Player Commands
• /bodycam - Toggle bodycam on/off
• /bodycaminactive - Toggle inactive/standby mode (pauses recording but keeps HUD visible)
• /emergency - Activate emergency mode (forces bodycam on during critical situations)
• /trafficstop - Log a traffic stop event
• /code4 - Log scene secured event
• /status [code] - Set officer status (10-8, 10-7, etc.)
• /screenshot - Take manual evidence screenshot
• /bodycampreview - Toggle live feed preview
• /evidence - Open screenshot/evidence gallery
• /dm [id] [message]` - Send direct message to another officer
Supervisor Commands
• /axondashboard - Open real-time supervisor dashboard to monitor all officers
• /broadcast [message] - Send broadcast message to all officers
Admin Commands
• /forcebodycam [id] - Force toggle any player's bodycam
• /bodycamstatus [id] - Check any player's bodycam status
Keybinds
• `Tile` (default) - Toggle bodycam on/off
• Panic Button - Configurable emergency key
Features
Bodycam System
• Real-life Axon Body 4 style HUD
• Battery system with drain/charging
• Auto-event detection (weapon drawn, shots fired, vehicle pursuit, foot chase)
• Emergency mode with body lock detection
• Inactive/standby mode
• First-person camera mode (optional)
Fleet 3 Dashcam
• Auto-activates in emergency vehicles
• Speed display (MPH/KMH)
• GPS location tracking
• REC indicator
• Separate serial number
Supervisor Dashboard
• Real-time officer monitoring
• Fleet 3 Active count
• AI event detection
• Alert system with Acknowledge All button
• Officer waypoint/location
• Live bodycam viewing
• Broadcast messaging
• Priority officer flagging
Notification System
• Built-in Axon notifications (no dependency required)
• Configurable per-type toggles
• Support for external systems (ND_Notify, okokNotify, etc.)
Customization
• Full config.lua control
• Discord role integration
• ACE permissions support
• Multiple HUD styles (reallife, background, transparent)
Customizable
• This script is built from the ground up to be fully customizable. You're not stuck with a one-size-fits-all setup. You can tweak it to fit your department or server exactly how you want. It's not your usual Axon script with just some text sitting in the corner; this one gives you way more control, features, and flexibility right out of the box.
Feedback & Support:
Bug Reports: Please report any bugs or issues on our Discord server
Feature Requests: Share your ideas and suggestions with the community
Support: Join our Discord for help with installation and configuration
🔗 Join Our Community: ND Discord Server
Edited by Nightz Development
What's New in Version v0.6.3
Released
v0.6.3 ND_DiscordUnified Support
⚠️ Installation Requirement
Installation is only necessary if you are utilizing the new ND_DiscordUnified system. This system is designed to replace the legacy Discord API and Ace Perm systems.
Note: This update ensures full compatibility with the upcoming unified Discord system.
What’s New
Smart Detection: Automatically detects whether you are running ND_DiscordUnified or legacy resources.
Dynamic Export Resolution: Improved handling of exports for a smoother integration.
Refined Startup Logic: Updated console messages to provide clearer feedback during initialization.
Added ND_Render to the Folder, Please Join the Discord for more support on that
Compatibility
ND_DiscordUnified (Recommended for future-proofing)
ND_DiscordAPI + ND_AcePerms (Supported for legacy setups)
v0.6.2 - Fleet 3 & Notifications Update
Released: January 2, 2026
NEW: Axon Fleet 3 Dashcam Mode
Auto-activates when entering emergency vehicles (class 18)
Real-time speed display (MPH/KMH) - bottom left
GPS location tracking on dashcam HUD
REC indicator with pulsing animation
DateTime + Serial display matching bodycam style
Dashboard integration - "Fleet 3 Active" stat card
Auto-switches between bodycam and dashcam HUD
NEW: Built-in Axon Notification System
No more external notification dependency
Modern slide-in animations from bottom-right
Color-coded by type (success/error/warning/info)
Axon branding with logo
Progress bar indicator
Set Config.Notifications.system = "axon"
UI/UX Improvements
- Waypoint Button - Changed "Ping" to "Waypoint" with map pin icon
- Acknowledge All - New button to acknowledge all alerts at once
- Fleet 3 Status Badge - Officers with dashcam show cyan "Fleet 3" badge
- Notification Positioning - Bottom-right, 120px above HUD
Bug Fixes
- Fixed bodycam HUD not returning when exiting vehicle
- Fixed dashcam serial number duplicate prefix
- Fixed dashcam HUD element overlap issues
- Fixed Fleet 3 count not updating in dashboard
- Fixed officers showing "Inactive" when dashcam active
Configuration
Config.Dashcam = {
enabled = true,
autoActivate = true,
requireBodycamActive = false,
replaceBodycamHUD = true,
vehicleClasses = { 18 },
vehicleModels = {},
showSpeed = false,
speedUnit = "MPH",
showGPS = false,
showRecording = true,
serialLength = 8,
notifyOnActivate = true,
notifications =
activated = "Fleet 3 dashcam activated",
deactivated = "Fleet 3 dashcam deactivated",
ND-AxonBody v0.5.1 - Patch Notes
Release Date: October 3, 2025
Removed all controller input support to prevent accidental supervisor panel triggers
- Players were reporting that the **Y button** on Xbox controllers was opening the supervisor panel
- Added `IsInputDisabled(0)` checks to ensure **keyboard-only input** for all controls
- Affected controls:
- Bodycam toggle (~ key / F8)
- Emergency panic button (F5)
- `RegisterKeyMapping` functions already enforced keyboard-only input
What Changed:
- All `IsControlJustPressed()` calls now include keyboard detection via `IsInputDisabled(0)`
- This native returns `true` for keyboard/mouse and `false` for controllers
- Ensures controller inputs are completely blocked from triggering bodycam functions
Breaking Changes
Fix the v0.5 Update with Patch v0.5.1
What’s New in ND_AxonBody v0.5
Release Date: Sep 30, 2025
New Features
Staged Emergency Alerts: 3-stage alert system with configurable delays (10s officer alert, 30s panic escalation).
Auto Emergency Detection: Bodycam automatically switches to emergency mode when an officer goes down (configurable toggle).
Panic Button System: Manual emergency trigger with two modes:
Fixed Key Mode: Set a specific control ID in config.
Rebindable Mode: Players can customize their keybinding in FiveM settings.
Emergency GPS Blips: Live location markers appear on the map for responding officers.
Custom Emergency Sounds: Full MP3 support for emergency and panic alerts.
Emergency Mode Lock: Prevents the bodycam from being turned off during active emergencies.
Major Fixes
Server Crash Fix: Resolved nil
playerNameconcatenation errors.Supervisor Dashboard: Fixed “undefined” and “Unknown Action” entries in Recent Events.
Alert Distribution: Downed officers now also receive their own emergency notifications.
Event Logging: Enhanced structure with proper action descriptions.
Sound System: Fixed NUI audio loading issues with pre-loaded elements.
Emergency Alert Flow
Immediate: “Bodycam Detected Fall – Locking Recording…”
10 Seconds: “Possible Officer Down: [Name] at [Location]…”
30 Seconds: “Automatic Panic Button: [Name] requesting assistance…”
Configuration Updates
Added
EmergencyMode.stagedAlertssettings with fully configurable delays.Enhanced notification message templates with placeholder support.
Custom sound file paths for emergency and panic alerts.
GPS blip appearance and duration now configurable.
Auto emergency detection toggle (
autoActivateOnDown).Expanded panic button configuration options:
useKeyMappingtoggle for fixed/rebindable keys.panicButtonKeyfor fixed key mode.defaultPanicKeyfor rebindable mode.
Additional Bug Fixes
Removed duplicate server event handlers causing conflicts.
Fixed client-side emergency mode detection thread.
Corrected GPS blip filtering to prevent self-blips.
Enhanced error handling for missing player data.
Improved event action formatting in the supervisor dashboard.
Breaking Changes
Emergency alerts now include the source officer in all notifications.
Event logging structure updated with additional fields.
Sound playback method changed to a new element-based system.
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