01:24.656] Read value: 20000
[26/03/2020 00:01:24.656] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[26/03/2020 00:01:24.656] Initializing console variable "AlwaysShowConsoleOutput".
[26/03/2020 00:01:24.656] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[26/03/2020 00:01:24.657] Read value: <null>
[26/03/2020 00:01:24.657] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[26/03/2020 00:01:24.657] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[26/03/2020 00:01:24.657] Read value: <null>
[26/03/2020 00:01:24.657] Initializing console variable "ShowOnScreenWarnings".
[26/03/2020 00:01:24.657] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[26/03/2020 00:01:24.657] Read value: <null>
[26/03/2020 00:01:24.657] Console initialized
[26/03/2020 00:01:24.657] Initializing forms manager
[26/03/2020 00:01:24.658] Cleaning temp folder
[26/03/2020 00:01:24.659] Version: RAGE Plugin Hook v1.78.1267.16039 for Grand Theft Auto V
[26/03/2020 00:01:24.662] ================ RAGE Plugin Hook ================
[3/26/2020 12:01:24 AM.668] Detected Windows 10 Home (64-bit) (10.0.18362.0)!
[3/26/2020 12:01:24 AM.669] Checking game support
[3/26/2020 12:01:24 AM.769] Product name: Grand Theft Auto V
[3/26/2020 12:01:24 AM.769] Product version: 1.0.1868.0
[3/26/2020 12:01:24 AM.769] Is steam version: True
[3/26/2020 12:01:24 AM.770] Initializing DirectX
[3/26/2020 12:01:24 AM.771] Initializing Direct3D
[3/26/2020 12:01:24 AM.771] Getting game swap chain
[3/26/2020 12:01:24 AM.793] Swap Chain created: 0x7FF7595424F8
[3/26/2020 12:01:24 AM.793] Swap Chain VTable: 0x2BEFDCE4AE0
[3/26/2020 12:01:24 AM.793] 0x7489480120C81EE9;0x8D48564157552024;0x170EC814890246C
[3/26/2020 12:01:24 AM.793] D3D11Present: 0x7FFB76734670
[3/26/2020 12:01:24 AM.793] D3D11ResizeBuffers: 0x7FFB76749DE0
[3/26/2020 12:01:24 AM.793] D3D11ResizeTarget: 0x7FFB76797D90
[3/26/2020 12:01:24 AM.793] D3D11SetFullscreenState: 0x7FFB76751930
[3/26/2020 12:01:24 AM.794] Direct3D initialized
[3/26/2020 12:01:24 AM.794] Initialized DirectX
[3/26/2020 12:01:24 AM.794] Direct3D watcher thread spawned
[3/26/2020 12:01:24 AM.845] Getting device
[3/26/2020 12:01:24 AM.845] Retrieved device
[3/26/2020 12:01:24 AM.845] Creating wrapper
[3/26/2020 12:01:24 AM.894] Wrapper created
[3/26/2020 12:01:24 AM.900] Effect created
[3/26/2020 12:01:24 AM.900] Creating buffer
[3/26/2020 12:01:24 AM.900] Created buffer
[3/26/2020 12:01:24 AM.900] Creating blend state
[3/26/2020 12:01:24 AM.900] Created blend state
[3/26/2020 12:01:24 AM.900] Done with creation
[3/26/2020 12:01:24 AM.952] Initializing texture system.
[3/26/2020 12:01:24 AM.952] Initializing texture system; phase 1
[3/26/2020 12:01:24 AM.952] Initializing texture system; phase 2
[3/26/2020 12:01:24 AM.957] Initializing texture system; phase 3
[3/26/2020 12:01:24 AM.957] Initializing texture system; phase 4
[3/26/2020 12:01:24 AM.965] Initializing texture system; phase 5
[3/26/2020 12:01:24 AM.966] Initializing texture system; phase 6
[3/26/2020 12:01:24 AM.967] Initializing texture system; phase 7
[3/26/2020 12:01:24 AM.969] Initializing texture system; phase 8
[3/26/2020 12:01:24 AM.970] Initializing texture system; phase 9
[3/26/2020 12:01:24 AM.971] Initializing texture system; phase 10
[3/26/2020 12:01:24 AM.973] Initializing texture system; phase 11
[3/26/2020 12:01:24 AM.973] Initializing texture system; phase 12
[3/26/2020 12:01:24 AM.975] Initializing texture system; phase 13
[3/26/2020 12:01:24 AM.975] Initializing texture system; phase 14
[3/26/2020 12:01:29 AM.795] Direct3D watcher thread ended
[3/26/2020 12:01:56 AM.124] LoadingScreenMsg: Initializing game support
[3/26/2020 12:01:56 AM.375] Initializing game support
[3/26/2020 12:02:01 AM.884] LoadingScreenMsg: Velocity limit removed
[3/26/2020 12:02:02 AM.193] Compatibility level: 0
[3/26/2020 12:02:02 AM.194] Supported version detected
[3/26/2020 12:02:02 AM.194] ==================================================
[3/26/2020 12:02:02 AM.194] LoadingScreenMsg: Patching code
[3/26/2020 12:02:02 AM.446] LoadingScreenMsg: Waiting for game initialization
[3/26/2020 12:02:02 AM.696] Waiting for game initialization
[3/26/2020 12:02:02 AM.797] LoadingScreenMsg: Initializing core
[3/26/2020 12:02:03 AM.047] Initializing hook
[3/26/2020 12:02:08 AM.069] LoadingScreenMsg: Completing interoperability
[3/26/2020 12:02:08 AM.320] Completing interoperability
[3/26/2020 12:02:08 AM.320] Initialization code 1.
[3/26/2020 12:02:08 AM.320] Initialization code 2.
[3/26/2020 12:02:08 AM.320] Initialization code 3.
[3/26/2020 12:02:08 AM.327] 1 Address: 0x00007FF75744C654
[3/26/2020 12:02:08 AM.327] Calling func 1
[3/26/2020 12:02:08 AM.342] 2 Address: 0x00007FF757FC029A
[3/26/2020 12:02:08 AM.343] 3 Address: 0x00007FF756A3631A
[3/26/2020 12:02:08 AM.368] Address: 0x00007FF757FC0244
[3/26/2020 12:02:08 AM.368] Unknown var: 0x00007FF758FE1CA0
[3/26/2020 12:02:08 AM.368] Initialization code 4.
[3/26/2020 12:02:08 AM.369] Initialization code 5.
[3/26/2020 12:02:08 AM.369] Completing interoperability, phase 1
[3/26/2020 12:02:08 AM.369] Completing interoperability, phase 2
[3/26/2020 12:02:08 AM.369] Completing interoperability, phase 3
[3/26/2020 12:02:08 AM.369] Completing interoperability, phase 4
[3/26/2020 12:02:08 AM.369] Completing interoperability, phase 5
[3/26/2020 12:02:08 AM.369] Completing interoperability, phase 6
[3/26/2020 12:02:08 AM.369] Completing interoperability, phase 7
[3/26/2020 12:02:08 AM.369] LoadingScreenMsg: 
[3/26/2020 12:02:08 AM.620] LoadingScreenMsg: Loading Story Mode
[3/26/2020 12:02:21 AM.350] LoadingScreenMsg: Loading and Populating Game World
[3/26/2020 12:02:21 AM.601] LoadingScreenMsg: 
[3/26/2020 12:02:38 AM.735] Initializing console variable "IsDeveloperModeEnabled".
[3/26/2020 12:02:38 AM.735] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[3/26/2020 12:02:38 AM.736] Read value: <null>
[3/26/2020 12:02:38 AM.736] Initializing console variable "TimeScale".
[3/26/2020 12:02:38 AM.736] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[3/26/2020 12:02:38 AM.736] Read value: <null>
[3/26/2020 12:02:40 AM.948] <UNLOADED PLUGIN>: Initializing input system
[3/26/2020 12:02:40 AM.949] <UNLOADED PLUGIN>: Initializing game console
[3/26/2020 12:02:40 AM.950] <UNLOADED PLUGIN>: Initializing forms manager
[3/26/2020 12:02:41 AM.379] LSPD First Response: [TRACE] Started loading LSPDFR
[3/26/2020 12:02:41 AM.380] LSPD First Response: [INFO] Running LSPD First Response 0.4.7 (0.4.7383.491)
[3/26/2020 12:02:41 AM.381] LSPD First Response: [INFO] Compiled on 18 Mar 2020 23:16:21 UTC
[3/26/2020 12:02:41 AM.381] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com
[3/26/2020 12:02:46 AM.534] LSPD First Response: [TRACE] Thread CopManager #1 initialized
 

This time the application just shut during the start game loadscreen

There may be other mods installed that caused a crash before LSPDFR finished loading. If you have a mods folder rename it to _mods and see if it works.

Siracusa

Members


hi @SuperPyroManiac first of all thanks for the new update , and the continuous work , nice callouts , I wanted to ask you what can cause the interruption of the callout once accepted ? "suspicious car call" I accept "Y" , and immediately  code 4 disgregard

ps. it happened to me with the other versions , and it seems to me with other callouts too , I never asked , but asking costs nothing , maybe it is something that can be solved with nothing , if not it does nothing

  • Community Team
7 hours ago, Siracusa said:


hi @SuperPyroManiac first of all thanks for the new update , and the continuous work , nice callouts , I wanted to ask you what can cause the interruption of the callout once accepted ? "suspicious car call" I accept "Y" , and immediately  code 4 disgregard

ps. it happened to me with the other versions , and it seems to me with other callouts too , I never asked , but asking costs nothing , maybe it is something that can be solved with nothing , if not it does nothing

Send me your RagePluginHook.log after it happens. Does it happen with other calls too?

nationalgamer

Members

(edited)

Hey @SuperPyroManiac, great Callouts mod! I was wondering if u could add a Callout that involves a terrosit type of attack. I like Callouts with a lot of shootouts and guns LOLLL! u think u can do that? Thanks! 

Just now, nationalgamer said:

Hey @SuperPyroManiac, great Callouts mod! I was wondering if u could add a Callout that involves a terrosit type of attack. I like Callouts with a lot of shootouts and guns LOLLL! u think u can do that? Thanks! 

 

Edited by nationalgamer

Jordanc712

Insiders

Hi

im having problems with both your plugins since it’s updated to 0.47 the game crashes during start up. Then I remove yours mods and game works fine? Any ideas 

  • Community Team
1 hour ago, Jordanc712 said:

Hi

im having problems with both your plugins since it’s updated to 0.47 the game crashes during start up. Then I remove yours mods and game works fine? Any ideas 

That's really odd. Send me your RagePluginHook.log after it crashes

Jordanc712

Insiders

4 hours ago, SuperPyroManiac said:

That's really odd. Send me your RagePluginHook.log after it crashes

I can’t got that far mate literally loads the game. Where it says loading plugin lspdfr then it just freezes the full game and I have to Ctrl alt delete to get out of it 

(edited)

  • Community Team
7 hours ago, Jordanc712 said:

I can’t got that far mate literally loads the game. Where it says loading plugin lspdfr then it just freezes the full game and I have to Ctrl alt delete to get out of it 

 

Yeah send it to me after you have to force close it. It still will have information I can check out.

Edited by SuperPyroManiac

Draxxef

Members

(edited)

When using it. When i i need a towtruck or EMS its doubles all the callouts! I get 2 towtrucks instead of 1. EMS to. Using Stop the Ped

Edited by Draxxef

  • Community Team
5 hours ago, Draxxef said:

When using it. When i i need a towtruck or EMS its doubles all the callouts! I get 2 towtrucks instead of 1. EMS to. Using Stop the Ped

That's odd, this shouldn't cause your backup to double up.

Draxxef

Members

12 minutes ago, SuperPyroManiac said:

That's odd, this shouldn't cause your backup to double up.

Only using stop the Ped. Strange Indeed

  • Community Team
6 minutes ago, Draxxef said:

Only using stop the Ped. Strange Indeed

 

Send me your RagePluginHook.log, maybe I can find something. Now when you call for a tow truck or EMS are you using the regular backup menu, or police smart radio?

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