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LN3d3v

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  1. I recently submited a tool for upload and got this anwser It got approved on other sites and has already a optimal feedback on github, also on where i first posted it (Sollumz discord) has the same result, only here i'm getting trouble, kinda sucks cause this tool has only the intetion to help others github link https://github.com/LN-Development/EasyOptimizer-V Besides that calling it messy doesnt make much os a sense
    • 14 downloads
    • Version 1.0.1
    EasyOptimizer-V is a free, open-source texture management tool for GTA V modders. Edit YTD files without extracting, find and migrate duplicates, resize textures, generate mipmaps, and more all in a single fast native Windows application. GitHub / Source Code Features • Load YTD, WTD, YDR, YFT, YDD and RPF files directly no extraction required • Open RPF archives (AES, NG-encrypted and FiveM/OpenIV CFXP format) and browse their contents • Smart Optimize batch resize textures with configurable max resolution, format and mipmap count • Fast Recompress one-click re-encode with automatic format downgrade (e.g. BC3 → BC1 when no real alpha channel is present), reducing file size without quality loss • Duplicate Detection find duplicate textures across all loaded files by name, data hash or both • Migrate Duplicates preview consolidated YTDs before applying; choose per-file whether to keep originals; commit only when satisfied • Per-texture editing via right-click: resize, convert format, export as DDS, or revert to the original on-disk state (Unload) • CPU encoding via bc7enc_rdo with ISPC acceleration (BC1–BC7) • GPU encoding via NVIDIA Texture Tools 3.2.5 (BC1/BC3/BC7 over CUDA) optional, falls back to CPU automatically • Grid size toggle: Small / Medium / Native card view • Sort archives by name, type, size, texture count or modified state • 15 UI languages: English, Portuguese, Spanish, Russian, Turkish, Mandarin Chinese, Hindi, Japanese, Arabic, Bengali, French, German, Indonesian, Korean, Italian • Versioned project cache a snapshot is saved automatically before any Save All operation Known Issues • GTA V Enhanced (Gen9) YTD files use a different resource layout and are not yet fully supported; they will be rejected with a descriptive log message • YDR/YFT/YDD model files without an embedded texture dictionary (e.g. LOD/SLOD meshes) are listed as "unavailable" in RPF scans this is expected behaviour, not a crash • The NVTT GPU encoder supports only BC1 and BC3 at multiples-of-4 dimensions; all other formats and odd sizes fall back to the CPU encoder automatically Installation 1. Download and extract the archive to any folder. 2. Run EasyOptimizer-V.exe no installation or registry changes required. 3. (Optional) For GPU encoding: place nvtt30205.dll and vcomp140.dll (from NVIDIA Texture Tools 3.2.5+) in the same folder as the executable. 4. (Optional) For reading NG-encrypted vanilla GTA V RPF files: place ng.dat and lut.dat (key tables extracted from the GTA V executable) next to the executable. Without these files only AES-encrypted and plain-TOC RPFs (FiveM/OpenIV mods) are supported. No ScriptHookV, ASI Loader or game modification required this is a standalone desktop tool. Basic Usage • Drag and drop YTD/WTD/RPF files onto the window, or use Add File / Add Folder • Right-click a texture card for per-texture options • Right-click an archive header to Unload it from the workspace • Click Detect Duplicates, review the PREVIEW consolidated YTDs, then click Migrate Dups to apply • Click Save All to persist changes; a versioned backup is always created first Dependencies No runtime dependencies are required for core functionality. Optional GPU encoding requires: • NVIDIA Texture Tools 3.2.5+ (free, from NVIDIA)
  2. This tool make some of the steps be done automatically.
    • 31 downloads
    • Version 2.0.0
    PropConverter-V Add-on for automatic conversion of props to GTA V with integrated Vertex Color Master tools. Github repositorie GitHubGitHub - LN-Development/PropConverter-V: Addon for automa...Addon for automated prop conversion in GTA V that rely's on Sollumz extension - LN-Development/PropConverter-V 1.0.0 SHOWCASE (OUTDATED) https://www.youtube.com/watch?v=E8R2V-n_yQ0 HOW TO USE Import a Mesh, select it, change the vertex color, select collision and shader materials then click to convert, after it remember to set the textures on the drawable model. All the names will be as the original mesh. YTYP, YDR and YTD. You need to create a YTD with the same name as in the others. Dependencies https://github.com/Sollumz/Sollumz Sollumz 2.8.0 Installation 1. Do not extract the .zip file after download. 2. Open Blender. 3. Go to Edit > Preferences > Add-ons > Install from Disk. 4. Locate the add-on directory and select the .zip file. 5. Install and restart Blender. CHANGELOG 2.0.0 - Auto ambient Occlusion - You can now create dynamic props - You can now create any door type - Added Model Information tab for dev purposes, the data is print at the system console - Minor changes 1.2.2 - Fixed some bugs that broke the tool - Code refactor 1.2.1 Fixed a bug that broke the tool 1.2.0 Collision Flag Selection before conversion Collision Flag Default preset Added a integrity improves on loggin Multi languange support (EN, BR and SPA) Credits https://github.com/Sollumz/Sollumz" Sollumz https://github.com/dexyfex/CodeWalker CodeWalker License Copyright (C) 2026 LN This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of - Big objects auto divider and converter with non embedd collision Auto Ambient Occlusion be useful, but WITHOUT ANY WARRANTY. Without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the LICENSE GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see https://www.gnu.org/licenses/">https://www.gnu.org/licenses/
  3.    Kuya Cheese reacted to a file: Arco Da Lapa - LN 3D3V
  4.    Kuya Cheese reacted to a file: UPP PMERJ - LN3D3V
  5.    Kuya Cheese reacted to a file: Base PRF - LN3D3V
  6.    Kuya Cheese reacted to a file: CavPM LN3D3V
  7.    Kuya Cheese reacted to a file: SAP Santa - LN3D3V
    • 20 downloads
    • Version release-1.0.0
    Mapa que simula o container usado pelas unidades de Polícia Pacificadora no Rio de Janeiro. My Nexus profile: https://next.nexusmods.com/profile/LN3D3V Discord: lndev
    • 32 downloads
    • Version release-1.0.0
    Mapa SAP Santa - LN3D3V My Nexus profile: https://next.nexusmods.com/profile/LN3D3V
    • 75 downloads
    • Version release-1.0.0
    MAPA CavPM LN3D3V My Nexus profile: https://next.nexusmods.com/profile/LN3D3V Discord: lndev
    • 102 downloads
    • Version release-1.0.0
    Mapa localizado em uma das rodovias do mapa Advanced Highway Police base from Brazil Base da Policia Rodoviaria Federal - Brasil Features - MLO - 4 Layers Textures - Height, Diffuse, Normal and Specular Map Installation instructions Drag and drop on your fivem maps directory Copiar e colocar na pasta de mapas do seu server de Fivem My Nexus profile: https://next.nexusmods.com/profile/LN3D3V Discord: lndev
    • 14 downloads
    • Version Release-1.0.0
    Mapa que simula monumento encontrado no Rio De Janeiro My Nexus profile: https://next.nexusmods.com/profile/LN3D3V Discord: lndev

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