marco__stephan
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marco__stephan reacted to RickyChen in LSPDFR 0.2 Delay Update - 13 Julynext time get security files right.
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marco__stephan got a reaction from Proist in LSPDFR 0.2 Delay Update - 13 JulyHe's from China. There are some special security files... :D
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marco__stephan got a reaction from vynlthrash in LSPDFR 0.2 Delay Update - 13 JulyI think and hope that they'll never support cracked versions of GTA !
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marco__stephan reacted to FinKone in LSPDFR 0.2 Delay Update - 13 JulyThe count down changed my life. :D
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marco__stephan got a reaction from FinKone in LSPDFR 0.2 Delay Update - 13 JulyThe countown changed my plans for tonight :)
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marco__stephan reacted to Sam in LSPDFR 0.2 Update - 12 JulyFirst up, we're all sorry for the problems we encountered with the release last night. Unfortunately, there was a game breaking performance issue which was found only a few hours before we intended to release and this has required some time to investigate.
The good news is that we've done our best to mitigate this problem, related to the way in which Rockstar has started to introduce anti-modding protections. For those of you interested in the technical detail, here's a snippet of a performance test ran by Alexander Blade and LMS:
Performance difference between GTA V version 372 and 393 Calling SET_CURRENT_PED_WEAPON 1000 times via ScriptHookV and RAGEPluginHook: 372: ~582ms (RPH: ~585ms) 393: ~2480ms (RPH: ~2490ms) Performance on version 323/350 is most likely even better due to even less/no obfuscation than 372.In short, on the previous patch (372), it took 585 milliseconds for the function to be executed 1000 times. On the newest patch (393), it took 2490 milliseconds, which is roughly 2.5 seconds, to be executed 1000 times. This means that this particular function takes five times longer to execute on the latest patch than it did previously. LSPDFR 0.2 and 0.1 call this function a lot, mainly to stop other police officers from killing suspects, as we force them to be unarmed when appropriate by using it. As such, during a pursuit with even a couple of units, performance takes a hit.
With the problem identified, we've managed to come up with an alternative way of doing things that doesn't have such a dreadful impact on performance. This version is currently undergoing testing, and we hope to be in a position to release 0.2 as soon as possible. Note that I won't commit to a date, as it is possible we run into further issues, and we'd like to avoid a situation similar to last night's, but there is still the possibility that we can release today, and we'll keep you updated as to our progress.
Sam.
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marco__stephan got a reaction from TheUniT in LSPDFR 0.2In an english forum you should write/speak english. I'm also from Austria..
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marco__stephan reacted to Sam in 14 May - New Screenshots!Here are some new screenshots from LSPDFR development, showcasing some of the things that we've been working on recently. Feel free to discuss them in this topic.
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marco__stephan reacted toDeactivated Memberin LSPDFR Announcement + PreviewI'm sure I speak for a majority of the community when I say that it will be amazing to see this develop over time, can't wait to see what you have in store!