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Shekure

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Posts posted by Shekure

  1. ·

    Edited by Shekure

    If you want the sounds for completing a mission, use SparkIV. Go to: pc, audio, sfx, gps. You will find the "mission complete audio" and cutscene loading sounds. There's also some more under "LOADING" in he sfx folder.

  2. You don't need OpenIV for this. In order to edit these files, you need to find handling.dat and vehicles.ide in "common>data" and open them with Notepad.

    You can find an explained handling line guide here: http://www.gtagaming.com/forums/showthread.php?t=118800

     

    To add the "+livery" to vehicles, open vehicles.ide and find the vehicle you want, go to the "flags" section (right at the end of the line) and add "+livery" on the end.

    Then, go to you "trainer.ini", press F3, search "livery" and change "vehiclelivery" to "=0". This allows you to change liveries in the trainer menu.

  3. ·

    Edited by Shekure

    Ich denke, dass es eine Diskussion über dieses Problem gibt. Hier ist es: '?do=embed' frameborder='0' data-embedContent>>

     

    Wenn ich dieses Problem hatte, lud ich diese herunter: http://www.microsoft.com/en-us/download/details.aspx?id=35(Es ist in der oberhalb Diskussion)

     

    Ich hoffe, dass ich dich geholfen habe. (Es tut mir leid, wenn mein Deutsch nicht so gut ist, da ich Englisch bin).

     

  4. ·

    Edited by Shekure

    Sorry to ask again, but would it be possible to add a second skin for the head moddel? Would that require a code in the mesh file? 

     Adding a second texture to a head is simple. All you need to do is import the texture into OpenIV and rename it to the name for the head. For example: if the head was "head_diff_001_a_whi", you should name the new texture "head_diff_001_b_whi".

  5. I don't know what's going on. Now I can't even get the head onto the model. Can you tell me what the files you edited was called? I undertand what I need to do, it's just actually doing it that's difficult. 

     Ok, here is one of the entries that I have:

     
    gtaDrawable head_000_u
    {
    shadinggroup
    {
    Shaders 2
    {
    gta_ped.sps head_diff_000_a_UNI head_normal_000 35.00000000 0.20000000 1.00000000;0.00000000;0.00000000 head_spec_000 1.00000000
    gta_default.sps head_diff_000_a_UNI
    }
    }
    skel
    {
    skel m_y_swatm_y_swat.skel
    }
    lodgroup
    {
    high 1 m_y_swathead_000_u_high.mesh 0 9999.00000000
    med 1 m_y_swathead_000_u_med.mesh 0 9999.00000000
    low none 9999.00000000
    vlow none 9999.00000000
    center -0.00211000 0.02600300 0.13527500
    AABBMin -0.60171400 -0.07030900 -0.17783100
    AABBMax 0.59790100 0.16044700 0.80799300
    radius 0.67349100
    }
    }
  6. ·

    Edited by Shekure

     

    When you say copy the vanilla files AND "textures and extract them to open formats." Do you mean that the texture files should be extracted as open formats or just copied?

    Also, should I edit anything in this line?
     
     
    gtaDrawable head_000_u
    {
    shadinggroup
    {
    Shaders 2
    {
    gta_ped.sps head_diff_000_a_blaUNI head_normal_000_a_bla 35.00000000 0.20000000 1.00000000;0.00000000;0.00000000 head_spec_000_a_bla 1.00000000
    gta_default.sps head_diff_000_a_blaUNI
    }
    }

     

     

    I mean extract the texture files normally. Just extract the .wdd to openFormats. Should have cleared that up. Yes, you need to remove either "UNI" or "bla". The two are entirely different textures.

  7. ·

    Edited by Shekure

    OK, I have managed to get the model redone. It is attached.

     

    Here is the process I followed:

     

    1. Make a copy of vanilla files AND the textures and extract them to open formats. Do the same for the mod. rename the mod files "m_y_swat". Make sure the vanilla and mod files are in SEPARATE folders to prevent confusion.

     

    2. Open the mod's .odd file (The notepad one) and the vanilla one (Make sure you know which is which).

     

    3. Copy and paste the "head" lines from the vanilla file to the mod one.

     

    4. Import the vanilla .MESH files from the vanilla "m_y_swat" folder to the mod one.

     

    4. Save and close.

     

    5. Import the updated mod file through open formats.

     

    6. Import ALL textures related to the heads of the swat officers you saved earlier. Delete the old head textures.

     

    7. Check the model in Open IV.

     

    If you encounter any problems or are unsure, reply and I'll try to help!

  8. ·

    Edited by Shekure

     

    I get what you mean, but either I'm not doing it correctly or it just doesnt work. Don't know what to edit. Also the texture is called head_diff_000_a_bla. Here is the line i copied (original m_y_swat) and pasted into the mesh for the ped skin:

     

     

     

    gtaDrawable head_000_u
    {
    shadinggroup
    {
    Shaders 2
    {
    gta_ped.sps head_diff_000_a_UNI head_normal_000 35.00000000 0.20000000 1.00000000;0.00000000;0.00000000 head_spec_000 1.00000000
    gta_default.sps head_diff_000_a_UNI
    }
    }
    skel
    {
    skel m_y_swatm_y_swat.skel
    }
    lodgroup
    {
    high 1 m_y_swathead_000_u_high.mesh 0 9999.00000000
    med 1 m_y_swathead_000_u_med.mesh 0 9999.00000000
    low none 9999.00000000
    vlow none 9999.00000000
    center -0.00211000 0.02600300 0.13527500
    AABBMin -0.60171400 -0.07030900 -0.17783100
    AABBMax 0.59790100 0.16044700 0.80799300
    radius 0.67349100
    }
    }

     

     

    Can you post the link to the model? I'll have a quick look at it at it to see what you're seeing.

  9. So I got the head moddel added, but for some reason the skin doesn't work? I've tried renaming it, but it's just pink? 

     Under "Shaders 2" of the entry in notepad, have you made the texture names both correct for each head? For example, the black head will have "head_diff_000_a_bla" written there (Or whatever the texture is called). Try that.

  10. A quick search yielded this article, stating that Russian police ordered lightbars for Ford Focus and Mercedes vehicles. The company is called "Nav comm", and whilst they have a website, their website remains under construction so there isn't much there unfortunately. 
     

    Article:

    http://www.ledsmagazine.com/articles/2008/04/nav-comm-develops-new-led-lighting-systems-for-emergency-vehicles.html

    Website:

    http://www.nav-comm.net/home

  11. You can be any age to decide any religious preferences. I've been a relaxed Christian for 17 years. If I didn't approve of it or disliked my faith, I would have given up with church and Christianity years ago, but I've kept with it despite what people say and what I learn or am put through. 

     

    The point I'm making is parents and upbringing may influence your religious choices, but at the end of the day, it's up to you to decide whether you want to be religious or not; you can be of any age to decide what beliefs you follow. Hope this has helped!

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