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Robert Sea

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  1. Like
    You can disable hotkeys by going to the native trainer's options IG and at the first menu on the right you see the option: Disable Hotkeys [Enable/Disable]. Put that on disable. .
    To turn off the whole native trainer, do: CTRL + ALT + D. 
    To turn it on, do: CTRL + ALT + E.
     
    That's all I use. ;)
     
    Good luck!
  2. Like
    Robert Sea reacted to Deactivated Member in LSPDFR 0.3 - November Update   
    Oh, you've created GTA within LSPDFR within GTA, huh?
    Yo dawg I heard you liked GTA...
    It's nice to see the animation, though. CopHolster is a little bit "rough", to say the least. Being able to be chased just like chasing in LSPDFR will be very nice, especially for cinematics.
     
  3. Like
    Robert Sea reacted to Sam in LSPDFR 0.3 - November Update   
    This is the sixth part of our LSPDFR 0.3 preview series.  For more information about the background behind 0.3, check out the previous installments here: http://www.lcpdfr.com/forums/forum/880-news-updates/
    Continuing with the idea of posting regular updates on our progress with 0.3 on Tuesdays, we're back with a look at what's to come in the next version of LSPD First Response.
    First of all, let me very quickly pay attention to the success of the mod so far - we've surpassed the half-million mark in terms of total downloads, and despite there only having been two releases, you can clearly tell that everyone is still as engaged and excited as ever, awaiting what the future holds.  Especially nice to see has been the flurry of suggestions and ideas that have been floated around by so many people throughout the community, and you can be sure that we're really looking forward to delivering LSPDFR 0.3, which features many of them.
    In an interesting twist, one of the new features coming to 0.3 is actually something that we don't think has been suggested much.  When developing the final versions of LCPDFR, we invested some time in creating a development system which basically turned LCPDFR upside down, putting the player in the position of a criminal being chased by the police.  This turned out to be a vital tool for us when testing police pursuits, with the rationale being that if the cops could chase the player, they'd have no problems at all chasing non-player characters.

    This system has actually been present in all versions of LSPDFR, although it was a last minute addition and therefore very rough around the edges, which might explain why it was tucked away as an 'Easter egg' (one that I won't spoil for those of you who haven't found it).  In tandem with the development of our new pursuit logic, we also re-created the ability to be chased by the police, ensuring that our logic was designed both for players and peds.  Therefore, while off duty with 0.3, you now have the option to hand over control of any pursuing officers during a wanted level to LSPDFR - making it so that you will be chased in exactly the same way that all other suspects are.

    It's fair to say that the results of this can be staggering (literally)! 
    Perhaps it is also worth mentioning as well - while there's a massive number of big new features making their way to LSPDFR 0.3, we've also been making an effort to pay attention to the little details in a number of areas, including things like smoother animations and improved backup spawning positions.
    Indeed, one cool example of this is the new 'hand on holster' animation that we've added in LSPDFR 0.3.  Unlike some other ways of doing this, the player's body isn't rigidly locked, meaning that character body movement is actually properly synchronized with player movement.  This also acts as a really cool way to draw your weapon, as the transition from holding at the holster to aiming down the sights is seamless.

  4. Like
    Robert Sea got a reaction from Clodydild in Steam Game Ideas/Suggestions?   
    Problem with train simulator, it gets boring after a while, at least, that's my experience. With a game like prison architect, unexpected things are happening, you keep improving the prison, you have to respond to riots, fires, fights, breakouts, etc etc. 
    But yeah, now you know multiple peoples perspectives about a few games. Have fun choosing which one I would go for prison architect =D. :p
     
     
  5. Like
    Robert Sea got a reaction from Clodydild in Steam Game Ideas/Suggestions?   
    I would go for prison architect, it is a great game with active developers who keep improving and updating the game in many ways. I have the game myself! Concerning your FPS, the game is not demanding. :]
     
    Good luck!
  6. Like
    Robert Sea reacted to Sam in LSPDFR 0.3 - Downtown Police Station   
    This is the third part of our LSPDFR 0.3 preview series.  For more information about the background behind 0.3, check out the second installment in this series here: http://www.lcpdfr.com/forums/topic/55363-lspdfr-03-backup-customization
    Perhaps one of the hottest talking points about LSPDFR, even way before the modification was released, was the question of if and how LSPDFR would make use of the new police station interior in Downtown Los Santos.  Indeed, while we attempted to incorporate the interior into the earliest versions of the mod - we were only really scratching the surface as to the potential it holds.  Back then, there was also no way of unlocking the expanded version of the interior featuring the locker room, briefing room and downstairs areas, which always acted as a further limit to any plans we had for it.

    The exciting news is that with LSPDFR 0.3, the entire interior is unlocked and open for exploration, and this is where the fun really begins.  We've made a big effort to make the station come alive, much like we did the lawyers office in LCPDFR, but on a much larger scale.  Now, while to go into great detail about all of the new scenes and scenarios in the station would be telling, you can take a look at a couple of the screenshots provided to get a mere taste of the sights and sounds of the Downtown Police Station.

    The cool stuff we've put in with the Downtown Police Station doesn't end there, though.  To allow for maximum immersion, you can now actually walk into the locker room and directly go on duty from inside, without any loading screens.  By simply approaching the lockers and hitting a key, the camera will seamlessly transition to give a view of the player, with the familiar character selection menu appearing shortly after.
    Continuing with this theme, LSPDFR 0.3 also introduces a great deal of new functionality for dealing with arrested perps.  We'll cover most of this in the next installment of this series, but for now be safe in the knowledge that 0.3 lets you actually walk inside and drop-off your prisoners directly inside the cells.  Plus, for those of you looking for the authentic southern Californian law enforcement experience, you can quite literally throw your prisoners down the stairs on the way there!


    Of course, on the topic of arresting people, there's so much more that we could show you, but that'd maybe be a little too much awesomeness to take in for one day.  Instead, stay tuned for the next part of this update series - you won't want to miss it!
  7. Like
    When you check the license plate of abandoned cars, and check the name of which the car is registered to, you get no match. Anybody who doesn't have this issue?
    Video Confirms:
    https://youtu.be/qCVEdcd6_pg
  8. Like
    Robert Sea reacted to Cyan in LSPD First Response 0.2 Beta   
    You're hurting me servers :(
  9. Like
    Robert Sea reacted to Cyan in LSPD First Response 0.2 Beta   
    Actually most downloads should be finishing now, we've introduced another server into the cluster.
  10. Like
    Robert Sea reacted to Sam in LSPDFR 0.2 Delay Update - 13 July   
    To follow on from the previous update I posted yesterday, we're still hard at work preparing LSPDFR 0.2 for release.  At this time, it would appear that all issues caused by the latest update to GTA V have been resolved.  Indeed, I spoke of the problem and its solution in more detail in the previous update regarding 0.2.
    Unfortunately we're still experiencing issues with LSPDFR 0.2 which appear to be unrelated to the recent update and more of a problem with the modification itself.  These are in the form of script crashes that some, but not all, have encountered during pursuit testing and this is something we've been looking in to.  Unfortunately this seems to be quite a tricky problem to find as different users are experiencing different results.  Nonetheless, I'm hopeful that we'll find the problem and resolve it relatively soon.
    While LMS has been hard at work debugging most of our issues (both the ones caused by Rockstar's protections and ones of our own making), I've taken advantage of the extra time to add more polish to LSPDFR 0.2, and even introduce a new feature which I know will be very popular.  To complement the police computer in a vehicle, here's a sneak peek of the equivalent system on foot:

    Bear with us as we work this out.  I guarantee you that LSPDFR 0.2 won't disappoint.
  11. Like
    Robert Sea got a reaction from Deactivated Member in Steam Game Ideas/Suggestions?   
    I would go for prison architect, it is a great game with active developers who keep improving and updating the game in many ways. I have the game myself! Concerning your FPS, the game is not demanding. :]
     
    Good luck!
  12. Like
    Robert Sea reacted to Sam in ELS 7 - It's here!   
    This is a pretty big moment for all of us here at LCPDFR, especially me.  For quite some time now, LCPDFR has been a really big site with a massive community, a huge downloads database and everything else but for me at least, it's always felt like there has been a huge piece missing from the puzzle.  Now, with the release of ELS 7 right here on LCPDFR.com, it feels like we've just taken a massive step forward to the completion of that puzzle.
     
    ELS ultimately embodies everything that the game modding community is all about - we see a missed opportunity, a mechanic that hasn't reached its full potential or just simply something that we all believe is wrong with the game and we do what we can to fix it.  In LCPDFR's case there has always been considerable demand for an entirely new game, something which is the complete opposite of GTA.  For years we'd waited, and for years nothing had happened.  Eventually, I just gave it a bash to see what I could do and from that point on it just grew and grew and grew.  The story for ELS, though, is a little different, seeing as there had actually been police lights in every GTA game.  The beauty of this form of modding though is non-acceptance of the status quo and an ambition to make something better.  Essentially, that's what Caine did back in 2009 with ELS, he made a simple system to enable better looking emergency lights.  While already a big accomplishment on its own, this new system opened up all new forms of possibilities, something which grew into the state we're in today where ELS cars absolutely dominate the vehicle modding scene.  Not only did Caine offer an improvement to the existing systems within the game, he also revolutionised the entire emergency vehicle modding scene - something which is often overlooked as we're simply so used to it now.
     
    I'm hesitant to continue at this point, as I don't want to detract from the release of the mod or the mod itself, although this is a big moment for all of us, and I do feel as though it is an appropriate time to briefly point out Caine's contributions to the entire emergency modding community, not only here at LCPDFR.com, but also including GPM - the place where for many of us, it all began.  While many of you will only have known him as the talented guy behind ELS, DAS and DLM to name but a few of his scripts, as well as the countless models he's gifted to us over the years dating as far back as the POLC and POLP, the mods that almost everybody had in their game at the time, well before the CVPI and Charger came about, Caine was also an important person backstage at GPM and was, in my opinion, single-handedly responsible for the much talked about transition between GPM 1.0 (the phpFusion site) and GPM 2.0 (the IPB site with the famous cracked road background).  The importance of GPM 2 was that it advanced the idea of having a modding website centred around an actual community, rather than being simply a place to download mods and look at pictures.  Not only that, but Caine was also the one that pushed forward with the ideas of organisation and professionalism, an approach that put less emphasis on individual egos and instead shined the spotlight on the site in general.  From a personal perspective though, the best thing that Caine did was simply being Caine.  He was the one guy that would stand up for me, that would help me and he was ultimately the one that took me from being simply the guy that made LCPDFR to being what I am now.
     
    Finally, I'd just like to point out that although ELS 7 has been uploaded to LCPDFR.com by myself, it goes without saying it goes without saying that it was developed exclusively by Lt.Caine -  I was involved with the development process only slightly, assisting with a select few features.  NIcolaiB has also been actively involved with the project from a very early stage, giving his input and advice which has shaped many of the new core features of the mod.  Understandably, Caine wishes to retain his privacy and anonymity at this point - something which may change if we can work out a way to combat the masses of messages, questions and thank yous he is likely to receive.  I think it is one of the most admirable qualities that you can have, and it's something that I do my best on, but to go to the effort of actually reading all the messages that people send you is quite a challenge when the numbers involved are staggering.  
     
    I know that for most people here, this is a great moment because ELS 7 has finally arrived.  For me, though, it's genuinely an extraordinarily special moment because I've been lucky enough to be part of it and I've been fortunate enough to be the first to announce it.
     
    From the man himself. "it's certainly nice to be here, this place is amazing, and it's an honor to know that I've contributed to making you feel better about it."
     
    You can find ELS 7 in the Downloads section here: 
    Sam.
  13. Like
    Robert Sea reacted to TheWhiteEagle in MoonShine Studios Modifications   
    (REL/WIP)
     
    1.Bay Area Police Dept. Ford Crown Victoria




    (I'll add in-game pictures in next 3 hours) Click on screenshots for better resolution ;D
  14. Like
    Robert Sea reacted to TheWhiteEagle in MoonShine Studios Modifications   
    Thanks bud, In-game screenshots are WIP

    So:




  15. Like
    Robert Sea reacted to hlsavior in Another Police Light Focused ENB [Savior ENB]   
    I don't know if its like an exact copy of another existing ENB, I just threw together a bunch of numbers
     
    VIDEO: ( I reconmend going to youtube to watch it in HD on there medium sized player)
    http://www.youtube.com/watch?v=BPYxqvB0H1E
     




     



     
     
    I have a release but PLEASE NOTE:
    The majority of the files, and all code (except for .ini's,.cfg's, etc.) are a combination of N-Rage ENB by Neolux and I only take credit for the configs and settings, not any shaders, or code.
    (Download fixed)
  16. Like
    So, I was thinking that after a day of April fools jokes and such that perhaps a few people would appreciate some real news regarding our community, LCPDFR and our plans for the future.  I used to do something like this at the beginning of the year however we were a little sidetracked and honestly didn't have much news that we were ready to share - something which has changed considerably.
     
    The first thing that I want to say is that right now, as I speak, we're actually in the middle of a huge surge in popularity, traffic and activity and although the numbers are still a little rough, I can quite confidently say that the past few days have been our most active ever.  Yesterday alone we saw over 400 registrations - a phenomenal number for one day.  Today, we've had 414 so far.  Put simply, we're doing our biggest numbers ever and as the guy that sat for years and watched this project grow slowly, the past few days have been really exciting for me.
     
    We have now surpassed GPM in total member count, which I'm pretty sure was the only thing that was left to surpass them on.  Indeed, just a year ago when we really started to expand and grow I don't really think anyone expected that we'd do so well in the long term.  Back at the time, we understood the surge of traffic, all the new content and our sudden boost in popularity, but we didn't really think that it would continue that way - we thought of it as something that would come and stay, or even go, but certainly not come and then keep coming and coming (don't read that the wrong way please!).  Back in late summer 2011, all I could hope for was that we could be a viable and progressive alternative, and now I feel pretty silly for setting my expectations so low.
     
    On the subject of all this development and activity, 2013 is shaping up to be quite a big year for us.  Aside from the blockbuster release of GTA V later on in September, there's a lot more going on closer to home with the recently announced ELS v7 coming out, for the first time ever on LCPDFR.com, in a little bit and also with LCPDFR and another project I've been working on for the past couple of months in close collaboration with Lt.Caine and LMS.  Basically, as a lot of you will know, I've always wanted to make a lighting system that's a decent alternative to ELS.  Years ago I put out a small and unfinished script called Illumination which used GTA IV's native method to draw light coronas in the game world, making a decent LED lightbar and an absolutely horrible traffic advisor.  This didn't really go anywhere because of how bad it was, the complications of the whole thing and the popularity of ELS at the time.  A while back I decided to revisit it, and didn't really get much closer although I did come up with some ways of making things look a whole lot better but nonetheless it was scrapped and forgotten about.  The real breakthrough came early this year, however, when Lt.Caine sent me a message after something like 2 years of being away.  After a few days, we had a basic plan put together, which brings me to the first announcement I have for everyone:
     
    Emergency Lighting System (ELS) Dot Net
     

     
    ELS Dot Net is a special version of ELS, running on the .Net Framework and being developed primarily by myself.  It is a corona based system, like a few of the ones that have been shown of recently, although it has several key differences:
    Fully customisable and distributable patterns and vehicle configurations The ELS interface everybody knows and loves Several different light types, such as LEDs and halogen bulbs Realistic rotator lightbar emulation (with rotating beacons and environmental lighting) Built-in visibility checks for coronas shining through solid objects and such AdvancedHook integration for flashing headlights and taillights (agan, these are customisable) I hope to get some video of some of the cool features of ELS.Net released in the next week.
     
     
    The next thing I want to address is LCPDFR, and where we're headed with it.  For the past few months, LMS has been really hard at work with the mod, doing his best to write a whole host of new systems for it which I'll talk about a little later on this year - most likely in a couple of months.  All of our development energy and focus as far as LCPDFR is concerned has, however, been directed towards these improvements which I suppose you could describe better as a complete rewrite, because that, to be quite frank, is what they are.  We wanted to go further with the mod in the sense that instead of adding new callouts or pursuit features, we wanted to make the very core of it much more powerful and easy to build on.  After many months, we're finally almost there with almost all of the features of the ever elusive 0.95 RC3 ported over and re-worked for the new engine.  I thought that instead of waffling about the things LMS has been doing, it would be better to briefly list some examples of the new functionality present:
    PedIntelligence class - it handles AI for peds, meaning that now instead of people not giving a damn that you're pursuing a highly armed suspect right in front of them, they'll actually notice and care about it! Pursuits - We have some really powerful stuff for all sorts of chases, both in cars and on foot.  Instead of using ranges and distance checks, officers can now lose sight of the suspects, and if they do, will spread out and search a perimeter like in real life (helicopters are really useful now). Drastically improved Police AI - Suspect with a gun?  Cops will start shouting at him to drop it. Misc. Improvements - New tasks for things like pulling over (they do it a lot better now), ability to get the side of the street that a vehicle is on (useful for traffic stops) and full support for controllers. All in all, we're trying our best to make the next version of LCPDFR (which is most likely going to be 1.0) as powerful as we can given our limited resources not to mention all of our other commitments.  I'm sorry that it has taken this long for us to provide some concrete information about the state of the project - we've just been incredibly busy with all sorts of other things and only a few weeks ago were we anywhere near certain of what direction we were headed in with it.  That being said, the one thing I can say with confidence is that you will see a release of LCPDFR this year, unless of course LMS gest run over by a bus or something and my screen spontaneously combusts sending highly charged lethal glass shards through my body, but that won't happen hopefully!
     
    To conclude, I'm feeling really optimistic about the next 8 months.  I think we've got a lot of exciting things on the way and from what we can tell, we're obviously doing something right on the community side of things given our recent statistics.  I think we've all proven that LCPDFR, both the mod and this awesome website, has been nothing short of a total game-changer.
     
    On behalf of the entire team here, I'd like to thank everyone for their continued support, even after 3 and a half long years.  We've really made something special here, and it's not going to stop anytime soon.
     
    Sam.
  17. Like
    Robert Sea reacted to AlconH in In-game MDC tied to website MDC   
    We'd love to use this in our clan. It'd be nice if you could make it configurable so clans could use their own SQL databses.
  18. Like
    Robert Sea reacted to Deactivated Member in GTA 5 gameplay?   
    tzr2: There's no such thing as a dumb question. ;)
     
    Anyways, I don't think they will release gameplay. I'm just agreeing with whoever said no and supported it with "Rockstar has never released gameplay".
  19. Like
    Robert Sea reacted to Harper in GTA 5 gameplay?   
    No, they won't. To be honest with you, its a very smart business tactic that works wonders for them, lets break down what they do;
     
    1. Announce the game with some very basic details
    2. Few months later, they release a trailer / teaser
    3. Nothing is heard from Rockstar for a good year or so
    4. Release Screenshots
    5. Few more months pass, second trailer is released
    6. Gaming magazines get access to the game and post a fair amount of info
    7. Game is released
     
    This has been the course with every main Grand Theft Auto game since Vice City, by limiting what they give to us fans they earn more sales because people WANT to find out more about the game. 
     
    Not to mention it doesn't ruin it for anyone, there's tons of things they want YOU to enjoy finding new things.
     
    Hell, just the other day I discovered some new sound effects whilst driving around IV with my headphones on, It goes to show that I'm still finding things to this day in a almost five year old videogame.
     
    And for further proof, here's all the videos released by R* on the GTA series:
     
    Vice City



     
    San Andreas



     
    With IV, they put out more videos for it
    Grand Theft Auto IV



     
    As you can see, they never released any gameplay videos
  20. Like
    Robert Sea got a reaction from Braveheart in G17 Media Tool [Release]   
    G17 Media Tool [Release]



    Hello everybody!

    I am happy to announce that the G17 Media Tool is finished and ready to download. This tool allows you to have quicker access to LCPDFR content. Its handy for new, and senior users. This tool also contains a GTA IV/EFLC Launcher. (All official file paths are supported including x86 and steam)

    Here is a video that shows you what this tool has. (EDIT: In some windows you will see: ''Were'' instead of ''Where", this is fixed in the tool)



    The tool is supported for every windows operating system above 2000.

    Download:

    If you have any questions? Bug reports or reviews. Feel free to comment. :)

    Thanks!

    Regards,
    Greg Wilson

    Credits:
    Greg Wilson (creator)
    Sam (icon)
    Tom H (inspiration)
    Moonshine (testing)
  21. Downvote
    Robert Sea got a reaction from AlconH in Liberty Roleplay Clan   
    [Deleted by User]
  22. Like
    Robert Sea reacted to Harper in What kind of GTA IV Capture software do you use?   
    Recently switched to Bandicam. Beats the utter crap out of FRAPS
  23. Downvote
    Robert Sea got a reaction from Taxi in Liberty Roleplay Clan   
    [Deleted by User]
  24. Downvote
    Robert Sea got a reaction from GTAIVCode3 in Liberty Roleplay Clan   
    [Deleted by User]
  25. Downvote
    Robert Sea got a reaction from GTAIVCode3 in Liberty Roleplay Clan   
    [Deleted by User]

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