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keyser1700

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Everything posted by keyser1700

  1. In the config make sure under vehicle disable. MakeUndrivable=true.
  2. you can change the positioning within the config file but the prop model is a set size, doesnt look great in that car model but does fit other model types better.
  3. If the TVI causes a front end crash the airbags can deploy. If you just use a TVI they shouldn't.
  4. Try reinstalling the airbag as the mod is working due to the notification above the mini map. If you still seem to have an issue after reinstalling, if you use something like menyoo goto spawn entity and see if you can just spawn an airbag on the floor to check the game is registering the prop properly.
  5. Thank you for the kind words. The 100mph crash and driving away was the exact reason I decided to make this. You are the second person to ask for this option and I agree the backup units driving is awful. I will look into adding this option in an update as I think this is probably a issue for many LSPDFR players.
  6. Thanks I'm glad you are enjoying it.
  7. Possibly something I can add in a future update.
  8. 1st check i would do if it's only the airbag isn't deploying is check you put the dlclist.xml line in correctly and the airbag folder is in your dlc packs.
  9. I don't honestly know as the mod has no connection to towing or escort units. I hadn't come across this personally. Are you using another vehicle mods that maybe conflicts?
  10. Ok that makes sense. The possibility of the suspect being trapped in the car is a good idea and not something I have looked into. This is something, if I can get it to work i could add in an updated version. Currently testing player airbags.
  11. I wasn't aware of Fords doing that but it is something I can consider in an update.
  12. Firstly glad you are enjoying the mod. I wasn't aware of suspect getting stuck in vehicles. Are you using any other vehicle mods?They are supposed to flee once the vehicle becomes disabled. Engines can catch fire if destroy engine is set to true in the .ini. if the destroyed engine catches fire is currently decided by gta, not sure how possible giving it a probability is. But I do like your suggestions and something for me to look into.
  13. Your backup vehicles will have airbags while in pursuit. This is because GTA also registers the backup units as in pursuit as well as the fleeing vehicle. so if the AI backup has a crash their vehicle will have airbags and be disabled, meaning you will need to call for extra to replace them. I was thinking of adding, the option for the player vehicle to get them while in pursuit. If that was what you were thinking?
  14. It's something to consider. When making and testing I did have it on all npc vehicles but due to their driving the motorway/highway would get backed up once 1 vehicle had crashed and deployed the airbag the pile up would crash the game. But maybe if only vehicles the player hits get airbags? That i haven't tried
  15. thanks working on a callout pack currently only small about 12 callouts but more british style will do first time releasing a mod so wasn't sure exactly what to write or how to put on here properly
    • 2,568 downloads
    • Version 1.2
    Pasted content A plugin for LSPDFR that adds realistic airbag deployment to fleeing and pursuit vehicles during high-speed collisions. Features - Automatic Airbag Deployment: Airbags deploy in NPC vehicles when they crash at 30+ mph - LSPDFR Integration: Only affects vehicles that are fleeing from police or in active pursuits - Smart Collision Detection: Only triggers on front-half impacts, allowing PIT maneuvers from the rear - Vehicle Disabling: Crashed vehicles automatically become disabled after airbag deployment - Vehicle-Specific Positioning: Airbag positions automatically adjust based on vehicle class (Sports, Sedans, SUVs, Vans, etc.) - Realistic Physics: Driver ragdolls briefly from impact, engine damage, and vehicle becomes undriveable Update Version 1.2 only a small update but one I think many players will want. I added a New option to Disable Airbags on Emergency vehicles new options can be Enabled/Disabled within the new config file. Version 1.1 added Airbag option for Player when in pursuits. added option to have post crash system (horn beep and hazard lights) added Probability that vehicle occupants will become unconscious when Airbag deploys. the driver and passengers probability are independent of each other, recommend for realism 50%. All new options can be Enabled/Disabled within the new config file. Installation 1. Install the airbag prop: - Add Airbag Folder to \GTAV\mods\update\x64\dlcpacks - then add <Item>dlcpacks:/Airbag/</Item> to your dlclist.xml 2. Install the mod: - placePursuitAirbag.dll, PursuitAirbag.pdb and PursuitAirbag.ini - into Grand Theft Auto V\Plugins\LSPDFR\ If updating you do not need to reinstall the airbag prop. Configuration PursuitAirbag uses an INI configuration file for easy customization where you can change the airbag offsets for different vehicle types enable and disable the Mod. Troubleshooting Airbags not deploying - Ensure you are on duty in LSPDFR - Verify the vehicle is fleeing or in pursuit - Check that impact speed is 30+ mph (or your configured threshold) - Confirm impact is from the front half of the vehicle - Make sure prop_airbag is properly installed - Check PursuitAirbag.ini - ensure PluginEnabled=true - Verify airbag settings in INI (DeployDriverAirbag, DeployPassengerAirbag) Known Issues - Some vehicle models may have slightly misaligned airbag positions - Airbag props may occasionally clip through dashboard on certain vehicles - Requires custom prop_airbag model to be installed separately Credits - Author: Keyser1700 - Framework: RagePluginHook - Integration: LSPDFR - Prop Model: Custom prop_airbag by Keyser1700 Support For issues, suggestions, or feedback: - Please leave comments - my first Mod if you would like to support me feel free at http://buymeacoffee.com/Keyser1700 License This mod is released for personal, non-commercial use only. You may modify it for personal use, but re-uploading, redistributing, or monetizing this mod (or modified versions) is not permitted without the author’s permission. Credit is required if permission is granted. --- Disclaimer: This mod is for entertainment purposes only. Always follow traffic laws in real life.
  16. Hi I'm using the AdvancedhookV.dll from the v1.05 folder and mine works. Try that
  17. This is a few months late but if you are using stop the ped with realistic weapons set to true,then the rifle is in the vehicle. So you have to get it from the vehicle first.

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