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AlexBartles

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Everything posted by AlexBartles

  1. yeah i did reinstall it, im not on that pc rn but i will send it later!
  2. I have changed it to 60000 but it still crashes. Now its crashing on launch.
  3. LSPDFR is crashing every time I launch the game. From the F4 console, I see a corrupt or write-protected memory error. Anything I can do to fix it? Here is my RagePlugRagePluginHook.loginHook Log file
  4. Heya! LSPDFR isn't loading properly and is causing a freeze on startup! Below is my RagePluginHook.log file! [24/06/2024 05:09:01 PM.893] Started new log on 24/06/2024 05:09:01 PM.893 [24/06/2024 05:09:01 PM.901] ==================================================================================================== [24/06/2024 05:09:01 PM.812] Log path: D:\SteamLibrary\steamapps\common\Grand Theft Auto V\RagePluginHook.log [24/06/2024 05:09:01 PM.901] Log verbosity: Trivial [24/06/2024 05:09:01 PM.914] Initializing input system [24/06/2024 05:09:01 PM.922] Initializing game console [24/06/2024 05:09:01 PM.960] Console key has been set to F4 (key code: 115) [24/06/2024 05:09:02 PM.541] Initializing console variable "ConsoleScrollAmount". [24/06/2024 05:09:02 PM.541] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount [24/06/2024 05:09:02 PM.551] Read value: <null> [24/06/2024 05:09:02 PM.551] Initializing console variable "ConsoleKey". [24/06/2024 05:09:02 PM.551] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey [24/06/2024 05:09:02 PM.556] Read value: F4 [24/06/2024 05:09:02 PM.556] Setting value of console variable "ConsoleKey" to stored value. [24/06/2024 05:09:02 PM.557] Console key has been set to F4 (key code: 115) [24/06/2024 05:09:02 PM.557] Initializing console variable "PluginTimeoutThreshold". [24/06/2024 05:09:02 PM.557] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold [24/06/2024 05:09:02 PM.567] Read value: 10000 [24/06/2024 05:09:02 PM.567] Setting value of console variable "PluginTimeoutThreshold" to stored value. [24/06/2024 05:09:02 PM.567] Initializing console variable "AlwaysShowConsoleOutput". [24/06/2024 05:09:02 PM.567] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput [24/06/2024 05:09:02 PM.568] Read value: <null> [24/06/2024 05:09:02 PM.568] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad". [24/06/2024 05:09:02 PM.568] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad [24/06/2024 05:09:02 PM.572] Read value: False [24/06/2024 05:09:02 PM.572] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value. [24/06/2024 05:09:02 PM.572] Initializing console variable "ShowOnScreenWarnings". [24/06/2024 05:09:02 PM.572] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings [24/06/2024 05:09:02 PM.573] Read value: <null> [24/06/2024 05:09:02 PM.573] Console initialized [24/06/2024 05:09:02 PM.573] Initializing forms manager [24/06/2024 05:09:02 PM.579] Cleaning temp folder [24/06/2024 05:09:02 PM.587] Version: RAGE Plugin Hook v1.109.1337.16564 for Grand Theft Auto V [24/06/2024 05:09:02 PM.664] ================ RAGE Plugin Hook ================ [6/24/2024 5:09:02 PM.720] Command line option "ignoreDifferentVideoCard-disableCustomLoadingScreen" is specified twice. Please remove one. [6/24/2024 5:09:02 PM.721] Command line option "disableCustomLoadingScreen" is specified twice. Please remove one. [6/24/2024 5:09:02 PM.721] Command line option "ignoreDifferentVideoCard" is specified twice. Please remove one. [6/24/2024 5:09:02 PM.721] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering. [6/24/2024 5:09:02 PM.736] Detected Windows 10 Professional (64-bit) (10.0.22631.0)! [6/24/2024 5:09:02 PM.740] Checking game support [6/24/2024 5:09:03 PM.658] Product name: Grand Theft Auto V [6/24/2024 5:09:03 PM.659] Product version: 1.0.3179.0 [6/24/2024 5:09:03 PM.660] Is steam version: True [6/24/2024 5:09:03 PM.675] Initializing DirectX [6/24/2024 5:09:03 PM.679] Initializing Direct3D [6/24/2024 5:09:03 PM.680] Getting game swap chain [6/24/2024 5:09:03 PM.837] Swap Chain created: 0x7FF7B8435470 [6/24/2024 5:09:03 PM.838] Swap Chain VTable: 0x21AFEBBE580 [6/24/2024 5:09:03 PM.838] 0x74894808245C8948;0x4120EC8348571024;0x41D98B48F28BF88B [6/24/2024 5:09:03 PM.838] D3D11Present: 0x7FFC77BC5A00 [6/24/2024 5:09:03 PM.838] D3D11ResizeBuffers: 0x7FFCC64B2FC0 [6/24/2024 5:09:03 PM.838] D3D11ResizeTarget: 0x7FFCC6504F20 [6/24/2024 5:09:03 PM.839] D3D11SetFullscreenState: 0x7FFCC64B3900 [6/24/2024 5:09:03 PM.843] Direct3D initialized [6/24/2024 5:09:03 PM.843] Initialized DirectX [6/24/2024 5:09:03 PM.845] Getting device [6/24/2024 5:09:03 PM.845] Retrieved device [6/24/2024 5:09:03 PM.845] Creating wrapper [6/24/2024 5:09:03 PM.859] Direct3D watcher thread spawned [6/24/2024 5:09:04 PM.005] Wrapper created [6/24/2024 5:09:04 PM.012] Effect created [6/24/2024 5:09:04 PM.013] Creating buffer [6/24/2024 5:09:04 PM.013] Created buffer [6/24/2024 5:09:04 PM.013] Creating blend state [6/24/2024 5:09:04 PM.013] Created blend state [6/24/2024 5:09:04 PM.013] Done with creation [6/24/2024 5:09:04 PM.295] Initializing texture system. [6/24/2024 5:09:04 PM.295] Initializing texture system; phase 1 [6/24/2024 5:09:04 PM.295] Initializing texture system; phase 2 [6/24/2024 5:09:04 PM.336] Initializing texture system; phase 3 [6/24/2024 5:09:04 PM.337] Initializing texture system; phase 4 [6/24/2024 5:09:04 PM.374] Initializing texture system; phase 5 [6/24/2024 5:09:04 PM.393] Initializing texture system; phase 6 [6/24/2024 5:09:04 PM.398] Initializing texture system; phase 7 [6/24/2024 5:09:04 PM.403] Initializing texture system; phase 8 [6/24/2024 5:09:04 PM.406] Initializing texture system; phase 9 [6/24/2024 5:09:04 PM.409] Initializing texture system; phase 10 [6/24/2024 5:09:04 PM.416] Initializing texture system; phase 11 [6/24/2024 5:09:04 PM.416] Initializing texture system; phase 12 [6/24/2024 5:09:04 PM.419] Initializing texture system; phase 13 [6/24/2024 5:09:04 PM.419] Initializing texture system; phase 14 [6/24/2024 5:09:05 PM.060] LoadingScreenMsg: Initializing game support [6/24/2024 5:09:05 PM.323] Initializing game support [6/24/2024 5:09:08 PM.885] Direct3D watcher thread ended [6/24/2024 5:09:12 PM.222] LoadingScreenMsg: Velocity limit removed [6/24/2024 5:09:12 PM.705] Compatibility level: 0 [6/24/2024 5:09:12 PM.705] Supported version detected [6/24/2024 5:09:12 PM.705] ================================================== [6/24/2024 5:09:12 PM.705] LoadingScreenMsg: Patching code [6/24/2024 5:09:12 PM.956] LoadingScreenMsg: Waiting for game initialization [6/24/2024 5:09:13 PM.245] Waiting for game initialization [6/24/2024 5:09:13 PM.380] LoadingScreenMsg: Initializing core [6/24/2024 5:09:13 PM.631] Initializing hook [6/24/2024 5:09:18 PM.776] LoadingScreenMsg: Completing interoperability [6/24/2024 5:09:19 PM.028] Completing interoperability [6/24/2024 5:09:19 PM.028] Initialization code 1. [6/24/2024 5:09:19 PM.028] Initialization code 2. [6/24/2024 5:09:19 PM.028] Initialization code 3. [6/24/2024 5:09:19 PM.045] 1 Address: 0x00007FF7B617D750 [6/24/2024 5:09:19 PM.045] Calling func 1 [6/24/2024 5:09:19 PM.093] 2 Address: 0x00007FF7B6D6062A [6/24/2024 5:09:19 PM.093] 3 Address: 0x00007FF7B5735F6A [6/24/2024 5:09:19 PM.233] Address: 0x00007FF7B6D605D4 [6/24/2024 5:09:19 PM.233] Unknown var: 0x00007FF7B7DBC6A0 [6/24/2024 5:09:19 PM.233] Initialization code 4. [6/24/2024 5:09:19 PM.233] Initialization code 5. [6/24/2024 5:09:19 PM.233] Completing interoperability, phase 1 [6/24/2024 5:09:19 PM.233] Completing interoperability, phase 2 [6/24/2024 5:09:19 PM.233] Completing interoperability, phase 3 [6/24/2024 5:09:19 PM.233] Completing interoperability, phase 4 [6/24/2024 5:09:19 PM.233] Completing interoperability, phase 5 [6/24/2024 5:09:19 PM.233] Completing interoperability, phase 6 [6/24/2024 5:09:19 PM.233] Completing interoperability, phase 7 [6/24/2024 5:09:19 PM.233] LoadingScreenMsg: [6/24/2024 5:09:19 PM.484] LoadingScreenMsg: Loading Story Mode [6/24/2024 5:09:38 PM.869] Initializing console variable "IsDeveloperModeEnabled". [6/24/2024 5:09:38 PM.869] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled [6/24/2024 5:09:38 PM.870] Read value: <null> [6/24/2024 5:09:38 PM.870] Initializing console variable "TimeScale". [6/24/2024 5:09:38 PM.870] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale [6/24/2024 5:09:38 PM.871] Read value: <null> [6/24/2024 5:09:38 PM.915] Loading plugin from path: D:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll [6/24/2024 5:09:38 PM.924] Loading plugin "D:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll". [6/24/2024 5:09:43 PM.860] <UNLOADED PLUGIN>: Initializing input system [6/24/2024 5:09:43 PM.862] <UNLOADED PLUGIN>: Initializing game console [6/24/2024 5:09:43 PM.865] <UNLOADED PLUGIN>: Initializing forms manager [6/24/2024 5:09:44 PM.267] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll". [6/24/2024 5:09:44 PM.735] LSPD First Response: [TRACE] Started loading LSPDFR [6/24/2024 5:09:44 PM.737] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.8757.33971) [6/24/2024 5:09:44 PM.737] LSPD First Response: [INFO] Compiled on 23 Dec 2023 23:52:22 UTC [6/24/2024 5:09:44 PM.737] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com [6/24/2024 5:09:58 PM.050] LSPD First Response: [6/24/2024 5:09:58 PM.050] LSPD First Response: ============================== [6/24/2024 5:09:58 PM.050] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK [6/24/2024 5:09:58 PM.050] LSPD First Response: ------------------------------ [6/24/2024 5:09:58 PM.050] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main fiber". [6/24/2024 5:09:58 PM.050] LSPD First Response: ------------------------------ [6/24/2024 5:09:58 PM.050] LSPD First Response: Exception type: System.AccessViolationException [6/24/2024 5:09:58 PM.050] LSPD First Response: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [6/24/2024 5:09:58 PM.050] LSPD First Response: ------------------------------ [6/24/2024 5:09:58 PM.050] LSPD First Response: Inner exceptions: [6/24/2024 5:09:58 PM.050] LSPD First Response: ------------------------------ [6/24/2024 5:09:58 PM.050] LSPD First Response: Stack trace: [6/24/2024 5:09:58 PM.050] LSPD First Response: at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [6/24/2024 5:09:58 PM.050] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [6/24/2024 5:09:58 PM.050] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [6/24/2024 5:09:58 PM.050] at jVzBHFTnLSWuKmXTgkbsKMjotcdj.pSqhYDmwthbtPqHfwwWMMIqfElJV() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 464 [6/24/2024 5:09:58 PM.050] at jVzBHFTnLSWuKmXTgkbsKMjotcdj.LYQcAzdrFHjKBhYJUzSGuNDMVVrbA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 155 [6/24/2024 5:09:58 PM.050] at Rage.GameFiber.Main() [6/24/2024 5:09:58 PM.050] LSPD First Response: ============================== [6/24/2024 5:09:58 PM.052] LSPD First Response: [6/24/2024 5:09:58 PM.122] LSPD First Response: WARNING! Plugin "LSPD First Response" was terminated because it caused the game to freeze (Freeze was caused by game fiber: Plugin "LSPD First Response" main fiber). [6/24/2024 5:09:58 PM.137] LSPD First Response: [FATAL] Forced termination [6/24/2024 5:09:58 PM.150] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager [6/24/2024 5:10:01 PM.569] LSPD First Response: [INFO] LSPDFR has shut down

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