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Animefan162a

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  1. Like
    Hi!
     
    If you have an old rig, your best bet may be the San Andreas First Response mod for GTA:SA, available here. It's a single-player CLEO mod (that is, a scriptmod in vein of LCPD/LSPDFR), and according to its description, sounds relatively decent enough to fulfill your roleplaying needs. I haven't tried the mod myself, though, and don't know how CLEO and the mod should be installed, but I'm sure  you can find information on it via Google. :)
     
    I know a couple of retail law enforcement games as well, but most of them tend to have huge issues either in the gameplay or technical department. That said, let me list some that I more  or less enjoyed, even with all their shortcomings:
     
    Autobahn Police Simulator: Mostly traffic and speed enforcement, received tons of patches but still have severe control issues. If you can get used to that, you may enjoy the game.
      Enforcer: Police, Crime, Action: A low-budget indie game from Brazil, offering small town-policing in Arizona. Duties include traffic+speed enforcement, issuing parking tickets, searching for suspects with warrants, arresting drug dealers, and partaking in occassional shootouts. It's really a basic game with ugly graphics and a bit clunky controls, but I still kinda liked it enough to put a couple dozen hours of playtime in it. :)
      Frankly, when it comes to police roleplaying, nothing beats LCPDFR/LSPDFR at the moment. Police Simulator 18 and EmergeNYC may be some of the better upcoming games in the genre, but the former is due in summer 2018 only, while the latter is more in vein of the Emergency-series (even though we can play as NYPD police officers in TPS-mode as well, as far as I know).
     
    Hope this helps. :)
     
    EDIT: Note that your topic may be in the wrong forum category. ;)
  2. Like
    Well, I know that Flipswitch Games plans EmergeNYC to be multiplayer-compatible as well, with 32 players (police officers, firefighters and EMTs) playing in the same session, either in RTS or in TPS mode. However, the game is still in pre-alpha, even though the devs frequently update the game with meaningful patches, so I think this is something you should keep an eye on for 2018. I'll certainly do. :)
     
    Excalibur Publishing also supports a similar title, called Flashing Lights, with the difference that this is planned to be a TPS-only experience, as far as I understand (and set in a fictional location instead of New York City). I'd be a bit careful with this one though, because Excalibur, as a publisher, has a notorious track record in abandoning their games (Euro Ship Simulator, Enforcer and World Ship Sim are just a couple of titles in recent years that they simply left to die). I'd wait for at least the early access start (due in 2018 Q1) and check the first Steam reviews on how serious the project looks like.
     
    Police Simulator 18 will also support a two-player cooperative mode upon release.
     
    Apart from these, I'm afraid the only alternatives left are the more complicated ones. You can either try organizing an LCPDFR session in GTA IV v1.0.7.0 (your best bet, I think), or delve into the modding scene of games that have police RPing aspects. You already mentioned GMod - other than that, I know that Operation Flashpoint (an awfully great, and awfully old favorite tactical shooter from 2001, currently called ArmA: Cold War Assault) and ArmA 3 have/had such policing mods.
     
    In case of Operation Flashpoint, there was a pretty good, Czech Republic-based police package (Nogova Police Forces), with regular officers and tactical units, along with a wide variety of patrol and armored response vehicles. The downside is that you need to set up your own scenarios with the in-game editor if you want to use them to your liking, because the only mission I found that plays like a police patrol is this one. That said, you may want to give this one a try, as Operation Flashpoint literally runs on any PC, no matter your hardware, and you can find a lot of tutorials online on how to use the editor, or how to create multiplayer missions with this package if you want online RP with your friends.
     
    In case of ArmA3, there is an RP mod called Altis Life, where I know you can play either as a civilian, a criminal, or a law enforcement officer.  According to the website, this may be more in line with what you are looking for, the problem is that ArmA3 is pretty much of a resource hog, so if you have problems running GTA IV or GTA V on your rig, you will definitely face performance issues with this game, I'm afraid.
     
    That's all I know, but I hope these help you out. Happy New Year! ;)
  3. Like
    Huh? Sorry, I thought this was the proper section for it. I didn't want to put it in the Law Enforcement section because all the posts I saw there were about real life policing.
     
    Ah yeah, I've played quite a bit of SAPD:FR, since it actually runs smoothly on my computer.
     
    I've heard of "EmergeNYC" but hadn't heard of "Autobahn Police Simulator" or "Enforcer: Police, Crime, Action", or "Police Simulator 18" so I'll have to check those out.
     
    Thanks for your response.
     
     
  4. Like
    Animefan162a reacted to CHR1570PH3R in Requesting a couple of clean templates.   
    I found this on Google, hope it is the right one and is of use to you 😆😆 it has both the 2011 & 2013 Taurus templates 
    http://gtapolicemods.com/downloads.php?do=file&id=70
  5. Like
    It's possible, but tedious. What you could do is use a white layer (hidden until you go to test), and have another layer you colour on. It's what I (and probably a good majority here) have done. To show off an example (which is a texture I edited for personal use to make an in-joke)...

    That's how I worked on it - sign_1 is the base paint layer (and the base template that I started using), Layer 1 is the cover-up colours you see by the mirrors. I worked on it with the template visible, and when the time came to export it as .PNG, I ticked the base paint colour (or, in this case, sign_1) to be visible and went from there.
    This isn't to say that there aren't other ways of doing things - whiting out the template and colouring inside the lines is a perfectly valid way, albeit one that might earn you some funny looks - but a lot of people do it this way for a reason, so that you still have the (imprecise) template polys to line everything up on.
    Also, a lot of UV mapping - especially in GTA IV on the older Chargers - is imprecise. What I mean by that is, as you get close to the dividing line between two panels on the livery - say, the side view and the back bumper - one of them inevitably starts distorting, and won't exactly be true to the poly grid shown on the template. You also have to account for the outline that's there around the entire outside of the vehicle that you can't see - it may or may not be mapped. In a lot of the older cases (gonna pick on one of the old HSD Chargers here) it IS mapped, so you have a pixel more than you can see on the black-outline template.
     
  6. Like
    Easy way to get a black-and-white template out of a colour one: Grayscale the colour one, add a layer of 50% grey on colour dodge, duplicate the grey layer as necessary.

    That said, generally speaking it's easier to tell what bits and bobs of a gradiented template are where on the model without having to look at the model; a lot of modellers tend to use a locator gradient (I never learned the proper term) for this very reason.
  7. Like
    Animefan162a got a reaction from EvilJackCarver in Requesting a couple of clean templates.   
    I'm looking at the templates right here and ironically the author provided a template for every vehicle in the pack except the 2013 Taurus, just my luck. I guess I'll message them and ask. Thanks a bunch for your help, I appreciate it!
  8. Like
    Animefan162a got a reaction from Four1one in Bad Snow on east coast   
    As someone who was born and raised in New York and moved to North Carolina, I can definitely say the "state of emergency" that was declared was warranted, It is certainly NOT because of lack of effort on the local and state governments part that is causing the problem but lack of resources and experience. 
    I remember when I lived up in New York, we usually got a foot or two of snow in a DAY just around Christmas alone, that was normal, and the state was well equipped and experienced enough to deal with it. 
    However that is NOT the case at all in North Carolina, the last time besides now in recent memory we got this much snow was several years ago (what was it, 2009? 2010?) and that was just as much as a hampering on travel (and everything) as it is now.
    As someone said earlier in the topic, for those who are used to the snow: Good for you, you have the resources and experience to deal with it easily and keep going on with your day no problem.
    However again, down here in the usually sunny (and in my opinion, too hot in summer) South, we are NOT used to snow.
    It doesn't snow all winter, hell we can't even get a few flakes on Christmas, but we get hit with this crap in FEBRUARY and what do you expect us to do? We are underequipped and inexperienced in handling this weather, but we're doing the best we can with what we have and in my opinion, that's all that counts.  
     
    Just my two cents.
  9. Like
    Animefan162a reacted to cp702 in NSA? LCPDFR?   
    The purpose of the NSA is to gather signals intelligence for the Department of Defense (in fact, it falls under the DoD, and the director is always a military officer), and to secure US communications against other countries' intelligence agencies. It is an intelligence agency. Remember when they hacked into Angela Merkel's phone? That's the sort of thing they were created to do - gather intelligence about other countries.

    On the offensive end, they have the same sort of job as the CIA, except that the CIA handles human intelligence while the NSA handles signals intelligence. On the defensive end, they create and test cryptography and information security standards for the government, as well as providing cryptography standards for US interests and the private sector (note: building in a backdoor that only they can access doesn't mean they're not doing their job there - the point isn't to make it so they can't read it, it's to make it so other governments can't). They also have large amounts of resources devoted to breaking and making cryptography - the NSA is the world's largest employer of mathematicians, and it's not at all unusual for, say, a math professor to have worked there as a visitor for a sabbatical, or for undergrads to do research there.

    The notion that the entire US defense apparatus should focus on terrorism started on 9/11. Before that, the FBI mostly handled white-collar crime, DHS's components were under various Cabinet agencies (Secret Service was under Treasury, Coast Guard was under Transportation, INS was under Justice, etc.), airport security was handled by companies contracted by airports or airlines (not by the federal government), federal buildings were generally open to the public, photography wasn't considered "suspicious", etc.

    Furthermore, the idea that two terrorist incidents means that the NSA has completely failed is, to put it bluntly, absolutely ridiculous. Seriously. A), that's not the NSA's main job. B), by being sufficiently cautious in communications, the NSA has no idea what you're doing. C), before 9/11, the NSA (and all foreign intelligence agencies) were not allowed to share info with the FBI and law enforcement agencies without jumping through around 9,000 hoops. They put that into place specifically to prevent what's happening now; the idea was that foreign intelligence agencies shouldn't spy within the US (unlike, say, the KGB). Also, failures are inherently higher-profile than successes. If you watch the news closely, most terrorist plots end with the FBI arresting those involved before anything happens, because most people offering bombs to terrorists are undercover FBI agents (just like most people offering hitman services to strangers are actually undercover cops). Potential terrorist plots that end up with the people involved being arrested don't make nearly as big a splash as really, really small-scale attacks that come off (and you can't say the Boston bombing was a major attack - major response != major attack, and the fewer people involved, the harder it is to stop).

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