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1803 Creations

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Files posted by 1803 Creations

  1. This is release V1.2 of my Car HUD. This is a scripthookdotnet script. Files go into the GTAV\Scripts folder.

    Showcase:
    https://www.youtube.com/watch?v=3bs_zvPYR5w


    The Car HUD Shows: Speed, Gear, Direction, Road, Fuel Levels Fuel system can be turned on or off in JSON file. Other settings are configurable in the json file. There is also a separate json file to manage refueling stations. Settings like fuel range, screen placement, and MIles/Kilometers are in the CarHUDDisplay.json file.

    Also included and can be turned on/off is a refueling system.

    Fuel System settings are in the CarHUDDisplay.json
    Locations for refueling has its own file: CarHUDDisplay.RefuelLocations

    Here is a picture of what it looks like:

    • 716 Downloads
    • 6 Comments
  2. This will be the main engine the Remembrance systems runs on. This GTAV plugin is called Persistent World. This is a GTAV/LSPDFR plugin that uses a local SQL lite database. The database stays the same across game sessions and updates in real time. If you write a ticket, see the ticket forever on the record unless you delete it in the admin tool. This mod also handles vehicle plate and spawning so peds always have the same plate. Vehicles will change across sessions, however, the database updates automatically. More details below. More plugins and scripts will be released in the future and will be tagged something along the lines of “Rememberance:Gang Callouts, Remembrance: Active Speeders, etc.

    This is compatible with any plugin that can read name/vehicle data. This was tested with StopThePed. You can use stoptheped to get i.d.'s and vehicle plates but you would want to use the computer system displayed below, CompuLite or LSPDR computer WILL NOT be compatible, they have no way of reading or knowing about the local database. You can still use those computer systems if you wish but be warned they are not related to the local database described below.


    Version 1.4:

    For new installs:
    Use the new install folder. Place the files in the GTAV folder in the root of your GTAV folder.
    For updating:

    To update:
    Replace the .pdb and .dll files that are in the GTA5\plugins\lspdfr folder.
    Replace the two files config.xml and vehicleattach.xml in the persistentworld folder.

    -Now includes a dispatch lookup, default keys are below and can be changed in the config.xml file located in the plugins/lspdfr/persistentworld folder.
    Controller: Triple tap the D-pad UP button, use dpad to scroll, A to select, B to close menu/cancel

    Keyboard:
    T as in "TOM" to open/close menu, arrows on keyboard and enter to select

    Small fix:
    Gender Matching should be near 100% now for male/female names matching the correct face/model for the AI peds.


    Version 1.3 contains a major update (Released 3/6/2026)
    -ini file does not need updated.



    Incarceration System


    Stolen Vehicle Logic


    Fleet Vehicles with Company Owners





    Incarceration System: 


    The incarceration system is now fully functional with drivers and vehicles.


    Before: You would arrest people and they become incarcerated but could spawn again.


    Now: Incarcerated people and plates are changed to a non-incarcerated person and plate so you no longer see incarcerated people spawn in traffic patrol.


    (Will work when future plugins use these new programmed methods to spawn wanted but not incarcerated people)




    Stolen Vehicle Logic
    Stolen vehicles now spawn with different drivers than owners,


    Before: Due to continued testing, all drivers were matched with vehicle owner,


    Now: Stolen vehicle plates stay locked (so stay stolen) but driver name changes and stays locked so driver is not the owner of the stolen vehicle.



    Fleet Vehicles with Company Owners (Test Release)


    A whole new system that has been created to allow vehicle models to belong to companies.


    For example, if you have a car model named “AmazonVan” and wanted it to belong to a company “Amazon”, this is supported.


    You must create the companies in the company tab on the admin tool and then create vehicles on the vehicle tab and link them to companies. 


    NOTE: Whatever you create and link in the company and vehicle sections in the admin tool is what will show up in the database. There is an xml file that is used to tell the game which models belong to which companies. You still must create the companies then create vehicles for each company. The game will change all models to the plates if they exist.
    If you create 10 Amazon cars with plates, the plugin can assign up to 10 plates for the Amazon cars. It will detect and re-use deleted cars plates.


    Scenario l:

    AmazonVan is set to company Amazon Inc.


    Everytime you pullover any AmaazonVan car model, the computer will return “Amazon Inc” as the owner but the driver will be a person.


    Depending on the citation, you could write a ticket to either the person or the company.
    I would probably write expired registration/insurance issues to company and speeding/everything else to person.





    V 1.2(Updated 3/1/26)
    -Internal computer changes to fix it reading empty fields without errors.

    V 1.1 (Updated 2/22/26)

    Internal Computer: Small changes for easier scrolling and fixed auto fill with vehicle plate adding an extra space at the end sometimes

    Vehicle Attach system: Major update:

    Now re-inforcing name and gender after plates are changed to match name.
    Before:The game would sometimes change the name again thus creating a loop of changing names>changing plate>LSPDFR changes name>this mod changes plate.
    Now: When plates change, plates stay locked and name (and gender) are forced back if they change. This change also helps make the ALPR system 100% consistent with vehicle owners and drivers.


    Showcase:


    ALPR System:

    https://www.lcpdfr.com/downloads/gta5mods/scripts/53528-remembrance-lprns-v10/


    How to Install Video:
    https://www.youtube.com/watch?v=M-9TVfbjKNY

    Open-source: GITHUB https://github.com/1803creations/Remembrance-PersistentWorld-
    Features:
    Plate / Name Matching automatically updates in game world
    Vehicle model / color updates automatic in Database

    Local Database: The main feature of this plugin
    Preloaded with 2500+ LSPDFR database names.
    Saves info to a local database that stays consistent across sessions.
    Names, vehicle plates, and citations/records stay the same. Vehicle model and color updates to the database as plates are changed.
    This allows the plugin to run without spawning people or cars and letting the game naturally spawn them.
    **If you don't come across a name in the database, you have the ability to add someone in the admin tool.


    Three ways to access the database:

    Internal Police Computer:




    Admin Tool:



    External Police MDT:




    • 1,375 Downloads
    • 21 Comments
  3. This is my third callout pack, see the map for spawn locations.

    This one focuses on Park Ranger callouts. Callouts and possible future callouts are listed below. All callouts will have multiple scenarios. I am open to suggestions!
    Files go into the GTAV\plugins\lspdfr folder with all callout packs. The .ini file will generate automatically the first time and has some options to configure.


    Showcase:
    https://www.youtube.com/watch?v=p4zqXf57eTk

    Callout Plans: (Green Underline indicates Callout in current version)
    Animal Struck
    Illegal Parked Car
    Off-Road Violation
    Mountain Bicycle Accident
    Road/Trail Construction

    Lost Hiker
    Illegal Camping
    Fire reported
    Poachers
    Climbing Accident
    Injured Horseback Rider
    Vandalism
    Suspicious Person
    Drunk and Disorderly / alcohol


    V1.1 has two new callouts and three new locations.

    New Callouts:
    Bicycle Accident: Multiple Scenarios
    Road/Trail Construction Scene: Player is in charge on controlling the scene

    New locations:







    Illegal Fireworks

    • 1,796 Downloads
    • 12 Comments
  4. Files go into GTAV\scripts folder.

    Showcase:


    This script will display the speed limit for the road currently on as defined in the json file.

    This has no actual influence on AI Driving, it is just used to show speed limits.

    Press F10 in game to turn on/off. Default is turned on when script is loaded.

    The JSON file is used to configure speed limits . If a road is missing, you can add it, I added East Joshua Road to the Json file and after reloading scripts in-game, it did work. (There is a default for roads not defined in the JSON file too).


    • 718 Downloads
    • 15 Comments
  5. This is a map that was moved and edited to Great Ocean Hwy, Tongva Hills. I made it a Highway Patrol Station, but the texture files are included to change the signs. The original map was created by Planete's GAME and is named "Police Center Harmony" This map was edited and moved by me with the assistance of AI. I do not claim original ownership. I moved and edited props.

    Original map: https://www.gta5-mods.com/maps/police-center-paleto-bay-ymap-fivem

    Showcase:

    How to install:
    (Required)
    Place the 2 ymap files in Custom Maps:
    Grand Theft Auto V\mods\update\x64\dlcpacks\custom_maps\dlc.rpf\x64\levels\gta5\_citye\maps\custom_maps.rpf\

    (Optional)
    The San Andreas Highway Patrol Tongva Hills graphic is included in the download.
    To make the sign outside the building work, you will need to replace the ydr and ytd "apa_mp_h_acc_artwallm_02" files in the location below:
    Grand Theft Auto V\mods\update\x64\dlcpacks\mpapartment\dlc.rpf\x64\levels\gta5\props\high\int_mp_h_props.rpf\
    The apa_mp_h_acc_artwallm_02 files can be customized if you know how to use texture toolkit. You will have to replace the ydr file and ytd files to make/use your own sign.
    I've also included a texture. Its 512x512 (you're welcome)

    MAP EDITOR (Optional)
    If you want to load some business workers and highway patrol AI peds and if you have map editor:
    >Copy the tongvahillspatrolpostpeds.xml file to your GTA directory
    >load map editor, load map, tongvahillspatrolpostpeds.xml
    If you want to change your station to police or sheriff, using map editor to change the peds is easy so hopefully this allows for easy flexibility.

    • 9 Downloads
    • 4 Comments
  6. This is a callout pack centered around being a Transport Police officer.

    Files go into the GTA5/plugins/lspdfr folder

    Showcase:
    V1.0 contains one callout and the features below.

    Traffic Stop Transport Required:
    There is an AI officer on scene with an arrested suspect. Suspect needs transferred to a jail.

    Once you arrive on scene, the suspect will automatically get in the back of your car and is ready for transport.
    You can use any jail drop off point compatible with LSPDFR. It will auto-create a path but you can go to any jail drop off.

    Features:
    Uses LSPDFR cars
    Suspect automatically leaves AI cops car and gets into your car


    Future plans:

    Transfer prisoner: Transfer from a jail to another jail due to capacity issues
    Warrant Call: Stay on scene as officers may need an extra police transport during a warrant arrest


    This project is open-source. See my Github

    https://github.com/1803creations


    • 594 Downloads
    • 5 Comments
  7. This is a callout pack that will spawn gang scenarios.

    Showcase:



    Successful takedown:


    The first release will have the callout below:

    Hookies: Gang spotted at Hookies Bar in North Chumash, Multiple open carry and gang activity spotted.

    Features:
    Persistent World compatible. There is a .json file included to import names into Admin Tool Database (shown in video)
    All spawned gang members are wanted if imported. Can you take them all down?
    Peds will respawn so if you arrest and incarcerate them, they will spawn if the callout is ran again.

    open-source, on github:
    GitHub
    1803creations - Overview
    GTAV / LSPDFR / FIVEM Developer. 1803creations has 14 repositories available. Follow their code on GitHub.Plans to create more names so if arrested and incarcerated, other names can spawn. Not in V1.0 yet.



    • 922 Downloads
  8. Are you tired of clocking AI drivers at a max speed of 78 MPH? Then this the script for you! This is probably my favorite script I've been working on. This really does add a new layer to speed traps/patrols.

    Files go into the GTA/scripts folder. DO NOT run both the scripts, one is a test script, one is the fully functioning script. The .cs /txt files are for open source reference. I plan to continue to update this. Any community notes/suggestions will be taken into consideration.

    Showcase:
    https://www.youtube.com/watch?v=muJ_mrpz3Zg

    Version 1.6 (Updated 3/2/26):
    -rename to 1803 Speeders, ini file does not need replaced, just renamed if updating.
    -Rewrite from Scripthookdotnet V2 to V3.
    -Added over 100 ped models to now spawn
    -Game chooses name so should be random and not often repeating

    Version 1.5 (Updated 2/4/26):

    Added and removed locations. Maps of locations also added with download.
    Fixed issue with spawning cars driving through scenes. They should now stop if they see cars with EMS lights blocking the road instead of driving through them.




    Version 1.4 (Updated 1/23/25):

    Turned off notifications by default. Notifications can be turned on/off in the ini file now.

    Version 1.3: (Updated 1/19/25)

    Fixed cleanup logic in code, now when drivers exit their car and/or are arrested, they do not delete.
    Cars/drivers only delete if driving and over 1000M away from player.
    Version 1.2: (Updated 1/18/25)

    .INI file added. This file goes into the scripts folder. You can now customize: cars (add-on if you wish), Min and Max spawn distance, and how often cars spawn (currently set to every 10 seconds if distance checks pass). Make sure to update all files (MoreSpeeders) in the scripts folder for this to work. Old versions will not read/use the .ini file.


    -Includes spawn points for all highways. All LS and BL county highways now have spawn points. The only possible dead zone (no speeders) could be near LSIA airport. If you all really want a speeding spawn point near the airport, I can add one in a later release.

    Note: Testing script still included and has not changed. Will still spawn Infernus at the one spawn point shown in the Version 1.1 testing Youtube video link.

    Just a fun note: I clocked a new speeding record during my recent testing. I clocked the (add-on) car "teslax" at 106 MPH.



    What's New in Version 1.1


    NOW INCLUDED: MoreSpeedersSpawnTest FILES. Use these files if you think you are having issues with the script. The test script spawns only at one location and does not have the distance checks on so you can see exactly what/how the script is spawning cars. DO NOT install/run both at the same time. You will get a notification when the Infernus car spawns.

    Video for testing spawner:
    https://youtu.be/ZZPelfO7U2E


    Script (non-testing version) description is below:
    How to update:
    Replace old files. They have the same name. DO NOT run the test script and the morespeeders scripts together. Run only one at a time.

    Cars now spawn at fixed locations on the highway, (currently in Blaine County only as testing continues)

    Spawn point is less than 600M but greater than 300M away, checks right before spawning so if traveling fast or in pursuit, new point is changed if distance checks fail.

    AI drivers should be able to engage in normal pull over behavior. Does work with Riskier Traffic Stops and vanilla lspdfr pull over.

    Clean-up added to delete vehicles/peds once they are over 1000M away.

    -Notification for each spawned car. Currently using just the Infernus for easy testing and visibility. Will expand this later on.

    Plans Version 1.2:

    -Add more locations like Los Santos County Highways
    -Add more Cars
    -.ini file coming in the future for add-on cars. Working on getting it to work right with game cars first.


    Version 1.0

    This script spawns a car every 10 seconds at approx. 350 meters away from the player.

    Once spawned and snapped to the road, the AI driver is able to drive up to approx 100 MPH if on a straight road with no other cars in the way.

    When testing this mod, I have been able to clock AI drivers around 80-90 MPH on highways, at least one every 30 seconds.

    I have told the script to change driving behavior and let the game control driving behavior f near EMS lights which allows the cars to be slowed down to be pulled over and/or allows for them not to wreck scene management during other callouts or scenes.

    --This will spawn cars everywhere you are near. If you are in the middle of a forest, beach, airport, or military base, you will notice the cars spawning inside those locations.

    --If you are in a pursuit and/or traveling over 100MPH, you will likely see the cars spawn on the map, if you are stationary/driving under 80 mph, you shouldn't see the cars spawn on the map.

    --Sometimes the spawned cars will drive off the road or not drive correctly. Just use a "clean world" mod if you see more than a couple of cars off the road. All/any spawned units can be safely deleted without any issues. I would say over 90% of the spawned cars spawn correctly so you may get a couple every 5 mins that are not driving right.







    • 5,185 Downloads
    • 76 Comments
  9. This is a scripthookdotnetV3 script. Files go into the GTA\scripts folder.
    This is kind of like my "Ambient AI Police" script except instead of this having police scenarios, these are civilian scenarios. THIS IS NOT A CALLOUT PACK. You are welcome to play LSPDFR and integrate yourself into a scenario if you see one like check peds, call a tow truck, etc. But these will not show up as callouts, these will run with or without LSPDFR (as all scripts do).

    Showcase:
    Three scenarios:

    1.Broken down car and tow truck on scene

    Broken down car, ped is on phone calling for help

    Small car accident


    Spawn logic, all configured in .ini file:

    Only spawn points within a certain distance
    Cleanup when far enough away
    Max number of scenarios running at a time

    V1.1 (Updated 3/2/26)
    Increased time to 10 minutes for each scenario. Scenes now last 10 minutes, if you see one clean up, you were (10 mins) late to the party!

    All my scripts will eventually be available on Github:
    GitHub
    1803creations - Overview
    GTAV / LSPDFR / FIVEM Developer. 1803creations has one repository available. Follow their code on GitHub.
    • 897 Downloads
    • 14 Comments
  10. This is the preview (or beta, whatever you wanna call it) version for my police partner mod. The code is on Github and provided in the download.

    How to install: .cs files are for open-source reference. The other files go into GTAV\plugins\lspdfr folder,

    To open menu: press F2 on keyboard.


    Showcase:

    https://www.youtube.com/watch?v=iJLdLlwMKSk


    The first version has the police partner able to do three things:

    Drive around and patrol
    Join your traffic stop at the press of "Y" on keyboard
    Automatically join pursuits

    If you spawn more than one partner, only the nearest one will respond for traffic stop backup.


    Currently working on for future release:

    -INI file for more cars and customization
    -Better traffic stop backup, now cop gets out and stands near car, once traffic stop ends it gets back in and drives away.
    -Have the cop be able to stop and patrol at a spot
    Probably not next version but future versions will have the ability for the AI cops to call for backup or traffic stops, pursuits, etc. So instead of you always calling them, they can call you to respond too.

    Github:

    GitHub
    1803creations - Overview
    GTAV / LSPDFR / FIVEM Developer. 1803creations has 13 repositories available. Follow their code on GitHub.
    • 978 Downloads
    • 12 Comments
    Updated
  11. This page (and the future github link below) will be where I will keep updated versions of SQL queries to run against the Persistent World database.

    This SQL Query is to edit the local database that comes with this plugin:

    What is a SQL Query? Code you can run against a SQL database that allows for fast changes. You can either manually make changes to the database or you can use code.

    HOW TO RUN: Download and install an app that can read and run SQL Lite database Queries. I use DB Browser for SQL Lite.
    File>Open>Open database file: PersistentWorld.db.


    Then click the "Execute SQL" tab and paste in the text in the text file in the SQL Query. Run the query. Save the database. It is recommended to backup before running queries. You can also try running by clicking the SQL file that is included. One is a text version, one is the sql file version.






    AI Generated Query 1:
    Part 1: Vehicle Registrations (5% expired, 1% no registration)
    What it does:
    First makes ALL vehicles have valid registration (expires in 1 year)
    Then randomly selects 5% of vehicles and makes their registration expired at various intervals:
    15 days expired (recent)
    30 days expired (1 month)
    60 days expired (2 months)
    90 days expired (3 months)
    180 days expired (6 months)
    Then randomly selects 1% of vehicles and marks them as "NO REGISTRATION" (never registered)

    Part 2: Vehicle Insurance (5% expired, 2% no insurance)
    What it does:
    First makes ALL vehicles have valid insurance (expires in 1 year)
    Randomly selects 5% of vehicles and makes insurance expired at various intervals
    Randomly selects 2% of vehicles and marks them as "NO INSURANCE"

    Part 3: License Status (20 suspended, 20 revoked, 10 no license)
    What it does:
    First makes ALL people have valid licenses (expires in 4 years)
    Randomly selects 20 people and marks licenses as SUSPENDED with realistic reasons:
    DUI
    Reckless driving
    Failure to appear
    Points accumulation
    Randomly selects 20 people and marks licenses as REVOKED (permanent) with severe reasons:
    Multiple DUIs
    Vehicular manslaughter
    Felony with vehicle
    Randomly selects 10 people and marks as NO LICENSE (never had one)


    • 11 Downloads
    Updated
  12. Showcase:



    This is a LSPDFR plugin that acts as a plate reader (and notification) system for the Remembrance system. This ALPR checks against the local database for Registration, Insurance, Stolen/Suspended/Revoked Status, Warrants, and Incarcerated vehicle flags.


    This License Plate Notification System runs off of the plugin below:
    https://www.lcpdfr.com/downloads/gta5mods/scripts/53518-remembrance-persistent-world/

    How to install:

    Files go into GTA\Plugins\LSPDFR folder.

    Hits will turn the license plate color in the ALPR system a color below. Notifications and temporary car blips are also added for ALPR hits.

    GREEN: Clean vehicles (no hits)
    YELLOW: Registration and insurance issues
    ORANGE: Suspended or revoked licenses
    RED: Warrants and stolen vehicles
    PURPLE: Incarcerated owners
    • 540 Downloads
    • 5 Comments
    Updated
  13. This is a simple ScripthookVdotnetV3 script. Files go into the GTA/scripts folder.

    Showcase:
    https://www.youtube.com/watch?v=ZxqRMoaA28Y

    This will be a standalone plate reader that simply just displays up to two nearby plates on the bottom right of the screen as seen in the picture.

    A separate plugin/script will build off of this to work as an ALPR system for the Remembrance system that runs on the local database. That system will send notifications for ALPR hits for vehicle information like stolen/insurance/registration/license issues.

    This was created with AI in under an hour. This was tested for 4-5 hours on LSPDFR patrol with no issues.


    • 300 Downloads
    • 1 Comments
    Updated
  14. These are textures for license plates. Made with AI and GIMP as the picture editor. Each texture is ready to be changed to "plate#.dds". The screenshot is to show multiple plates at once, that's not how the files actually come.


    Replace plate.dds files in vehshare default path:
    C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\mods\update\x64\dlcpacks\patchday27ng\dlc.rpf\x64\levels\gta5\vehicles.rpf\

    See my license plate script to change the numbers/letters on plates:


    Video:
    Note: YOU DO NOT NEED the additional add-on plate mod shown in this video. You only need to know how to replace the plates in the vehshare file and possibly change the carcols.ymt file if you want to change the format/colors of the text on the plates. The add-on is simply to show you how to add a variety of plates if you so wish. The add-on shown is not mine. The license plate changer script shown is mine.


    • 44 Downloads
  15. This is a LSPDFR plugin that goes into the GTA5\plugins\lspdfr folder.

    This plugin will change the vehicle registration owner (in LSPDFR and StopThePed /CompuLite) for vehicle models and owners defined in the ,ini fle.
    Note: Pictures currently pick a random face, I have not found a way to disable/blank/replace the photos that come up in CompuLite.

    Future Update Plans:
    Try to have plugin use same exact ped so when given citations, it will work when game is restarted. (Right now, just changes name)
    Try to update pictures (like a RON oil logo for Ron Oil Company )



    Showcase:



    This plugin will change all the car "model" owners to be the owner defined in the ini file. In this example, we set "nspeedo" cars to be "Amazon Inc." and "Oiltanker" to be Ron Oil_CO. Yes, I am aware the nspeedo car spawned a fedex car during this showcase, the nspeedo car has many different liveries, in a real case scenario, I would make an Amazon Car with one livery as Amazon only, For the sake of this showcase, I showed that all "nspeedo" cars will spawn with "Amazon Inc."
    • 50 Downloads
    Updated
  16. The license plate changer and json files go in the GTA/Scripts folder. The .cs file is for open-source reference.

    See here for some of my plate textures: https://www.lcpdfr.com/downloads/gta5mods/datafile/53443-plate-textures/

    Showcase: (Add-on plates mod at the beginning, my mod towards the end)

    This is an open-source ScripthookVdotnet script that changes the license plate format (not the design but the actual number/letters on the plate)
    There is an included json file to change any car to any plate. The json file is already written to show examples of how to change plates of a specific car (or set of cars)


    Updated 2/11/26

    Version 1.3:
    Small update, took out leading "zeros" in numbering scheme. So "07" is now "7", "08" is now "8" etc.



    Updated (1/23/26)

    -Now includes .ini file, no more json file
    .ini file can now have the ability to include a range, see syntax below: (Note: The underscore " _ " is a blank space).

    Here is how to Spawn Sheriff and Sheriff2 cars with license Plate " S##" with the numbers being a range from 0-50:

    [Sheriff]
    Models="sheriff,"sheriff2"
    PlateFormat=__S{0-50}

    Here is how to Spawn LSPD cars with license Plate " ##" with the numbers being a range from 0-30:
    [LSPD]
    Models="police","police2","police3"
    PlateFormat=__{0-30}



    Another example, if you want sheriff to be an LS Sheriff car and plate, and sheriff2 to be a blaine county car and plate, you can do this. Here is an example below that will spawn "LS" with two numbers for LS sheriff cars and will spawn "BL" and two numbers for BL sheriff cars. I use logos on license plates (like police badges, highway patrol badges) so I have added some extra spaces at the beginning to offset the lettering for the logo. # is used for random number, * is used for random letter. Underscore is a blank space.

    {
    "Models": ["Sheriff", "LSSD2", "LSSD3", "LSSD4", "LSSD8", "LSSD5","LSSD6", "LSSD7"],
    "PlateFormat": "_LS##"
    },
    {
    "Models": ["sheriff2", "BCSD1", "BCSD2", "BCSD3", "BCSD4", "BCSD5","BCSD6", "BCSD7"],
    "PlateFormat": "_BL##"
    },

    Here is how to change the designs of plates:

    Modify vehshare file, here is where the plate designs are. Change designs here.

    GTAV\mods\update\x64\dlcpacks\patchday27ng\dlc.rpf\x64\levels\gta5\vehicles.rpf\vehshare.ytd

    Then locate carcols.ymt file after remembering the plate number(s) you just modified.

    carcols.ymt is in update.rpf/x64/data is where plate data is, so you will see the names for the plate (like plate05=police guv plate)
    -also change color of text here

    To change license plate per car:
    go to carvariations.meta file for car, it will be in a different place depending on if add on car or stock car

    then in carvarations.meta, set plate probabilities for each car.

    <plateProbabilities>
    <Probabilities>
    <Item>
    <Name>police guv plate</Name>
    <Value value="100"/>
    </Item>
    </Probabilities>
    </plateProbabilities>


    • 327 Downloads
    • 11 Comments
    Updated
  17. This is my first release of some liveries I have been working on.

    Heres a video of the sheriff livery in action:
    Two Departments:
    Los Santos Police (Converted from Akron PD using AI)
    Ford Explorer (2013 and 2020)
    Ford Taurus
    Chevy Caprice

    San Andreas Sheriff:
    Converted from Ohio Sheriff using AI

    Ford Explorer (2020)
    Ford F150
    Ford Taurus
    Crown Victoria (2011)
    Dodge Charger


    • 43 Downloads
    • 4 Comments
    Updated
  18. This is a single callout: Speed Trap. FIgure I would release this for other people to test/reinvent if they so choose. This currently has an ini file to set the radar blip speed and to choose which cars you would like the AI Cops to be. AI cops will always be highway patrol police.

    All files except .cs file go into the GTAV\Plugins\LSPDFR folder.

    Showcase:



    How the speed trap works:
    Once callout is accepted, driver needs to be close to AI Cop that is blipped for them to activate radar for the first time. There is also a ten second wait the first time to allow you to get in a good position. Once radar is activated, AI cop will clock drivers and blip any drivers over speed defined in .ini file (70 MPH default). The cop should be able to radar about three lanes. AI cop will only clock traffic in the right of way lanes of traffic. If its on the left side on the highway, it will radar the right lanes and ignore opposite lane traffic. Same goes for if sitting on right side, it will radar the left lanes and ignore the opposite lanes of traffic. You can press Y on the keyboard to deactivate/reactivate the AI cops radar. A max of two blips per 20 seconds can be blipped by the AI cop. Blips automatically disappear after about 20 seconds if player did not pull over a blipped car. Player needs to manually end the callout, this allows callout to last as long as player wants.

    • 581 Downloads
    • 15 Comments
    Updated
  19. This is my first callout mod. I plan to continue to update. This is open-source.
    Files in the plugins\lspdfr folder go into GTAV\Plugins\spdfr folder
    The opensource folder is for open-source reference.

    Showcase:https://www.youtube.com/watch?v=Rz1IbPWFSXA

    V 1.1:

    Location chooser created. All non-traffic stop callouts will use location chooser.
    Traffic Stop callouts spawn in their respective zones.
    INI File updated, more traffic stop vehicles, Now can toggle callouts on/off

    Callouts:
    Traffic stop: BCSO, BCRP, SVPD, LSSD, SAHP, LSPD. (Future: LSIA)
    Pedestrian Struck by Vehicle
    Animal Struck by vehicle
    Clown Pursuit
    Suspicious Vehicle

    Checkout my other callout pack: Highway Patrol Callouts
    Currently in development: Park Ranger Callout Pack



    V1:
    There are two callouts, but one callout has been slightly modified differently 4 times.

    Callout1: Air Support is requesting a pursuit of a sports car. Clowns are on the loose! Can you catch them?

    Callout 2: Traffic Stop Callouts, each the with the same logic but different spawning departments.
    ***.INI file is used to change cars.

    SVPD: Spawns local police peds and cars
    BCRP: Another local police peds and cars
    BCSO: Sheriff peds and cars
    SAHP: Highway Patrol peds and cars

    Each traffic stop callout will spawn one of four scenario's. Each with a 25% chance:

    Scenario 1: (Work in Progress, callout works but callout doesn't end automatically)
    TOW Truck Scenario:

    Officer requesting backup for a traffic stop where the pulled over car is being towed
    --Currently working on a way to allow the tow truck driver to actually tow the car away, for now, it spawns the tow truck with lights on in front of car.

    Officer and Suspect are arguing. You can use StopThePed to call a taxi driver for the suspect and/or arrest or end the call out.

    Scenario 2:
    Officer requests for you to take over traffic stop.

    Run plates and ID and end call out if you decide not to arrest/tow car away.

    Scenario 3:
    Vehicle Pursuit Initiated once player arrives near scene.

    Scenario 4:

    1st officer gets out, walks to pulled over car, writes ticket, gets back in car and callout ends automatically.




    Callout 3: DOES NOT WORK: Detainee Transport:
    The callout called Detainee Transport is currently not working. You will see it in the code and/or in a callout mod if you use one.
    It is currently a work in progress, hopefully plan to have this working by version 1.1.

    Plans for update. V1.1 will include:

    -More locations, more departments for traffic stop. LSPD, LSSD, LSIA and basically all of Los Santos County will be added.
    -Modify Tow Truck Scenario in callout so car is either towed or callout can end/clean-up automatically
    -Add different types of pursuits, maybe semi truck, 4-wheeleer, and/or other types
    -Complete Detainee Transport callout mentioned earlier
    -Anything the community has notes/ideas on will be taken into consideration

    • 795 Downloads
    • 6 Comments
  20. V 1.4 has been tested for hours and will likely be the final version barring any issues.

    .ini file remains unchanged, replace not needed for update.
    - Distance checks were changed. Cars now spawn when .2 (2/10) miles away, cars only delete when 2.0 (20/10) miles away. This prevents cars from respawning and deleting at the same time. This also ensures cars will only spawn if you are relatively close to the station.


    Quickfix 1.3 Cars were deleting once player exits them. Now cars do not delete if the player has ever entered. Sorry for all the quickfixes yall.. I think we are stable now!

    Quickfix 1.2: Cars were deleting if player chose to drove one and drove away from spawn point. Cars no longer delete if player drives one.

    V1.1 contains a Quickfix applied 2 hours after original post: Fixed an issue with stations not saving to ini file after adding them in the menu.

    This is a scripthookdotnetV3 Script.

    All files go into the GTA/scripts folder except the .cs file. The .cs file is used for open-source reference.

    Showcase: Twitter/X: @GTAPatrol2026

    This script spawns a menu to allow you to save parking spaces (or any space on the map) as a vehicle spawn point. The main idea is to spawn cars for police stations but can technically spawn any cars at any location defined by the .ini file.

    The first menu: allows you to either add a new point by selecting station or view/delete current spawn points

    Second sub menu: Select Station name or add a new station name. Also can be configured in .ini file.

    Third Sub Menu: Select Car groups. Car groups and model names are configured in the .ini file

    Fourth Menu: Save or cancel



    Cars only spawn when player is within .5 mile. Any current cars in a spot will be deleted before spawning cars in this script.

    • 477 Downloads
    • 19 Comments
  21. Welcome to my second callout pack! This is a Highway Patrol Based callout pack. You can obviously be other police when using this, just be aware that the police that spawn in this mod are highway patrol officers. You can change cars in the ini file including add-on. Default is policeb and Police2 so the game will run without you changing the ini file.

    How to install: Place the files that are not located in the open-source folder into the plugins/lspdfr folder. The open-source folder is for open source reference.

    V 1.3
    -INI file updated. Now has the ability to turn callouts on or off. Will still show up in callout manager but callout will not launch if false in ini file.
    -contains two more new callouts: Racers reported and Pedestrian struck by vehicle. Each have at least two scenarios
    -slight adjustment to all callouts ensuring pursuits properly register in LSPDFR if a pursuit scenario is started


    V1.2 contains two new callouts. Suspicious vehicle and a large animal struck by vehicle. Each callout has multiple scenarios.

    V 1.1 contains one new callout, a speed trap callout. The other three callouts remain unchanged.

    ---------------------------------------------------
    Current / Future Callout Plans:(Blue Underline indicates in newest version)
    Racers reported, get ready to call backup once you spot them
    Suspicious/Passed out driver
    Speed Trap
    Traffic Stop Backup
    MVA Accident
    Highway Pursuit
    Large Animal Struck by vehicle on highway
    Pedestrian Struck by Vehicle

    Highway Patrol is recieving calls about a commercial load spilling on highway
    More accidents/MVA's and scenarios
    Traffic Control: Tow truck, road workers, powerlines, construction,
    Spike Strips



    Speed trap showcase: (Skip to 3:40 to see multiple cars get clocked and one pulled over if you wish)


    How the speed trap works:
    Once callout is accepted, driver needs to be close to AI Cop that is blipped for them to activate radar for the first time. There is also a ten second wait the first time to allow you to get in a good position. Once radar is activated, AI cop will clock drivers and blip any drivers over speed defined in .ini file (70 MPH default). The cop should be able to radar about three lanes. AI cop will only clock traffic in the right of way lanes of traffic. If its on the left side on the highway, it will radar the right lanes and ignore opposite lane traffic. Same goes for if sitting on right side, it will radar the left lanes and ignore the opposite lanes of traffic. You can press Y on the keyboard to deactivate/reactivate the AI cops radar. A max of two blips per 20 seconds can be blipped by the AI cop. Blips automatically disappear after about 20 seconds if player did not pull over a blipped car. Player needs to manually end the callout, this allows callout to last as long as player wants.




    V 1.0 Showcase:


    Version 1.0 contains three callouts.

    Highway Patrol requesting Traffic Stop Backup:
    Spawns 1 of 4 scenarios: Tow Truck assistance
    officer requests for you to take over traffic stop
    Pursuit starts when player arrives
    First officer writes ticket and then callout ends

    Serious MVA: 2-4 cars can spawn in a crash. When you arrive, control the scene, Call EMS and/or coroners. Call Tow trucks.
    Note: Not seen in video, added a clipboard for police to write on. Its not perfect but its about as good as its going to get for V1.0


    Third callout is a sports car pursuit on the highway

    All 3 callouts use a location helper I created so they should spawn on highway within 2 miles of player but not too close.
    .ini file allows you to choose which highway patrol cars you would like to spawn with this mod.
    ---------------------------------------------------

    • 1,281 Downloads
    • 2 Comments
  22. Files go into the GTAV\Scripts folder. The .cs file is for open source reference.

    Video Showcase:


    This is a simple open-source script I have created that turns on the headlights of all emergency cars (excluding the player, the player is allowed to control their own lights).

    In some countries/states/territories, it is law that police must have their headlights/taillights on during patrol. This script will do that.

    By default: Sitting police patrols have their lights off. If you want to keep the lights off, don't use this script. If you want sitting police patrols to have headlights/taillights on, then use the script.

    This works well with my other mod that spawns ambient AI police. The sitting patrols will now have their headlights/taillights on when on patrol.



    • 146 Downloads
    • 11 Comments
    Updated

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