Hi @Twuben
Thanks so much for reaching out and giving me some solid input!!
My feature list may be a bit bigger (maybe?) than other CADs out there. Mine is basically an in-game FiveM UI that works when a user is inside a police car. It uses the UI model of the laptop inside the police vehicle when you press E. Below are a list of some other features I've been working on too.
Police In-Game Immersive MDT:
Accessing the CAD from inside the vehicle, not a typical browser.
Ability to view active calls in realtime...reactive database which pulls frequently. <-- So this would address your comment in regards to the latency.
Call history - a database which stores everything and anything...until you tell it otherwise. Retains all info from all calls ever inputted by dispatch. <-- This addresses your call history piece.
Accepting/Detaching from calls.
Updating your unit status.
Panic Button - when pressed it will literally terrify the dispatcher on the dispatch app...RIP their ears...but this is SERIOUS!
BOLO Viewer - List of active BOLO's.
Person/Plate lookup - Responsive database which will return results quickly based on information users input about their character.
Call details - Shows notes, timelines, and responding units.
Incident log - previous calls based on date/time.
TTS (text to speech) Announcements - Receive real-time in-game dispatcher audio via NUI playback.
Dispatcher Desktop App:
Create 911 Calls - with caller info, place, priority, etc
View active calls - see officer statuses and what calls they're assigned to.
Monitor and update unit statuses - which units are 10-8 and which on are a call.
Assign/unassign officers - using a drag and drop method, officers are assigned or removed from calls.
Text-to-Speech radio dispatch - Generates a .wav file from call summary and sends to in-game officers.
Panic alerts - LOUD audio and popup when a unit hits their panic button.
BOLO Manager - Create/edit/view vehicle and suspect bulletins.
Call log history - Ability to view closed call details.
GTA V In-game LoJack - A reactive UI map that tracks user's positions and updates them via coordinates to the database every 2 seconds and displays onto a map on the dispatch app. Kinda buggy but a WIP.
Something worth noting is the heavy focus on police. I'm focusing on police right now as the main one but once a stable build of each of these apps is out, the groundwork previously laid from the police CAD development will make it really easy to integrate fire and medical.
I really appreciate your input and I hope, with the above feature list, you can let me know if that's something a lot of other cads have currently or if there are any features you believe players could be without.
Thanks again!!
Edit: For a bit more context on the latency piece - both the ingame police MDT and the Dispatcher app have the same brain (database). They both pull and push to it. The pull requests are usually every 2-5 seconds which should in theory significantly reduce latency.