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ForgedByGrace7

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Everything posted by ForgedByGrace7

  1. I got it to work!! Needed EUP 9.10
  2. unfortunately the submarine is not available in single player, the c130 is available in single player but not the newer weaponized version of the c130 - that is only available online.
  3. yeah the initial idea was to have them trying to get to land and you had to stop them in time, but when I was making it I was having issues when it spawns the boats too far away from land and basically what ended up happening/reason why I scrapped that idea was because it just wasn't realistically feasible to have them spawn far enough away from land and you have enough time to engage them, etc. I mean maybe it is possible and I just couldn't figure out how to get it to work correctly though. I love the idea of having them shoot back at you and the idea of Venezuela scrambling fighter jets to attack you! I will see if I can make those two things happen. There is the ability to customize your helicopter spawn (look in the ini) I can try adding in a fighter jet option as well to choose from instead of helicopters. I wish there was some kind of like.. "drone" kind of vehicle in gta, but I wasn't able to find anything like what I was thinking so that's why I settled on helicopters instead. The other thing with the helicopter options - I had to consider being able to have models that can having homing missiles equipped which was a major limiting factor. Thanks so much for the feedback/suggestions!
  4. and in this release.. npcs are just ramming my squad car over and over when stopped. They will ram the back, back up and ram it again over and over..
  5. Hey man, appreciate all the work you're putting into this! I can tell you're really dedicated to getting this dialed in. Just a friendly tip from someone who's been in the modding scene for a little bit.. you might want to consider doing some more thorough testing before pushing releases. I noticed you've had several updates in the last day or so, and while I totally get that bugs happen, it can actually help your reputation in the community to batch your fixes together and do a more comprehensive test run before each release. Releasing multiple versions in short succession like that will actually destroy your reputation and the end result will be poor reviews on your mod - which in turn will end up turning people away from even trying your hard work you are doing. A few quick releases might seem like you're being responsive, but it can also make users hesitant to download because they're not sure if they're getting a stable version. Plus, it gives you a chance to catch multiple issues at once instead of players finding them for you. Maybe set up a test routine - run through the most common scenarios, check for conflicts with popular mods, that kind of thing. Your code will look more polished and the community will have more confidence in your work. Just some constructive feedback. Keep up the good work! Looking forward to seeing where you take this.
  6. lol thanks bro glad you enjoyed it! I’ve been trying to think of a way to make it like.. more replayable if that makes sense.. because I think you kind of do it one or two times and then it’s like ok imma take it out of my plugins folder now haha. Any ideas of how to expand it for v3.0?
  7. When NPC's are stopped either in traffic stop, or at red lights, etc. their car like.. goes forward a few inches and stops non stop. just stop and go over and over and over whenever the npc is supposed to be stopped with the current updated version released. Curious if anyone else is having this issue as well.
  8. yeah unfortunately no errors or anything to go off of for troubleshooting purposes :/ Wish I could be of more help.
  9. ya for sure. I know it sounds silly, but I wont use this solely because the mic is on the belt and honestly.. its dumb haha. And in no world would an officer have his radio in front of his taser on his belt lol. Good luck reaching for that taser in a bad moment.
  10. The mic is located on the belt so that you can fart into it for all your police friends to hear and get a chuckle while on duty. Dispatch also gets a kick out of it.. except Karen.. she's lame and gets pissed about it.
  11. still was not able to get it to work unfortunately.
  12. There is a whole readme brother... full of install instructions..
  13. Not 100% sure.. bout to test BUT.. I think this may be the issue - names are wrong. This should be: accs_diff_005_a_uni I believe (just looking at/comparing to how the other files in there are named/formatted. Same for these: I think its supposed to be named teef_001_u Idk how to edit the names on these ones though.
  14. Well.. doesn't work for two of us that have said something so far.. Maybe other people can comment if they were able to get it to work or not? Not saying you did anything wrong, but maybe just like.. double.. tripple.. quadruple check you uploaded the right files and what not? Very possible that you have the working/correct files in your game and potentially accidentally uploaded the wrong thing or something (I've done that on accident before).
  15. Same. I think there is something wrong.
  16. Still working on this? Or did it get released somewhere and I just didn't see it?
    Thanks so much for this awesome pack! Holy guacamole there are a lot of options. Hands down best siren pack on here!
  17. For people needing to reduce file size (siren sounds are muted in game) https://www.lcpdfr.com/downloads/gta5mods/audio/41565-sound-file-size-reduction/ <-- lifesaver!
    What a life saver! Works great. Thanks so much dude!
  18. Come here real quick so I can give you a big ol smooch 💋 Dude thank you so much for this! The hero we didn't know we needed.
  19. Haha thanks dude! Would love if you would consider leaving a review on here :)
  20. HAHA. It was just a joke while I was streaming (like the concept of it) and then I was like hmm.. I'm going to try to make something for it. Any ideas of stuff to add to it?
  21. Hey everyone! I fixed all the crash bugs in UnitedCallouts and submitted a Pull Request to the official repo. While we wait for it to be reviewed and merged by sEbi3, (not sure if he is still around, pays attention to this callout pack anymore or the github for it) you can grab the fixed version from my fork if you want: https://github.com/ScriptedByAI/UnitedCallouts/releases/tag/callout I did test all 26 callouts and I believe they are now stable - no more InvalidHandleableException crashes! Of course with different pc's, different setups, etc. it is very possible there will be other bugs, if there are let me know and I can take a look in my free time at some point and see if I can help fix them.

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