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bucky16

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  1. Like
    bucky16 got a reaction from drdetroit in Equip both taser and pistol   
    I'm here to show an interesting modification to LCPDFR. (if this is the wrong section, please move this.)
     
    Do you hate having to always equip your taser when you need to use it? Well, this little modification will make it so you can have both your taser and your pistol equipped at the same time and will enable you to switch between them quickly. Here's how to do it:
     
    1.) (This is not required, but highly recommended. If you're not manually installing or have already done, skip to 5.) Install the taser manually. Add the taser model files to the game manually by extracting the taser model files from the models.img in the LCPDFR folder and placing them into the game's weapons.img file using OpenIV or SparkIV.
     
    2.) Open the gta.dat file, located in /common/data folder with notepad and after this line:
    IDE platform:/DATA/MAPS/PROPS/vegetation/Int_veg.IDE Add the following line:
    IDE platform:/LCPDFR/DEFINITIONS.IDE  Save the file.
     
    3.) Open the WeaponInfo.xml located in /common/data with notepad and add the following:
    <weapon type="UNUSED0"> <data slot="HANDGUN" firetype="INSTANT_HIT" damagetype="FIRE" group="PISTOL_SMALL" targetrange="8.0" weaponrange="8.0" clipsize="1" ammomax="1500" timebetweenshots="333"> <damage base="0" networkplayermod="3.0" networkpedmod="1.0"/> <physics force="0.0"/> <reload time="2000" fasttime="2000" crouchtime="2000"/> <aiming accuracy="0.25"> <offset x="0.0" y="1.0" z="0.0"/> <crouchedoffset x="0.0" y="1.0" z="0.0"/> <reticule standing="0.65" ducked="0.55" scale="0.3"/> </aiming> <pickup regentime="120000" ammoonstreet="30"/> <controller> <rumble duration="110" intensity="0.02"/> </controller> <flags> <flag>GUN</flag> <flag>CAN_AIM</flag> <flag>CAN_FREE_AIM</flag> <flag>ANIM_RELOAD</flag> <flag>ANIM_CROUCH_FIRE</flag> <flag>SILENCED</flag> </flags> </data> <assets model="lcpdfr_taser"> <anim group="gun@handgun" meleegroup1="firearm_core"/> <effects> <muzzle fx="ambient_flies_sparked"/> </effects> </assets> </weapon> Be sure it comes AFTER the opening <weaponinfo version="1"> tag and before the closing </weaponinfo> tag. Save the file.
     
    3.) Load up the game and go on duty. (To do this quickly after loading, press Alt+P and then press ~ and type "forceduty" (without quotes)) Equip your taser as normal and ensure it is working properly.
     
    4.) If it works, open the WeaponInfo.xml like above (If not manually installing, open the file located in the /pc/lcpdfr folder) and where it says:
    data slot="HANDGUN" Change that to:
    data slot="SHOTGUN" Save the file.
     
    Now to use the taser, after going on duty, equip the taser as normal and after it has been equipped, switch to your shotgun weapon slot and there it is. You will now be able to switch quickly between the two. To use a shotgun if you have one, unequip the taser. If you enjoyed this or found this helpful, please hit that rep button. Thanks.
  2. Like
    bucky16 reacted to ineseri in LCPDFR Crash: System.InvalidCastException   
    I see you have the freval error in there. The freval error was fixed for some users by doing this: Open up your LCPDFR.ini, look under "Main", it should look something like this by default:


    Now, add to the bottom of that part
    PreloadAllModels=TrueThe "Main" part should now look like this:


  3. Like
    So, I was thinking that after a day of April fools jokes and such that perhaps a few people would appreciate some real news regarding our community, LCPDFR and our plans for the future.  I used to do something like this at the beginning of the year however we were a little sidetracked and honestly didn't have much news that we were ready to share - something which has changed considerably.
     
    The first thing that I want to say is that right now, as I speak, we're actually in the middle of a huge surge in popularity, traffic and activity and although the numbers are still a little rough, I can quite confidently say that the past few days have been our most active ever.  Yesterday alone we saw over 400 registrations - a phenomenal number for one day.  Today, we've had 414 so far.  Put simply, we're doing our biggest numbers ever and as the guy that sat for years and watched this project grow slowly, the past few days have been really exciting for me.
     
    We have now surpassed GPM in total member count, which I'm pretty sure was the only thing that was left to surpass them on.  Indeed, just a year ago when we really started to expand and grow I don't really think anyone expected that we'd do so well in the long term.  Back at the time, we understood the surge of traffic, all the new content and our sudden boost in popularity, but we didn't really think that it would continue that way - we thought of it as something that would come and stay, or even go, but certainly not come and then keep coming and coming (don't read that the wrong way please!).  Back in late summer 2011, all I could hope for was that we could be a viable and progressive alternative, and now I feel pretty silly for setting my expectations so low.
     
    On the subject of all this development and activity, 2013 is shaping up to be quite a big year for us.  Aside from the blockbuster release of GTA V later on in September, there's a lot more going on closer to home with the recently announced ELS v7 coming out, for the first time ever on LCPDFR.com, in a little bit and also with LCPDFR and another project I've been working on for the past couple of months in close collaboration with Lt.Caine and LMS.  Basically, as a lot of you will know, I've always wanted to make a lighting system that's a decent alternative to ELS.  Years ago I put out a small and unfinished script called Illumination which used GTA IV's native method to draw light coronas in the game world, making a decent LED lightbar and an absolutely horrible traffic advisor.  This didn't really go anywhere because of how bad it was, the complications of the whole thing and the popularity of ELS at the time.  A while back I decided to revisit it, and didn't really get much closer although I did come up with some ways of making things look a whole lot better but nonetheless it was scrapped and forgotten about.  The real breakthrough came early this year, however, when Lt.Caine sent me a message after something like 2 years of being away.  After a few days, we had a basic plan put together, which brings me to the first announcement I have for everyone:
     
    Emergency Lighting System (ELS) Dot Net
     

     
    ELS Dot Net is a special version of ELS, running on the .Net Framework and being developed primarily by myself.  It is a corona based system, like a few of the ones that have been shown of recently, although it has several key differences:
    Fully customisable and distributable patterns and vehicle configurations The ELS interface everybody knows and loves Several different light types, such as LEDs and halogen bulbs Realistic rotator lightbar emulation (with rotating beacons and environmental lighting) Built-in visibility checks for coronas shining through solid objects and such AdvancedHook integration for flashing headlights and taillights (agan, these are customisable) I hope to get some video of some of the cool features of ELS.Net released in the next week.
     
     
    The next thing I want to address is LCPDFR, and where we're headed with it.  For the past few months, LMS has been really hard at work with the mod, doing his best to write a whole host of new systems for it which I'll talk about a little later on this year - most likely in a couple of months.  All of our development energy and focus as far as LCPDFR is concerned has, however, been directed towards these improvements which I suppose you could describe better as a complete rewrite, because that, to be quite frank, is what they are.  We wanted to go further with the mod in the sense that instead of adding new callouts or pursuit features, we wanted to make the very core of it much more powerful and easy to build on.  After many months, we're finally almost there with almost all of the features of the ever elusive 0.95 RC3 ported over and re-worked for the new engine.  I thought that instead of waffling about the things LMS has been doing, it would be better to briefly list some examples of the new functionality present:
    PedIntelligence class - it handles AI for peds, meaning that now instead of people not giving a damn that you're pursuing a highly armed suspect right in front of them, they'll actually notice and care about it! Pursuits - We have some really powerful stuff for all sorts of chases, both in cars and on foot.  Instead of using ranges and distance checks, officers can now lose sight of the suspects, and if they do, will spread out and search a perimeter like in real life (helicopters are really useful now). Drastically improved Police AI - Suspect with a gun?  Cops will start shouting at him to drop it. Misc. Improvements - New tasks for things like pulling over (they do it a lot better now), ability to get the side of the street that a vehicle is on (useful for traffic stops) and full support for controllers. All in all, we're trying our best to make the next version of LCPDFR (which is most likely going to be 1.0) as powerful as we can given our limited resources not to mention all of our other commitments.  I'm sorry that it has taken this long for us to provide some concrete information about the state of the project - we've just been incredibly busy with all sorts of other things and only a few weeks ago were we anywhere near certain of what direction we were headed in with it.  That being said, the one thing I can say with confidence is that you will see a release of LCPDFR this year, unless of course LMS gest run over by a bus or something and my screen spontaneously combusts sending highly charged lethal glass shards through my body, but that won't happen hopefully!
     
    To conclude, I'm feeling really optimistic about the next 8 months.  I think we've got a lot of exciting things on the way and from what we can tell, we're obviously doing something right on the community side of things given our recent statistics.  I think we've all proven that LCPDFR, both the mod and this awesome website, has been nothing short of a total game-changer.
     
    On behalf of the entire team here, I'd like to thank everyone for their continued support, even after 3 and a half long years.  We've really made something special here, and it's not going to stop anytime soon.
     
    Sam.
  4. Like
    bucky16 reacted to NicolaiB in Announcing ELS V7 (UPDATE 02/05)   
    I'm more than pleased to break the news that Lieutenant Caine's ELS mod will make a fantastic comback with a new release soon, Caine has been hard at work at improving stability and add a bunch of nice features to the mod
     
    http://www.youtube.com/watch?v=C4FmtFu2o78
     
    Keep your eyes peeled on my channel for more ELS v7 videos, I'll be sure to go in-depth with the changes.
     
    I'd like to thank Caine for giving me this opportunity to help improve the mod as well as being given the honour of announcing version 7 to all of you, I've seen the mod change into something version 6 can only dream of, he's a super guy.
     
    It will be released here on LCPDFR.com and select other modding sites soon.
     
    15/04 UPDATE!!!

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