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Ickthy

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Everything posted by Ickthy

  1. LET'S GO I CAN FINALLY SPRAY MY SUSPECTS WITH NOT JUST BULLETS, BUT CAPCACIN TOO! 😍🌶️ But seriously though, thank you so much for releasing this dude. This is gonna be SO much fun to use during patrols.
  2. Mods -> x64 -> audio -> SFX -> residents.rpf -> vehicles.awc For further assistance, as OneStar already said, look up a YouTube tutorial. The explanation for how to install sirens is WAY too long for an LCPDFR comment.
  3. For the people who already have other sirens installed like myself, it would be really nice to also have the siren tones in a "Raw Tones" folder for preview/reconfiguration rather than having to scroll through 100+ other vehicle sounds to find the ones you changed. Sirens sound nice though.
  4. Thanks for publicly addressing that concern and apologizing for the overlook dude! Glad to see you were receptive to the feedback instead of doubling down on the mistake, and being a total ass about it. Very rare to see nowadays with so many egotistical jerks online.
  5. This looks really nice man - Really love how the vest looks overall. My only gripe with it though is how it looks to be exactly the same as Hanako's vest down to the exact same folder path and replace model he used for his EUP Vests and Earpieces" Mod. Now I'm not going to claim you stole/retextured Hanako's model without crediting it, but if you did -- it would be really nice if you included his name somewhere in the mod's description/credits tab instead of claiming you designed EVERYTHING.
  6. Thanks for the quick response to my feedback, and for dropping the link to your LAPD pack!
  7. This looks like such a useful plugin for people to use - especially those who use PolicingRedefined where you can't request taxi pickups/notify insurance to repo a car. Plus the ability to call a supe is fire as well 👌Like I said in BLV's Discord - genuinely can't believe that this is something you would let the public use for free. Thank you for doing that instead of locking it behind a paywall like so many developers tend to do nowadays with game-changing plugins/mods like this and pdComp!
  8. These assets are incredible dude! I've got my own icons I use for my own pdComp setup, so I think I'll skip out on the ones you included; however, I'll most definitely have to try out some of those bezels. Thanks for making these ❤️
  9. Love how this pack looks! One small thing. I know this is a nitpick and all, but in the very first sentence of your packs description, you say this pack is an LAPD EUP Mini Pack. You may want to correct that to say it's an SAHP pack like the rest of your description says lol (Though I am curious now if you do have an LAPD pack?) That nitpick aside, like I said - great work with this pack. I'll definitely have to consider using it for a future SAHP patrol!
  10. Thanks for fast response to my comment! May wanna update the showcase pics/thumbnail to showcase the update. Nonetheless, have a good one my man.
  11. I really love the overall look of this livery; however, the placement of the flags really irritates me and should be fixed to be facing the proper direction. You have both of them facing the wrong way. The stripes should be facing AWAY from the front of the vehicle, not towards it. Other than that correction, it's not bad. Love how it looks exactly like the San Bernadino Sheriff livery.
  12. Alright, just gave the new update a try and honestly, not really too impressed I'm not gonna lie. There's definitely more things that could use some changing with this update. While I am most certainly glad you added in the ALPR, alongside the correct font/color for the plates, I'm concerned there's no button to adjust the volume of the MDT audio, the modifier keys constantly being reset to none + edit key being reset to Numpad0, and the UI not being able to be changed even though there's supposedly two of them in the plugin download. I changed the name from PlateWatchUI - Copy to PlateWatchUI and deleted the default one, but it still went back to the default one in-game. I've also noticed that whenever there's a car that drives be with a flagged plate, the MDT audio is spammed at least 4-5 times before it stops. Would be nice to be able to adjust the frequency of flagged cars. But those are the main concerns I've had with the current update. Not bad, but definitely could use some workshopping.
  13. Thanks for responding so positively to my feedback - Very glad to see you've implemented some of my suggestions, alongside adding in that ALPR feature! Excited to test it out :D
  14. Hey I really love the concept; however, it could really use some polishing to make it better. - Every time I try to change my keybind in the ini file, the keybind is overwritten back to Numpad0, no matter whether I change the bind inside or outside of the game. - The plate text is super weirdly formatted and doesn't really look too realistic in my opinion. I'd really love to see more realistic lettering for the San Andreas plates. Also would be cool to see it actually fit inside of the plate image instead of being too large to do so. - It would be cool to see not only a modifier key for the menu, but also the ability to toggle the ALPR on and off. That's how it works IRL, would really love to see it implemented here as well. - When a plate is detected, it would be cool to hear a little beep sound effect or something. Perhaps even the ability to choose from a selection of different sound effects would be neat to see. That's all of my suggestions/feedback. Not too bad of a plugin, just needs a bit more help to make it even better. This was one of my favorite features from PatrolSuite back when I was using it, and also from FiveM communities I watch, so it's very nice to see someone implementing it as a standalone plugin. Also, in case anyone was curious what the UI looks like in its current state, here's a picture of it with the default settings:
    W Developer, W Plugin, W's all around. Nah but seriously though - this is a very easy plugin to configure and integrate into your gameplay. Would highly recommend for anyone who wants a quick and easy way to dispatch units to calls without having to setup a waypoint and call in units the manual way.
  15. I've been helping to test this plugin for the past 2 weeks and it's most certainly worth picking up guys. It's nice & lightweight, and it's stupidly easy to use. Thanks for the super cool plugin Chzy - now the next step is getting that showcase vid finished LOL 🙏
  16. The jbib files go into the "mp_m_freemode_01_mp_m_importexport_01" folder and the "mp_f_freemode_01_mp_m_importexport_01" folder. Not sure where the lower goes since I wasn't able to find a "lowr_18" anywhere in the EUP folders; could just be missing it though. I'm up earlier than usual, and I only got like 4 hours of sleep, so to say I'm a bit tired would be an understatement lol.
  17. This is actually such an innovative idea. Currently trying to record a showcase for someone else's callout pack so unfortunately I've gotta keep everything simple for that. Once I'm done with that however, I'm definitely gonna have to pick this plugin up to try out for myself. Thanks for making this!
  18. No way he finally released it here after nearly 24 hours of it being publicly released on Discord omg 😭
  19. LMAO this is an amazing texture Pyro, thanks for making it. Now I can finally live out my dreams of larping as the fashion police! 🤣
  20. AYYYYY IT'S FINALLY HERE LET'S GO 🥳🥳🥳
  21. Yeah, I'm not a huge fan of the fact these seem to be almost 100% AI-generated either (AND lacking the "Mod content is substantially AI generated" tag to boot); however, I will say -- these actually aren't half bad. Like I said though, I just wish you would've made these insignias yourself instead of having a grease guzzler do all of the heavy lifting for you...
  22. Yooooo it's finally here! Can't wait to try this once LSPDFR updates! Perhaps that's just because you're using the older 2.1 version of the mod which replaces the cell phone? Try installing the backup cell phone animation and then using the newer Radio Roleplay 3.3.2 file instead. That one doesn't seem to interfere with the cell phone animation so you shouldn't crash after pulling out your phone? Otherwise, like what the mod developer proposed, use a mod to disable the phone in GTA entirely like GameplayFixesV, FreeMyController, or the one I personally use - Disable Phone.
  23. Oh duh - Of course it's in the ytd files of every car. Not sure why that didn't click in my head to check those before asking. Thank you so much for that info - enjoy the rest of your day. Lol, I appreciate you for at least trying to help. Thank you once again for the great textures and have a good one.
  24. No disrespect, yet you not only made fun of me for "crying" when I correctly called out your responses to constructive feedback, but also completely ignored every. single. point. I made in my response. Also what is with that random insult saying I should go and play RoBlocks since I can't "drag and drop" a plugin that probably doesn't even work as advertised? It's Roblox bud. And yes, I have played it. Unfortunately. Doesn't change the fact that you can't even remotely explain what this is even supposed to do. That's like me doing repairs to your car and being unable to explain what exactly I even did to it. I'm not crying. I'm trying to explain to your thick cranium why you need to take a step back, re-evaluate your horrible behavior in your comments section, and rethink this script as a whole.

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