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officialspeed

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  1.    OfficerOak reacted to a post in a topic: secuROM stops working with dsound.dll
  2. how just seeing nothing strange that is a wow factor of it sucks?
  3. do you even tried win8 or are you just complaining without actually knowing it I've been using win8 since august and didn't seen too have any problems with it.
  4. GTA IV is also origionally made for the playstation and or xbox but rockstar decides too transfer it to the pc aswell doesn't this make any bad thing in it's product? not really so why would an operating system that works without problems on a computer be a bad thing...? seems like unlogical..
  5. you need to work with win8 if you want to accept it else it's a pain in the ass for a week of 2 after that you know what does what and than you can be happy because it's good. I haven't seen bad things yet with win8
  6. Same as for me just too get this topic back dsound.dll only crashes my game the only opportunity is when I use xlive.dll but this one literally disables the multiplayer function which IS annoying.
  7. just too get this back yes I did no it doesn't work even when xlive.dll is removed.
  8. hi there this is my latest show because my grandma flown away from us at 24th of july I decided too pick out one of the songs from the funeral and make a firework show on it not only because of this reason but also I love this song. it is dutch though but please share your opinions. youtube:
  9. should be strange because if it is because I don't have alot of RAM why wouldn't GTA IV crash? since they spawn random objects and police helper uses the same...
  10. ahahaah uhm win 7 32 bits 3gb ram (gta iv is working without problems on medium settings) 550W feeder nvidea gforce 650 (2gb mem) intel dual core processor
  11. SCRIPTS MODS: LCPDFR Indicator (not the one that causes it since I installed it yesterday night and the helper crashed before) radar.net (installed today) k9 script (same creator - he says it works without issue's on the download post) police helper ELS 7 (for the car mod) TEXTURE MODS: Dutch Police Car Pack Dutch Police Costumes
  12. this person is right as far as I knew it was called borders but thanks for pointing it out this is exactly what I meant - edited the topic
  13.    officialspeed reacted to a post in a topic: Toll Boots(fail: Border Patrol)
  14. yet it's fun but yet not done. We can patrol arround but whenever I come arround the highway Toll boots(fail: border gates) I feel like let me handle those gates... So maybe an option so we can use the gates and see when someone paid or not. and if they paid we can click use a key to open such gates
  15. Yup fully running on admin :) it sometimes happens on new events sometimes when the ped died and I want too check his id oh and last time it really randomly happened since I didn't even know what happened because I was driving. at the moment I received this error: === [8:19:41 PM] === K-9 Script ERROR: Doggie ticker section crashed === Info ========== Game: GTAIV Game version: v1070 Multiplayer: False Mod version: 1.0.0 === Status ========== K9:enteringCar Error: GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore! at GTA.Vehicle.get_PassengerSeats() at vdH.K9script.K9tick(Object sender, EventArgs e) if they have a testing team than it's for me a team ;) No it's illegally bough?!? ^^ ofcourse it is a legal copy it's even the second legal copy I bought because my old cd didn't even install anymore ;)
  16. I am unsure the vdh team is on this forum but I receive crashes from time to time with the vdh_policehelper mod I got this from the beginning of my installation though but never took the time too post such. this is my error logs I hope you could do something with it?: DEBUG [10:21:39 PM] HelpTest - btn click DEBUG [10:21:39 PM] HelpTest - close start DEBUG [10:21:39 PM] HelpTest - before unpause DEBUG [10:21:39 PM] HelpTest - unpause start DEBUG [10:21:39 PM] HelpTest - unpause end DEBUG [10:22:23 PM] HelpTest - btn click DEBUG [10:22:23 PM] HelpTest - close start DEBUG [10:22:23 PM] HelpTest - before unpause DEBUG [10:22:23 PM] HelpTest - unpause start DEBUG [10:22:23 PM] HelpTest - unpause end DEBUG [3:20:56 PM] HelpTest - btn click DEBUG [3:20:56 PM] HelpTest - close start DEBUG [3:20:56 PM] HelpTest - before unpause DEBUG [3:20:56 PM] HelpTest - unpause start DEBUG [3:20:56 PM] HelpTest - unpause end DEBUG [1:18:27 AM] HelpTest - btn click DEBUG [1:18:27 AM] HelpTest - close start DEBUG [1:18:27 AM] HelpTest - before unpause DEBUG [1:18:27 AM] HelpTest - unpause start DEBUG [1:18:27 AM] HelpTest - unpause end ============================================================================================================ === [10/12/2013 2:26:06 AM] === PoliceHelper ERROR: Start world event crashed === Info ========== Game: GTAIV Game version: v1070 Multiplayer: False Mod version: 121 === Status ========== RA:0 ID:0 RB:0 BC:0 Error: GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore! at GTA.Ped.get_Position() at GTA.World.GetPeds(Vector3 Position, Single Radius, Int32 MaxAmount) at GTA.World.GetPeds(Vector3 Position, Single Radius) at vdH.CalloutManager.WorldEvent_Tick(Object sender, EventArgs e) ============================================================================================================ === [10/12/2013 2:40:26 AM] === PoliceHelper ERROR: Start world event crashed === Info ========== Game: GTAIV Game version: v1070 Multiplayer: False Mod version: 121 === Status ========== RA:0 ID:0 RB:0 BC:0 Error: GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore! at GTA.Ped.get_Position() at GTA.World.GetPeds(Vector3 Position, Single Radius, Int32 MaxAmount) at GTA.World.GetPeds(Vector3 Position, Single Radius) at vdH.CalloutManager.WorldEvent_Tick(Object sender, EventArgs e) ============================================================================================================ === [10/12/2013 2:48:58 AM] === PoliceHelper ERROR: Start world event crashed === Info ========== Game: GTAIV Game version: v1070 Multiplayer: False Mod version: 121 === Status ========== RA:0 ID:0 RB:0 BC:0 Error: GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore! at GTA.Ped.get_Position() at GTA.World.GetPeds(Vector3 Position, Single Radius, Int32 MaxAmount) at GTA.World.GetPeds(Vector3 Position, Single Radius) at vdH.CalloutManager.WorldEvent_Tick(Object sender, EventArgs e)

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