us.marshal
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us.marshal reacted to Bojan in vdH PoliceHelper 1.2.0 betaIt would be nice to have some public disturbance calls. Perhaps you could have somebody walking around the road drunk, or have one of those crazy preachers impeding traffic in the middle of the road.
Another interesting idea would be interesting street events. LCPD:FR's events are pretty boring, a person dropping out of the air and running. Perhaps you could have peds spawn that get into fights as I would prefer this over receiving a call out. In real life, police officers are constantly looking out their car for trouble, so it would be interesting to get some actual trouble on the streets of New York.
As well, like other people said, thanks for the great contribution you've made to LCPD:FR.
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us.marshal reacted to aripearlman in Safety Officer Model!this is?
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us.marshal reacted to Powler in vdH PoliceHelper 1.2.0 betaThis sounds too good :o)
I do agree with ASTTrprDillon95 with "Make Homicide call outs... It would be cool..." could there be ways to get statements or if you got informed that someone last seen a Merit etc speeding away from the seen? so you can keep an eye out for a vehicle that matches the description? Only an idea though people might not like it lol :o)
Either way i am really looking forward to your next work to be released sounds amazing :o)
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us.marshal reacted to Harper in High Quality Police Sim GameHoly hell. Me and Nicolai had a huge discussion on this yesterday, we REALLY want something like this. Here's what we've come up with:
I'll adapt the ideas based on your company.
Firstly, the impossible ideas;
Fully licensed vehicles, this includes, but is not limited to, the CVPI's, Chargers, SWAT vans etc.
A huge open map
Alright, here's the things we thought of;
Ability to play the game online and offline, online being a co-op type thing for up to a large amount of players
A huge city, be it a real one or a fictional one
Dynamic Events. Things that happen randomly, this could range from some verbal abuse on the sidewalk to a mugging right infront of your cruiser
Unscripted Callouts - Players will be faced with every possible callout a regular officer is faced with (depending on the role they select). These events are unscripted and allow the AI to change the scenario on the fly based on the players actions
An academy type process before becoming a regular officer
CO-OP lobbies are made up of ranks that are determined by the AI or other players.
Players can apply to join certain sub-departments in the force, K-9, SRT etc and would get callouts relating to that department.
AI would have to be extremely intelligent and unpredictable so that players could have intense yet realistic scenarios and pursuits
I'll break down some of the good ideas;
Traffic Stops
When a player pulls over a vehicle, they can do any action an officer would do in real life, be it a felony stop or whatever. Once they have the drivers ID, they can return to their cruiser and access a database system similar to LCPDFR's. They can also request backup and what type of response (Code two, Code three etc.)
They can also search the trunks of the vehicle in a system like L.A Noires and find narcotics and weapons
Pursuits
Ideally, the city would have to be quite large and include a highway of some sort, this would also mean a large ass number of smart AI would have to be present so that responding to calls and pursuits would have to be thought out. The damage model should be something that mimics real life (I've seen footage of software doing this, so it is possible). PIT's would temporarily stall the vehicle, Spikes could be deployable etc.
I'll leave the rest to NB.
If there was a police Sim like this, It'd be thing thing I'd play for hours and hours. That is of course until I become an actual officer
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