Everything posted by Bobbo1717
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More Callout
Hi! Thanks for reporting this. The issue you're experiencing is tied to CPU processing (script logic) rather than GPU performance, which is why lowering graphics settings or removing shaders doesn't change anything. When you enter a vehicle, specific background checks (such as vehicle state monitoring, speed/fuel checks, or ambient event triggers) are activated. If these run too frequently, they can cause micro-stutters or frame drops. I'm currently investigating this to optimize vehicle-related background loops in the next update! In the meantime, if you are running other vehicle/hud plugins (like fuel scripts, etc.), try disabling them temporarily to see if there's a conflict causing extra strain
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No, only I can change this setting, but in the next update, it will be 1 hour instead of 2 hours. In the meantime, if you need money, there is an option in the menu that will allow you to add it.
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ChillLSCallouts - Mega Pack!
Implementing such an extensive package of callouts while maintaining both stability and variety is no trivial task. ChillLSCallouts stands out immediately for its well structured scenarios and clean handling of game logic. Technical and design strengths: Excellent event balancing: The pack offers a great mix of routine interventions and high priority situations, avoiding the pitfall of overwhelming the player with constant shootouts or pursuits. Diverse outcomes (RNG/Logic): The variability in pedestrian reactions and the way outcomes are handled make every callout dynamic and never entirely predictable. Cleanliness and stability: There is clear attention to detail in how entities are managed and how objects are cleaned up once a call ends a crucial aspect for preventing memory leaks and crashes during long play sessions. Integration and detail: Well-implemented scanner audio and seamless integration with other system plugins (such as NPCI).
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Yes, that's normal; it's the salary you receive. That way, if you were to reactivate the feature, you would have funds available to spend.
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Default key is T but you can change with the menu Okay, interesting. Thanks for the additional suggestion; I'll get to work on this very interesting addition.
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Thank you very much, and thanks again for your fantastic suggestion. If possible, I would also appreciate it if you could leave a review.
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The problem has been resolved. Download the new version to avoid any further issues. You need to go near a gas station and use the assigned key (you can check this in the menu).
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Thank you so much for taking the time to write such a detailed and honest review. You bring up very valid points! I completely agree with your advice regarding quality over quantity. I'm currently working on a major overhaul where I will focus on fixing the spawn logic, fixing the pursuit triggers, removing all leftover untranslated text (the Italian messages), and ensuring each callout has proper flow and scene setup. Feedback like yours is essential for making this pack what it should be. Thanks again for helping me improve it!
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We are aware of all of this and are currently mobilizing to resolve these issues. Thank you very much for your feedback!
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I understand the extra click might be inconvenient! I keep LCPDFR reserved strictly for stable, official releases. All beta testing builds and official updates are hosted on my website first to ensure everything is thoroughly tested before making a full release here. Appreciate your understanding!
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Oh, that's normal if you haven't installed the beta version. Look here: https://bobboyt.github.io/MoreCallout/
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Thank you very much for your feedback. We are working on it. It's a beta; we're working on it. And as mentioned in the description, I wasn't able to test it due to the GTA5 update.
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No, I made some changes to the description and things like that, but LCPDFR treats it as an update. As I mentioned in the description, the update will be released as soon as the necessary tools for the new GTA 5 update become available, allowing me to test the new features and then upload the updated plugin.
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Oh, thanks for the idea. We'll try to implement a working version of this callout in the next update.
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