Reputation Activity
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1803 Creations got a reaction from Michael21107 for a file, 1803 Park Ranger CalloutsThis is my third callout pack, see the map for spawn locations.
This one focuses on Park Ranger callouts. Callouts and possible future callouts are listed below. All callouts will have multiple scenarios. I am open to suggestions!
Files go into the GTAV\plugins\lspdfr folder with all callout packs. The .ini file will generate automatically the first time and has some options to configure.
Showcase:
https://www.youtube.com/watch?v=p4zqXf57eTk
Callout Plans: (Green Underline indicates Callout in current version)
Animal Struck
Illegal Parked Car
Off-Road Violation
Mountain Bicycle Accident
Road/Trail Construction
Lost Hiker
Illegal Camping
Fire reported
Poachers
Climbing Accident
Injured Horseback Rider
Vandalism
Suspicious Person
Drunk and Disorderly / alcohol
V1.1 has two new callouts and three new locations.
New Callouts:
Bicycle Accident: Multiple Scenarios
Road/Trail Construction Scene: Player is in charge on controlling the scene
New locations:
Illegal Fireworks
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1803 Creations reacted to Yasd for a file, Wilderness Callouts RemasteredRequires RAGEPluginHook 1.130+, LSPDFR 0.4.9+ and RAGENativeUI 1.9.3+
Current Callouts
Possible illegal hunting
Rocks blocking the road
Aircraft crash
Wanted felon in vehicle
Suicide attempt
Animal attack
Missing person
Public disturbance
Hostage situation
Arson
Officer needs transport
Attacked police station
Demonstration
Reckless Driver
Extra Features
Air ambulance
Vet
Binoculars
Hunting and fishing license check
Helicopter camera
Ambient Events
Someone hunting
Public intoxication
Post
To see development progress, suggest ideas or report bugs go to this post:
Videos
https://www.youtube.com/watch?v=NqhF7BWO-xM
https://www.youtube.com/watch?v=S-_Rmbr5-nQ
https://www.youtube.com/watch?v=NryvOels_Hc
https://www.youtube.com/watch?v=0inGEpRHd_Y
https://www.youtube.com/watch?v=Y_Pv2QhOhuE
Development
Open Source: https://github.com/yasd2/Wilderness-Callouts-Remastered
Yasds Discord: https://discord.gg/utNranQJSr
This callout pack was updated with the intent to make this oldy playable again. The dev has put much time in it, so here ya go to play it again!
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1803 Creations got a reaction from JM Modifications for a file, 1803's Speed Limit HUD: Show Speed Limits With JSON Config FileFiles go into GTAV\scripts folder.
Showcase:
This script will display the speed limit for the road currently on as defined in the json file.
This has no actual influence on AI Driving, it is just used to show speed limits.
Press F10 in game to turn on/off. Default is turned on when script is loaded.
The JSON file is used to configure speed limits . If a road is missing, you can add it, I added East Joshua Road to the Json file and after reloading scripts in-game, it did work. (There is a default for roads not defined in the JSON file too).
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1803 Creations got a reaction from Detective Norman for a file, 1803 Park Ranger CalloutsThis is my third callout pack, see the map for spawn locations.
This one focuses on Park Ranger callouts. Callouts and possible future callouts are listed below. All callouts will have multiple scenarios. I am open to suggestions!
Files go into the GTAV\plugins\lspdfr folder with all callout packs. The .ini file will generate automatically the first time and has some options to configure.
Showcase:
https://www.youtube.com/watch?v=p4zqXf57eTk
Callout Plans: (Green Underline indicates Callout in current version)
Animal Struck
Illegal Parked Car
Off-Road Violation
Mountain Bicycle Accident
Road/Trail Construction
Lost Hiker
Illegal Camping
Fire reported
Poachers
Climbing Accident
Injured Horseback Rider
Vandalism
Suspicious Person
Drunk and Disorderly / alcohol
V1.1 has two new callouts and three new locations.
New Callouts:
Bicycle Accident: Multiple Scenarios
Road/Trail Construction Scene: Player is in charge on controlling the scene
New locations:
Illegal Fireworks
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1803 Creations got a reaction from hatennoobs for a file, 1803's Speed Limit HUD: Show Speed Limits With JSON Config FileFiles go into GTAV\scripts folder.
Showcase:
This script will display the speed limit for the road currently on as defined in the json file.
This has no actual influence on AI Driving, it is just used to show speed limits.
Press F10 in game to turn on/off. Default is turned on when script is loaded.
The JSON file is used to configure speed limits . If a road is missing, you can add it, I added East Joshua Road to the Json file and after reloading scripts in-game, it did work. (There is a default for roads not defined in the JSON file too).
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1803 Creations got a reaction from timmycox for a file, 1803's Speed Limit HUD: Show Speed Limits With JSON Config FileFiles go into GTAV\scripts folder.
Showcase:
This script will display the speed limit for the road currently on as defined in the json file.
This has no actual influence on AI Driving, it is just used to show speed limits.
Press F10 in game to turn on/off. Default is turned on when script is loaded.
The JSON file is used to configure speed limits . If a road is missing, you can add it, I added East Joshua Road to the Json file and after reloading scripts in-game, it did work. (There is a default for roads not defined in the JSON file too).
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1803 Creations got a reaction from timmycox for a file, 1803 Park Ranger CalloutsThis is my third callout pack, see the map for spawn locations.
This one focuses on Park Ranger callouts. Callouts and possible future callouts are listed below. All callouts will have multiple scenarios. I am open to suggestions!
Files go into the GTAV\plugins\lspdfr folder with all callout packs. The .ini file will generate automatically the first time and has some options to configure.
Showcase:
https://www.youtube.com/watch?v=p4zqXf57eTk
Callout Plans: (Green Underline indicates Callout in current version)
Animal Struck
Illegal Parked Car
Off-Road Violation
Mountain Bicycle Accident
Road/Trail Construction
Lost Hiker
Illegal Camping
Fire reported
Poachers
Climbing Accident
Injured Horseback Rider
Vandalism
Suspicious Person
Drunk and Disorderly / alcohol
V1.1 has two new callouts and three new locations.
New Callouts:
Bicycle Accident: Multiple Scenarios
Road/Trail Construction Scene: Player is in charge on controlling the scene
New locations:
Illegal Fireworks
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1803 Creations got a reaction from 901Breezy for a file, Ambient AI Police, Sitting patrols and Traffic StopsOverview:
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1803 Creations got a reaction from Noah M.1k27 for a file, 1803 Transport CalloutsThis is a callout pack centered around being a Transport Police officer.
Files go into the GTA5/plugins/lspdfr folder
Showcase:
V1.0 contains one callout and the features below.
Traffic Stop Transport Required:
There is an AI officer on scene with an arrested suspect. Suspect needs transferred to a jail.
Once you arrive on scene, the suspect will automatically get in the back of your car and is ready for transport.
You can use any jail drop off point compatible with LSPDFR. It will auto-create a path but you can go to any jail drop off.
Features:
Uses LSPDFR cars
Suspect automatically leaves AI cops car and gets into your car
Future plans:
Transfer prisoner: Transfer from a jail to another jail due to capacity issues
Warrant Call: Stay on scene as officers may need an extra police transport during a warrant arrest
This project is open-source. See my Github
https://github.com/1803creations
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1803 Creations got a reaction from Noah M.1k27 for a file, 1803 Police Partner PluginThis is the preview (or beta, whatever you wanna call it) version for my police partner mod. The code is on Github and provided in the download.
How to install: .cs files are for open-source reference. The other files go into GTAV\plugins\lspdfr folder,
To open menu: press F2 on keyboard.
Showcase:
https://www.youtube.com/watch?v=iJLdLlwMKSk
The first version has the police partner able to do three things:
Drive around and patrol
Join your traffic stop at the press of "Y" on keyboard
Automatically join pursuits
If you spawn more than one partner, only the nearest one will respond for traffic stop backup.
Currently working on for future release:
-INI file for more cars and customization
-Better traffic stop backup, now cop gets out and stands near car, once traffic stop ends it gets back in and drives away.
-Have the cop be able to stop and patrol at a spot
Probably not next version but future versions will have the ability for the AI cops to call for backup or traffic stops, pursuits, etc. So instead of you always calling them, they can call you to respond too.
Github:
GitHub
1803creations - Overview
GTAV / LSPDFR / FIVEM Developer. 1803creations has 13 repositories available. Follow their code on GitHub. -
1803 Creations got a reaction from Noah M.1k27 for a file, GTAPatrols2026 HWYCallouts V1.3Welcome to my second callout pack! This is a Highway Patrol Based callout pack. You can obviously be other police when using this, just be aware that the police that spawn in this mod are highway patrol officers. You can change cars in the ini file including add-on. Default is policeb and Police2 so the game will run without you changing the ini file.
How to install: Place the files that are not located in the open-source folder into the plugins/lspdfr folder. The open-source folder is for open source reference.
V 1.3
-INI file updated. Now has the ability to turn callouts on or off. Will still show up in callout manager but callout will not launch if false in ini file.
-contains two more new callouts: Racers reported and Pedestrian struck by vehicle. Each have at least two scenarios
-slight adjustment to all callouts ensuring pursuits properly register in LSPDFR if a pursuit scenario is started
V1.2 contains two new callouts. Suspicious vehicle and a large animal struck by vehicle. Each callout has multiple scenarios.
V 1.1 contains one new callout, a speed trap callout. The other three callouts remain unchanged.
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Current / Future Callout Plans:(Blue Underline indicates in newest version)
Racers reported, get ready to call backup once you spot them
Suspicious/Passed out driver
Speed Trap
Traffic Stop Backup
MVA Accident
Highway Pursuit
Large Animal Struck by vehicle on highway
Pedestrian Struck by Vehicle
Highway Patrol is recieving calls about a commercial load spilling on highway
More accidents/MVA's and scenarios
Traffic Control: Tow truck, road workers, powerlines, construction,
Spike Strips
Speed trap showcase: (Skip to 3:40 to see multiple cars get clocked and one pulled over if you wish)
How the speed trap works:
Once callout is accepted, driver needs to be close to AI Cop that is blipped for them to activate radar for the first time. There is also a ten second wait the first time to allow you to get in a good position. Once radar is activated, AI cop will clock drivers and blip any drivers over speed defined in .ini file (70 MPH default). The cop should be able to radar about three lanes. AI cop will only clock traffic in the right of way lanes of traffic. If its on the left side on the highway, it will radar the right lanes and ignore opposite lane traffic. Same goes for if sitting on right side, it will radar the left lanes and ignore the opposite lanes of traffic. You can press Y on the keyboard to deactivate/reactivate the AI cops radar. A max of two blips per 20 seconds can be blipped by the AI cop. Blips automatically disappear after about 20 seconds if player did not pull over a blipped car. Player needs to manually end the callout, this allows callout to last as long as player wants.
V 1.0 Showcase:
Version 1.0 contains three callouts.
Highway Patrol requesting Traffic Stop Backup:
Spawns 1 of 4 scenarios: Tow Truck assistance
officer requests for you to take over traffic stop
Pursuit starts when player arrives
First officer writes ticket and then callout ends
Serious MVA: 2-4 cars can spawn in a crash. When you arrive, control the scene, Call EMS and/or coroners. Call Tow trucks.
Note: Not seen in video, added a clipboard for police to write on. Its not perfect but its about as good as its going to get for V1.0
Third callout is a sports car pursuit on the highway
All 3 callouts use a location helper I created so they should spawn on highway within 2 miles of player but not too close.
.ini file allows you to choose which highway patrol cars you would like to spawn with this mod.
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1803 Creations got a reaction from GTA 5 Jedi Master for a file, Tongva Hills Patrol Post V1This is a map that was moved and edited to Great Ocean Hwy, Tongva Hills. I made it a Highway Patrol Station, but the texture files are included to change the signs. The original map was created by Planete's GAME and is named "Police Center Harmony" This map was edited and moved by me with the assistance of AI. I do not claim original ownership. I moved and edited props.
Original map: https://www.gta5-mods.com/maps/police-center-paleto-bay-ymap-fivem
Showcase:
How to install:
(Required)
Place the 2 ymap files in Custom Maps:
Grand Theft Auto V\mods\update\x64\dlcpacks\custom_maps\dlc.rpf\x64\levels\gta5\_citye\maps\custom_maps.rpf\
(Optional)
The San Andreas Highway Patrol Tongva Hills graphic is included in the download.
To make the sign outside the building work, you will need to replace the ydr and ytd "apa_mp_h_acc_artwallm_02" files in the location below:
Grand Theft Auto V\mods\update\x64\dlcpacks\mpapartment\dlc.rpf\x64\levels\gta5\props\high\int_mp_h_props.rpf\
The apa_mp_h_acc_artwallm_02 files can be customized if you know how to use texture toolkit. You will have to replace the ydr file and ytd files to make/use your own sign.
I've also included a texture. Its 512x512 (you're welcome)
MAP EDITOR (Optional)
If you want to load some business workers and highway patrol AI peds and if you have map editor:
>Copy the tongvahillspatrolpostpeds.xml file to your GTA directory
>load map editor, load map, tongvahillspatrolpostpeds.xml
If you want to change your station to police or sheriff, using map editor to change the peds is easy so hopefully this allows for easy flexibility.
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1803 Creations got a reaction from nel4127 for a file, Remembrance LPRNS V1.0Showcase:
This is a LSPDFR plugin that acts as a plate reader (and notification) system for the Remembrance system. This ALPR checks against the local database for Registration, Insurance, Stolen/Suspended/Revoked Status, Warrants, and Incarcerated vehicle flags.
This License Plate Notification System runs off of the plugin below:
https://www.lcpdfr.com/downloads/gta5mods/scripts/53518-remembrance-persistent-world/
How to install:
Files go into GTA\Plugins\LSPDFR folder.
Hits will turn the license plate color in the ALPR system a color below. Notifications and temporary car blips are also added for ALPR hits.
GREEN: Clean vehicles (no hits)
YELLOW: Registration and insurance issues
ORANGE: Suspended or revoked licenses
RED: Warrants and stolen vehicles
PURPLE: Incarcerated owners
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1803 Creations reacted to Kaariim for a file, CO-Pilote Assistance🚁 CoPilote Assistance – Support SWAT aérien
CoPilote Assistance est un plugin qui ajoute un système complet de support SWAT aérien pour LSPDFR dans Grand Theft Auto V.
Il permet au joueur d’appeler un hélicoptère SWAT intelligent capable de suivre le joueur, intervenir sur des scènes, déposer des unités au sol et fournir un appui tactique.
Le plugin est contrôlé via un menu NativeUI simple d’utilisation, accessible en jeu.
✨ Fonctionnalités principales
🚁 Hélicoptère SWAT
Appel d’un hélicoptère SWAT avec équipage complet.
Pilote et agents SWAT configurés comme forces de l’ordre.
Hélicoptère blindé et optimisé pour la survie en combat.
Blip visible sur la carte pour suivre l’hélicoptère.
🎯 Modes de suivi de l’hélicoptère
L’hélicoptère peut fonctionner selon plusieurs modes :
Orbiter autour du joueur
Suivre le joueur
Suivre le véhicule du joueur
Se rendre au waypoint
Répondre à un appel LSPDFR
Intervenir sur une poursuite
L’hélicoptère utilise un système d’IA avancé pour :
maintenir une altitude
adapter sa vitesse
orbiter autour d’une zone
🪂 Rappel SWAT
Les agents SWAT peuvent effectuer un rappel depuis l’hélicoptère.
Une fois au sol :
ils suivent le joueur
ils défendent le joueur
ils attaquent automatiquement les menaces
🔫 Support Gunner aérien
Les agents dans l’hélicoptère peuvent agir comme gunners :
tir automatique sur les menaces
détection des ennemis proches
priorité aux cibles qui attaquent le joueur
tir depuis les portes de l’hélicoptère
🛡 IA SWAT au sol
Les agents SWAT déposés :
suivent le joueur
adoptent la posture du joueur (accroupi / furtif)
prennent couverture
engagent les suspects
défendent activement le joueur
🎮 Contrôle via menu
Menu accessible avec F6 :
Fonctions disponibles :
Appeler l’hélicoptère SWAT
Activer / désactiver les gunners
Choisir le mode de suivi
Maintenir l’hélicoptère en stationnaire
Modifier vitesse et altitude
Envoyer l’hélicoptère au waypoint
Répondre à un appel ou poursuite
Faire un rappel SWAT
Libérer les SWAT au sol
Faire repartir l’hélicoptère
🤖 IA intelligente
Le plugin inclut plusieurs systèmes avancés :
détection automatique des ennemis
identification des menaces via blips rouges
priorisation des suspects armés
comportement tactique des SWAT
gestion automatique des relations entre factions
Compatible avec les mods qui modifient les groupes de relation police.
🎮 Contrôles
Touche
Action
F6
Ouvrir le menu CoPilote Assistance
⚙️ Dépendances
Ce plugin nécessite :
RAGE Plugin Hook
LSPDFR
ScriptHookVDotNet
NativeUI
📌 Objectif du plugin
Ce plugin a été conçu pour offrir un support aérien réaliste et tactique, permettant aux joueurs de disposer d’une unité SWAT complète et dynamique lors d’interventions à haut risque.
ENGLISH VERSION
🚁 CoPilote Assistance – SWAT Air Support
CoPilote Assistance is a plugin that adds a complete SWAT air support system to LSPDFR in Grand Theft Auto V.
It allows players to call a smart SWAT helicopter unit capable of following the player, responding to scenes, deploying SWAT officers via rappel, and providing tactical aerial support.
The plugin is controlled through a simple NativeUI menu accessible in-game.
✨ Main Features
🚁 SWAT Helicopter
Call a SWAT helicopter with a full crew.
Pilot and SWAT officers configured as law enforcement.
Armored helicopter optimized for combat survival.
Map blip to track the helicopter.
🎯 Helicopter Follow Modes
The helicopter can operate in multiple modes:
Orbit around the player
Follow the player
Follow the player’s vehicle
Go to waypoint
Respond to an LSPDFR callout
Respond to a pursuit
The helicopter uses an advanced AI system to:
maintain altitude
adjust speed
orbit around a target area
🪂 SWAT Rappelling
SWAT officers can rappel from the helicopter.
Once on the ground they will:
follow the player
defend the player
automatically engage hostile suspects
🔫 Aerial Gunner Support
The helicopter crew can act as aerial gunners:
automatic threat detection
prioritize suspects attacking the player
fire from helicopter side doors
provide covering fire during pursuits and shootouts
🛡 Ground SWAT AI
SWAT officers deployed on the ground will:
follow the player
mirror the player’s stance (crouch / stealth)
take cover when under fire
engage suspects
actively defend the player
🎮 Menu Controls
Menu accessible with F6.
Available actions:
Call the SWAT helicopter
Enable / disable gunners
Change helicopter follow mode
Hold helicopter position (hover mode)
Adjust helicopter speed and altitude
Send helicopter to waypoint
Respond to callouts or pursuits
Deploy SWAT via rappel
Dismiss ground SWAT units
Order the helicopter to leave
🤖 Smart AI System
The plugin includes several advanced systems:
automatic enemy detection
hostile identification using red blips
prioritization of armed suspects
tactical SWAT combat behavior
automatic relationship management between factions
Compatible with mods that modify police relationship groups.
🎮 Controls
Key
Action
F6
Open CoPilote Assistance Menu
⚙️ Requirements
This plugin requires:
RAGE Plugin Hook
LSPDFR
ScriptHookVDotNet
NativeUI
📌 Plugin Goal
This plugin was designed to provide realistic and tactical aerial support, allowing players to use a complete and dynamic SWAT unit during high-risk situations.
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1803 Creations got a reaction from Trooper Mack for a file, 1803's More Speeders on HighwaysAre you tired of clocking AI drivers at a max speed of 78 MPH? Then this the script for you! This is probably my favorite script I've been working on. This really does add a new layer to speed traps/patrols.
Files go into the GTA/scripts folder. DO NOT run both the scripts, one is a test script, one is the fully functioning script. The .cs /txt files are for open source reference. I plan to continue to update this. Any community notes/suggestions will be taken into consideration.
Showcase:
https://www.youtube.com/watch?v=muJ_mrpz3Zg
Version 1.6 (Updated 3/2/26):
-rename to 1803 Speeders, ini file does not need replaced, just renamed if updating.
-Rewrite from Scripthookdotnet V2 to V3.
-Added over 100 ped models to now spawn
-Game chooses name so should be random and not often repeating
Version 1.5 (Updated 2/4/26):
Added and removed locations. Maps of locations also added with download.
Fixed issue with spawning cars driving through scenes. They should now stop if they see cars with EMS lights blocking the road instead of driving through them.
Version 1.4 (Updated 1/23/25):
Turned off notifications by default. Notifications can be turned on/off in the ini file now.
Version 1.3: (Updated 1/19/25)
Fixed cleanup logic in code, now when drivers exit their car and/or are arrested, they do not delete.
Cars/drivers only delete if driving and over 1000M away from player.
Version 1.2: (Updated 1/18/25)
.INI file added. This file goes into the scripts folder. You can now customize: cars (add-on if you wish), Min and Max spawn distance, and how often cars spawn (currently set to every 10 seconds if distance checks pass). Make sure to update all files (MoreSpeeders) in the scripts folder for this to work. Old versions will not read/use the .ini file.
-Includes spawn points for all highways. All LS and BL county highways now have spawn points. The only possible dead zone (no speeders) could be near LSIA airport. If you all really want a speeding spawn point near the airport, I can add one in a later release.
Note: Testing script still included and has not changed. Will still spawn Infernus at the one spawn point shown in the Version 1.1 testing Youtube video link.
Just a fun note: I clocked a new speeding record during my recent testing. I clocked the (add-on) car "teslax" at 106 MPH.
What's New in Version 1.1
NOW INCLUDED: MoreSpeedersSpawnTest FILES. Use these files if you think you are having issues with the script. The test script spawns only at one location and does not have the distance checks on so you can see exactly what/how the script is spawning cars. DO NOT install/run both at the same time. You will get a notification when the Infernus car spawns.
Video for testing spawner:
https://youtu.be/ZZPelfO7U2E
Script (non-testing version) description is below:
How to update:
Replace old files. They have the same name. DO NOT run the test script and the morespeeders scripts together. Run only one at a time.
Cars now spawn at fixed locations on the highway, (currently in Blaine County only as testing continues)
Spawn point is less than 600M but greater than 300M away, checks right before spawning so if traveling fast or in pursuit, new point is changed if distance checks fail.
AI drivers should be able to engage in normal pull over behavior. Does work with Riskier Traffic Stops and vanilla lspdfr pull over.
Clean-up added to delete vehicles/peds once they are over 1000M away.
-Notification for each spawned car. Currently using just the Infernus for easy testing and visibility. Will expand this later on.
Plans Version 1.2:
-Add more locations like Los Santos County Highways
-Add more Cars
-.ini file coming in the future for add-on cars. Working on getting it to work right with game cars first.
Version 1.0
This script spawns a car every 10 seconds at approx. 350 meters away from the player.
Once spawned and snapped to the road, the AI driver is able to drive up to approx 100 MPH if on a straight road with no other cars in the way.
When testing this mod, I have been able to clock AI drivers around 80-90 MPH on highways, at least one every 30 seconds.
I have told the script to change driving behavior and let the game control driving behavior f near EMS lights which allows the cars to be slowed down to be pulled over and/or allows for them not to wreck scene management during other callouts or scenes.
--This will spawn cars everywhere you are near. If you are in the middle of a forest, beach, airport, or military base, you will notice the cars spawning inside those locations.
--If you are in a pursuit and/or traveling over 100MPH, you will likely see the cars spawn on the map, if you are stationary/driving under 80 mph, you shouldn't see the cars spawn on the map.
--Sometimes the spawned cars will drive off the road or not drive correctly. Just use a "clean world" mod if you see more than a couple of cars off the road. All/any spawned units can be safely deleted without any issues. I would say over 90% of the spawned cars spawn correctly so you may get a couple every 5 mins that are not driving right.
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1803 Creations got a reaction from 08mada for a file, 1803's More Speeders on HighwaysAre you tired of clocking AI drivers at a max speed of 78 MPH? Then this the script for you! This is probably my favorite script I've been working on. This really does add a new layer to speed traps/patrols.
Files go into the GTA/scripts folder. DO NOT run both the scripts, one is a test script, one is the fully functioning script. The .cs /txt files are for open source reference. I plan to continue to update this. Any community notes/suggestions will be taken into consideration.
Showcase:
https://www.youtube.com/watch?v=muJ_mrpz3Zg
Version 1.6 (Updated 3/2/26):
-rename to 1803 Speeders, ini file does not need replaced, just renamed if updating.
-Rewrite from Scripthookdotnet V2 to V3.
-Added over 100 ped models to now spawn
-Game chooses name so should be random and not often repeating
Version 1.5 (Updated 2/4/26):
Added and removed locations. Maps of locations also added with download.
Fixed issue with spawning cars driving through scenes. They should now stop if they see cars with EMS lights blocking the road instead of driving through them.
Version 1.4 (Updated 1/23/25):
Turned off notifications by default. Notifications can be turned on/off in the ini file now.
Version 1.3: (Updated 1/19/25)
Fixed cleanup logic in code, now when drivers exit their car and/or are arrested, they do not delete.
Cars/drivers only delete if driving and over 1000M away from player.
Version 1.2: (Updated 1/18/25)
.INI file added. This file goes into the scripts folder. You can now customize: cars (add-on if you wish), Min and Max spawn distance, and how often cars spawn (currently set to every 10 seconds if distance checks pass). Make sure to update all files (MoreSpeeders) in the scripts folder for this to work. Old versions will not read/use the .ini file.
-Includes spawn points for all highways. All LS and BL county highways now have spawn points. The only possible dead zone (no speeders) could be near LSIA airport. If you all really want a speeding spawn point near the airport, I can add one in a later release.
Note: Testing script still included and has not changed. Will still spawn Infernus at the one spawn point shown in the Version 1.1 testing Youtube video link.
Just a fun note: I clocked a new speeding record during my recent testing. I clocked the (add-on) car "teslax" at 106 MPH.
What's New in Version 1.1
NOW INCLUDED: MoreSpeedersSpawnTest FILES. Use these files if you think you are having issues with the script. The test script spawns only at one location and does not have the distance checks on so you can see exactly what/how the script is spawning cars. DO NOT install/run both at the same time. You will get a notification when the Infernus car spawns.
Video for testing spawner:
https://youtu.be/ZZPelfO7U2E
Script (non-testing version) description is below:
How to update:
Replace old files. They have the same name. DO NOT run the test script and the morespeeders scripts together. Run only one at a time.
Cars now spawn at fixed locations on the highway, (currently in Blaine County only as testing continues)
Spawn point is less than 600M but greater than 300M away, checks right before spawning so if traveling fast or in pursuit, new point is changed if distance checks fail.
AI drivers should be able to engage in normal pull over behavior. Does work with Riskier Traffic Stops and vanilla lspdfr pull over.
Clean-up added to delete vehicles/peds once they are over 1000M away.
-Notification for each spawned car. Currently using just the Infernus for easy testing and visibility. Will expand this later on.
Plans Version 1.2:
-Add more locations like Los Santos County Highways
-Add more Cars
-.ini file coming in the future for add-on cars. Working on getting it to work right with game cars first.
Version 1.0
This script spawns a car every 10 seconds at approx. 350 meters away from the player.
Once spawned and snapped to the road, the AI driver is able to drive up to approx 100 MPH if on a straight road with no other cars in the way.
When testing this mod, I have been able to clock AI drivers around 80-90 MPH on highways, at least one every 30 seconds.
I have told the script to change driving behavior and let the game control driving behavior f near EMS lights which allows the cars to be slowed down to be pulled over and/or allows for them not to wreck scene management during other callouts or scenes.
--This will spawn cars everywhere you are near. If you are in the middle of a forest, beach, airport, or military base, you will notice the cars spawning inside those locations.
--If you are in a pursuit and/or traveling over 100MPH, you will likely see the cars spawn on the map, if you are stationary/driving under 80 mph, you shouldn't see the cars spawn on the map.
--Sometimes the spawned cars will drive off the road or not drive correctly. Just use a "clean world" mod if you see more than a couple of cars off the road. All/any spawned units can be safely deleted without any issues. I would say over 90% of the spawned cars spawn correctly so you may get a couple every 5 mins that are not driving right.
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1803 Creations got a reaction from BJ USA for a file, 1803 Police Partner PluginThis is the preview (or beta, whatever you wanna call it) version for my police partner mod. The code is on Github and provided in the download.
How to install: .cs files are for open-source reference. The other files go into GTAV\plugins\lspdfr folder,
To open menu: press F2 on keyboard.
Showcase:
https://www.youtube.com/watch?v=iJLdLlwMKSk
The first version has the police partner able to do three things:
Drive around and patrol
Join your traffic stop at the press of "Y" on keyboard
Automatically join pursuits
If you spawn more than one partner, only the nearest one will respond for traffic stop backup.
Currently working on for future release:
-INI file for more cars and customization
-Better traffic stop backup, now cop gets out and stands near car, once traffic stop ends it gets back in and drives away.
-Have the cop be able to stop and patrol at a spot
Probably not next version but future versions will have the ability for the AI cops to call for backup or traffic stops, pursuits, etc. So instead of you always calling them, they can call you to respond too.
Github:
GitHub
1803creations - Overview
GTAV / LSPDFR / FIVEM Developer. 1803creations has 13 repositories available. Follow their code on GitHub. -
1803 Creations got a reaction from Dippa for a file, Ambient AI Police, Sitting patrols and Traffic StopsOverview:
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1803 Creations got a reaction from BJ USA for a file, 1803 Ambient Highway (Civilian) ScenariosThis is a scripthookdotnetV3 script. Files go into the GTA\scripts folder.
This is kind of like my "Ambient AI Police" script except instead of this having police scenarios, these are civilian scenarios. THIS IS NOT A CALLOUT PACK. You are welcome to play LSPDFR and integrate yourself into a scenario if you see one like check peds, call a tow truck, etc. But these will not show up as callouts, these will run with or without LSPDFR (as all scripts do).
Showcase:
Three scenarios:
1.Broken down car and tow truck on scene
Broken down car, ped is on phone calling for help
Small car accident
Spawn logic, all configured in .ini file:
Only spawn points within a certain distance
Cleanup when far enough away
Max number of scenarios running at a time
V1.1 (Updated 3/2/26)
Increased time to 10 minutes for each scenario. Scenes now last 10 minutes, if you see one clean up, you were (10 mins) late to the party!
All my scripts will eventually be available on Github:
GitHub
1803creations - Overview
GTAV / LSPDFR / FIVEM Developer. 1803creations has one repository available. Follow their code on GitHub.
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1803 Creations got a reaction from DW8898 for a file, 1803 Park Ranger CalloutsThis is my third callout pack, see the map for spawn locations.
This one focuses on Park Ranger callouts. Callouts and possible future callouts are listed below. All callouts will have multiple scenarios. I am open to suggestions!
Files go into the GTAV\plugins\lspdfr folder with all callout packs. The .ini file will generate automatically the first time and has some options to configure.
Showcase:
https://www.youtube.com/watch?v=p4zqXf57eTk
Callout Plans: (Green Underline indicates Callout in current version)
Animal Struck
Illegal Parked Car
Off-Road Violation
Mountain Bicycle Accident
Road/Trail Construction
Lost Hiker
Illegal Camping
Fire reported
Poachers
Climbing Accident
Injured Horseback Rider
Vandalism
Suspicious Person
Drunk and Disorderly / alcohol
V1.1 has two new callouts and three new locations.
New Callouts:
Bicycle Accident: Multiple Scenarios
Road/Trail Construction Scene: Player is in charge on controlling the scene
New locations:
Illegal Fireworks
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1803 Creations got a reaction from GTA 5 Jedi Master for a file, Plate Shower Script (Standalone)This is a simple ScripthookVdotnetV3 script. Files go into the GTA/scripts folder.
Showcase:
https://www.youtube.com/watch?v=ZxqRMoaA28Y
This will be a standalone plate reader that simply just displays up to two nearby plates on the bottom right of the screen as seen in the picture.
A separate plugin/script will build off of this to work as an ALPR system for the Remembrance system that runs on the local database. That system will send notifications for ALPR hits for vehicle information like stolen/insurance/registration/license issues.
This was created with AI in under an hour. This was tested for 4-5 hours on LSPDFR patrol with no issues.
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1803 Creations got a reaction from CPL.BEVAN for a file, Remembrance: Persistent WorldThis will be the main engine the Remembrance systems runs on. This GTAV plugin is called Persistent World. This is a GTAV/LSPDFR plugin that uses a local SQL lite database. The database stays the same across game sessions and updates in real time. If you write a ticket, see the ticket forever on the record unless you delete it in the admin tool. This mod also handles vehicle plate and spawning so peds always have the same plate. Vehicles will change across sessions, however, the database updates automatically. More details below. More plugins and scripts will be released in the future and will be tagged something along the lines of “Rememberance:Gang Callouts, Remembrance: Active Speeders, etc.
This is compatible with any plugin that can read name/vehicle data. This was tested with StopThePed. You can use stoptheped to get i.d.'s and vehicle plates but you would want to use the computer system displayed below, CompuLite or LSPDR computer WILL NOT be compatible, they have no way of reading or knowing about the local database. You can still use those computer systems if you wish but be warned they are not related to the local database described below.
Version 1.4:
For new installs:
Use the new install folder. Place the files in the GTAV folder in the root of your GTAV folder.
For updating:
To update:
Replace the .pdb and .dll files that are in the GTA5\plugins\lspdfr folder.
Replace the two files config.xml and vehicleattach.xml in the persistentworld folder.
-Now includes a dispatch lookup, default keys are below and can be changed in the config.xml file located in the plugins/lspdfr/persistentworld folder.
Controller: Triple tap the D-pad UP button, use dpad to scroll, A to select, B to close menu/cancel
Keyboard:
T as in "TOM" to open/close menu, arrows on keyboard and enter to select
Small fix:
Gender Matching should be near 100% now for male/female names matching the correct face/model for the AI peds.
Version 1.3 contains a major update (Released 3/6/2026)
-ini file does not need updated.
Incarceration System
Stolen Vehicle Logic
Fleet Vehicles with Company Owners
Incarceration System:
The incarceration system is now fully functional with drivers and vehicles.
Before: You would arrest people and they become incarcerated but could spawn again.
Now: Incarcerated people and plates are changed to a non-incarcerated person and plate so you no longer see incarcerated people spawn in traffic patrol.
(Will work when future plugins use these new programmed methods to spawn wanted but not incarcerated people)
Stolen Vehicle Logic
Stolen vehicles now spawn with different drivers than owners,
Before: Due to continued testing, all drivers were matched with vehicle owner,
Now: Stolen vehicle plates stay locked (so stay stolen) but driver name changes and stays locked so driver is not the owner of the stolen vehicle.
Fleet Vehicles with Company Owners (Test Release)
A whole new system that has been created to allow vehicle models to belong to companies.
For example, if you have a car model named “AmazonVan” and wanted it to belong to a company “Amazon”, this is supported.
You must create the companies in the company tab on the admin tool and then create vehicles on the vehicle tab and link them to companies.
NOTE: Whatever you create and link in the company and vehicle sections in the admin tool is what will show up in the database. There is an xml file that is used to tell the game which models belong to which companies. You still must create the companies then create vehicles for each company. The game will change all models to the plates if they exist.
If you create 10 Amazon cars with plates, the plugin can assign up to 10 plates for the Amazon cars. It will detect and re-use deleted cars plates.
Scenario l:
AmazonVan is set to company Amazon Inc.
Everytime you pullover any AmaazonVan car model, the computer will return “Amazon Inc” as the owner but the driver will be a person.
Depending on the citation, you could write a ticket to either the person or the company.
I would probably write expired registration/insurance issues to company and speeding/everything else to person.
V 1.2(Updated 3/1/26)
-Internal computer changes to fix it reading empty fields without errors.
V 1.1 (Updated 2/22/26)
Internal Computer: Small changes for easier scrolling and fixed auto fill with vehicle plate adding an extra space at the end sometimes
Vehicle Attach system: Major update:
Now re-inforcing name and gender after plates are changed to match name.
Before:The game would sometimes change the name again thus creating a loop of changing names>changing plate>LSPDFR changes name>this mod changes plate.
Now: When plates change, plates stay locked and name (and gender) are forced back if they change. This change also helps make the ALPR system 100% consistent with vehicle owners and drivers.
Showcase:
ALPR System:
https://www.lcpdfr.com/downloads/gta5mods/scripts/53528-remembrance-lprns-v10/
How to Install Video:
https://www.youtube.com/watch?v=M-9TVfbjKNY
Open-source: GITHUB https://github.com/1803creations/Remembrance-PersistentWorld-
Features:
Plate / Name Matching automatically updates in game world
Vehicle model / color updates automatic in Database
Local Database: The main feature of this plugin
Preloaded with 2500+ LSPDFR database names.
Saves info to a local database that stays consistent across sessions.
Names, vehicle plates, and citations/records stay the same. Vehicle model and color updates to the database as plates are changed.
This allows the plugin to run without spawning people or cars and letting the game naturally spawn them.
**If you don't come across a name in the database, you have the ability to add someone in the admin tool.
Three ways to access the database:
Internal Police Computer:
Admin Tool:
External Police MDT:
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1803 Creations got a reaction from nel4127 for a file, GTAPatrols2026 HWYCallouts V1.3Welcome to my second callout pack! This is a Highway Patrol Based callout pack. You can obviously be other police when using this, just be aware that the police that spawn in this mod are highway patrol officers. You can change cars in the ini file including add-on. Default is policeb and Police2 so the game will run without you changing the ini file.
How to install: Place the files that are not located in the open-source folder into the plugins/lspdfr folder. The open-source folder is for open source reference.
V 1.3
-INI file updated. Now has the ability to turn callouts on or off. Will still show up in callout manager but callout will not launch if false in ini file.
-contains two more new callouts: Racers reported and Pedestrian struck by vehicle. Each have at least two scenarios
-slight adjustment to all callouts ensuring pursuits properly register in LSPDFR if a pursuit scenario is started
V1.2 contains two new callouts. Suspicious vehicle and a large animal struck by vehicle. Each callout has multiple scenarios.
V 1.1 contains one new callout, a speed trap callout. The other three callouts remain unchanged.
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Current / Future Callout Plans:(Blue Underline indicates in newest version)
Racers reported, get ready to call backup once you spot them
Suspicious/Passed out driver
Speed Trap
Traffic Stop Backup
MVA Accident
Highway Pursuit
Large Animal Struck by vehicle on highway
Pedestrian Struck by Vehicle
Highway Patrol is recieving calls about a commercial load spilling on highway
More accidents/MVA's and scenarios
Traffic Control: Tow truck, road workers, powerlines, construction,
Spike Strips
Speed trap showcase: (Skip to 3:40 to see multiple cars get clocked and one pulled over if you wish)
How the speed trap works:
Once callout is accepted, driver needs to be close to AI Cop that is blipped for them to activate radar for the first time. There is also a ten second wait the first time to allow you to get in a good position. Once radar is activated, AI cop will clock drivers and blip any drivers over speed defined in .ini file (70 MPH default). The cop should be able to radar about three lanes. AI cop will only clock traffic in the right of way lanes of traffic. If its on the left side on the highway, it will radar the right lanes and ignore opposite lane traffic. Same goes for if sitting on right side, it will radar the left lanes and ignore the opposite lanes of traffic. You can press Y on the keyboard to deactivate/reactivate the AI cops radar. A max of two blips per 20 seconds can be blipped by the AI cop. Blips automatically disappear after about 20 seconds if player did not pull over a blipped car. Player needs to manually end the callout, this allows callout to last as long as player wants.
V 1.0 Showcase:
Version 1.0 contains three callouts.
Highway Patrol requesting Traffic Stop Backup:
Spawns 1 of 4 scenarios: Tow Truck assistance
officer requests for you to take over traffic stop
Pursuit starts when player arrives
First officer writes ticket and then callout ends
Serious MVA: 2-4 cars can spawn in a crash. When you arrive, control the scene, Call EMS and/or coroners. Call Tow trucks.
Note: Not seen in video, added a clipboard for police to write on. Its not perfect but its about as good as its going to get for V1.0
Third callout is a sports car pursuit on the highway
All 3 callouts use a location helper I created so they should spawn on highway within 2 miles of player but not too close.
.ini file allows you to choose which highway patrol cars you would like to spawn with this mod.
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1803 Creations got a reaction from Devin Plays for a file, Converted Ohio LiveriesThis is my first release of some liveries I have been working on.
Heres a video of the sheriff livery in action:
Two Departments:
Los Santos Police (Converted from Akron PD using AI)
Ford Explorer (2013 and 2020)
Ford Taurus
Chevy Caprice
San Andreas Sheriff:
Converted from Ohio Sheriff using AI
Ford Explorer (2020)
Ford F150
Ford Taurus
Crown Victoria (2011)
Dodge Charger
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1803 Creations got a reaction from Midwest Mods for a file, Converted Ohio LiveriesThis is my first release of some liveries I have been working on.
Heres a video of the sheriff livery in action:
Two Departments:
Los Santos Police (Converted from Akron PD using AI)
Ford Explorer (2013 and 2020)
Ford Taurus
Chevy Caprice
San Andreas Sheriff:
Converted from Ohio Sheriff using AI
Ford Explorer (2020)
Ford F150
Ford Taurus
Crown Victoria (2011)
Dodge Charger