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Been developing a FiveM police CAD and need some input

Featured Replies

Hi all

 

Although my account is new, I’ve been an LCPDFR/LSPDFR fanatic for a decade and a half.

 

I’m taking my dev skills that I’ve used in my professional life in hopes of making something awesome for others to enjoy.

 

That said, I’ve been working on an in game police CAD as well as a dispatch windows application for dispatchers to be immersed in as well.

 

There’s likely hundreds of CADs online, both free and paid. I’m curious from other users what those CADs may be missing. What do those CADs have that you love and what are they missing that would completely immerse you in a policing/firing/medicaling experience?


Once I hear some input, I’ll get to developing those features and report back but I’m genuinely just curious. I’ll post updates either in this thread or create another to maybe have people test it. 

 

Any answers would be greatly appreciated.

 

Thanks everyone!

 

Edit: This would be for FiveM

Edited by bigbennius

4 hours ago, bigbennius said:

Hi all

 

Although my account is new, I’ve been an LCPDFR/LSPDFR fanatic for a decade and a half.

 

I’m taking my dev skills that I’ve used in my professional life in hopes of making something awesome for others to enjoy.

 

That said, I’ve been working on an in game police CAD as well as a dispatch windows application for dispatchers to be immersed in as well.

 

There’s likely hundreds of CADs online, both free and paid. I’m curious from other users what those CADs may be missing. What do those CADs have that you love and what are they missing that would completely immerse you in a policing/firing/medicaling experience?


Once I hear some input, I’ll get to developing those features and report back but I’m genuinely just curious. I’ll post updates either in this thread or create another to maybe have people test it. 

 

Any answers would be greatly appreciated.

 

Thanks everyone!

 

Edit: This would be for FiveM

Hi! 🙂 

I don't play FiveM a lot, I used to, but never really got into CADs myself as I never done police RP. However from what I've seen from other people like youtubers.

I think there's a lot of CADs out there that miss on adding multi agency support, when for example EMS/Fire join the RP
Maybe adding that would be nice?

I think on the dispatchers end (I might be wrong) there's a lot of latency too. For example an officer goes 10-8 and it takes a bit for the dispatcher to see it on their end.

I should focus the importance on an easy/minimal/cleaner UI, don't clutter things up there's a lot of cluttered CADs out there, don't be another one of them


Maybe a call history that stays persistent until server reset? Or maybe even after tbf, I think it's doable as long you have file keeping track of all the calls. Adding to this maybe even a call history that can be exported and reviewed, for like courts rp?

I’m definitely interested in what you’re working on, so please keep everyone posted. Would be down to help test or give feedback once you’ve got something up and running.

Modding without a clue — results may vary | Please quote me when replying I like notifications

  • Author

Hi @Twuben

 

Thanks so much for reaching out and giving me some solid input!!

 

 

My feature list may be a bit bigger (maybe?) than other CADs out there. Mine is basically an in-game FiveM UI that works when a user is inside a police car. It uses the UI model of the laptop inside the police vehicle when you press E. Below are a list of some other features I've been working on too.

 

Police In-Game Immersive MDT:

  • Accessing the CAD from inside the vehicle, not a typical browser.
  • Ability to view active calls in realtime...reactive database which pulls frequently. <-- So this would address your comment in regards to the latency.
  • Call history - a database which stores everything and anything...until you tell it otherwise. Retains all info from all calls ever inputted by dispatch. <-- This addresses your call history piece.
  • Accepting/Detaching from calls.
  • Updating your unit status.
  • Panic Button - when pressed it will literally terrify the dispatcher on the dispatch app...RIP their ears...but this is SERIOUS!
  • BOLO Viewer - List of active BOLO's.
  • Person/Plate lookup - Responsive database which will return results quickly based on information users input about their character.
  • Call details - Shows notes, timelines, and responding units.
  • Incident log - previous calls based on date/time.
  • TTS (text to speech) Announcements - Receive real-time in-game dispatcher audio via NUI playback.

Dispatcher Desktop App:

  • Create 911 Calls - with caller info, place, priority, etc
  • View active calls - see officer statuses and what calls they're assigned to.
  • Monitor and update unit statuses - which units are 10-8 and which on are a call.
  • Assign/unassign officers - using a drag and drop method, officers are assigned or removed from calls.
  • Text-to-Speech radio dispatch - Generates a .wav file from call summary and sends to in-game officers.
  • Panic alerts - LOUD audio and popup when a unit hits their panic button.
  • BOLO Manager - Create/edit/view vehicle and suspect bulletins.
  • Call log history - Ability to view closed call details.
  • GTA V In-game LoJack - A reactive UI map that tracks user's positions and updates them via coordinates to the database every 2 seconds and displays onto a map on the dispatch app. Kinda buggy but a WIP.

Something worth noting is the heavy focus on police. I'm focusing on police right now as the main one but once a stable build of each of these apps is out, the groundwork previously laid from the police CAD development will make it really easy to integrate fire and medical.

 

I really appreciate your input and I hope, with the above feature list, you can let me know if that's something a lot of other cads have currently or if there are any features you believe players could be without.

 

Thanks again!!

 

Edit: For a bit more context on the latency piece - both the ingame police MDT and the Dispatcher app have the same brain (database). They both pull and push to it. The pull requests are usually every 2-5 seconds which should in theory significantly reduce latency.

Edited by bigbennius

2 hours ago, bigbennius said:

Hi @Twuben

 

Thanks so much for reaching out and giving me some solid input!!

 

 

My feature list may be a bit bigger (maybe?) than other CADs out there. Mine is basically an in-game FiveM UI that works when a user is inside a police car. It uses the UI model of the laptop inside the police vehicle when you press E. Below are a list of some other features I've been working on too.

 

Police In-Game Immersive MDT:

  • Accessing the CAD from inside the vehicle, not a typical browser.
  • Ability to view active calls in realtime...reactive database which pulls frequently. <-- So this would address your comment in regards to the latency.
  • Call history - a database which stores everything and anything...until you tell it otherwise. Retains all info from all calls ever inputted by dispatch. <-- This addresses your call history piece.
  • Accepting/Detaching from calls.
  • Updating your unit status.
  • Panic Button - when pressed it will literally terrify the dispatcher on the dispatch app...RIP their ears...but this is SERIOUS!
  • BOLO Viewer - List of active BOLO's.
  • Person/Plate lookup - Responsive database which will return results quickly based on information users input about their character.
  • Call details - Shows notes, timelines, and responding units.
  • Incident log - previous calls based on date/time.
  • TTS (text to speech) Announcements - Receive real-time in-game dispatcher audio via NUI playback.

Dispatcher Desktop App:

  • Create 911 Calls - with caller info, place, priority, etc
  • View active calls - see officer statuses and what calls they're assigned to.
  • Monitor and update unit statuses - which units are 10-8 and which on are a call.
  • Assign/unassign officers - using a drag and drop method, officers are assigned or removed from calls.
  • Text-to-Speech radio dispatch - Generates a .wav file from call summary and sends to in-game officers.
  • Panic alerts - LOUD audio and popup when a unit hits their panic button.
  • BOLO Manager - Create/edit/view vehicle and suspect bulletins.
  • Call log history - Ability to view closed call details.
  • GTA V In-game LoJack - A reactive UI map that tracks user's positions and updates them via coordinates to the database every 2 seconds and displays onto a map on the dispatch app. Kinda buggy but a WIP.

Something worth noting is the heavy focus on police. I'm focusing on police right now as the main one but once a stable build of each of these apps is out, the groundwork previously laid from the police CAD development will make it really easy to integrate fire and medical.

 

I really appreciate your input and I hope, with the above feature list, you can let me know if that's something a lot of other cads have currently or if there are any features you believe players could be without.

 

Thanks again!!

 

Edit: For a bit more context on the latency piece - both the ingame police MDT and the Dispatcher app have the same brain (database). They both pull and push to it. The pull requests are usually every 2-5 seconds which should in theory significantly reduce latency.

Hi again @bigbennius 🙂 

Thanks for the detailed features list and I'm instantly loving it! I do believe a lot of CADs do have the aforementioned features,
mainly paid ones, at least to some extent. I think the free ones have sort of the same features but to a less extent.

So if you want to stand out making it free would not only up the game for every developer making a free CAD but it would more likely make you stand out among all the free/paid competition as people rather well you know have stuff for free.

I think you could add even more features or an early access version if you want to go down the paid route. So you could have both versions.

But it's amazing how you've thought really well about it.
 

Quote

Panic Button - when pressed it will literally terrify the dispatcher on the dispatch app...RIP their ears...but this is SERIOUS!

Lmao, poor dispatchers.

So if you want my honest opinion, go get them! It looks incredibly well thought and it has a lot of promise. I wouldn't change a single thing. Maybe I'll come up with another few ideas, but I'll certainly let you know.

If you need any help, even debugging (I might not be best but I know my way around it), testing whatever... Count me in.

Tbf you can even add me on discord to make communication easier if you want! Same username as here 🙂

Keep doing a great job!
 

Modding without a clue — results may vary | Please quote me when replying I like notifications

  • Author
1 hour ago, Twuben said:

Hi again @bigbennius 🙂 

Thanks for the detailed features list and I'm instantly loving it! I do believe a lot of CADs do have the aforementioned features,
mainly paid ones, at least to some extent. I think the free ones have sort of the same features but to a less extent.

So if you want to stand out making it free would not only up the game for every developer making a free CAD but it would more likely make you stand out among all the free/paid competition as people rather well you know have stuff for free.

I think you could add even more features or an early access version if you want to go down the paid route. So you could have both versions.

But it's amazing how you've thought really well about it.
 

Lmao, poor dispatchers.

So if you want my honest opinion, go get them! It looks incredibly well thought and it has a lot of promise. I wouldn't change a single thing. Maybe I'll come up with another few ideas, but I'll certainly let you know.

If you need any help, even debugging (I might not be best but I know my way around it), testing whatever... Count me in.

Tbf you can even add me on discord to make communication easier if you want! Same username as here 🙂

Keep doing a great job!
 

 

Hey Twuben!

 

Thanks for all the kind words I really appreciate it. The dispatch CAD is mostly finished and I've only recently began on the ingame one.

 

I was going to pretty much make this whole thing free because I don't see a point in selling it. LSPDFR and FiveM is free for everyone to enjoy...so why not this too? Doesn't seem fair to the player who's just trying to have an immersive experience.

 

I'll definitely reach out when it's in the official testing stages. Right now, it's working and whatnot but the UI is very early 2000's in the dispatch app. Definitely wanna polish that up prior to letting anyone test...screenshot attached.

 

Could contain: screenshot, text, display, software, multimedia software, computer icon, graphics software, computer, operating system

1 minute ago, bigbennius said:

 

Hey Twuben!

 

Thanks for all the kind words I really appreciate it. The dispatch CAD is mostly finished and I've only recently began on the ingame one.

 

I was going to pretty much make this whole thing free because I don't see a point in selling it. LSPDFR and FiveM is free for everyone to enjoy...so why not this too? Doesn't seem fair to the player who's just trying to have an immersive experience.

 

I'll definitely reach out when it's in the official testing stages. Right now, it's working and whatnot but the UI is very early 2000's in the dispatch app. Definitely wanna polish that up prior to letting anyone test...screenshot attached.

 

Could contain: screenshot, text, display, software, multimedia software, computer icon, graphics software, computer, operating system

Looking good tbf, better than anything I could come up with lmao

But yeah I'll be waiting for your message when it's time to test 😃

Keep up the good work! 

Modding without a clue — results may vary | Please quote me when replying I like notifications

  • Author
37 minutes ago, Twuben said:

Looking good tbf, better than anything I could come up with lmao

But yeah I'll be waiting for your message when it's time to test 😃

Keep up the good work! 

Thank you thank you!

 

I look forward to some others contributing here as well just like you did.

 

Thanks again!

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