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Ickthy

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Everything posted by Ickthy

  1. Check the PatrolSuite folder that should be inside of your LSPDFR plugins folder. If you do not have such a folder, you installed the plugin wrong and should reinstall it from scratch.
  2. That would be under your Config.ini file iirc. Look up "NexusMDT Lite" here on the LSPDFR website; That is the free version of NexusMDT and should suffice for this plugin. As much as I would love PdComp to work with this plugin as a fellow PdComp user, it seems Septic would rather make this proprietary to NexusMDT instead of other MDT-based plugins too (which is totally understandable honestly since it seems like NexusMDT took awhile to make).
  3. Like what Pyro has already said, it would've been great if you had said what siren(s) this pack consisted of, or at the very least gave us some sort of a preview to work off of. You've legit given us literally nothing to work off of in the current download. There's no ReadMe to indicate what is installed/where to install it, no description to communicate the same information, and no preview to even give us a remote idea of what these sirens sound like.
  4. Okay, that's what I was thinking. In that case, your vehicle pack is kind of broken still. I tried installing the vehicle pack, I added it to the dlclist.xml file, and all of the other usual steps for add-on vehicles. When I go to spawn them in-game using the default vehicle names (i.e Sheriff/Sheriff2) though, it spawns in the default sheriff vehicles with the normal texture. I think it's because your texture names are still named "LASD...." in your vehicles.rpf folder. If you truly want to make this a replace pack, I believe you just need to change the names of the YDR/YTD files to their respective names in-game (Sheriff, Sheriff2, Police, and Police2 would be my recommendations) and that should fix it. Otherwise, you'll need to include a few more files in the download to truly make these vehicles add-on vehicles (carvariations.meta, dlctext.meta, handling.meta, etc).
  5. I think you responded to the wrong person LOL 💀 Never heard of that before. Is that why I can't spawn them in using the names of the YTD files? (i.e lasd1, lasd2, etc?)
  6. I see, I see. Thanks for the head's up. I am noticing though: With the YDR/YTD files, it seems they're named differently compared to the regular sheriff vehicles (i.e sheriff and sheriff2). Wouldn't that indicate they are simply regular add-on vehicles rather than replace ones? If we're talking about replace models being installed via the add-on method, shouldn't that mean the files are named the same as the default vehicle names in the base game? (such as sheriff, sheriff2, police2, etc.)
  7. File download works now! Will update if anything breaks when I go to install/test the vehicle.
  8. Read the big orange message at the top of this page dude. This was meant to be a REPLACEMENT for UB and STP. You cannot and should not be using UB or STP with this plugin. The only reason why it was working with version 1.0.0.2 was because they hadn't added the compatibility checker yet. Like the message in-game told you, either delete UB to use PR or delete PR and install STP. As far as I remember, PR never had the ability to remove vehicles nearby. Could be wrong though since I haven't used PR since the new updates came out. Maybe you might be thinking of one of these plugins instead of this one...? https://www.gta5-mods.com/scripts/delete-vehicle https://www.lcpdfr.com/downloads/gta5mods/scripts/27954-scene-manager/
  9. Oh HELL. YEAH. SAC SHERIFF ON TOP 🙌🙌 Gonna be so excited to try this thing out once you get the files uploaded properly lol.
  10. That's likely an NPCAI or StopThePed/PolicingRedefined issue, not a pdComp one.
  11. Read the included "ReadMe" file. It tells you how to install it there.
  12. I appreciate the follow-up message! Glad to hear the updated version of the plugin was done by hand. As someone who is trying to become a Computer Science Major, I truly respect you programming this new version yourself instead of passing the buck to AI. I'm genuinely impressed with all the new changes. The new racking/equipping audio is amazing, the in-game attachment swapping is fantastic, and I LOVE the fact you've organized everything into categories. At this time, I'm not longer using this plugin in favor of STP's default menu; however, I will say, when I was testing the second version, I was a bit confused by the fact that the Carbine AR was not working properly (It wouldn't give me the rifle for some reason - maybe because I already had it in my inventory? Can't remember since it's been a minute since I last used this plugin) and how EVERYTHING had the racking sound instead of just the long guns (Rifle + Shotgun). Besides those two oddities, everything else seemed to be working perfectly fine! :v One last suggestion I have is instead of giving the player the option to grab a carbine rifle, a combat rifle, and so on, what if you just let them have one rifle, one shotgun, etc. like a real life officer would have? Idk, just my two cents. I know you probably don't wanna undo the hard work you put into implementing this second version. Again, thanks a million for working so quickly in order to address my concerns/suggestions and hopefully this plugin will do well going forward! :)
  13. Thanks for adding pretty much all of my suggestions/resolving all of the bugs I found! That was incredibly fast - even if you used AI to do most of the heavy lifting. Will try this new update and get back to you on any new bugs/suggestions that have come up! 😭😭
  14. Dude I love the idea of this plugin so much. The fact you can use this either inside of your vehicle or whilst standing behind your car trunk is also amazing. Same can be said for the ability to customize attachments in the ini file. That being said though, few things I feel could be changed/added to make this plugin a bit better: Changes Every time I click the down/up arrow, it "flashes" the menu (Like the menu disappears/reappears real fast). It's a small issue, I know, but it may affect those with epilepsy or with sensitive eyes if they hold down the arrow keys to scroll. For some odd reason, I need to click my key twice to get the menu to pop up. Not sure if that was intentional, but thought it was a bit strange. Suggestions Sounds! What I really liked about PolicingRedefined's version of this was how it had sounds for stuff like racking/grabbing stuff from trunk/etc. Having something like that with this mod would be so cool to see. A modifier key option. I have pretty much all of my regular single-stroke keys (E/R/etc) bounded to something. Having a modifier key would definitely open up more customizability for people who wanna use this mod. Allow custom weapons. For weapons like the shotgun or pistol, it'd be nice to give players the ability to choose which weapon they want to use for that category (i.e pump shotgun mk2 for the shotgun or the heavy revolver for the pistol). Plus, some people use add-on weapons so the ability to customize weapons would be pretty important for them as well. Lastly, speaking of categories, it'd be cool to see customizability with how the items are displayed in the menu. Maybe allowing people to group up particular items together under names such as "Weapons," "Utility," and "Miscellaneous" would be very cool to see. Helps eliminates the clutter of having everything shoved in your face all at once. Sorry for ranting. Like I said, love the idea of the plugin - but for now, I think I'm going to continue using StopThePed's default menu. Hopefully this plugin gets better over time though! Maybe in due time, I'll replace STP's menu with this.
  15. No yeah, I get it's a part of Simple Ctrl and all. I'm just saying - there's really no way to rewrite the code to have either the vehicle system OR the seatbelt?? I'd really like to just use the seatbelt without the rest of the vehicle system included. @mrnoonei You can disable the MDT in the config file by setting this to "False" or by doing the same in the in-game menu. Same can be said for the radar. If you cannot disable those features, then just change their keybinds in the config or settings file to "None."
  16. First time leaving a comment on an LSPDFR plugin and it's probably going to be super long winded so please bear with me lol. First thing's first - let me start out by saying this is one of the COOLEST plugins I've ever seen on any game - let alone on the LSPDFR website. The amount of features that come in this thing are genuinely mindblowing to me. It's actually so cool how you were able to squeeze so many mods/plugins together into one package. That being said; however, there's quite a few bugs I've noticed while playing, alongside some suggestions I wanted to make. Bugs - For some odd reason, this plugin clashes with door system plugins such as "KTFDO" and "EnhancedVehicleActions." Instead of the usual system of tapping space to keep my door open/holding space for them, my character automatically closes the door regardless. It's likely this plugin's vehicle system that's causing this issue, but I'm not too sure. - Another bug I've noticed is the OC spray not having a name in the weapon wheel. Nothing too serious but just thought I'd lyk. - On the topic of OC Spray - for whatever reason whenever I equip the OC spray, it causes the entire weapon wheel to completely disappear. The wheel can still be interacted with via mouse scroll, but you just can't see it. - With the Smart Taser, I disabled the flashlight, yet for some reason - whenever I push the E key, the flashlight on the taser still lights up. - The Engine off key is broken for whatever reason. I've tried using the default "0" key alongside a few other keys that I know work and it refuses to work properly. (And before you mention it, my keys aren't busted [thank god lol] - I'm currently using the 0 key for my radar power button). - Finally, I've noticed that when I turn on "RadarTrackingBlip" to "true" in the in-game menu/settings txt file, for some odd reason, it automatically goes back to false after I boot up LSPDFR and start my patrol. Suggestions! - Instead of having the player double tap W/S to go forward/backward with the vehicle system, I'd really love to see a "RealisticGearShift" option or something along those lines. It's kind of annoying in my opinion having to go through the neutral option in order to go from reverse to drive -- even if that's realistic. - For the spike strips, it'd be cool to see not only the ability to add a modifier key (since most of my singular keystrokes are taken by other plugins/features), but also a key to change the size of them like how the spikes in the plugin "SpikeStripV" operate. - This plugin's vehicle system disables GTA's default auto car seat swap feature which forces your character to swap to the driver seat if you get in through the front passenger side. Would love if this option was toggleable or if there was a key to make you swap between seats. - Please please please add togglable racking sounds for the STP rifle and shotgun. That was (weirdly) one of my favorite features from Policing Redefined that I'd really love to have in a suite plugin like your's. ---------------------- I swear I had more to report for/suggest adding to this plugin, but I guess for now that's all I've got. If this is the wrong place to do all of this, let me know and I'll be more than happy to take this post down and repost it in the proper location. Thanks for creating such an amazing plugin for the community!
  17. I was surprised as well when I realized the solution was as simple as changing a single graphics setting lol And of course! Anything to help this wonderful community o7
  18. After a fresh install and screaming way too many expletives at my monitor, I've finally figured out the reason for this texture loss: I set my DirectX Version to DirectX10 instead of DirectX11 in my graphics settings to save video memory. After switching to DirectX11 and restarting my game, it seems these texture bugs have finally been fixed :D
  19. Howdy there, Let me preface this by saying I'm completely new to the LSPDFR forums so please bear with me if this is the wrong place to ask this but... Recently, I've been having texture issues with a couple of replace ELS models that I've thrown onto the Sheriff 1 and Sheriff 2 cars. These issues started around last week after I downloaded a park ranger DLC pack (I doubt the installation had anything to do with my problems, but I thought I'd mention that just in case it does). I installed everything properly (or so I thought); however, when I tried spawning Sheriff 1 and Sheriff 2 in-game after the install, one livery's body turned completely black, while the other's body ended up with the "dirt" texture included in the ytd file. Both the Sheriff 1 and Sheriff 2 textures were working perfectly fine prior to the installation of the aforementioned park ranger DLC (again, doubt it's related, but worth mentioning ig). Also worth mentioning that both the yft and ytd files showed the liveries + models were working properly. After uninstalling + reinstalling the two replace liveries mentioned several times over to see if the issue was related to buggy ytd/yft files and poring through vehicles.meta to see if I messed up there, I gave up and ended up installing completely different liveries. However after doing so, I now have a completely different issue on my hands: my wheel textures and my ELS end up disappearing when I get close to both vehicles (As pictured below). Again, the yft and ytd files seem perfectly fine so I have no clue why these issues could be cropping up. I'm worried I may have accidentally deleted an important file within my mods folder during the installation of the DLC pack; however, I'm at a total loss for why this is happening. All of the packs I mentioned in this post are included in case you wanted to try them yourself for debugging, but from what I can tell in the comments of all of three packs, nobody else is having the same issues I am leading me to believe it's probably just a skill issue on my part?? 😭 Anywho, all of that yap to say I'm at a complete loss of what else I could possibly do to fix this problem. Any help would be greatly appreciated as I am genuinely SO sick of - and absolutely pissed off at - the complete lack of progress I'm making on resolving this issue. Links to Replace Packs Used Original Sheriff Liveries that were working prior to the Park Ranger DLC installation: https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/47583-elsaddonreplace-blaine-county-sheriffs-office-mega-pack/ Park Ranger DLC pack: https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/47583-elsaddonreplace-blaine-county-sheriffs-office-mega-pack/ Current Sheriff Liveries: https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/49415-els-bcso-pack-addonreplace/?tab=comments&sort=newest P.S: Idk if this is noteworthy or not, but it takes about 9 steps from both cars for just the ELS to show, & 12 steps for both the ELS AND the wheel texture to show up as pictured. Just thought I'd drop that snippet of information in case that helps lol

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