im unable to download this mod. it says error " Sorry, you don't have permission for that!" please help
New Hotkey - HandsUp
A new hotkey has been added(Default Q), which when pressed will make a targeted ped drop their weapon and place their hands on their head. This helps out when dealing with multiple subjects or when playing multiplayer, as it allows you to detain a pedestrian without actually having to arrest them with LCPDFR- meaning one of your friends can arrest them when they arrive on scene.
NOTE ABOUT HandsUp HOTKEY: When using this key, the targeted pedestrian will place their hands on their head and (should) remain frozen like that. What this means is that, while they can still be arrested with LCPDFR, they won't follow whoever arrested them. In order to properly make an arrest after someone's used the HandsUp key, be it in singleplayer or multiplayer, anyone running this script can target the compliant ped and press the key again. This will release them from the animation, allowing them to be arrested properly, or walk away if you were merely detaining them temporarily.
Customizable Response Strings
The configuration file contains a section dedicated to responses, the text shown on screen when receiving a call or going on duty. This level of customization goes beyond simply changing your units callsign, as it also allows you to change what your dispatcher is called and how they interact with you. For example:
"Dispatch to Alpha 2, what's your status?" can customized to be "CENTRAL: Alpha 2, status check"
This means you can change the name of dispatch(Central, Dispatch, Mat-Com, Mom, etc;), and if your group or local department uses 10-codes you can change "on(/off)-duty" to reflect this as well.
With update 1.1, you are now able to change the name of calls when they're given to you. You could use this to replace "shots fired" with a 10 code used by your department, for example(Thanks to FCV96 for the suggestion!).
Download Download Here
Recent Updates
v1.1 - 12/15/2013
v1.0 - 12/15/2013
Known Bugs - Shots Fired/Shootout suspects won't shoot unless being arrested or someone fires a weapon(Possibly fixed 1.1)
- Certain spawns seem to be bugged(Peds in water, on beaches, falling off bridges)
- Officer spawned in the Officer Assistance call has a red blip. (Patched in 1.2)
- Armed Robbery victims are spawning too close to suspects
- Kidnapping victim doesn't leave car after driver has been arrested.
- Kidnapping may spawn on a motorcycle.
- Fights often spawn across the map, in the center of it, in different places, or not at all.
- Stalled Cars/Stolen Cars/Kidnapping - there's a chance the vehicle won't spawn, crashing the script as it tries to interact
As I'm new to this, there may be bugs/glitches that I'm not aware of. If you spot any, I would greatly appreciate it if you could report them here. Thanks!
Please feel free to ask questions, comment, or offer any suggestions and feedback you may have!