Pursuits are one of the main components of LSPDFR. They can be triggered in a number of ways, including:
- Being initiated by the player (e.g. if a vehicle fails to stop for a traffic stop)
- Being initiated by an NPC officer
- Or, as part of a Dispatch
The start of a 'hot pursuit' in LSPDFR 0.4. Shown is the flashing red and blue minimap and the Pursuit Initiated notification.
How it works
During a pursuit, fleeing suspects are indicated by solid red blips. If no officers have visual of a suspect, this blip will begin to flash. If visual is lost for a certain period of time, the blip will disappear altogether and be replaced by a solid black cross (x), marking the last reported position of the suspect.
This cross will then remain on the map until visual is reacquired or the pursuit is called off (which happens automatically if visual is not reacquired within a certain amount of time). During this time, NPC officers will search for the suspect and the flashing red and blue minimap will be disabled, with view cones appearing for each officer instead.
A number of pursuit specific options are available to the player through the Pursuit Menu, opened by pressing N (by default on keyoard). Among the options available are changing which Agency is responsible for the pursuit and enabling and disabling the use of pursuit tactics and lethal force.
The Pursuit Menu in LSPDFR 0.4.
Edited by Sam