Everything posted by Jackal1T1
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Policing Redefined
There is a big issue with felony stops in this new update. Just like before backup can never position itself on its own without assistance. Some times when initiating the felony stop it despawns the players vehicle and crashes LSPDFR. One of my units positioned themselves at the right passenger door and assumed a guarding stance instead of posting up at his door at his car
- 689 comments
- 48 reviews
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Pullover Plus - Extends LSPDFR's traffic stop system
No I mean it is happening. Like when I initiate a traffic stop with shift it changes my grammar police status automatically with this mod. Was wondering if there’s a way to disable that so I can continue to call it out for realism No I mean it is happening. Like when I initiate a traffic stop with shift it changes my grammar police status automatically with this mod. Was wondering if there’s a way to disable that so I can continue to call it out for realism
- 34 comments
- 1 review
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AIDispatch (For Policing Redefined)
- 176 comments
- 3 reviews
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AIDispatch (For Policing Redefined)
- 176 comments
- 3 reviews
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Charges/Citations for pdComp
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Pullover Plus - Extends LSPDFR's traffic stop system
Is there a way to change it automatically changing your status to a traffic stop when initiating one?
- 34 comments
- 1 review
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Charges/Citations for pdComp
Haha im an LEO in MD as well. So thats what a lot of these are based around. A little simplified lol
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AIDispatch (For Policing Redefined)
Can you drag and drop all of Blueline dispatche’s audio files into this(as in the ones that would play for grammar police)? Or do you have to “replace” certain audio files with the ones you want from BLD like other comments suggest?
- 176 comments
- 3 reviews
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Charges/Citations for pdComp
- 694 downloads
- Version 1.0.0
As a real life LEO, I like to have an abundance of traffic and criminal related charges. Whenever I downloaded pdComp I wasnt completely satisfied with the list of charges and citations provided. So I took my old set up from Compulites charge/citation catalog(which I added some of my own charges to for realism) and converted it to pdComp's format. These files should cover most, if not everything you will encounter while playing LSPDFR. -
pdComp - Police Computer
- 242 comments
- 15 reviews
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[Less-Lethal / LAPD Version] BeanBag
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pdComp - Police Computer
You have a discord? I can send you charge/citation files I made for this as a real life LEO Is there a way to clear old peds and vehicles in their respective windows once you’re done interacting with them? So far the clear button doesn’t get rid of them lol
- 242 comments
- 15 reviews
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ReportsPlus - External MDT [NEW Custom Reports]
- 350 comments
- 44 reviews
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ReportsPlus - External MDT [NEW Custom Reports]
I would like to start off saying I love this mod and the idea of it. It is amazingly realistic, and that is coming from a real life police officer. The problem that I unfortunately have, that makes this mod virtually unusable for me, is the lack of syncing between STP data and data shown in Reportsplus. Especially vehicle data, as in expired, uninsured, etc. I understand this mod is supposed to replace compulite and be its own stand alone CAD system, which is awesome. But the problem is that, if you run a vehicle through dispatch, and it comes back expired it will then shows valid in Reportsplus(for example), it breaks immersion. Police in real life dont just use CAD to run people/plates. The ped data only seems to sync if on a traffic stop from what i noticed, that sspotty sometimes. If there is a fix for this please someone help me out because i would love to use this mod full time!
- 350 comments
- 44 reviews
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LSPD EUP Mega Pack
This pack makes my game crash. I have your BCSO pack installed and it works great. So i have all the dependencies installed. Don't know what the issue is
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1803's More Speeders on Highways
If that is the case I'm definitely not getting the spawn notifications. When i go into the rage logs and search speeders it says "speeders not found". I attached a screen shot of everything in my "scripts" folder, does everything look correct? I also have script hook v, scripthookdotnet, scripthookdotnet2 and scripthookdotnet3 installed as well.
- 82 comments
- 1 review
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1803's More Speeders on Highways
I have both those settings set in the INI and despite sitting where you said I dont see any. I dont even see blips indicating that the vehicles are spawning but I still am getting the popup that the script loaded correctly
- 82 comments
- 1 review
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1803's More Speeders on Highways
I'm having issues with the vehicles spawning. I have all the scripthookvdotnet and required files to run scripts(as i run scripts like "enable all interiors" that run fine), and the game displays that the "more speeders on highways" script loaded properly, but I never see any of the speeding vehicles spawn despite sitting in multiple of the locations shown on the map above(spawn interval is set to the default 5 seconds). Can anyone help steer me in the right direction?
- 82 comments
- 1 review