lspdfr keeps crashing
[11/5/2024 10:58:57 AM.990] Started new log on 11/5/2024 10:58:57 AM.990
[11/5/2024 10:58:57 AM.992] ====================================================================================================
[11/5/2024 10:58:57 AM.983] Log path: F:\gta\Grand Theft Auto V\RagePluginHook.log
[11/5/2024 10:58:57 AM.992] Log verbosity: Trivial
[11/5/2024 10:58:57 AM.998] Initializing input system
[11/5/2024 10:58:57 AM.999] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_0".
[11/5/2024 10:58:57 AM.999] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_1".
[11/5/2024 10:58:58 AM.000] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_3".
[11/5/2024 10:58:58 AM.001] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_2".
[11/5/2024 10:58:58 AM.002] Initializing game console
[11/5/2024 10:58:58 AM.034] Console key has been set to F4 (key code: 115)
[11/5/2024 10:58:58 AM.163] Initializing console variable "ConsoleScrollAmount".
[11/5/2024 10:58:58 AM.163] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[11/5/2024 10:58:58 AM.170] Read value: <null>
[11/5/2024 10:58:58 AM.170] Initializing console variable "ConsoleKey".
[11/5/2024 10:58:58 AM.170] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[11/5/2024 10:58:58 AM.174] Read value: F4
[11/5/2024 10:58:58 AM.174] Setting value of console variable "ConsoleKey" to stored value.
[11/5/2024 10:58:58 AM.174] Console key has been set to F4 (key code: 115)
[11/5/2024 10:58:58 AM.174] Initializing console variable "PluginTimeoutThreshold".
[11/5/2024 10:58:58 AM.174] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[11/5/2024 10:58:58 AM.180] Read value: 10000
[11/5/2024 10:58:58 AM.180] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[11/5/2024 10:58:58 AM.180] Initializing console variable "AlwaysShowConsoleOutput".
[11/5/2024 10:58:58 AM.180] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[11/5/2024 10:58:58 AM.180] Read value: <null>
[11/5/2024 10:58:58 AM.181] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[11/5/2024 10:58:58 AM.181] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[11/5/2024 10:58:58 AM.182] Read value: False
[11/5/2024 10:58:58 AM.182] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[11/5/2024 10:58:58 AM.182] Initializing console variable "ShowOnScreenWarnings".
[11/5/2024 10:58:58 AM.182] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[11/5/2024 10:58:58 AM.182] Read value: <null>
[11/5/2024 10:58:58 AM.182] Console initialized
[11/5/2024 10:58:58 AM.182] Initializing forms manager
[11/5/2024 10:58:58 AM.185] Cleaning temp folder
[11/5/2024 10:58:58 AM.187] Version: RAGE Plugin Hook v1.115.1348.16655 for Grand Theft Auto V
[11/5/2024 10:58:58 AM.208] ================ RAGE Plugin Hook ================
[11/5/2024 10:58:58 AM.320] Detected Windows 10 Enterprise (64-bit) (10.0.19045.0)!
[11/5/2024 10:58:58 AM.321] Checking game support
[11/5/2024 10:58:58 AM.548] Product name: Grand Theft Auto V
[11/5/2024 10:58:58 AM.548] Product version: 1.0.3351.0
[11/5/2024 10:58:58 AM.548] Is steam version: True
[11/5/2024 10:58:58 AM.550] Initializing DirectX
[11/5/2024 10:58:58 AM.552] Initializing Direct3D
[11/5/2024 10:58:58 AM.554] Getting game swap chain
[11/5/2024 10:58:58 AM.698] Swap Chain created: 0x7FF6982001F0
[11/5/2024 10:58:58 AM.698] Swap Chain VTable: 0x1E67DF9CBD0
[11/5/2024 10:58:58 AM.698] 0x74894810245C8948;0x8D48564157552024;0x170EC814890246C
[11/5/2024 10:58:58 AM.698] D3D11Present: 0x7FF996C218C0
[11/5/2024 10:58:58 AM.698] D3D11ResizeBuffers: 0x7FF996C42810
[11/5/2024 10:58:58 AM.698] D3D11ResizeTarget: 0x7FF996C8C460
[11/5/2024 10:58:58 AM.698] Getting device
[11/5/2024 10:58:58 AM.698] Retrieved device
[11/5/2024 10:58:58 AM.698] Creating wrapper
[11/5/2024 10:58:58 AM.699] D3D11SetFullscreenState: 0x7FF996C41F30
[11/5/2024 10:58:58 AM.699] Direct3D initialized
[11/5/2024 10:58:58 AM.700] Initialized DirectX
[11/5/2024 10:58:58 AM.707] Direct3D watcher thread spawned
[11/5/2024 10:58:58 AM.802] Wrapper created
[11/5/2024 10:58:58 AM.809] Effect created
[11/5/2024 10:58:58 AM.809] Creating buffer
[11/5/2024 10:58:58 AM.809] Created buffer
[11/5/2024 10:58:58 AM.809] Creating blend state
[11/5/2024 10:58:58 AM.809] Created blend state
[11/5/2024 10:58:58 AM.809] Done with creation
[11/5/2024 10:58:58 AM.893] Initializing texture system.
[11/5/2024 10:58:58 AM.893] Initializing texture system; phase 1
[11/5/2024 10:58:58 AM.893] Initializing texture system; phase 2
[11/5/2024 10:58:58 AM.906] Initializing texture system; phase 3
[11/5/2024 10:58:58 AM.907] Initializing texture system; phase 4
[11/5/2024 10:58:58 AM.920] Initializing texture system; phase 5
[11/5/2024 10:58:58 AM.922] Initializing texture system; phase 6
[11/5/2024 10:58:58 AM.924] Initializing texture system; phase 7
[11/5/2024 10:58:58 AM.927] Initializing texture system; phase 8
[11/5/2024 10:58:58 AM.929] Initializing texture system; phase 9
[11/5/2024 10:58:58 AM.930] Initializing texture system; phase 10
[11/5/2024 10:58:58 AM.934] Initializing texture system; phase 11
[11/5/2024 10:58:58 AM.935] Initializing texture system; phase 12
[11/5/2024 10:58:58 AM.937] Initializing texture system; phase 13
[11/5/2024 10:58:58 AM.937] Initializing texture system; phase 14
[11/5/2024 10:59:03 AM.708] Direct3D watcher thread ended
[11/5/2024 10:59:32 AM.688] LoadingScreenMsg: Initializing game support
[11/5/2024 10:59:32 AM.939] Initializing game support
[11/5/2024 10:59:34 AM.232] LoadingScreenMsg: Velocity limit removed
[11/5/2024 10:59:34 AM.592] Compatibility level: 0
[11/5/2024 10:59:34 AM.592] Supported version detected
[11/5/2024 10:59:34 AM.592] ==================================================
[11/5/2024 10:59:34 AM.592] LoadingScreenMsg: Patching code
[11/5/2024 10:59:34 AM.843] LoadingScreenMsg: Waiting for game initialization
[11/5/2024 10:59:35 AM.093] Waiting for game initialization
[11/5/2024 10:59:35 AM.193] LoadingScreenMsg: Initializing core
[11/5/2024 10:59:35 AM.444] Initializing hook
[11/5/2024 10:59:35 AM.466] LoadingScreenMsg: Completing interoperability
[11/5/2024 10:59:35 AM.716] Completing interoperability
[11/5/2024 10:59:35 AM.716] Initialization code 1.
[11/5/2024 10:59:35 AM.717] Initialization code 2.
[11/5/2024 10:59:35 AM.717] Initialization code 3.
[11/5/2024 10:59:35 AM.729] 1 Address: 0x00007FF695F110A8
[11/5/2024 10:59:35 AM.729] Calling func 1
[11/5/2024 10:59:35 AM.753] 2 Address: 0x00007FF696B135A6
[11/5/2024 10:59:35 AM.753] 3 Address: 0x00007FF6954C624A
[11/5/2024 10:59:35 AM.793] Address: 0x00007FF696B13550
[11/5/2024 10:59:35 AM.793] Unknown var: 0x00007FF697B78A40
[11/5/2024 10:59:35 AM.793] Initialization code 4.
[11/5/2024 10:59:35 AM.793] Initialization code 5.
[11/5/2024 10:59:35 AM.793] Completing interoperability, phase 1
[11/5/2024 10:59:35 AM.793] Completing interoperability, phase 2
[11/5/2024 10:59:35 AM.793] Completing interoperability, phase 3
[11/5/2024 10:59:35 AM.793] Completing interoperability, phase 4
[11/5/2024 10:59:35 AM.793] Completing interoperability, phase 5
[11/5/2024 10:59:35 AM.793] Completing interoperability, phase 6
[11/5/2024 10:59:35 AM.793] Completing interoperability, phase 7
[11/5/2024 10:59:35 AM.793] LoadingScreenMsg:
[11/5/2024 10:59:36 AM.045] LoadingScreenMsg: Loading Story Mode
[11/5/2024 10:59:51 AM.222] LoadingScreenMsg: Loading and Populating Game World
[11/5/2024 10:59:51 AM.473] LoadingScreenMsg:
[11/5/2024 11:00:25 AM.633] Initializing console variable "IsDeveloperModeEnabled".
[11/5/2024 11:00:25 AM.633] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[11/5/2024 11:00:25 AM.634] Read value: <null>
[11/5/2024 11:00:25 AM.635] Initializing console variable "TimeScale".
[11/5/2024 11:00:25 AM.635] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[11/5/2024 11:00:25 AM.635] Read value: <null>
[11/5/2024 11:00:25 AM.650] Loading plugin from path: F:\gta\Grand Theft Auto V\Plugins\BackWeapon.dll
[11/5/2024 11:00:25 AM.654] Loading plugin "F:\gta\Grand Theft Auto V\Plugins\BackWeapon.dll".
[11/5/2024 11:00:25 AM.859] AppDomainPool::InitializeAppDomain: Creating new app domain "BackWeapon_AppDomain".
[11/5/2024 11:00:25 AM.859] Creating new instance of RemotePlugin in new AppDomain: "BackWeapon_AppDomain".
[11/5/2024 11:00:25 AM.896] Initializing remote plugin: "BackWeapon_AppDomain".
[11/5/2024 11:00:25 AM.936] <UNLOADED PLUGIN>: Initializing input system
[11/5/2024 11:00:25 AM.936] <UNLOADED PLUGIN>: Initializing game console
[11/5/2024 11:00:25 AM.939] <UNLOADED PLUGIN>: Initializing forms manager
[11/5/2024 11:00:25 AM.968] Initialized remote plugin: "BackWeapon_AppDomain".
[11/5/2024 11:00:25 AM.976] Plugin "BackWeapon" was loaded from "BackWeapon.dll".
[11/5/2024 11:00:25 AM.977] Loading plugin from path: F:\gta\Grand Theft Auto V\Plugins\DamageTrackingFramework.dll
[11/5/2024 11:00:25 AM.978] Loading plugin "F:\gta\Grand Theft Auto V\Plugins\DamageTrackingFramework.dll".
[11/5/2024 11:00:26 AM.057] Creating new instance of RemotePlugin in new AppDomain: "DamageTrackingFramework_AppDomain".
[11/5/2024 11:00:26 AM.057] AppDomainPool::InitializeAppDomain: Creating new app domain "DamageTrackingFramework_AppDomain".
[11/5/2024 11:00:26 AM.075] Initializing remote plugin: "DamageTrackingFramework_AppDomain".
[11/5/2024 11:00:26 AM.093] <UNLOADED PLUGIN>: Initializing input system
[11/5/2024 11:00:26 AM.094] <UNLOADED PLUGIN>: Initializing game console
[11/5/2024 11:00:26 AM.096] <UNLOADED PLUGIN>: Initializing forms manager
[11/5/2024 11:00:26 AM.113] Initialized remote plugin: "DamageTrackingFramework_AppDomain".
[11/5/2024 11:00:26 AM.113] Plugin "DamageTrackingFramework" was loaded from "DamageTrackingFramework.dll".
[11/5/2024 11:00:26 AM.115] Loading plugin from path: F:\gta\Grand Theft Auto V\Plugins\EUPMenu.dll
[11/5/2024 11:00:26 AM.115] Loading plugin "F:\gta\Grand Theft Auto V\Plugins\EUPMenu.dll".
[11/5/2024 11:00:26 AM.165] AppDomainPool::InitializeAppDomain: Creating new app domain "EUPMenu_AppDomain".
[11/5/2024 11:00:26 AM.165] Creating new instance of RemotePlugin in new AppDomain: "EUPMenu_AppDomain".
[11/5/2024 11:00:26 AM.189] Initializing remote plugin: "EUPMenu_AppDomain".
[11/5/2024 11:00:26 AM.205] <UNLOADED PLUGIN>: Initializing input system
[11/5/2024 11:00:26 AM.207] <UNLOADED PLUGIN>: Initializing game console
[11/5/2024 11:00:26 AM.208] <UNLOADED PLUGIN>: Initializing forms manager
[11/5/2024 11:00:26 AM.329] Initialized remote plugin: "EUPMenu_AppDomain".
[11/5/2024 11:00:26 AM.330] Plugin "EUP Menu" was loaded from "EUPMenu.dll".
[11/5/2024 11:00:26 AM.331] Loading plugin from path: F:\gta\Grand Theft Auto V\Plugins\KTFDO.dll
[11/5/2024 11:00:26 AM.331] Loading plugin "F:\gta\Grand Theft Auto V\Plugins\KTFDO.dll".
[11/5/2024 11:00:26 AM.337] AppDomainPool::InitializeAppDomain: Creating new app domain "KTFDO_AppDomain".
[11/5/2024 11:00:26 AM.337] Creating new instance of RemotePlugin in new AppDomain: "KTFDO_AppDomain".
[11/5/2024 11:00:26 AM.360] Initializing remote plugin: "KTFDO_AppDomain".
[11/5/2024 11:00:26 AM.374] <UNLOADED PLUGIN>: Initializing input system
[11/5/2024 11:00:26 AM.375] <UNLOADED PLUGIN>: Initializing game console
[11/5/2024 11:00:26 AM.377] <UNLOADED PLUGIN>: Initializing forms manager
[11/5/2024 11:00:26 AM.403] Initialized remote plugin: "KTFDO_AppDomain".
[11/5/2024 11:00:26 AM.404] Plugin "KTFDO" was loaded from "KTFDO.dll".
[11/5/2024 11:00:26 AM.405] Loading plugin from path: F:\gta\Grand Theft Auto V\Plugins\LSPD First Response.dll
[11/5/2024 11:00:26 AM.405] Loading plugin "F:\gta\Grand Theft Auto V\Plugins\LSPD First Response.dll".
[11/5/2024 11:00:27 AM.029] AppDomainPool::InitializeAppDomain: Creating new app domain "DynamicDomain_ad5c963d-4351-4e64-91fb-2b554beac0d3".
[11/5/2024 11:00:31 AM.465] AppDomainPool::InitializeAppDomain: Creating new app domain "LSPD First Response_AppDomain".
[11/5/2024 11:00:31 AM.465] Creating new instance of RemotePlugin in new AppDomain: "LSPD First Response_AppDomain".
[11/5/2024 11:00:31 AM.490] Initializing remote plugin: "LSPD First Response_AppDomain".
[11/5/2024 11:00:31 AM.504] <UNLOADED PLUGIN>: Initializing input system
[11/5/2024 11:00:31 AM.505] <UNLOADED PLUGIN>: Initializing game console
[11/5/2024 11:00:31 AM.508] <UNLOADED PLUGIN>: Initializing forms manager
[11/5/2024 11:00:31 AM.708] Initialized remote plugin: "LSPD First Response_AppDomain".
[11/5/2024 11:00:31 AM.708] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[11/5/2024 11:00:31 AM.710] Loading plugin from path: F:\gta\Grand Theft Auto V\Plugins\Restrain The Deceased.dll
[11/5/2024 11:00:31 AM.710] Loading plugin "F:\gta\Grand Theft Auto V\Plugins\Restrain The Deceased.dll".
[11/5/2024 11:00:31 AM.809] AppDomainPool::InitializeAppDomain: Creating new app domain "Restrain The Deceased_AppDomain".
[11/5/2024 11:00:31 AM.810] Creating new instance of RemotePlugin in new AppDomain: "Restrain The Deceased_AppDomain".
[11/5/2024 11:00:31 AM.833] Initializing remote plugin: "Restrain The Deceased_AppDomain".
[11/5/2024 11:00:31 AM.847] <UNLOADED PLUGIN>: Initializing input system
[11/5/2024 11:00:31 AM.848] <UNLOADED PLUGIN>: Initializing game console
[11/5/2024 11:00:31 AM.850] <UNLOADED PLUGIN>: Initializing forms manager
[11/5/2024 11:00:31 AM.867] Initialized remote plugin: "Restrain The Deceased_AppDomain".
[11/5/2024 11:00:31 AM.868] Plugin "Restrain The Deceased" was loaded from "Restrain The Deceased.dll".
[11/5/2024 11:00:31 AM.869] Loading plugin from path: F:\gta\Grand Theft Auto V\Plugins\RPH_Delete_Vehicle.dll
[11/5/2024 11:00:31 AM.869] Loading plugin "F:\gta\Grand Theft Auto V\Plugins\RPH_Delete_Vehicle.dll".
[11/5/2024 11:00:31 AM.938] AppDomainPool::InitializeAppDomain: Creating new app domain "RPH_Delete_Vehicle_AppDomain".
[11/5/2024 11:00:31 AM.938] Creating new instance of RemotePlugin in new AppDomain: "RPH_Delete_Vehicle_AppDomain".
[11/5/2024 11:00:31 AM.961] Initializing remote plugin: "RPH_Delete_Vehicle_AppDomain".
[11/5/2024 11:00:31 AM.975] <UNLOADED PLUGIN>: Initializing input system
[11/5/2024 11:00:31 AM.977] <UNLOADED PLUGIN>: Initializing game console
[11/5/2024 11:00:31 AM.979] <UNLOADED PLUGIN>: Initializing forms manager
[11/5/2024 11:00:31 AM.996] Initialized remote plugin: "RPH_Delete_Vehicle_AppDomain".
[11/5/2024 11:00:31 AM.996] Plugin "RPH Delete Vehicle" was loaded from "RPH_Delete_Vehicle.dll".
[11/5/2024 11:00:31 AM.997] Loading plugin from path: F:\gta\Grand Theft Auto V\Plugins\SceneManager.dll
[11/5/2024 11:00:31 AM.997] Loading plugin "F:\gta\Grand Theft Auto V\Plugins\SceneManager.dll".
[11/5/2024 11:00:32 AM.080] AppDomainPool::InitializeAppDomain: Creating new app domain "SceneManager_AppDomain".
[11/5/2024 11:00:32 AM.080] Creating new instance of RemotePlugin in new AppDomain: "SceneManager_AppDomain".
[11/5/2024 11:00:32 AM.110] Initializing remote plugin: "SceneManager_AppDomain".
[11/5/2024 11:00:32 AM.130] <UNLOADED PLUGIN>: Initializing input system
[11/5/2024 11:00:32 AM.131] <UNLOADED PLUGIN>: Initializing game console
[11/5/2024 11:00:32 AM.133] <UNLOADED PLUGIN>: Initializing forms manager
[11/5/2024 11:00:32 AM.257] Initialized remote plugin: "SceneManager_AppDomain".
[11/5/2024 11:00:32 AM.258] Plugin "Scene Manager" was loaded from "SceneManager.dll".
[11/5/2024 11:00:32 AM.259] Loading plugin from path: F:\gta\Grand Theft Auto V\Plugins\Spotlight.dll
[11/5/2024 11:00:32 AM.259] Loading plugin "F:\gta\Grand Theft Auto V\Plugins\Spotlight.dll".
[11/5/2024 11:00:32 AM.585] AppDomainPool::InitializeAppDomain: Creating new app domain "Spotlight_AppDomain".
[11/5/2024 11:00:32 AM.585] Creating new instance of RemotePlugin in new AppDomain: "Spotlight_AppDomain".
[11/5/2024 11:00:32 AM.610] Initializing remote plugin: "Spotlight_AppDomain".
[11/5/2024 11:00:32 AM.668] <UNLOADED PLUGIN>: Initializing input system
[11/5/2024 11:00:32 AM.669] <UNLOADED PLUGIN>: Initializing game console
[11/5/2024 11:00:32 AM.671] <UNLOADED PLUGIN>: Initializing forms manager
[11/5/2024 11:00:32 AM.701] Initialized remote plugin: "Spotlight_AppDomain".
[11/5/2024 11:00:32 AM.701] Plugin "Spotlight" was loaded from "Spotlight.dll".
[11/5/2024 11:00:32 AM.702] Loading plugin from path: F:\gta\Grand Theft Auto V\Plugins\Vehicle Keys.dll
[11/5/2024 11:00:32 AM.702] Loading plugin "F:\gta\Grand Theft Auto V\Plugins\Vehicle Keys.dll".
[11/5/2024 11:00:32 AM.848] AppDomainPool::InitializeAppDomain: Creating new app domain "DynamicDomain_1ebcfb05-37b1-4dc0-8780-903513a19ad6".
[11/5/2024 11:00:37 AM.763] Creating new instance of RemotePlugin in new AppDomain: "Vehicle Keys_AppDomain".
[11/5/2024 11:00:37 AM.764] AppDomainPool::InitializeAppDomain: Creating new app domain "Vehicle Keys_AppDomain".
[11/5/2024 11:00:37 AM.784] Initializing remote plugin: "Vehicle Keys_AppDomain".
[11/5/2024 11:00:37 AM.798] <UNLOADED PLUGIN>: Initializing input system
[11/5/2024 11:00:37 AM.799] <UNLOADED PLUGIN>: Initializing game console
[11/5/2024 11:00:37 AM.801] <UNLOADED PLUGIN>: Initializing forms manager
[11/5/2024 11:00:37 AM.821] Initialized remote plugin: "Vehicle Keys_AppDomain".
[11/5/2024 11:00:37 AM.822] Plugin "Vehicle Keys" was loaded from "Vehicle Keys.dll".
[11/5/2024 11:00:38 AM.352] DamageTrackingFramework: GameFiber started!
[11/5/2024 11:00:38 AM.778] LSPD First Response: [TRACE] Started loading LSPDFR
[11/5/2024 11:00:38 AM.779] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.8943.27879)
[11/5/2024 11:00:38 AM.779] LSPD First Response: [INFO] Compiled on 26 Jun 2024 19:29:18 UTC
[11/5/2024 11:00:38 AM.779] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: ========================= SETTING VALUES =========================
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: DisablePrompt: False
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: AllowController: True
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: CuffAudio: True
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: RestrainKey: T
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: IgnorePedKey: H
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: RestrainControllerKey: DPadRight
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: DisableAutomaticErrorReporting: False
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: EarlyAccess: False
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: EarlyAccessVersion:
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: ==================================================================
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: Initialized settings
[11/5/2024 11:00:40 AM.934] Restrain The Deceased: Version state: Latest | Local: v1.4.1 | Online: v1.4.1
[11/5/2024 11:00:40 AM.964] Restrain The Deceased: GameFiber::Main() - Critical error on fiber shutdown: TLS no longer matches initial TLS
[11/5/2024 11:00:41 AM.010] RPH Delete Vehicle: Loading settings...
[11/5/2024 11:00:41 AM.018] RPH Delete Vehicle: Settings initialisation complete.
[11/5/2024 11:00:41 AM.018] RPH Delete Vehicle: 1.1.2.0 has been initialised.
[11/5/2024 11:00:41 AM.018] RPH Delete Vehicle: GameFiber::Main() - Critical error on fiber shutdown: TLS no longer matches initial TLS
[11/5/2024 11:00:41 AM.163] Scene Manager: User's RNUI version: 1.9.2.0
[11/5/2024 11:00:42 AM.233] DamageTrackingFramework: DamageTrackerFramework loaded. Local DamageTrackerFramework Version: 2.0.0 | Local DamageTrackerLib Version: 2.0.0
[11/5/2024 11:00:42 AM.236] DamageTrackingFramework: GameFiber::Main() - Critical error on fiber shutdown: TLS no longer matches initial TLS
[11/5/2024 11:00:49 AM.818] LSPD First Response: An exception has been thrown by a native: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[11/5/2024 11:00:49 AM.818] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[11/5/2024 11:00:49 AM.852] LSPD First Response: An exception has been thrown by a native: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo)
[11/5/2024 11:00:49 AM.852] at System.Environment.get_StackTrace()
[11/5/2024 11:00:49 AM.852] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[11/5/2024 11:00:49 AM.852] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[11/5/2024 11:00:49 AM.852] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[11/5/2024 11:00:49 AM.852] at WmNPETcPKRMNlmjqVPKgDsXaHBRM.YgEZVRHfggoQicICJUFYHAAjNVjK() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 464
[11/5/2024 11:00:49 AM.852] at WmNPETcPKRMNlmjqVPKgDsXaHBRM.mciTtfMWbMVbgYEmfidSWMdEvTHI() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 161
[11/5/2024 11:00:49 AM.852] at Rage.GameFiber.Main()
[11/5/2024 11:00:49 AM.852] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[11/5/2024 11:00:49 AM.852] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[11/5/2024 11:00:49 AM.852] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
[11/5/2024 11:00:49 AM.852] at System.Threading.ThreadHelper.ThreadStart()
[11/5/2024 11:00:49 AM.878] LSPD First Response:
[11/5/2024 11:00:49 AM.878] LSPD First Response: ==============================
[11/5/2024 11:00:49 AM.878] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[11/5/2024 11:00:49 AM.878] LSPD First Response: ------------------------------
[11/5/2024 11:00:49 AM.878] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main fiber".
[11/5/2024 11:00:49 AM.878] LSPD First Response: ------------------------------
[11/5/2024 11:00:49 AM.878] LSPD First Response: Exception type: System.AccessViolationException
[11/5/2024 11:00:49 AM.878] LSPD First Response: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[11/5/2024 11:00:49 AM.878] LSPD First Response: ------------------------------
[11/5/2024 11:00:49 AM.878] LSPD First Response: Inner exceptions:
[11/5/2024 11:00:49 AM.878] LSPD First Response: ------------------------------
[11/5/2024 11:00:49 AM.878] LSPD First Response: Stack trace:
[11/5/2024 11:00:49 AM.878] LSPD First Response: at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[11/5/2024 11:00:49 AM.878] --- End of stack trace from previous location where exception was thrown ---
[11/5/2024 11:00:49 AM.878] at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
[11/5/2024 11:00:49 AM.878] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[11/5/2024 11:00:49 AM.878] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[11/5/2024 11:00:49 AM.878] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[11/5/2024 11:00:49 AM.878] at WmNPETcPKRMNlmjqVPKgDsXaHBRM.YgEZVRHfggoQicICJUFYHAAjNVjK() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 464
[11/5/2024 11:00:49 AM.878] at WmNPETcPKRMNlmjqVPKgDsXaHBRM.mciTtfMWbMVbgYEmfidSWMdEvTHI() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 161
[11/5/2024 11:00:49 AM.878] at Rage.GameFiber.Main()
[11/5/2024 11:00:49 AM.878] LSPD First Response: ==============================
[11/5/2024 11:00:49 AM.878] LSPD First Response:
[11/5/2024 11:00:49 AM.879] LSPD First Response: GameFiber::Main() - Critical error on fiber shutdown: TLS no longer matches initial TLS
[11/5/2024 11:00:49 AM.881] LSPD First Response: [TRACE] Thread CopManager #1 initialized
[11/5/2024 11:00:49 AM.887] LSPD First Response: [FATAL] Forced termination
[11/5/2024 11:00:49 AM.894] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[11/5/2024 11:00:52 AM.904] LSPD First Response: [INFO] LSPDFR has shut down
[11/5/2024 11:00:52 AM.910] LSPD First Response: GameFiber::Main() - Critical error on fiber shutdown: TLS no longer matches initial TLS
[11/5/2024 11:00:52 AM.930] LSPD First Response: GameFiber::Main() - Critical error on fiber shutdown: TLS no longer matches initial TLS
[11/5/2024 11:01:22 AM.264] BackWeapon: Enabling Player Loop...
[11/5/2024 11:01:22 AM.265] BackWeapon: Enabling AI Loop...
[11/5/2024 11:01:22 AM.266] BackWeapon: Initializing menu...
[11/5/2024 11:01:22 AM.266] BackWeapon: Stow That Weapon (BackWeapon.dll) by willpv23 has been loaded!
[11/5/2024 11:01:28 AM.980] EUP Menu: GameFiber::Main() - Critical error on fiber shutdown: TLS no longer matches initial TLS
[11/5/2024 11:01:28 AM.986] Scene Manager: Loading SceneManager.ini settings
[11/5/2024 11:01:29 AM.061] Scene Manager: Scene Manager V2.3.3.0 is ready.
[11/5/2024 11:01:29 AM.784] Scene Manager: 1 path(s) available to import.
[11/5/2024 11:01:29 AM.784] Scene Manager: File: DevTestPath
[11/5/2024 11:01:29 AM.784] Scene Manager: Successfully populated menu with 1 file(s).
[11/5/2024 11:01:29 AM.846] Scene Manager: GameFiber::Main() - Critical error on fiber shutdown: TLS no longer matches initial TLS
[11/5/2024 11:01:29 AM.847] Spotlight: Reading settings...
[11/5/2024 11:01:30 AM.748] Spotlight: Initialized
[11/5/2024 11:01:30 AM.751] Vehicle Keys: [INFO] Vehicle Keys (v2.0.0) by NoNameSet has been loaded!
[11/5/2024 11:01:30 AM.754] Vehicle Keys: [LOG] Loaded Settings from Plugins\Vehicle Keys.ini.
[11/5/2024 11:01:30 AM.754] Vehicle Keys: [LOG] Started new instance of VehicleController
[11/5/2024 11:01:30 AM.775] BackWeapon: Loading Configuration...
[11/5/2024 11:01:30 AM.783] BackWeapon: Loaded configuration: AcceptedWeapons: System.Collections.Generic.List`1[System.UInt32]; AcceptedWeaponStrings: System.String[]; OffsetPosition: X:0 Y:-0.19 Z:-0.02; Rotation: Pitch:0 Roll:165 Yaw:0; HideWhileInVehicle: True; DisableFlashlight: False; DeleteWeaponKey: Decimal; EnableAI: True; CopsOnly: True; AIAcceptedWeapons: System.Collections.Generic.List`1[System.UInt32]; AIAcceptedWeaponStrings: System.String[]; AIOffsetPosition: X:0 Y:-0.19 Z:-0.02; AIRotation: Pitch:0 Roll:165 Yaw:0; AIHideWhileInVehicle: True; EnableBestWeapon: True; MenuKey: F5; AddonComponents: System.Collections.Generic.List`1[System.UInt32]; AddonComponentStrings: System.String[];
[11/5/2024 11:01:31 AM.325] BackWeapon: Menus Loading...
[11/5/2024 11:01:31 AM.372] EUP Menu: GameFiber::Main() - Critical error on fiber shutdown: TLS no longer matches initial TLS
[11/5/2024 11:01:31 AM.404] BackWeapon: Menus ready to use.