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arewyo

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Everything posted by arewyo

  1. I have a couple problems: 1. ELS doesn't work 100% correct as only stage 3 lights up properly, and secondaries somehow connect to extras and make them flash on and off (pushbar, etc) 2. The addon vehicles don't have ELS. According to the FAQ, I should find something about a carvariations.meta and delete one. I have 54 different files with that name, so I'm not sure what to do.
    I'm not sure why it needs amber lights, but I'm not here to complain about that. Good car, good model, realistic speed, 5 stars.
    Great vehicle pack. Lights look great. FPIS prone to flip over on higher speed turns, but I guess that's realistic? Would have loved an unmarked SUV.
  2. Thanks, that should be do-able. Where do I find that VCF that you use though?
  3. Can't seem to find the VCF files for the all blues. Where exactly are they located?
  4. alright they work great now! thanks for the help.
  5. the problem I'm having is that they're not even lights. They're just textures that seem to be flashing
  6. Turns out I had a bad scripthook. Now the lights work, but are incredibly dim. Shaders, postfx set to high/ultra. Lights look like they're just textures, not producing any actual light. However, I see reflections of blue/red when I get close to a building.
  7. I don't play with a trainer. Do I need to get one?
  8. Having trouble with the lights being blacked out. I installed the meta line and the xml file properly.
  9. LSPD pack I guess. I see now that your sheriff pack should be full ELS.
  10. I meant to say all the packs. Correct me if I'm wrong, but I thought your vehicles weren't fully ELS compatible. Like, I couldn't use the specific ELS function and menu with them, they would just have cool looking lights.
  11. As far as I currently know, you need a vehicle's xml files to put it into the ELS pack_default. Where are these xml files located, or is there another approach I should be taking so that these cars are fully ELS-eligible?
  12. Sorry for the late response. It works fine. I don't know why or what happened, but it works. I didn't change anything with my original method, just tried doing it a few more times and that worked. Thanks for your help though!
  13. Looks really cool. I can tell you put in a lot of work. Are terrorist calls the only calls there are? Also, if you're trying to be realistic, terrorist calls almost never happen. If there's a rarity setting, or if you can make one, you should make that terrorist call have a 0.1% chance of happening. I'm not trying to be mean, just some criticism. I will be downloading the script.
  14. Sorry, I meant to include it. It said it was unable to rebuild or save. However, I just tried doing it again - there was no error. I can't start my game up now because I have a virus scan going on. (Slow computer.) I'll try to start it up and run it at a low FPS I guess, because all I need to know is if the skin works.
  15. I used Paint.NET. I saved it in PNG format. It was an error message.
  16. The original template had a few markings (text) on them. I went over them with the black paintbrush. I copied an image of the license plate, pasted it onto the image, and covered the existing one. Then I saved it. In SparkIV, I went to where I exported the original image, clicked edit, found where the image was, then clicked import and replaced the current one with the older one. I saved the skin. When I tried to rebuild or save, it wouldn't let me.
  17. But I didn't change anything. Just the black and the license plate.
  18. Hi. I wanted to make my car undercover & unmarked, so I took the texture from the car's skin and made it all black. Is that wrong? I imported it to the right place in SparkIV. SparkIV would not save or rebuild.This is my first time doing something like this. I attached the texture. I'm pretty stuck on this, so if someone could guide me as to what I'm supposed to do that's great.

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