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Johnathan G.

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  1. Johnathan Greene     Finished responding to a Detective in Rockford Hills, West Eclipse Blvd
  2. Johnathan Greene     Responded to a Detective in Vinewood Hills, Vinewood Blvd
  3. Johnathan Greene     Finished responding to a Accident on Highway in Vinewood Hills, Vinewood Blvd
  4. Johnathan Greene     Responded to a Accident on Highway in Mount Chiliad, Great Ocean Hwy
  5. Johnathan Greene     Finished responding to a Noise Disturbance in Mount Chiliad, Great Ocean Hwy
  6. Johnathan Greene     Finished responding to a HeistAttempt in Mount Chiliad, Great Ocean Hwy
  7. Johnathan Greene     Arrested Jordan Pickle in Paleto Bay, Paleto Blvd
  8. Johnathan Greene     Reported a PC503 in Paleto Bay, Paleto Blvd
  9. Johnathan Greene     Reported a PC148 in Paleto Bay, Great Ocean Hwy
  10. Johnathan Greene     Performed a traffic stop on a Dark Blue Chino with registration 48KTO623 in Paleto Bay, Paleto Blvd
  11. Johnathan Greene     Reported a PC148 in Gd. Senora Desert, Panorama Dr
  12. Johnathan Greene     Performed a traffic stop on a Worn Graphite Voodoo with registration 82PKY440 in Sandy Shores, Panorama Dr
  13. Johnathan Greene     Reported a PC503 in Gd. Senora Desert, Joshua Rd
  14. Johnathan Greene     Performed a traffic stop on a Black Fugitive with registration 21ZOO089 in Gd. Senora Desert, Joshua Rd
  15. Johnathan Greene     Reported a PC148 in Sandy Shores, Alhambra Dr
  16. Johnathan Greene     Went on-duty at Sandy Shores Sheriff Station in Mission Row, Atlee St
  17. Johnathan Greene     Finished responding to a KidnappingAttempt in Elysian Island, Plaice Pl
  18. Johnathan Greene     Reported a PC503 in Elysian Island, Plaice Pl
  19. Johnathan Greene     Performed a traffic stop on a Chrome Speedo with registration 16GXF933 in Elysian Island, Elysian Fields Fwy
  20. Johnathan Greene     Responded to a KidnappingAttempt in Banning, Autopia Pkwy
  21. Johnathan G. changed their profile photo
  22. Johnathan G. started following Jcookgrime
  23. Johnathan G. started following Jedahdiah
  24. Well I don't know how to change static spawns of the regular vehicles, I know at one time I got hurk's CHP pack to spawn on the highways and desired in traffic locations... the original cars still spawned. popgroups is just specific to traffic spawns only. But changing it to policex in all the locations including the els file won't hurt anything. Just don't forget the parent/childs in the vehicle.meta, keep in mine though the police after 4 won't spawn at the stations. Went digging and found a file you could use to change the static spawns, vehiclemodelsets.meta location; 'mods>common.rpf>data>ai' change police1-4 to lspd (if you haven't changed the dlc.rpf already) and copy 5 lines of lspd4 and change the number accordingly, make sure it's in between the '<models></models>'. If you really want to go wild, keep the police lines in and download another car pack replacing those, while also having lspd spawn beside them. I believe there is two categories in the file, one is POLICE_CAR which is 911 response spawn and the ones who chase you, why I believe that, cause it's got the god awful, worst handling car only, police3, then just police which is spawning at stations and such. be careful not to change the top <name>police</name> that's the category I believe. For reference; https://forums.gta5-mods.com/topic/19357/changing-what-vehicles-spawn-where/9 Now just to make sure we are on the same page, the folder that goes into dlcpacks it's titled "RM LSPD Pack" right? Cause anything else and they won't spawn no way. Also don't forget to grab a gameconfig of course.
  25. Well it's a little more involved but you can add them to the popgroups.ymt, that would allow them to spawn normally, RDE does something similar. Really the whole idea of the DLC pack is to cut back on modded vehicles in traffic, some packs have large textures and GTA doesn't really like those too much, especially on lower tier graphic cards and computers with the minimum ram. ...but for reference I will guide you as best as I can with what I know. popgroups.ymt is located in, 'mods>update>update.rpf>x64>levels>gta5', since you can't edit the original popgroups file currently in the folder your going to have source one, here is one I found, https://www.lcpdfr.com/downloads/gta5mods/misc/22652-traffic-plus/ Under, 'Chose your NEW Traffic Plus+ Extension>TP+ Misc (Vanilla + real life vehicles in traffic)>popgroups.ymt' drag and drop it to your desktop and open it with preferably notepad++ Search for '<Name>VEH_COPCAR</Name>' you should see a list of police vehicles underneath. Replace 9 of those with the LSPDx's, one should look like this, '<Item><Name>lspd7</Name><Variations type="NULL"/></Item>' once done, save and drop this one into your mods folder, location is stated above. You are done! Even though there is more cars in this file they won't load without their proper textures, I have edited the dlc version vehicle.meta as such, that only police npc will spawn in them, no need to worry about that, they are classified as police vehicles. Hope this helps if it's too much, than just use the replace version it will work just the same.
  26. Images added to a gallery album owned by Johnathan G. in GTA V Galleries
  27.    Johnathan G. reacted to a gallery image: Spice up this gallery
  28.    Johnathan G. reacted to a gallery image: Apache
    Another awesome model, love the lighting setup, goes great with an undercover/unmarked unit. I've even loved it so much I put a video of it in action! Video of a walk around and lighting if anyone is thinking about this model.
  29.    Gump reacted to a gallery image: Thought I'd imitate a little
  30.    J.J Dawkins reacted to a gallery image: San Andreas Fleet
  31. Johnathan G. posted a gallery image in GTA V Galleries

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