Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Improved Pursuit AI 1.2.0

(8 reviews)

1 Screenshot

This mod improves the behavior AI backup in pursuits. Tired of seeing AI constantly and randomly go for pits on suspects? Tired of seeing AI drive out in front of a suspect for no reason and cause a major accident? Well I was, the default LSPDFR pursuit menu (keybind is N by default) seemed to be very inconsistent with its ability to stop backup units from utilizing tactics such as pits on AI, so I decided to fix that. With this mod installed, you now have complete control over when backup units go in for a pit on the suspect vehicle (by utilizing the pursuit menu and enabling/disabling tactics, which actually works properly now!). AI is also a bit more tame, when tactics are disabled, AI will just follow the suspect in a proper line. backup AI units will even slow down for you if you attempt to take primary, and they do not fight you for primary position in a pursuit. This mod does not change suspect AI, or any AI that is not labeled as police.

 

What this mod does:

AI units no longer drive out in front of suspects when joining pursuits to try and "block" the suspect (weirdly enough this was an intentional feature)

AI units are more tame and will follow the suspect in a line (especially when tactics are disabled)

AI units no longer crash into each other constantly during pursuits to fight for a position

AI units do their best to stay behind the suspect vehicle, they do not try and drive out in front of the suspect to block them

The default LSPDFR pursuit menu works properly now, if tactics are disabled, AI units do not try and pit the suspects, they will only move in for pits when tactics are enabled.

AI units slow down for you if you try and pass them to take primary, and if you want the AI to take primary you pull over and let them pass (you need to make a complete stop on your car or else it may look a bit buggy)

 

NOTE: Tactics in the pursuit menu are usually enabled by default when the pursuit starts, so make sure to disable it if you do not want AI to go for pits.

 

KNOWN ISSUES: Sometimes, even though you disable tactics in the pursuit menu, the AI will still try and pit the suspect, this can be fixed by simply cycling the tactics between enabled and disabled. 

 

To get the best result from this mod, I recommend you install AI Traffic Fluidity and Discipline (link to the mod below). if you do not install it, you may not get the same results that I did. But it is not required, this mod will work just fine without it.

 

Wanna see WIPs of future mods and plugins? Join the discord!: https://discord.gg/xerjdGeTA7

 

 

 

Edited by Echooo

What's New in Version 1.2.0

Released

Update 1.1
- Made some adjustments to the police and FBI handling lines in the "handling.meta". This will improve AI units ability to dodge other vehicles in the roadway.  This will NOT change the actual handling of the vehicle. It only changes how good AI units are at driving the police vehicles. 

 

- I believe I found the reason why traffic drives so slow when using AI Traffic Fluidity and Discipline. Check the readme for instructions on how to install that mod without getting the slow traffic issue. 

 

- Made some improvements to the way AI backup units approach a pursuit if they fall behind. They should now slow down a bit sooner as they approach the pursuit from behind. This should fix the issue some players may occasionally get when an AI unit falls behind, then approaches the pursuit at really high speeds, which may cause them to ram into your vehicle or other units.

 

- Updated the readme with more detailed instructions to avoid conflicts with other mods. Please read through it to avoid possible issues with other mods or personal edits.

 

Feedback is always appreciated!

 

Update 1.2
- Slightly lowered the "speed boost" that AI units get when they fall behind in a pursuit.


- Slightly increased the distance at which units follow the suspect, this should give you more room to work around as a primary unit without having to worry about AI units passing you.


Short Description

More control over AI units in pursuits!

User Feedback

Recommended Comments

VizLaw

Members

I had a question about the handling.meta. If I'm using civ handling lines for my law enforcement vehicles, can I still change <AIHandling>AVERAGE</AIHandling> to <AIHandling>SPORTS_CAR</AIHandling> without any problems?

Echooo

Members Author

12 hours ago, VizLaw said:

I had a question about the handling.meta. If I'm using civ handling lines for my law enforcement vehicles, can I still change <AIHandling>AVERAGE</AIHandling> to <AIHandling>SPORTS_CAR</AIHandling> without any problems?

Yeah it should still work fine

Art1cks

Members

RDE modifies the combatbehavior.meta file i don't know which thing do i need to edit to make this mod work with RDE. it don't say how to edit in the read me only for handling.meta and combattasks.meta

OfficerAlexis

Members

Can you update it please?

winny.pk

Members

Is this mod still working?

koem16

Members

Hi,

 

Does using ultimate backup have any bearing on the results of this modification? 

OneStarLaw

Members

(edited)

1 problem there isnt a tune folder in my openiv?

nevermind fixed

Edited by OneStarLaw

Leee

Members

I installed this recently, and I haven't noticed much of a difference from the AI. They are still aggressive as hell. Still overtake me, crash into pedestrian cars, and just drive recklessly. They do still, however, drive slowly behind the suspect's car, but as soon as the suspect gets too far, they get that speed boost and just rush behind them again. I remember this mod used to work way better compared to now. Is it outdated or something? Is there a better alternative in the meantime?

Create an account or sign in to comment

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.