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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

lspdfr crashing

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lspdfr keeps crashing 

 

[11/5/2024 10:58:57 AM.990] Started new log on 11/5/2024 10:58:57 AM.990
[11/5/2024 10:58:57 AM.992] ====================================================================================================
[11/5/2024 10:58:57 AM.983] Log path: F:\gta\Grand Theft Auto V\RagePluginHook.log
[11/5/2024 10:58:57 AM.992] Log verbosity: Trivial
[11/5/2024 10:58:57 AM.998] Initializing input system
[11/5/2024 10:58:57 AM.999] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_0".
[11/5/2024 10:58:57 AM.999] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_1".
[11/5/2024 10:58:58 AM.000] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_3".
[11/5/2024 10:58:58 AM.001] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_2".
[11/5/2024 10:58:58 AM.002] Initializing game console
[11/5/2024 10:58:58 AM.034] Console key has been set to F4 (key code: 115)
[11/5/2024 10:58:58 AM.163] Initializing console variable "ConsoleScrollAmount".
[11/5/2024 10:58:58 AM.163] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[11/5/2024 10:58:58 AM.170] Read value: <null>
[11/5/2024 10:58:58 AM.170] Initializing console variable "ConsoleKey".
[11/5/2024 10:58:58 AM.170] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[11/5/2024 10:58:58 AM.174] Read value: F4
[11/5/2024 10:58:58 AM.174] Setting value of console variable "ConsoleKey" to stored value.
[11/5/2024 10:58:58 AM.174] Console key has been set to F4 (key code: 115)
[11/5/2024 10:58:58 AM.174] Initializing console variable "PluginTimeoutThreshold".
[11/5/2024 10:58:58 AM.174] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[11/5/2024 10:58:58 AM.180] Read value: 10000
[11/5/2024 10:58:58 AM.180] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[11/5/2024 10:58:58 AM.180] Initializing console variable "AlwaysShowConsoleOutput".
[11/5/2024 10:58:58 AM.180] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[11/5/2024 10:58:58 AM.180] Read value: <null>
[11/5/2024 10:58:58 AM.181] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[11/5/2024 10:58:58 AM.181] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[11/5/2024 10:58:58 AM.182] Read value: False
[11/5/2024 10:58:58 AM.182] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[11/5/2024 10:58:58 AM.182] Initializing console variable "ShowOnScreenWarnings".
[11/5/2024 10:58:58 AM.182] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[11/5/2024 10:58:58 AM.182] Read value: <null>
[11/5/2024 10:58:58 AM.182] Console initialized
[11/5/2024 10:58:58 AM.182] Initializing forms manager
[11/5/2024 10:58:58 AM.185] Cleaning temp folder
[11/5/2024 10:58:58 AM.187] Version: RAGE Plugin Hook v1.115.1348.16655 for Grand Theft Auto V
[11/5/2024 10:58:58 AM.208] ================ RAGE Plugin Hook ================
[11/5/2024 10:58:58 AM.320] Detected Windows 10 Enterprise (64-bit) (10.0.19045.0)!
[11/5/2024 10:58:58 AM.321] Checking game support
[11/5/2024 10:58:58 AM.548] Product name: Grand Theft Auto V
[11/5/2024 10:58:58 AM.548] Product version: 1.0.3351.0
[11/5/2024 10:58:58 AM.548] Is steam version: True
[11/5/2024 10:58:58 AM.550] Initializing DirectX
[11/5/2024 10:58:58 AM.552] Initializing Direct3D
[11/5/2024 10:58:58 AM.554] Getting game swap chain
[11/5/2024 10:58:58 AM.698] Swap Chain created: 0x7FF6982001F0
[11/5/2024 10:58:58 AM.698] Swap Chain VTable: 0x1E67DF9CBD0
[11/5/2024 10:58:58 AM.698] 0x74894810245C8948;0x8D48564157552024;0x170EC814890246C
[11/5/2024 10:58:58 AM.698] D3D11Present: 0x7FF996C218C0
[11/5/2024 10:58:58 AM.698] D3D11ResizeBuffers: 0x7FF996C42810
[11/5/2024 10:58:58 AM.698] D3D11ResizeTarget: 0x7FF996C8C460
[11/5/2024 10:58:58 AM.698] Getting device
[11/5/2024 10:58:58 AM.698] Retrieved device
[11/5/2024 10:58:58 AM.698] Creating wrapper
[11/5/2024 10:58:58 AM.699] D3D11SetFullscreenState: 0x7FF996C41F30
[11/5/2024 10:58:58 AM.699] Direct3D initialized
[11/5/2024 10:58:58 AM.700] Initialized DirectX
[11/5/2024 10:58:58 AM.707] Direct3D watcher thread spawned
[11/5/2024 10:58:58 AM.802] Wrapper created
[11/5/2024 10:58:58 AM.809] Effect created
[11/5/2024 10:58:58 AM.809] Creating buffer
[11/5/2024 10:58:58 AM.809] Created buffer
[11/5/2024 10:58:58 AM.809] Creating blend state
[11/5/2024 10:58:58 AM.809] Created blend state
[11/5/2024 10:58:58 AM.809] Done with creation
[11/5/2024 10:58:58 AM.893] Initializing texture system.
[11/5/2024 10:58:58 AM.893] Initializing texture system; phase 1
[11/5/2024 10:58:58 AM.893] Initializing texture system; phase 2
[11/5/2024 10:58:58 AM.906] Initializing texture system; phase 3
[11/5/2024 10:58:58 AM.907] Initializing texture system; phase 4
[11/5/2024 10:58:58 AM.920] Initializing texture system; phase 5
[11/5/2024 10:58:58 AM.922] Initializing texture system; phase 6
[11/5/2024 10:58:58 AM.924] Initializing texture system; phase 7
[11/5/2024 10:58:58 AM.927] Initializing texture system; phase 8
[11/5/2024 10:58:58 AM.929] Initializing texture system; phase 9
[11/5/2024 10:58:58 AM.930] Initializing texture system; phase 10
[11/5/2024 10:58:58 AM.934] Initializing texture system; phase 11
[11/5/2024 10:58:58 AM.935] Initializing texture system; phase 12
[11/5/2024 10:58:58 AM.937] Initializing texture system; phase 13
[11/5/2024 10:58:58 AM.937] Initializing texture system; phase 14
[11/5/2024 10:59:03 AM.708] Direct3D watcher thread ended
[11/5/2024 10:59:32 AM.688] LoadingScreenMsg: Initializing game support
[11/5/2024 10:59:32 AM.939] Initializing game support
[11/5/2024 10:59:34 AM.232] LoadingScreenMsg: Velocity limit removed
[11/5/2024 10:59:34 AM.592] Compatibility level: 0
[11/5/2024 10:59:34 AM.592] Supported version detected
[11/5/2024 10:59:34 AM.592] ==================================================
[11/5/2024 10:59:34 AM.592] LoadingScreenMsg: Patching code
[11/5/2024 10:59:34 AM.843] LoadingScreenMsg: Waiting for game initialization
[11/5/2024 10:59:35 AM.093] Waiting for game initialization
[11/5/2024 10:59:35 AM.193] LoadingScreenMsg: Initializing core
[11/5/2024 10:59:35 AM.444] Initializing hook
[11/5/2024 10:59:35 AM.466] LoadingScreenMsg: Completing interoperability
[11/5/2024 10:59:35 AM.716] Completing interoperability
[11/5/2024 10:59:35 AM.716] Initialization code 1.
[11/5/2024 10:59:35 AM.717] Initialization code 2.
[11/5/2024 10:59:35 AM.717] Initialization code 3.
[11/5/2024 10:59:35 AM.729] 1 Address: 0x00007FF695F110A8
[11/5/2024 10:59:35 AM.729] Calling func 1
[11/5/2024 10:59:35 AM.753] 2 Address: 0x00007FF696B135A6
[11/5/2024 10:59:35 AM.753] 3 Address: 0x00007FF6954C624A
[11/5/2024 10:59:35 AM.793] Address: 0x00007FF696B13550
[11/5/2024 10:59:35 AM.793] Unknown var: 0x00007FF697B78A40
[11/5/2024 10:59:35 AM.793] Initialization code 4.
[11/5/2024 10:59:35 AM.793] Initialization code 5.
[11/5/2024 10:59:35 AM.793] Completing interoperability, phase 1
[11/5/2024 10:59:35 AM.793] Completing interoperability, phase 2
[11/5/2024 10:59:35 AM.793] Completing interoperability, phase 3
[11/5/2024 10:59:35 AM.793] Completing interoperability, phase 4
[11/5/2024 10:59:35 AM.793] Completing interoperability, phase 5
[11/5/2024 10:59:35 AM.793] Completing interoperability, phase 6
[11/5/2024 10:59:35 AM.793] Completing interoperability, phase 7
[11/5/2024 10:59:35 AM.793] LoadingScreenMsg: 
[11/5/2024 10:59:36 AM.045] LoadingScreenMsg: Loading Story Mode
[11/5/2024 10:59:51 AM.222] LoadingScreenMsg: Loading and Populating Game World
[11/5/2024 10:59:51 AM.473] LoadingScreenMsg: 
[11/5/2024 11:00:25 AM.633] Initializing console variable "IsDeveloperModeEnabled".
[11/5/2024 11:00:25 AM.633] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[11/5/2024 11:00:25 AM.634] Read value: <null>
[11/5/2024 11:00:25 AM.635] Initializing console variable "TimeScale".
[11/5/2024 11:00:25 AM.635] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[11/5/2024 11:00:25 AM.635] Read value: <null>
[11/5/2024 11:00:25 AM.650] Loading plugin from path: F:\gta\Grand Theft Auto V\Plugins\BackWeapon.dll
[11/5/2024 11:00:25 AM.654] Loading plugin "F:\gta\Grand Theft Auto V\Plugins\BackWeapon.dll".
[11/5/2024 11:00:25 AM.859] AppDomainPool::InitializeAppDomain: Creating new app domain "BackWeapon_AppDomain".
[11/5/2024 11:00:25 AM.859] Creating new instance of RemotePlugin in new AppDomain: "BackWeapon_AppDomain".
[11/5/2024 11:00:25 AM.896] Initializing remote plugin: "BackWeapon_AppDomain".
[11/5/2024 11:00:25 AM.936] <UNLOADED PLUGIN>: Initializing input system
[11/5/2024 11:00:25 AM.936] <UNLOADED PLUGIN>: Initializing game console
[11/5/2024 11:00:25 AM.939] <UNLOADED PLUGIN>: Initializing forms manager
[11/5/2024 11:00:25 AM.968] Initialized remote plugin: "BackWeapon_AppDomain".
[11/5/2024 11:00:25 AM.976] Plugin "BackWeapon" was loaded from "BackWeapon.dll".
[11/5/2024 11:00:25 AM.977] Loading plugin from path: F:\gta\Grand Theft Auto V\Plugins\DamageTrackingFramework.dll
[11/5/2024 11:00:25 AM.978] Loading plugin "F:\gta\Grand Theft Auto V\Plugins\DamageTrackingFramework.dll".
[11/5/2024 11:00:26 AM.057] Creating new instance of RemotePlugin in new AppDomain: "DamageTrackingFramework_AppDomain".
[11/5/2024 11:00:26 AM.057] AppDomainPool::InitializeAppDomain: Creating new app domain "DamageTrackingFramework_AppDomain".
[11/5/2024 11:00:26 AM.075] Initializing remote plugin: "DamageTrackingFramework_AppDomain".
[11/5/2024 11:00:26 AM.093] <UNLOADED PLUGIN>: Initializing input system
[11/5/2024 11:00:26 AM.094] <UNLOADED PLUGIN>: Initializing game console
[11/5/2024 11:00:26 AM.096] <UNLOADED PLUGIN>: Initializing forms manager
[11/5/2024 11:00:26 AM.113] Initialized remote plugin: "DamageTrackingFramework_AppDomain".
[11/5/2024 11:00:26 AM.113] Plugin "DamageTrackingFramework" was loaded from "DamageTrackingFramework.dll".
[11/5/2024 11:00:26 AM.115] Loading plugin from path: F:\gta\Grand Theft Auto V\Plugins\EUPMenu.dll
[11/5/2024 11:00:26 AM.115] Loading plugin "F:\gta\Grand Theft Auto V\Plugins\EUPMenu.dll".
[11/5/2024 11:00:26 AM.165] AppDomainPool::InitializeAppDomain: Creating new app domain "EUPMenu_AppDomain".
[11/5/2024 11:00:26 AM.165] Creating new instance of RemotePlugin in new AppDomain: "EUPMenu_AppDomain".
[11/5/2024 11:00:26 AM.189] Initializing remote plugin: "EUPMenu_AppDomain".
[11/5/2024 11:00:26 AM.205] <UNLOADED PLUGIN>: Initializing input system
[11/5/2024 11:00:26 AM.207] <UNLOADED PLUGIN>: Initializing game console
[11/5/2024 11:00:26 AM.208] <UNLOADED PLUGIN>: Initializing forms manager
[11/5/2024 11:00:26 AM.329] Initialized remote plugin: "EUPMenu_AppDomain".
[11/5/2024 11:00:26 AM.330] Plugin "EUP Menu" was loaded from "EUPMenu.dll".
[11/5/2024 11:00:26 AM.331] Loading plugin from path: F:\gta\Grand Theft Auto V\Plugins\KTFDO.dll
[11/5/2024 11:00:26 AM.331] Loading plugin "F:\gta\Grand Theft Auto V\Plugins\KTFDO.dll".
[11/5/2024 11:00:26 AM.337] AppDomainPool::InitializeAppDomain: Creating new app domain "KTFDO_AppDomain".
[11/5/2024 11:00:26 AM.337] Creating new instance of RemotePlugin in new AppDomain: "KTFDO_AppDomain".
[11/5/2024 11:00:26 AM.360] Initializing remote plugin: "KTFDO_AppDomain".
[11/5/2024 11:00:26 AM.374] <UNLOADED PLUGIN>: Initializing input system
[11/5/2024 11:00:26 AM.375] <UNLOADED PLUGIN>: Initializing game console
[11/5/2024 11:00:26 AM.377] <UNLOADED PLUGIN>: Initializing forms manager
[11/5/2024 11:00:26 AM.403] Initialized remote plugin: "KTFDO_AppDomain".
[11/5/2024 11:00:26 AM.404] Plugin "KTFDO" was loaded from "KTFDO.dll".
[11/5/2024 11:00:26 AM.405] Loading plugin from path: F:\gta\Grand Theft Auto V\Plugins\LSPD First Response.dll
[11/5/2024 11:00:26 AM.405] Loading plugin "F:\gta\Grand Theft Auto V\Plugins\LSPD First Response.dll".
[11/5/2024 11:00:27 AM.029] AppDomainPool::InitializeAppDomain: Creating new app domain "DynamicDomain_ad5c963d-4351-4e64-91fb-2b554beac0d3".
[11/5/2024 11:00:31 AM.465] AppDomainPool::InitializeAppDomain: Creating new app domain "LSPD First Response_AppDomain".
[11/5/2024 11:00:31 AM.465] Creating new instance of RemotePlugin in new AppDomain: "LSPD First Response_AppDomain".
[11/5/2024 11:00:31 AM.490] Initializing remote plugin: "LSPD First Response_AppDomain".
[11/5/2024 11:00:31 AM.504] <UNLOADED PLUGIN>: Initializing input system
[11/5/2024 11:00:31 AM.505] <UNLOADED PLUGIN>: Initializing game console
[11/5/2024 11:00:31 AM.508] <UNLOADED PLUGIN>: Initializing forms manager
[11/5/2024 11:00:31 AM.708] Initialized remote plugin: "LSPD First Response_AppDomain".
[11/5/2024 11:00:31 AM.708] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[11/5/2024 11:00:31 AM.710] Loading plugin from path: F:\gta\Grand Theft Auto V\Plugins\Restrain The Deceased.dll
[11/5/2024 11:00:31 AM.710] Loading plugin "F:\gta\Grand Theft Auto V\Plugins\Restrain The Deceased.dll".
[11/5/2024 11:00:31 AM.809] AppDomainPool::InitializeAppDomain: Creating new app domain "Restrain The Deceased_AppDomain".
[11/5/2024 11:00:31 AM.810] Creating new instance of RemotePlugin in new AppDomain: "Restrain The Deceased_AppDomain".
[11/5/2024 11:00:31 AM.833] Initializing remote plugin: "Restrain The Deceased_AppDomain".
[11/5/2024 11:00:31 AM.847] <UNLOADED PLUGIN>: Initializing input system
[11/5/2024 11:00:31 AM.848] <UNLOADED PLUGIN>: Initializing game console
[11/5/2024 11:00:31 AM.850] <UNLOADED PLUGIN>: Initializing forms manager
[11/5/2024 11:00:31 AM.867] Initialized remote plugin: "Restrain The Deceased_AppDomain".
[11/5/2024 11:00:31 AM.868] Plugin "Restrain The Deceased" was loaded from "Restrain The Deceased.dll".
[11/5/2024 11:00:31 AM.869] Loading plugin from path: F:\gta\Grand Theft Auto V\Plugins\RPH_Delete_Vehicle.dll
[11/5/2024 11:00:31 AM.869] Loading plugin "F:\gta\Grand Theft Auto V\Plugins\RPH_Delete_Vehicle.dll".
[11/5/2024 11:00:31 AM.938] AppDomainPool::InitializeAppDomain: Creating new app domain "RPH_Delete_Vehicle_AppDomain".
[11/5/2024 11:00:31 AM.938] Creating new instance of RemotePlugin in new AppDomain: "RPH_Delete_Vehicle_AppDomain".
[11/5/2024 11:00:31 AM.961] Initializing remote plugin: "RPH_Delete_Vehicle_AppDomain".
[11/5/2024 11:00:31 AM.975] <UNLOADED PLUGIN>: Initializing input system
[11/5/2024 11:00:31 AM.977] <UNLOADED PLUGIN>: Initializing game console
[11/5/2024 11:00:31 AM.979] <UNLOADED PLUGIN>: Initializing forms manager
[11/5/2024 11:00:31 AM.996] Initialized remote plugin: "RPH_Delete_Vehicle_AppDomain".
[11/5/2024 11:00:31 AM.996] Plugin "RPH Delete Vehicle" was loaded from "RPH_Delete_Vehicle.dll".
[11/5/2024 11:00:31 AM.997] Loading plugin from path: F:\gta\Grand Theft Auto V\Plugins\SceneManager.dll
[11/5/2024 11:00:31 AM.997] Loading plugin "F:\gta\Grand Theft Auto V\Plugins\SceneManager.dll".
[11/5/2024 11:00:32 AM.080] AppDomainPool::InitializeAppDomain: Creating new app domain "SceneManager_AppDomain".
[11/5/2024 11:00:32 AM.080] Creating new instance of RemotePlugin in new AppDomain: "SceneManager_AppDomain".
[11/5/2024 11:00:32 AM.110] Initializing remote plugin: "SceneManager_AppDomain".
[11/5/2024 11:00:32 AM.130] <UNLOADED PLUGIN>: Initializing input system
[11/5/2024 11:00:32 AM.131] <UNLOADED PLUGIN>: Initializing game console
[11/5/2024 11:00:32 AM.133] <UNLOADED PLUGIN>: Initializing forms manager
[11/5/2024 11:00:32 AM.257] Initialized remote plugin: "SceneManager_AppDomain".
[11/5/2024 11:00:32 AM.258] Plugin "Scene Manager" was loaded from "SceneManager.dll".
[11/5/2024 11:00:32 AM.259] Loading plugin from path: F:\gta\Grand Theft Auto V\Plugins\Spotlight.dll
[11/5/2024 11:00:32 AM.259] Loading plugin "F:\gta\Grand Theft Auto V\Plugins\Spotlight.dll".
[11/5/2024 11:00:32 AM.585] AppDomainPool::InitializeAppDomain: Creating new app domain "Spotlight_AppDomain".
[11/5/2024 11:00:32 AM.585] Creating new instance of RemotePlugin in new AppDomain: "Spotlight_AppDomain".
[11/5/2024 11:00:32 AM.610] Initializing remote plugin: "Spotlight_AppDomain".
[11/5/2024 11:00:32 AM.668] <UNLOADED PLUGIN>: Initializing input system
[11/5/2024 11:00:32 AM.669] <UNLOADED PLUGIN>: Initializing game console
[11/5/2024 11:00:32 AM.671] <UNLOADED PLUGIN>: Initializing forms manager
[11/5/2024 11:00:32 AM.701] Initialized remote plugin: "Spotlight_AppDomain".
[11/5/2024 11:00:32 AM.701] Plugin "Spotlight" was loaded from "Spotlight.dll".
[11/5/2024 11:00:32 AM.702] Loading plugin from path: F:\gta\Grand Theft Auto V\Plugins\Vehicle Keys.dll
[11/5/2024 11:00:32 AM.702] Loading plugin "F:\gta\Grand Theft Auto V\Plugins\Vehicle Keys.dll".
[11/5/2024 11:00:32 AM.848] AppDomainPool::InitializeAppDomain: Creating new app domain "DynamicDomain_1ebcfb05-37b1-4dc0-8780-903513a19ad6".
[11/5/2024 11:00:37 AM.763] Creating new instance of RemotePlugin in new AppDomain: "Vehicle Keys_AppDomain".
[11/5/2024 11:00:37 AM.764] AppDomainPool::InitializeAppDomain: Creating new app domain "Vehicle Keys_AppDomain".
[11/5/2024 11:00:37 AM.784] Initializing remote plugin: "Vehicle Keys_AppDomain".
[11/5/2024 11:00:37 AM.798] <UNLOADED PLUGIN>: Initializing input system
[11/5/2024 11:00:37 AM.799] <UNLOADED PLUGIN>: Initializing game console
[11/5/2024 11:00:37 AM.801] <UNLOADED PLUGIN>: Initializing forms manager
[11/5/2024 11:00:37 AM.821] Initialized remote plugin: "Vehicle Keys_AppDomain".
[11/5/2024 11:00:37 AM.822] Plugin "Vehicle Keys" was loaded from "Vehicle Keys.dll".
[11/5/2024 11:00:38 AM.352] DamageTrackingFramework: GameFiber started!
[11/5/2024 11:00:38 AM.778] LSPD First Response: [TRACE] Started loading LSPDFR
[11/5/2024 11:00:38 AM.779] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.8943.27879)
[11/5/2024 11:00:38 AM.779] LSPD First Response: [INFO] Compiled on 26 Jun 2024 19:29:18 UTC
[11/5/2024 11:00:38 AM.779] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: ========================= SETTING VALUES =========================
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: DisablePrompt: False
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: AllowController: True
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: CuffAudio: True
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: RestrainKey: T
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: IgnorePedKey: H
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: RestrainControllerKey: DPadRight
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: DisableAutomaticErrorReporting: False
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: EarlyAccess: False
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: EarlyAccessVersion: 
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: ==================================================================
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: Initialized settings
[11/5/2024 11:00:40 AM.934] Restrain The Deceased: Version state: Latest | Local: v1.4.1 | Online: v1.4.1
[11/5/2024 11:00:40 AM.964] Restrain The Deceased: GameFiber::Main() - Critical error on fiber shutdown: TLS no longer matches initial TLS
[11/5/2024 11:00:41 AM.010] RPH Delete Vehicle: Loading settings...
[11/5/2024 11:00:41 AM.018] RPH Delete Vehicle: Settings initialisation complete.
[11/5/2024 11:00:41 AM.018] RPH Delete Vehicle: 1.1.2.0 has been initialised.
[11/5/2024 11:00:41 AM.018] RPH Delete Vehicle: GameFiber::Main() - Critical error on fiber shutdown: TLS no longer matches initial TLS
[11/5/2024 11:00:41 AM.163] Scene Manager: User's RNUI version: 1.9.2.0
[11/5/2024 11:00:42 AM.233] DamageTrackingFramework: DamageTrackerFramework loaded. Local DamageTrackerFramework Version: 2.0.0 | Local DamageTrackerLib Version: 2.0.0
[11/5/2024 11:00:42 AM.236] DamageTrackingFramework: GameFiber::Main() - Critical error on fiber shutdown: TLS no longer matches initial TLS
[11/5/2024 11:00:49 AM.818] LSPD First Response: An exception has been thrown by a native: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[11/5/2024 11:00:49 AM.818] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[11/5/2024 11:00:49 AM.852] LSPD First Response: An exception has been thrown by a native:    at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo)
[11/5/2024 11:00:49 AM.852] at System.Environment.get_StackTrace()
[11/5/2024 11:00:49 AM.852] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[11/5/2024 11:00:49 AM.852] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[11/5/2024 11:00:49 AM.852] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[11/5/2024 11:00:49 AM.852] at WmNPETcPKRMNlmjqVPKgDsXaHBRM.YgEZVRHfggoQicICJUFYHAAjNVjK() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 464
[11/5/2024 11:00:49 AM.852] at WmNPETcPKRMNlmjqVPKgDsXaHBRM.mciTtfMWbMVbgYEmfidSWMdEvTHI() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 161
[11/5/2024 11:00:49 AM.852] at Rage.GameFiber.Main()
[11/5/2024 11:00:49 AM.852] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[11/5/2024 11:00:49 AM.852] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[11/5/2024 11:00:49 AM.852] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
[11/5/2024 11:00:49 AM.852] at System.Threading.ThreadHelper.ThreadStart()
[11/5/2024 11:00:49 AM.878] LSPD First Response: 
[11/5/2024 11:00:49 AM.878] LSPD First Response: ==============================
[11/5/2024 11:00:49 AM.878] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[11/5/2024 11:00:49 AM.878] LSPD First Response: ------------------------------
[11/5/2024 11:00:49 AM.878] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main fiber".
[11/5/2024 11:00:49 AM.878] LSPD First Response: ------------------------------
[11/5/2024 11:00:49 AM.878] LSPD First Response: Exception type: System.AccessViolationException
[11/5/2024 11:00:49 AM.878] LSPD First Response: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[11/5/2024 11:00:49 AM.878] LSPD First Response: ------------------------------
[11/5/2024 11:00:49 AM.878] LSPD First Response: Inner exceptions:
[11/5/2024 11:00:49 AM.878] LSPD First Response: ------------------------------
[11/5/2024 11:00:49 AM.878] LSPD First Response: Stack trace:
[11/5/2024 11:00:49 AM.878] LSPD First Response: at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[11/5/2024 11:00:49 AM.878] --- End of stack trace from previous location where exception was thrown ---
[11/5/2024 11:00:49 AM.878] at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
[11/5/2024 11:00:49 AM.878] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[11/5/2024 11:00:49 AM.878] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[11/5/2024 11:00:49 AM.878] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[11/5/2024 11:00:49 AM.878] at WmNPETcPKRMNlmjqVPKgDsXaHBRM.YgEZVRHfggoQicICJUFYHAAjNVjK() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 464
[11/5/2024 11:00:49 AM.878] at WmNPETcPKRMNlmjqVPKgDsXaHBRM.mciTtfMWbMVbgYEmfidSWMdEvTHI() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 161
[11/5/2024 11:00:49 AM.878] at Rage.GameFiber.Main()
[11/5/2024 11:00:49 AM.878] LSPD First Response: ==============================
[11/5/2024 11:00:49 AM.878] LSPD First Response: 
[11/5/2024 11:00:49 AM.879] LSPD First Response: GameFiber::Main() - Critical error on fiber shutdown: TLS no longer matches initial TLS
[11/5/2024 11:00:49 AM.881] LSPD First Response: [TRACE] Thread CopManager #1 initialized
[11/5/2024 11:00:49 AM.887] LSPD First Response: [FATAL] Forced termination
[11/5/2024 11:00:49 AM.894] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[11/5/2024 11:00:52 AM.904] LSPD First Response: [INFO] LSPDFR has shut down
[11/5/2024 11:00:52 AM.910] LSPD First Response: GameFiber::Main() - Critical error on fiber shutdown: TLS no longer matches initial TLS
[11/5/2024 11:00:52 AM.930] LSPD First Response: GameFiber::Main() - Critical error on fiber shutdown: TLS no longer matches initial TLS
[11/5/2024 11:01:22 AM.264] BackWeapon: Enabling Player Loop...
[11/5/2024 11:01:22 AM.265] BackWeapon: Enabling AI Loop...
[11/5/2024 11:01:22 AM.266] BackWeapon: Initializing menu...
[11/5/2024 11:01:22 AM.266] BackWeapon: Stow That Weapon (BackWeapon.dll) by willpv23 has been loaded!
[11/5/2024 11:01:28 AM.980] EUP Menu: GameFiber::Main() - Critical error on fiber shutdown: TLS no longer matches initial TLS
[11/5/2024 11:01:28 AM.986] Scene Manager: Loading SceneManager.ini settings
[11/5/2024 11:01:29 AM.061] Scene Manager: Scene Manager V2.3.3.0 is ready.
[11/5/2024 11:01:29 AM.784] Scene Manager: 1 path(s) available to import.
[11/5/2024 11:01:29 AM.784] Scene Manager: File: DevTestPath
[11/5/2024 11:01:29 AM.784] Scene Manager: Successfully populated menu with 1 file(s).
[11/5/2024 11:01:29 AM.846] Scene Manager: GameFiber::Main() - Critical error on fiber shutdown: TLS no longer matches initial TLS
[11/5/2024 11:01:29 AM.847] Spotlight: Reading settings...
[11/5/2024 11:01:30 AM.748] Spotlight: Initialized
[11/5/2024 11:01:30 AM.751] Vehicle Keys: [INFO] Vehicle Keys (v2.0.0) by NoNameSet has been loaded!
[11/5/2024 11:01:30 AM.754] Vehicle Keys: [LOG] Loaded Settings from Plugins\Vehicle Keys.ini.
[11/5/2024 11:01:30 AM.754] Vehicle Keys: [LOG] Started new instance of VehicleController
[11/5/2024 11:01:30 AM.775] BackWeapon: Loading Configuration...
[11/5/2024 11:01:30 AM.783] BackWeapon: Loaded configuration: AcceptedWeapons: System.Collections.Generic.List`1[System.UInt32]; AcceptedWeaponStrings: System.String[]; OffsetPosition: X:0 Y:-0.19 Z:-0.02; Rotation: Pitch:0 Roll:165 Yaw:0; HideWhileInVehicle: True; DisableFlashlight: False; DeleteWeaponKey: Decimal; EnableAI: True; CopsOnly: True; AIAcceptedWeapons: System.Collections.Generic.List`1[System.UInt32]; AIAcceptedWeaponStrings: System.String[]; AIOffsetPosition: X:0 Y:-0.19 Z:-0.02; AIRotation: Pitch:0 Roll:165 Yaw:0; AIHideWhileInVehicle: True; EnableBestWeapon: True; MenuKey: F5; AddonComponents: System.Collections.Generic.List`1[System.UInt32]; AddonComponentStrings: System.String[]; 
[11/5/2024 11:01:31 AM.325] BackWeapon: Menus Loading...
[11/5/2024 11:01:31 AM.372] EUP Menu: GameFiber::Main() - Critical error on fiber shutdown: TLS no longer matches initial TLS
[11/5/2024 11:01:31 AM.404] BackWeapon: Menus ready to use.
 

  • Author
35 minutes ago, envixity234 said:

lspdfr keeps crashing 

 

[11/5/2024 10:58:57 AM.990] Started new log on 11/5/2024 10:58:57 AM.990
[11/5/2024 10:58:57 AM.992] ====================================================================================================
[11/5/2024 10:58:57 AM.983] Log path: F:\gta\Grand Theft Auto V\RagePluginHook.log
[11/5/2024 10:58:57 AM.992] Log verbosity: Trivial
[11/5/2024 10:58:57 AM.998] Initializing input system
[11/5/2024 10:58:57 AM.999] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_0".
[11/5/2024 10:58:57 AM.999] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_1".
[11/5/2024 10:58:58 AM.000] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_3".
[11/5/2024 10:58:58 AM.001] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_2".
[11/5/2024 10:58:58 AM.002] Initializing game console
[11/5/2024 10:58:58 AM.034] Console key has been set to F4 (key code: 115)
[11/5/2024 10:58:58 AM.163] Initializing console variable "ConsoleScrollAmount".
[11/5/2024 10:58:58 AM.163] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[11/5/2024 10:58:58 AM.170] Read value: <null>
[11/5/2024 10:58:58 AM.170] Initializing console variable "ConsoleKey".
[11/5/2024 10:58:58 AM.170] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[11/5/2024 10:58:58 AM.174] Read value: F4
[11/5/2024 10:58:58 AM.174] Setting value of console variable "ConsoleKey" to stored value.
[11/5/2024 10:58:58 AM.174] Console key has been set to F4 (key code: 115)
[11/5/2024 10:58:58 AM.174] Initializing console variable "PluginTimeoutThreshold".
[11/5/2024 10:58:58 AM.174] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[11/5/2024 10:58:58 AM.180] Read value: 10000
[11/5/2024 10:58:58 AM.180] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[11/5/2024 10:58:58 AM.180] Initializing console variable "AlwaysShowConsoleOutput".
[11/5/2024 10:58:58 AM.180] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[11/5/2024 10:58:58 AM.180] Read value: <null>
[11/5/2024 10:58:58 AM.181] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[11/5/2024 10:58:58 AM.181] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[11/5/2024 10:58:58 AM.182] Read value: False
[11/5/2024 10:58:58 AM.182] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[11/5/2024 10:58:58 AM.182] Initializing console variable "ShowOnScreenWarnings".
[11/5/2024 10:58:58 AM.182] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[11/5/2024 10:58:58 AM.182] Read value: <null>
[11/5/2024 10:58:58 AM.182] Console initialized
[11/5/2024 10:58:58 AM.182] Initializing forms manager
[11/5/2024 10:58:58 AM.185] Cleaning temp folder
[11/5/2024 10:58:58 AM.187] Version: RAGE Plugin Hook v1.115.1348.16655 for Grand Theft Auto V
[11/5/2024 10:58:58 AM.208] ================ RAGE Plugin Hook ================
[11/5/2024 10:58:58 AM.320] Detected Windows 10 Enterprise (64-bit) (10.0.19045.0)!
[11/5/2024 10:58:58 AM.321] Checking game support
[11/5/2024 10:58:58 AM.548] Product name: Grand Theft Auto V
[11/5/2024 10:58:58 AM.548] Product version: 1.0.3351.0
[11/5/2024 10:58:58 AM.548] Is steam version: True
[11/5/2024 10:58:58 AM.550] Initializing DirectX
[11/5/2024 10:58:58 AM.552] Initializing Direct3D
[11/5/2024 10:58:58 AM.554] Getting game swap chain
[11/5/2024 10:58:58 AM.698] Swap Chain created: 0x7FF6982001F0
[11/5/2024 10:58:58 AM.698] Swap Chain VTable: 0x1E67DF9CBD0
[11/5/2024 10:58:58 AM.698] 0x74894810245C8948;0x8D48564157552024;0x170EC814890246C
[11/5/2024 10:58:58 AM.698] D3D11Present: 0x7FF996C218C0
[11/5/2024 10:58:58 AM.698] D3D11ResizeBuffers: 0x7FF996C42810
[11/5/2024 10:58:58 AM.698] D3D11ResizeTarget: 0x7FF996C8C460
[11/5/2024 10:58:58 AM.698] Getting device
[11/5/2024 10:58:58 AM.698] Retrieved device
[11/5/2024 10:58:58 AM.698] Creating wrapper
[11/5/2024 10:58:58 AM.699] D3D11SetFullscreenState: 0x7FF996C41F30
[11/5/2024 10:58:58 AM.699] Direct3D initialized
[11/5/2024 10:58:58 AM.700] Initialized DirectX
[11/5/2024 10:58:58 AM.707] Direct3D watcher thread spawned
[11/5/2024 10:58:58 AM.802] Wrapper created
[11/5/2024 10:58:58 AM.809] Effect created
[11/5/2024 10:58:58 AM.809] Creating buffer
[11/5/2024 10:58:58 AM.809] Created buffer
[11/5/2024 10:58:58 AM.809] Creating blend state
[11/5/2024 10:58:58 AM.809] Created blend state
[11/5/2024 10:58:58 AM.809] Done with creation
[11/5/2024 10:58:58 AM.893] Initializing texture system.
[11/5/2024 10:58:58 AM.893] Initializing texture system; phase 1
[11/5/2024 10:58:58 AM.893] Initializing texture system; phase 2
[11/5/2024 10:58:58 AM.906] Initializing texture system; phase 3
[11/5/2024 10:58:58 AM.907] Initializing texture system; phase 4
[11/5/2024 10:58:58 AM.920] Initializing texture system; phase 5
[11/5/2024 10:58:58 AM.922] Initializing texture system; phase 6
[11/5/2024 10:58:58 AM.924] Initializing texture system; phase 7
[11/5/2024 10:58:58 AM.927] Initializing texture system; phase 8
[11/5/2024 10:58:58 AM.929] Initializing texture system; phase 9
[11/5/2024 10:58:58 AM.930] Initializing texture system; phase 10
[11/5/2024 10:58:58 AM.934] Initializing texture system; phase 11
[11/5/2024 10:58:58 AM.935] Initializing texture system; phase 12
[11/5/2024 10:58:58 AM.937] Initializing texture system; phase 13
[11/5/2024 10:58:58 AM.937] Initializing texture system; phase 14
[11/5/2024 10:59:03 AM.708] Direct3D watcher thread ended
[11/5/2024 10:59:32 AM.688] LoadingScreenMsg: Initializing game support
[11/5/2024 10:59:32 AM.939] Initializing game support
[11/5/2024 10:59:34 AM.232] LoadingScreenMsg: Velocity limit removed
[11/5/2024 10:59:34 AM.592] Compatibility level: 0
[11/5/2024 10:59:34 AM.592] Supported version detected
[11/5/2024 10:59:34 AM.592] ==================================================
[11/5/2024 10:59:34 AM.592] LoadingScreenMsg: Patching code
[11/5/2024 10:59:34 AM.843] LoadingScreenMsg: Waiting for game initialization
[11/5/2024 10:59:35 AM.093] Waiting for game initialization
[11/5/2024 10:59:35 AM.193] LoadingScreenMsg: Initializing core
[11/5/2024 10:59:35 AM.444] Initializing hook
[11/5/2024 10:59:35 AM.466] LoadingScreenMsg: Completing interoperability
[11/5/2024 10:59:35 AM.716] Completing interoperability
[11/5/2024 10:59:35 AM.716] Initialization code 1.
[11/5/2024 10:59:35 AM.717] Initialization code 2.
[11/5/2024 10:59:35 AM.717] Initialization code 3.
[11/5/2024 10:59:35 AM.729] 1 Address: 0x00007FF695F110A8
[11/5/2024 10:59:35 AM.729] Calling func 1
[11/5/2024 10:59:35 AM.753] 2 Address: 0x00007FF696B135A6
[11/5/2024 10:59:35 AM.753] 3 Address: 0x00007FF6954C624A
[11/5/2024 10:59:35 AM.793] Address: 0x00007FF696B13550
[11/5/2024 10:59:35 AM.793] Unknown var: 0x00007FF697B78A40
[11/5/2024 10:59:35 AM.793] Initialization code 4.
[11/5/2024 10:59:35 AM.793] Initialization code 5.
[11/5/2024 10:59:35 AM.793] Completing interoperability, phase 1
[11/5/2024 10:59:35 AM.793] Completing interoperability, phase 2
[11/5/2024 10:59:35 AM.793] Completing interoperability, phase 3
[11/5/2024 10:59:35 AM.793] Completing interoperability, phase 4
[11/5/2024 10:59:35 AM.793] Completing interoperability, phase 5
[11/5/2024 10:59:35 AM.793] Completing interoperability, phase 6
[11/5/2024 10:59:35 AM.793] Completing interoperability, phase 7
[11/5/2024 10:59:35 AM.793] LoadingScreenMsg: 
[11/5/2024 10:59:36 AM.045] LoadingScreenMsg: Loading Story Mode
[11/5/2024 10:59:51 AM.222] LoadingScreenMsg: Loading and Populating Game World
[11/5/2024 10:59:51 AM.473] LoadingScreenMsg: 
[11/5/2024 11:00:25 AM.633] Initializing console variable "IsDeveloperModeEnabled".
[11/5/2024 11:00:25 AM.633] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[11/5/2024 11:00:25 AM.634] Read value: <null>
[11/5/2024 11:00:25 AM.635] Initializing console variable "TimeScale".
[11/5/2024 11:00:25 AM.635] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[11/5/2024 11:00:25 AM.635] Read value: <null>
[11/5/2024 11:00:25 AM.650] Loading plugin from path: F:\gta\Grand Theft Auto V\Plugins\BackWeapon.dll
[11/5/2024 11:00:25 AM.654] Loading plugin "F:\gta\Grand Theft Auto V\Plugins\BackWeapon.dll".
[11/5/2024 11:00:25 AM.859] AppDomainPool::InitializeAppDomain: Creating new app domain "BackWeapon_AppDomain".
[11/5/2024 11:00:25 AM.859] Creating new instance of RemotePlugin in new AppDomain: "BackWeapon_AppDomain".
[11/5/2024 11:00:25 AM.896] Initializing remote plugin: "BackWeapon_AppDomain".
[11/5/2024 11:00:25 AM.936] <UNLOADED PLUGIN>: Initializing input system
[11/5/2024 11:00:25 AM.936] <UNLOADED PLUGIN>: Initializing game console
[11/5/2024 11:00:25 AM.939] <UNLOADED PLUGIN>: Initializing forms manager
[11/5/2024 11:00:25 AM.968] Initialized remote plugin: "BackWeapon_AppDomain".
[11/5/2024 11:00:25 AM.976] Plugin "BackWeapon" was loaded from "BackWeapon.dll".
[11/5/2024 11:00:25 AM.977] Loading plugin from path: F:\gta\Grand Theft Auto V\Plugins\DamageTrackingFramework.dll
[11/5/2024 11:00:25 AM.978] Loading plugin "F:\gta\Grand Theft Auto V\Plugins\DamageTrackingFramework.dll".
[11/5/2024 11:00:26 AM.057] Creating new instance of RemotePlugin in new AppDomain: "DamageTrackingFramework_AppDomain".
[11/5/2024 11:00:26 AM.057] AppDomainPool::InitializeAppDomain: Creating new app domain "DamageTrackingFramework_AppDomain".
[11/5/2024 11:00:26 AM.075] Initializing remote plugin: "DamageTrackingFramework_AppDomain".
[11/5/2024 11:00:26 AM.093] <UNLOADED PLUGIN>: Initializing input system
[11/5/2024 11:00:26 AM.094] <UNLOADED PLUGIN>: Initializing game console
[11/5/2024 11:00:26 AM.096] <UNLOADED PLUGIN>: Initializing forms manager
[11/5/2024 11:00:26 AM.113] Initialized remote plugin: "DamageTrackingFramework_AppDomain".
[11/5/2024 11:00:26 AM.113] Plugin "DamageTrackingFramework" was loaded from "DamageTrackingFramework.dll".
[11/5/2024 11:00:26 AM.115] Loading plugin from path: F:\gta\Grand Theft Auto V\Plugins\EUPMenu.dll
[11/5/2024 11:00:26 AM.115] Loading plugin "F:\gta\Grand Theft Auto V\Plugins\EUPMenu.dll".
[11/5/2024 11:00:26 AM.165] AppDomainPool::InitializeAppDomain: Creating new app domain "EUPMenu_AppDomain".
[11/5/2024 11:00:26 AM.165] Creating new instance of RemotePlugin in new AppDomain: "EUPMenu_AppDomain".
[11/5/2024 11:00:26 AM.189] Initializing remote plugin: "EUPMenu_AppDomain".
[11/5/2024 11:00:26 AM.205] <UNLOADED PLUGIN>: Initializing input system
[11/5/2024 11:00:26 AM.207] <UNLOADED PLUGIN>: Initializing game console
[11/5/2024 11:00:26 AM.208] <UNLOADED PLUGIN>: Initializing forms manager
[11/5/2024 11:00:26 AM.329] Initialized remote plugin: "EUPMenu_AppDomain".
[11/5/2024 11:00:26 AM.330] Plugin "EUP Menu" was loaded from "EUPMenu.dll".
[11/5/2024 11:00:26 AM.331] Loading plugin from path: F:\gta\Grand Theft Auto V\Plugins\KTFDO.dll
[11/5/2024 11:00:26 AM.331] Loading plugin "F:\gta\Grand Theft Auto V\Plugins\KTFDO.dll".
[11/5/2024 11:00:26 AM.337] AppDomainPool::InitializeAppDomain: Creating new app domain "KTFDO_AppDomain".
[11/5/2024 11:00:26 AM.337] Creating new instance of RemotePlugin in new AppDomain: "KTFDO_AppDomain".
[11/5/2024 11:00:26 AM.360] Initializing remote plugin: "KTFDO_AppDomain".
[11/5/2024 11:00:26 AM.374] <UNLOADED PLUGIN>: Initializing input system
[11/5/2024 11:00:26 AM.375] <UNLOADED PLUGIN>: Initializing game console
[11/5/2024 11:00:26 AM.377] <UNLOADED PLUGIN>: Initializing forms manager
[11/5/2024 11:00:26 AM.403] Initialized remote plugin: "KTFDO_AppDomain".
[11/5/2024 11:00:26 AM.404] Plugin "KTFDO" was loaded from "KTFDO.dll".
[11/5/2024 11:00:26 AM.405] Loading plugin from path: F:\gta\Grand Theft Auto V\Plugins\LSPD First Response.dll
[11/5/2024 11:00:26 AM.405] Loading plugin "F:\gta\Grand Theft Auto V\Plugins\LSPD First Response.dll".
[11/5/2024 11:00:27 AM.029] AppDomainPool::InitializeAppDomain: Creating new app domain "DynamicDomain_ad5c963d-4351-4e64-91fb-2b554beac0d3".
[11/5/2024 11:00:31 AM.465] AppDomainPool::InitializeAppDomain: Creating new app domain "LSPD First Response_AppDomain".
[11/5/2024 11:00:31 AM.465] Creating new instance of RemotePlugin in new AppDomain: "LSPD First Response_AppDomain".
[11/5/2024 11:00:31 AM.490] Initializing remote plugin: "LSPD First Response_AppDomain".
[11/5/2024 11:00:31 AM.504] <UNLOADED PLUGIN>: Initializing input system
[11/5/2024 11:00:31 AM.505] <UNLOADED PLUGIN>: Initializing game console
[11/5/2024 11:00:31 AM.508] <UNLOADED PLUGIN>: Initializing forms manager
[11/5/2024 11:00:31 AM.708] Initialized remote plugin: "LSPD First Response_AppDomain".
[11/5/2024 11:00:31 AM.708] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[11/5/2024 11:00:31 AM.710] Loading plugin from path: F:\gta\Grand Theft Auto V\Plugins\Restrain The Deceased.dll
[11/5/2024 11:00:31 AM.710] Loading plugin "F:\gta\Grand Theft Auto V\Plugins\Restrain The Deceased.dll".
[11/5/2024 11:00:31 AM.809] AppDomainPool::InitializeAppDomain: Creating new app domain "Restrain The Deceased_AppDomain".
[11/5/2024 11:00:31 AM.810] Creating new instance of RemotePlugin in new AppDomain: "Restrain The Deceased_AppDomain".
[11/5/2024 11:00:31 AM.833] Initializing remote plugin: "Restrain The Deceased_AppDomain".
[11/5/2024 11:00:31 AM.847] <UNLOADED PLUGIN>: Initializing input system
[11/5/2024 11:00:31 AM.848] <UNLOADED PLUGIN>: Initializing game console
[11/5/2024 11:00:31 AM.850] <UNLOADED PLUGIN>: Initializing forms manager
[11/5/2024 11:00:31 AM.867] Initialized remote plugin: "Restrain The Deceased_AppDomain".
[11/5/2024 11:00:31 AM.868] Plugin "Restrain The Deceased" was loaded from "Restrain The Deceased.dll".
[11/5/2024 11:00:31 AM.869] Loading plugin from path: F:\gta\Grand Theft Auto V\Plugins\RPH_Delete_Vehicle.dll
[11/5/2024 11:00:31 AM.869] Loading plugin "F:\gta\Grand Theft Auto V\Plugins\RPH_Delete_Vehicle.dll".
[11/5/2024 11:00:31 AM.938] AppDomainPool::InitializeAppDomain: Creating new app domain "RPH_Delete_Vehicle_AppDomain".
[11/5/2024 11:00:31 AM.938] Creating new instance of RemotePlugin in new AppDomain: "RPH_Delete_Vehicle_AppDomain".
[11/5/2024 11:00:31 AM.961] Initializing remote plugin: "RPH_Delete_Vehicle_AppDomain".
[11/5/2024 11:00:31 AM.975] <UNLOADED PLUGIN>: Initializing input system
[11/5/2024 11:00:31 AM.977] <UNLOADED PLUGIN>: Initializing game console
[11/5/2024 11:00:31 AM.979] <UNLOADED PLUGIN>: Initializing forms manager
[11/5/2024 11:00:31 AM.996] Initialized remote plugin: "RPH_Delete_Vehicle_AppDomain".
[11/5/2024 11:00:31 AM.996] Plugin "RPH Delete Vehicle" was loaded from "RPH_Delete_Vehicle.dll".
[11/5/2024 11:00:31 AM.997] Loading plugin from path: F:\gta\Grand Theft Auto V\Plugins\SceneManager.dll
[11/5/2024 11:00:31 AM.997] Loading plugin "F:\gta\Grand Theft Auto V\Plugins\SceneManager.dll".
[11/5/2024 11:00:32 AM.080] AppDomainPool::InitializeAppDomain: Creating new app domain "SceneManager_AppDomain".
[11/5/2024 11:00:32 AM.080] Creating new instance of RemotePlugin in new AppDomain: "SceneManager_AppDomain".
[11/5/2024 11:00:32 AM.110] Initializing remote plugin: "SceneManager_AppDomain".
[11/5/2024 11:00:32 AM.130] <UNLOADED PLUGIN>: Initializing input system
[11/5/2024 11:00:32 AM.131] <UNLOADED PLUGIN>: Initializing game console
[11/5/2024 11:00:32 AM.133] <UNLOADED PLUGIN>: Initializing forms manager
[11/5/2024 11:00:32 AM.257] Initialized remote plugin: "SceneManager_AppDomain".
[11/5/2024 11:00:32 AM.258] Plugin "Scene Manager" was loaded from "SceneManager.dll".
[11/5/2024 11:00:32 AM.259] Loading plugin from path: F:\gta\Grand Theft Auto V\Plugins\Spotlight.dll
[11/5/2024 11:00:32 AM.259] Loading plugin "F:\gta\Grand Theft Auto V\Plugins\Spotlight.dll".
[11/5/2024 11:00:32 AM.585] AppDomainPool::InitializeAppDomain: Creating new app domain "Spotlight_AppDomain".
[11/5/2024 11:00:32 AM.585] Creating new instance of RemotePlugin in new AppDomain: "Spotlight_AppDomain".
[11/5/2024 11:00:32 AM.610] Initializing remote plugin: "Spotlight_AppDomain".
[11/5/2024 11:00:32 AM.668] <UNLOADED PLUGIN>: Initializing input system
[11/5/2024 11:00:32 AM.669] <UNLOADED PLUGIN>: Initializing game console
[11/5/2024 11:00:32 AM.671] <UNLOADED PLUGIN>: Initializing forms manager
[11/5/2024 11:00:32 AM.701] Initialized remote plugin: "Spotlight_AppDomain".
[11/5/2024 11:00:32 AM.701] Plugin "Spotlight" was loaded from "Spotlight.dll".
[11/5/2024 11:00:32 AM.702] Loading plugin from path: F:\gta\Grand Theft Auto V\Plugins\Vehicle Keys.dll
[11/5/2024 11:00:32 AM.702] Loading plugin "F:\gta\Grand Theft Auto V\Plugins\Vehicle Keys.dll".
[11/5/2024 11:00:32 AM.848] AppDomainPool::InitializeAppDomain: Creating new app domain "DynamicDomain_1ebcfb05-37b1-4dc0-8780-903513a19ad6".
[11/5/2024 11:00:37 AM.763] Creating new instance of RemotePlugin in new AppDomain: "Vehicle Keys_AppDomain".
[11/5/2024 11:00:37 AM.764] AppDomainPool::InitializeAppDomain: Creating new app domain "Vehicle Keys_AppDomain".
[11/5/2024 11:00:37 AM.784] Initializing remote plugin: "Vehicle Keys_AppDomain".
[11/5/2024 11:00:37 AM.798] <UNLOADED PLUGIN>: Initializing input system
[11/5/2024 11:00:37 AM.799] <UNLOADED PLUGIN>: Initializing game console
[11/5/2024 11:00:37 AM.801] <UNLOADED PLUGIN>: Initializing forms manager
[11/5/2024 11:00:37 AM.821] Initialized remote plugin: "Vehicle Keys_AppDomain".
[11/5/2024 11:00:37 AM.822] Plugin "Vehicle Keys" was loaded from "Vehicle Keys.dll".
[11/5/2024 11:00:38 AM.352] DamageTrackingFramework: GameFiber started!
[11/5/2024 11:00:38 AM.778] LSPD First Response: [TRACE] Started loading LSPDFR
[11/5/2024 11:00:38 AM.779] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.8943.27879)
[11/5/2024 11:00:38 AM.779] LSPD First Response: [INFO] Compiled on 26 Jun 2024 19:29:18 UTC
[11/5/2024 11:00:38 AM.779] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: ========================= SETTING VALUES =========================
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: DisablePrompt: False
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: AllowController: True
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: CuffAudio: True
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: RestrainKey: T
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: IgnorePedKey: H
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: RestrainControllerKey: DPadRight
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: DisableAutomaticErrorReporting: False
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: EarlyAccess: False
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: EarlyAccessVersion: 
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: ==================================================================
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: Initialized settings
[11/5/2024 11:00:40 AM.934] Restrain The Deceased: Version state: Latest | Local: v1.4.1 | Online: v1.4.1
[11/5/2024 11:00:40 AM.964] Restrain The Deceased: GameFiber::Main() - Critical error on fiber shutdown: TLS no longer matches initial TLS
[11/5/2024 11:00:41 AM.010] RPH Delete Vehicle: Loading settings...
[11/5/2024 11:00:41 AM.018] RPH Delete Vehicle: Settings initialisation complete.
[11/5/2024 11:00:41 AM.018] RPH Delete Vehicle: 1.1.2.0 has been initialised.
[11/5/2024 11:00:41 AM.018] RPH Delete Vehicle: GameFiber::Main() - Critical error on fiber shutdown: TLS no longer matches initial TLS
[11/5/2024 11:00:41 AM.163] Scene Manager: User's RNUI version: 1.9.2.0
[11/5/2024 11:00:42 AM.233] DamageTrackingFramework: DamageTrackerFramework loaded. Local DamageTrackerFramework Version: 2.0.0 | Local DamageTrackerLib Version: 2.0.0
[11/5/2024 11:00:42 AM.236] DamageTrackingFramework: GameFiber::Main() - Critical error on fiber shutdown: TLS no longer matches initial TLS
[11/5/2024 11:00:49 AM.818] LSPD First Response: An exception has been thrown by a native: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[11/5/2024 11:00:49 AM.818] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[11/5/2024 11:00:49 AM.852] LSPD First Response: An exception has been thrown by a native:    at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo)
[11/5/2024 11:00:49 AM.852] at System.Environment.get_StackTrace()
[11/5/2024 11:00:49 AM.852] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[11/5/2024 11:00:49 AM.852] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[11/5/2024 11:00:49 AM.852] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[11/5/2024 11:00:49 AM.852] at WmNPETcPKRMNlmjqVPKgDsXaHBRM.YgEZVRHfggoQicICJUFYHAAjNVjK() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 464
[11/5/2024 11:00:49 AM.852] at WmNPETcPKRMNlmjqVPKgDsXaHBRM.mciTtfMWbMVbgYEmfidSWMdEvTHI() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 161
[11/5/2024 11:00:49 AM.852] at Rage.GameFiber.Main()
[11/5/2024 11:00:49 AM.852] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[11/5/2024 11:00:49 AM.852] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[11/5/2024 11:00:49 AM.852] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
[11/5/2024 11:00:49 AM.852] at System.Threading.ThreadHelper.ThreadStart()
[11/5/2024 11:00:49 AM.878] LSPD First Response: 
[11/5/2024 11:00:49 AM.878] LSPD First Response: ==============================
[11/5/2024 11:00:49 AM.878] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[11/5/2024 11:00:49 AM.878] LSPD First Response: ------------------------------
[11/5/2024 11:00:49 AM.878] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main fiber".
[11/5/2024 11:00:49 AM.878] LSPD First Response: ------------------------------
[11/5/2024 11:00:49 AM.878] LSPD First Response: Exception type: System.AccessViolationException
[11/5/2024 11:00:49 AM.878] LSPD First Response: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[11/5/2024 11:00:49 AM.878] LSPD First Response: ------------------------------
[11/5/2024 11:00:49 AM.878] LSPD First Response: Inner exceptions:
[11/5/2024 11:00:49 AM.878] LSPD First Response: ------------------------------
[11/5/2024 11:00:49 AM.878] LSPD First Response: Stack trace:
[11/5/2024 11:00:49 AM.878] LSPD First Response: at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[11/5/2024 11:00:49 AM.878] --- End of stack trace from previous location where exception was thrown ---
[11/5/2024 11:00:49 AM.878] at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
[11/5/2024 11:00:49 AM.878] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[11/5/2024 11:00:49 AM.878] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[11/5/2024 11:00:49 AM.878] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[11/5/2024 11:00:49 AM.878] at WmNPETcPKRMNlmjqVPKgDsXaHBRM.YgEZVRHfggoQicICJUFYHAAjNVjK() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 464
[11/5/2024 11:00:49 AM.878] at WmNPETcPKRMNlmjqVPKgDsXaHBRM.mciTtfMWbMVbgYEmfidSWMdEvTHI() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 161
[11/5/2024 11:00:49 AM.878] at Rage.GameFiber.Main()
[11/5/2024 11:00:49 AM.878] LSPD First Response: ==============================
[11/5/2024 11:00:49 AM.878] LSPD First Response: 
[11/5/2024 11:00:49 AM.879] LSPD First Response: GameFiber::Main() - Critical error on fiber shutdown: TLS no longer matches initial TLS
[11/5/2024 11:00:49 AM.881] LSPD First Response: [TRACE] Thread CopManager #1 initialized
[11/5/2024 11:00:49 AM.887] LSPD First Response: [FATAL] Forced termination
[11/5/2024 11:00:49 AM.894] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[11/5/2024 11:00:52 AM.904] LSPD First Response: [INFO] LSPDFR has shut down
[11/5/2024 11:00:52 AM.910] LSPD First Response: GameFiber::Main() - Critical error on fiber shutdown: TLS no longer matches initial TLS
[11/5/2024 11:00:52 AM.930] LSPD First Response: GameFiber::Main() - Critical error on fiber shutdown: TLS no longer matches initial TLS
[11/5/2024 11:01:22 AM.264] BackWeapon: Enabling Player Loop...
[11/5/2024 11:01:22 AM.265] BackWeapon: Enabling AI Loop...
[11/5/2024 11:01:22 AM.266] BackWeapon: Initializing menu...
[11/5/2024 11:01:22 AM.266] BackWeapon: Stow That Weapon (BackWeapon.dll) by willpv23 has been loaded!
[11/5/2024 11:01:28 AM.980] EUP Menu: GameFiber::Main() - Critical error on fiber shutdown: TLS no longer matches initial TLS
[11/5/2024 11:01:28 AM.986] Scene Manager: Loading SceneManager.ini settings
[11/5/2024 11:01:29 AM.061] Scene Manager: Scene Manager V2.3.3.0 is ready.
[11/5/2024 11:01:29 AM.784] Scene Manager: 1 path(s) available to import.
[11/5/2024 11:01:29 AM.784] Scene Manager: File: DevTestPath
[11/5/2024 11:01:29 AM.784] Scene Manager: Successfully populated menu with 1 file(s).
[11/5/2024 11:01:29 AM.846] Scene Manager: GameFiber::Main() - Critical error on fiber shutdown: TLS no longer matches initial TLS
[11/5/2024 11:01:29 AM.847] Spotlight: Reading settings...
[11/5/2024 11:01:30 AM.748] Spotlight: Initialized
[11/5/2024 11:01:30 AM.751] Vehicle Keys: [INFO] Vehicle Keys (v2.0.0) by NoNameSet has been loaded!
[11/5/2024 11:01:30 AM.754] Vehicle Keys: [LOG] Loaded Settings from Plugins\Vehicle Keys.ini.
[11/5/2024 11:01:30 AM.754] Vehicle Keys: [LOG] Started new instance of VehicleController
[11/5/2024 11:01:30 AM.775] BackWeapon: Loading Configuration...
[11/5/2024 11:01:30 AM.783] BackWeapon: Loaded configuration: AcceptedWeapons: System.Collections.Generic.List`1[System.UInt32]; AcceptedWeaponStrings: System.String[]; OffsetPosition: X:0 Y:-0.19 Z:-0.02; Rotation: Pitch:0 Roll:165 Yaw:0; HideWhileInVehicle: True; DisableFlashlight: False; DeleteWeaponKey: Decimal; EnableAI: True; CopsOnly: True; AIAcceptedWeapons: System.Collections.Generic.List`1[System.UInt32]; AIAcceptedWeaponStrings: System.String[]; AIOffsetPosition: X:0 Y:-0.19 Z:-0.02; AIRotation: Pitch:0 Roll:165 Yaw:0; AIHideWhileInVehicle: True; EnableBestWeapon: True; MenuKey: F5; AddonComponents: System.Collections.Generic.List`1[System.UInt32]; AddonComponentStrings: System.String[]; 
[11/5/2024 11:01:31 AM.325] BackWeapon: Menus Loading...
[11/5/2024 11:01:31 AM.372] EUP Menu: GameFiber::Main() - Critical error on fiber shutdown: TLS no longer matches initial TLS
[11/5/2024 11:01:31 AM.404] BackWeapon: Menus ready to use.
 

ive taken out everything else execpt for lspdfr

35 minutes ago, envixity234 said:

lspdfr keeps crashing 

 

[11/5/2024 10:58:57 AM.990] Started new log on 11/5/2024 10:58:57 AM.990
[11/5/2024 10:58:57 AM.992] ====================================================================================================
[11/5/2024 10:58:57 AM.983] Log path: F:\gta\Grand Theft Auto V\RagePluginHook.log
[11/5/2024 10:58:57 AM.992] Log verbosity: Trivial
[11/5/2024 10:58:57 AM.998] Initializing input system
[11/5/2024 10:58:57 AM.999] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_0".
[11/5/2024 10:58:57 AM.999] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_1".
[11/5/2024 10:58:58 AM.000] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_3".
[11/5/2024 10:58:58 AM.001] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_2".
[11/5/2024 10:58:58 AM.002] Initializing game console
[11/5/2024 10:58:58 AM.034] Console key has been set to F4 (key code: 115)
[11/5/2024 10:58:58 AM.163] Initializing console variable "ConsoleScrollAmount".
[11/5/2024 10:58:58 AM.163] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[11/5/2024 10:58:58 AM.170] Read value: <null>
[11/5/2024 10:58:58 AM.170] Initializing console variable "ConsoleKey".
[11/5/2024 10:58:58 AM.170] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[11/5/2024 10:58:58 AM.174] Read value: F4
[11/5/2024 10:58:58 AM.174] Setting value of console variable "ConsoleKey" to stored value.
[11/5/2024 10:58:58 AM.174] Console key has been set to F4 (key code: 115)
[11/5/2024 10:58:58 AM.174] Initializing console variable "PluginTimeoutThreshold".
[11/5/2024 10:58:58 AM.174] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[11/5/2024 10:58:58 AM.180] Read value: 10000
[11/5/2024 10:58:58 AM.180] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[11/5/2024 10:58:58 AM.180] Initializing console variable "AlwaysShowConsoleOutput".
[11/5/2024 10:58:58 AM.180] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[11/5/2024 10:58:58 AM.180] Read value: <null>
[11/5/2024 10:58:58 AM.181] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[11/5/2024 10:58:58 AM.181] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[11/5/2024 10:58:58 AM.182] Read value: False
[11/5/2024 10:58:58 AM.182] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[11/5/2024 10:58:58 AM.182] Initializing console variable "ShowOnScreenWarnings".
[11/5/2024 10:58:58 AM.182] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[11/5/2024 10:58:58 AM.182] Read value: <null>
[11/5/2024 10:58:58 AM.182] Console initialized
[11/5/2024 10:58:58 AM.182] Initializing forms manager
[11/5/2024 10:58:58 AM.185] Cleaning temp folder
[11/5/2024 10:58:58 AM.187] Version: RAGE Plugin Hook v1.115.1348.16655 for Grand Theft Auto V
[11/5/2024 10:58:58 AM.208] ================ RAGE Plugin Hook ================
[11/5/2024 10:58:58 AM.320] Detected Windows 10 Enterprise (64-bit) (10.0.19045.0)!
[11/5/2024 10:58:58 AM.321] Checking game support
[11/5/2024 10:58:58 AM.548] Product name: Grand Theft Auto V
[11/5/2024 10:58:58 AM.548] Product version: 1.0.3351.0
[11/5/2024 10:58:58 AM.548] Is steam version: True
[11/5/2024 10:58:58 AM.550] Initializing DirectX
[11/5/2024 10:58:58 AM.552] Initializing Direct3D
[11/5/2024 10:58:58 AM.554] Getting game swap chain
[11/5/2024 10:58:58 AM.698] Swap Chain created: 0x7FF6982001F0
[11/5/2024 10:58:58 AM.698] Swap Chain VTable: 0x1E67DF9CBD0
[11/5/2024 10:58:58 AM.698] 0x74894810245C8948;0x8D48564157552024;0x170EC814890246C
[11/5/2024 10:58:58 AM.698] D3D11Present: 0x7FF996C218C0
[11/5/2024 10:58:58 AM.698] D3D11ResizeBuffers: 0x7FF996C42810
[11/5/2024 10:58:58 AM.698] D3D11ResizeTarget: 0x7FF996C8C460
[11/5/2024 10:58:58 AM.698] Getting device
[11/5/2024 10:58:58 AM.698] Retrieved device
[11/5/2024 10:58:58 AM.698] Creating wrapper
[11/5/2024 10:58:58 AM.699] D3D11SetFullscreenState: 0x7FF996C41F30
[11/5/2024 10:58:58 AM.699] Direct3D initialized
[11/5/2024 10:58:58 AM.700] Initialized DirectX
[11/5/2024 10:58:58 AM.707] Direct3D watcher thread spawned
[11/5/2024 10:58:58 AM.802] Wrapper created
[11/5/2024 10:58:58 AM.809] Effect created
[11/5/2024 10:58:58 AM.809] Creating buffer
[11/5/2024 10:58:58 AM.809] Created buffer
[11/5/2024 10:58:58 AM.809] Creating blend state
[11/5/2024 10:58:58 AM.809] Created blend state
[11/5/2024 10:58:58 AM.809] Done with creation
[11/5/2024 10:58:58 AM.893] Initializing texture system.
[11/5/2024 10:58:58 AM.893] Initializing texture system; phase 1
[11/5/2024 10:58:58 AM.893] Initializing texture system; phase 2
[11/5/2024 10:58:58 AM.906] Initializing texture system; phase 3
[11/5/2024 10:58:58 AM.907] Initializing texture system; phase 4
[11/5/2024 10:58:58 AM.920] Initializing texture system; phase 5
[11/5/2024 10:58:58 AM.922] Initializing texture system; phase 6
[11/5/2024 10:58:58 AM.924] Initializing texture system; phase 7
[11/5/2024 10:58:58 AM.927] Initializing texture system; phase 8
[11/5/2024 10:58:58 AM.929] Initializing texture system; phase 9
[11/5/2024 10:58:58 AM.930] Initializing texture system; phase 10
[11/5/2024 10:58:58 AM.934] Initializing texture system; phase 11
[11/5/2024 10:58:58 AM.935] Initializing texture system; phase 12
[11/5/2024 10:58:58 AM.937] Initializing texture system; phase 13
[11/5/2024 10:58:58 AM.937] Initializing texture system; phase 14
[11/5/2024 10:59:03 AM.708] Direct3D watcher thread ended
[11/5/2024 10:59:32 AM.688] LoadingScreenMsg: Initializing game support
[11/5/2024 10:59:32 AM.939] Initializing game support
[11/5/2024 10:59:34 AM.232] LoadingScreenMsg: Velocity limit removed
[11/5/2024 10:59:34 AM.592] Compatibility level: 0
[11/5/2024 10:59:34 AM.592] Supported version detected
[11/5/2024 10:59:34 AM.592] ==================================================
[11/5/2024 10:59:34 AM.592] LoadingScreenMsg: Patching code
[11/5/2024 10:59:34 AM.843] LoadingScreenMsg: Waiting for game initialization
[11/5/2024 10:59:35 AM.093] Waiting for game initialization
[11/5/2024 10:59:35 AM.193] LoadingScreenMsg: Initializing core
[11/5/2024 10:59:35 AM.444] Initializing hook
[11/5/2024 10:59:35 AM.466] LoadingScreenMsg: Completing interoperability
[11/5/2024 10:59:35 AM.716] Completing interoperability
[11/5/2024 10:59:35 AM.716] Initialization code 1.
[11/5/2024 10:59:35 AM.717] Initialization code 2.
[11/5/2024 10:59:35 AM.717] Initialization code 3.
[11/5/2024 10:59:35 AM.729] 1 Address: 0x00007FF695F110A8
[11/5/2024 10:59:35 AM.729] Calling func 1
[11/5/2024 10:59:35 AM.753] 2 Address: 0x00007FF696B135A6
[11/5/2024 10:59:35 AM.753] 3 Address: 0x00007FF6954C624A
[11/5/2024 10:59:35 AM.793] Address: 0x00007FF696B13550
[11/5/2024 10:59:35 AM.793] Unknown var: 0x00007FF697B78A40
[11/5/2024 10:59:35 AM.793] Initialization code 4.
[11/5/2024 10:59:35 AM.793] Initialization code 5.
[11/5/2024 10:59:35 AM.793] Completing interoperability, phase 1
[11/5/2024 10:59:35 AM.793] Completing interoperability, phase 2
[11/5/2024 10:59:35 AM.793] Completing interoperability, phase 3
[11/5/2024 10:59:35 AM.793] Completing interoperability, phase 4
[11/5/2024 10:59:35 AM.793] Completing interoperability, phase 5
[11/5/2024 10:59:35 AM.793] Completing interoperability, phase 6
[11/5/2024 10:59:35 AM.793] Completing interoperability, phase 7
[11/5/2024 10:59:35 AM.793] LoadingScreenMsg: 
[11/5/2024 10:59:36 AM.045] LoadingScreenMsg: Loading Story Mode
[11/5/2024 10:59:51 AM.222] LoadingScreenMsg: Loading and Populating Game World
[11/5/2024 10:59:51 AM.473] LoadingScreenMsg: 
[11/5/2024 11:00:25 AM.633] Initializing console variable "IsDeveloperModeEnabled".
[11/5/2024 11:00:25 AM.633] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[11/5/2024 11:00:25 AM.634] Read value: <null>
[11/5/2024 11:00:25 AM.635] Initializing console variable "TimeScale".
[11/5/2024 11:00:25 AM.635] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[11/5/2024 11:00:25 AM.635] Read value: <null>
[11/5/2024 11:00:25 AM.650] Loading plugin from path: F:\gta\Grand Theft Auto V\Plugins\BackWeapon.dll
[11/5/2024 11:00:25 AM.654] Loading plugin "F:\gta\Grand Theft Auto V\Plugins\BackWeapon.dll".
[11/5/2024 11:00:25 AM.859] AppDomainPool::InitializeAppDomain: Creating new app domain "BackWeapon_AppDomain".
[11/5/2024 11:00:25 AM.859] Creating new instance of RemotePlugin in new AppDomain: "BackWeapon_AppDomain".
[11/5/2024 11:00:25 AM.896] Initializing remote plugin: "BackWeapon_AppDomain".
[11/5/2024 11:00:25 AM.936] <UNLOADED PLUGIN>: Initializing input system
[11/5/2024 11:00:25 AM.936] <UNLOADED PLUGIN>: Initializing game console
[11/5/2024 11:00:25 AM.939] <UNLOADED PLUGIN>: Initializing forms manager
[11/5/2024 11:00:25 AM.968] Initialized remote plugin: "BackWeapon_AppDomain".
[11/5/2024 11:00:25 AM.976] Plugin "BackWeapon" was loaded from "BackWeapon.dll".
[11/5/2024 11:00:25 AM.977] Loading plugin from path: F:\gta\Grand Theft Auto V\Plugins\DamageTrackingFramework.dll
[11/5/2024 11:00:25 AM.978] Loading plugin "F:\gta\Grand Theft Auto V\Plugins\DamageTrackingFramework.dll".
[11/5/2024 11:00:26 AM.057] Creating new instance of RemotePlugin in new AppDomain: "DamageTrackingFramework_AppDomain".
[11/5/2024 11:00:26 AM.057] AppDomainPool::InitializeAppDomain: Creating new app domain "DamageTrackingFramework_AppDomain".
[11/5/2024 11:00:26 AM.075] Initializing remote plugin: "DamageTrackingFramework_AppDomain".
[11/5/2024 11:00:26 AM.093] <UNLOADED PLUGIN>: Initializing input system
[11/5/2024 11:00:26 AM.094] <UNLOADED PLUGIN>: Initializing game console
[11/5/2024 11:00:26 AM.096] <UNLOADED PLUGIN>: Initializing forms manager
[11/5/2024 11:00:26 AM.113] Initialized remote plugin: "DamageTrackingFramework_AppDomain".
[11/5/2024 11:00:26 AM.113] Plugin "DamageTrackingFramework" was loaded from "DamageTrackingFramework.dll".
[11/5/2024 11:00:26 AM.115] Loading plugin from path: F:\gta\Grand Theft Auto V\Plugins\EUPMenu.dll
[11/5/2024 11:00:26 AM.115] Loading plugin "F:\gta\Grand Theft Auto V\Plugins\EUPMenu.dll".
[11/5/2024 11:00:26 AM.165] AppDomainPool::InitializeAppDomain: Creating new app domain "EUPMenu_AppDomain".
[11/5/2024 11:00:26 AM.165] Creating new instance of RemotePlugin in new AppDomain: "EUPMenu_AppDomain".
[11/5/2024 11:00:26 AM.189] Initializing remote plugin: "EUPMenu_AppDomain".
[11/5/2024 11:00:26 AM.205] <UNLOADED PLUGIN>: Initializing input system
[11/5/2024 11:00:26 AM.207] <UNLOADED PLUGIN>: Initializing game console
[11/5/2024 11:00:26 AM.208] <UNLOADED PLUGIN>: Initializing forms manager
[11/5/2024 11:00:26 AM.329] Initialized remote plugin: "EUPMenu_AppDomain".
[11/5/2024 11:00:26 AM.330] Plugin "EUP Menu" was loaded from "EUPMenu.dll".
[11/5/2024 11:00:26 AM.331] Loading plugin from path: F:\gta\Grand Theft Auto V\Plugins\KTFDO.dll
[11/5/2024 11:00:26 AM.331] Loading plugin "F:\gta\Grand Theft Auto V\Plugins\KTFDO.dll".
[11/5/2024 11:00:26 AM.337] AppDomainPool::InitializeAppDomain: Creating new app domain "KTFDO_AppDomain".
[11/5/2024 11:00:26 AM.337] Creating new instance of RemotePlugin in new AppDomain: "KTFDO_AppDomain".
[11/5/2024 11:00:26 AM.360] Initializing remote plugin: "KTFDO_AppDomain".
[11/5/2024 11:00:26 AM.374] <UNLOADED PLUGIN>: Initializing input system
[11/5/2024 11:00:26 AM.375] <UNLOADED PLUGIN>: Initializing game console
[11/5/2024 11:00:26 AM.377] <UNLOADED PLUGIN>: Initializing forms manager
[11/5/2024 11:00:26 AM.403] Initialized remote plugin: "KTFDO_AppDomain".
[11/5/2024 11:00:26 AM.404] Plugin "KTFDO" was loaded from "KTFDO.dll".
[11/5/2024 11:00:26 AM.405] Loading plugin from path: F:\gta\Grand Theft Auto V\Plugins\LSPD First Response.dll
[11/5/2024 11:00:26 AM.405] Loading plugin "F:\gta\Grand Theft Auto V\Plugins\LSPD First Response.dll".
[11/5/2024 11:00:27 AM.029] AppDomainPool::InitializeAppDomain: Creating new app domain "DynamicDomain_ad5c963d-4351-4e64-91fb-2b554beac0d3".
[11/5/2024 11:00:31 AM.465] AppDomainPool::InitializeAppDomain: Creating new app domain "LSPD First Response_AppDomain".
[11/5/2024 11:00:31 AM.465] Creating new instance of RemotePlugin in new AppDomain: "LSPD First Response_AppDomain".
[11/5/2024 11:00:31 AM.490] Initializing remote plugin: "LSPD First Response_AppDomain".
[11/5/2024 11:00:31 AM.504] <UNLOADED PLUGIN>: Initializing input system
[11/5/2024 11:00:31 AM.505] <UNLOADED PLUGIN>: Initializing game console
[11/5/2024 11:00:31 AM.508] <UNLOADED PLUGIN>: Initializing forms manager
[11/5/2024 11:00:31 AM.708] Initialized remote plugin: "LSPD First Response_AppDomain".
[11/5/2024 11:00:31 AM.708] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[11/5/2024 11:00:31 AM.710] Loading plugin from path: F:\gta\Grand Theft Auto V\Plugins\Restrain The Deceased.dll
[11/5/2024 11:00:31 AM.710] Loading plugin "F:\gta\Grand Theft Auto V\Plugins\Restrain The Deceased.dll".
[11/5/2024 11:00:31 AM.809] AppDomainPool::InitializeAppDomain: Creating new app domain "Restrain The Deceased_AppDomain".
[11/5/2024 11:00:31 AM.810] Creating new instance of RemotePlugin in new AppDomain: "Restrain The Deceased_AppDomain".
[11/5/2024 11:00:31 AM.833] Initializing remote plugin: "Restrain The Deceased_AppDomain".
[11/5/2024 11:00:31 AM.847] <UNLOADED PLUGIN>: Initializing input system
[11/5/2024 11:00:31 AM.848] <UNLOADED PLUGIN>: Initializing game console
[11/5/2024 11:00:31 AM.850] <UNLOADED PLUGIN>: Initializing forms manager
[11/5/2024 11:00:31 AM.867] Initialized remote plugin: "Restrain The Deceased_AppDomain".
[11/5/2024 11:00:31 AM.868] Plugin "Restrain The Deceased" was loaded from "Restrain The Deceased.dll".
[11/5/2024 11:00:31 AM.869] Loading plugin from path: F:\gta\Grand Theft Auto V\Plugins\RPH_Delete_Vehicle.dll
[11/5/2024 11:00:31 AM.869] Loading plugin "F:\gta\Grand Theft Auto V\Plugins\RPH_Delete_Vehicle.dll".
[11/5/2024 11:00:31 AM.938] AppDomainPool::InitializeAppDomain: Creating new app domain "RPH_Delete_Vehicle_AppDomain".
[11/5/2024 11:00:31 AM.938] Creating new instance of RemotePlugin in new AppDomain: "RPH_Delete_Vehicle_AppDomain".
[11/5/2024 11:00:31 AM.961] Initializing remote plugin: "RPH_Delete_Vehicle_AppDomain".
[11/5/2024 11:00:31 AM.975] <UNLOADED PLUGIN>: Initializing input system
[11/5/2024 11:00:31 AM.977] <UNLOADED PLUGIN>: Initializing game console
[11/5/2024 11:00:31 AM.979] <UNLOADED PLUGIN>: Initializing forms manager
[11/5/2024 11:00:31 AM.996] Initialized remote plugin: "RPH_Delete_Vehicle_AppDomain".
[11/5/2024 11:00:31 AM.996] Plugin "RPH Delete Vehicle" was loaded from "RPH_Delete_Vehicle.dll".
[11/5/2024 11:00:31 AM.997] Loading plugin from path: F:\gta\Grand Theft Auto V\Plugins\SceneManager.dll
[11/5/2024 11:00:31 AM.997] Loading plugin "F:\gta\Grand Theft Auto V\Plugins\SceneManager.dll".
[11/5/2024 11:00:32 AM.080] AppDomainPool::InitializeAppDomain: Creating new app domain "SceneManager_AppDomain".
[11/5/2024 11:00:32 AM.080] Creating new instance of RemotePlugin in new AppDomain: "SceneManager_AppDomain".
[11/5/2024 11:00:32 AM.110] Initializing remote plugin: "SceneManager_AppDomain".
[11/5/2024 11:00:32 AM.130] <UNLOADED PLUGIN>: Initializing input system
[11/5/2024 11:00:32 AM.131] <UNLOADED PLUGIN>: Initializing game console
[11/5/2024 11:00:32 AM.133] <UNLOADED PLUGIN>: Initializing forms manager
[11/5/2024 11:00:32 AM.257] Initialized remote plugin: "SceneManager_AppDomain".
[11/5/2024 11:00:32 AM.258] Plugin "Scene Manager" was loaded from "SceneManager.dll".
[11/5/2024 11:00:32 AM.259] Loading plugin from path: F:\gta\Grand Theft Auto V\Plugins\Spotlight.dll
[11/5/2024 11:00:32 AM.259] Loading plugin "F:\gta\Grand Theft Auto V\Plugins\Spotlight.dll".
[11/5/2024 11:00:32 AM.585] AppDomainPool::InitializeAppDomain: Creating new app domain "Spotlight_AppDomain".
[11/5/2024 11:00:32 AM.585] Creating new instance of RemotePlugin in new AppDomain: "Spotlight_AppDomain".
[11/5/2024 11:00:32 AM.610] Initializing remote plugin: "Spotlight_AppDomain".
[11/5/2024 11:00:32 AM.668] <UNLOADED PLUGIN>: Initializing input system
[11/5/2024 11:00:32 AM.669] <UNLOADED PLUGIN>: Initializing game console
[11/5/2024 11:00:32 AM.671] <UNLOADED PLUGIN>: Initializing forms manager
[11/5/2024 11:00:32 AM.701] Initialized remote plugin: "Spotlight_AppDomain".
[11/5/2024 11:00:32 AM.701] Plugin "Spotlight" was loaded from "Spotlight.dll".
[11/5/2024 11:00:32 AM.702] Loading plugin from path: F:\gta\Grand Theft Auto V\Plugins\Vehicle Keys.dll
[11/5/2024 11:00:32 AM.702] Loading plugin "F:\gta\Grand Theft Auto V\Plugins\Vehicle Keys.dll".
[11/5/2024 11:00:32 AM.848] AppDomainPool::InitializeAppDomain: Creating new app domain "DynamicDomain_1ebcfb05-37b1-4dc0-8780-903513a19ad6".
[11/5/2024 11:00:37 AM.763] Creating new instance of RemotePlugin in new AppDomain: "Vehicle Keys_AppDomain".
[11/5/2024 11:00:37 AM.764] AppDomainPool::InitializeAppDomain: Creating new app domain "Vehicle Keys_AppDomain".
[11/5/2024 11:00:37 AM.784] Initializing remote plugin: "Vehicle Keys_AppDomain".
[11/5/2024 11:00:37 AM.798] <UNLOADED PLUGIN>: Initializing input system
[11/5/2024 11:00:37 AM.799] <UNLOADED PLUGIN>: Initializing game console
[11/5/2024 11:00:37 AM.801] <UNLOADED PLUGIN>: Initializing forms manager
[11/5/2024 11:00:37 AM.821] Initialized remote plugin: "Vehicle Keys_AppDomain".
[11/5/2024 11:00:37 AM.822] Plugin "Vehicle Keys" was loaded from "Vehicle Keys.dll".
[11/5/2024 11:00:38 AM.352] DamageTrackingFramework: GameFiber started!
[11/5/2024 11:00:38 AM.778] LSPD First Response: [TRACE] Started loading LSPDFR
[11/5/2024 11:00:38 AM.779] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.8943.27879)
[11/5/2024 11:00:38 AM.779] LSPD First Response: [INFO] Compiled on 26 Jun 2024 19:29:18 UTC
[11/5/2024 11:00:38 AM.779] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: ========================= SETTING VALUES =========================
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: DisablePrompt: False
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: AllowController: True
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: CuffAudio: True
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: RestrainKey: T
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: IgnorePedKey: H
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: RestrainControllerKey: DPadRight
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: DisableAutomaticErrorReporting: False
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: EarlyAccess: False
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: EarlyAccessVersion: 
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: ==================================================================
[11/5/2024 11:00:40 AM.073] Restrain The Deceased: Initialized settings
[11/5/2024 11:00:40 AM.934] Restrain The Deceased: Version state: Latest | Local: v1.4.1 | Online: v1.4.1
[11/5/2024 11:00:40 AM.964] Restrain The Deceased: GameFiber::Main() - Critical error on fiber shutdown: TLS no longer matches initial TLS
[11/5/2024 11:00:41 AM.010] RPH Delete Vehicle: Loading settings...
[11/5/2024 11:00:41 AM.018] RPH Delete Vehicle: Settings initialisation complete.
[11/5/2024 11:00:41 AM.018] RPH Delete Vehicle: 1.1.2.0 has been initialised.
[11/5/2024 11:00:41 AM.018] RPH Delete Vehicle: GameFiber::Main() - Critical error on fiber shutdown: TLS no longer matches initial TLS
[11/5/2024 11:00:41 AM.163] Scene Manager: User's RNUI version: 1.9.2.0
[11/5/2024 11:00:42 AM.233] DamageTrackingFramework: DamageTrackerFramework loaded. Local DamageTrackerFramework Version: 2.0.0 | Local DamageTrackerLib Version: 2.0.0
[11/5/2024 11:00:42 AM.236] DamageTrackingFramework: GameFiber::Main() - Critical error on fiber shutdown: TLS no longer matches initial TLS
[11/5/2024 11:00:49 AM.818] LSPD First Response: An exception has been thrown by a native: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[11/5/2024 11:00:49 AM.818] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[11/5/2024 11:00:49 AM.852] LSPD First Response: An exception has been thrown by a native:    at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo)
[11/5/2024 11:00:49 AM.852] at System.Environment.get_StackTrace()
[11/5/2024 11:00:49 AM.852] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[11/5/2024 11:00:49 AM.852] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[11/5/2024 11:00:49 AM.852] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[11/5/2024 11:00:49 AM.852] at WmNPETcPKRMNlmjqVPKgDsXaHBRM.YgEZVRHfggoQicICJUFYHAAjNVjK() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 464
[11/5/2024 11:00:49 AM.852] at WmNPETcPKRMNlmjqVPKgDsXaHBRM.mciTtfMWbMVbgYEmfidSWMdEvTHI() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 161
[11/5/2024 11:00:49 AM.852] at Rage.GameFiber.Main()
[11/5/2024 11:00:49 AM.852] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[11/5/2024 11:00:49 AM.852] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[11/5/2024 11:00:49 AM.852] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
[11/5/2024 11:00:49 AM.852] at System.Threading.ThreadHelper.ThreadStart()
[11/5/2024 11:00:49 AM.878] LSPD First Response: 
[11/5/2024 11:00:49 AM.878] LSPD First Response: ==============================
[11/5/2024 11:00:49 AM.878] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[11/5/2024 11:00:49 AM.878] LSPD First Response: ------------------------------
[11/5/2024 11:00:49 AM.878] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main fiber".
[11/5/2024 11:00:49 AM.878] LSPD First Response: ------------------------------
[11/5/2024 11:00:49 AM.878] LSPD First Response: Exception type: System.AccessViolationException
[11/5/2024 11:00:49 AM.878] LSPD First Response: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[11/5/2024 11:00:49 AM.878] LSPD First Response: ------------------------------
[11/5/2024 11:00:49 AM.878] LSPD First Response: Inner exceptions:
[11/5/2024 11:00:49 AM.878] LSPD First Response: ------------------------------
[11/5/2024 11:00:49 AM.878] LSPD First Response: Stack trace:
[11/5/2024 11:00:49 AM.878] LSPD First Response: at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[11/5/2024 11:00:49 AM.878] --- End of stack trace from previous location where exception was thrown ---
[11/5/2024 11:00:49 AM.878] at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
[11/5/2024 11:00:49 AM.878] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[11/5/2024 11:00:49 AM.878] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[11/5/2024 11:00:49 AM.878] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[11/5/2024 11:00:49 AM.878] at WmNPETcPKRMNlmjqVPKgDsXaHBRM.YgEZVRHfggoQicICJUFYHAAjNVjK() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 464
[11/5/2024 11:00:49 AM.878] at WmNPETcPKRMNlmjqVPKgDsXaHBRM.mciTtfMWbMVbgYEmfidSWMdEvTHI() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 161
[11/5/2024 11:00:49 AM.878] at Rage.GameFiber.Main()
[11/5/2024 11:00:49 AM.878] LSPD First Response: ==============================
[11/5/2024 11:00:49 AM.878] LSPD First Response: 
[11/5/2024 11:00:49 AM.879] LSPD First Response: GameFiber::Main() - Critical error on fiber shutdown: TLS no longer matches initial TLS
[11/5/2024 11:00:49 AM.881] LSPD First Response: [TRACE] Thread CopManager #1 initialized
[11/5/2024 11:00:49 AM.887] LSPD First Response: [FATAL] Forced termination
[11/5/2024 11:00:49 AM.894] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[11/5/2024 11:00:52 AM.904] LSPD First Response: [INFO] LSPDFR has shut down
[11/5/2024 11:00:52 AM.910] LSPD First Response: GameFiber::Main() - Critical error on fiber shutdown: TLS no longer matches initial TLS
[11/5/2024 11:00:52 AM.930] LSPD First Response: GameFiber::Main() - Critical error on fiber shutdown: TLS no longer matches initial TLS
[11/5/2024 11:01:22 AM.264] BackWeapon: Enabling Player Loop...
[11/5/2024 11:01:22 AM.265] BackWeapon: Enabling AI Loop...
[11/5/2024 11:01:22 AM.266] BackWeapon: Initializing menu...
[11/5/2024 11:01:22 AM.266] BackWeapon: Stow That Weapon (BackWeapon.dll) by willpv23 has been loaded!
[11/5/2024 11:01:28 AM.980] EUP Menu: GameFiber::Main() - Critical error on fiber shutdown: TLS no longer matches initial TLS
[11/5/2024 11:01:28 AM.986] Scene Manager: Loading SceneManager.ini settings
[11/5/2024 11:01:29 AM.061] Scene Manager: Scene Manager V2.3.3.0 is ready.
[11/5/2024 11:01:29 AM.784] Scene Manager: 1 path(s) available to import.
[11/5/2024 11:01:29 AM.784] Scene Manager: File: DevTestPath
[11/5/2024 11:01:29 AM.784] Scene Manager: Successfully populated menu with 1 file(s).
[11/5/2024 11:01:29 AM.846] Scene Manager: GameFiber::Main() - Critical error on fiber shutdown: TLS no longer matches initial TLS
[11/5/2024 11:01:29 AM.847] Spotlight: Reading settings...
[11/5/2024 11:01:30 AM.748] Spotlight: Initialized
[11/5/2024 11:01:30 AM.751] Vehicle Keys: [INFO] Vehicle Keys (v2.0.0) by NoNameSet has been loaded!
[11/5/2024 11:01:30 AM.754] Vehicle Keys: [LOG] Loaded Settings from Plugins\Vehicle Keys.ini.
[11/5/2024 11:01:30 AM.754] Vehicle Keys: [LOG] Started new instance of VehicleController
[11/5/2024 11:01:30 AM.775] BackWeapon: Loading Configuration...
[11/5/2024 11:01:30 AM.783] BackWeapon: Loaded configuration: AcceptedWeapons: System.Collections.Generic.List`1[System.UInt32]; AcceptedWeaponStrings: System.String[]; OffsetPosition: X:0 Y:-0.19 Z:-0.02; Rotation: Pitch:0 Roll:165 Yaw:0; HideWhileInVehicle: True; DisableFlashlight: False; DeleteWeaponKey: Decimal; EnableAI: True; CopsOnly: True; AIAcceptedWeapons: System.Collections.Generic.List`1[System.UInt32]; AIAcceptedWeaponStrings: System.String[]; AIOffsetPosition: X:0 Y:-0.19 Z:-0.02; AIRotation: Pitch:0 Roll:165 Yaw:0; AIHideWhileInVehicle: True; EnableBestWeapon: True; MenuKey: F5; AddonComponents: System.Collections.Generic.List`1[System.UInt32]; AddonComponentStrings: System.String[]; 
[11/5/2024 11:01:31 AM.325] BackWeapon: Menus Loading...
[11/5/2024 11:01:31 AM.372] EUP Menu: GameFiber::Main() - Critical error on fiber shutdown: TLS no longer matches initial TLS
[11/5/2024 11:01:31 AM.404] BackWeapon: Menus ready to use.
 

 

RagePluginHook_05112024_174554.log

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