Hello everyone, I made a tutorial on how to patch Menyoo to prevent it from breaking RPH entity spawning.
Basically, Menyoo's entity iteration system messes with script entity pools every tick, and that somehow causes RPH to not be able to properly spawn entities at certain spots on the map. This is known as the "Bermuda Triangle" bug.
What we do to prevent this is we remove calls to the specific function which causes this behaviour.
This fix is nothing revolutionary; I just wanted to share it since I don't know when I'll be able to dig deeper into why this happens and make an actual fix.
It works fine as a temporary fix, and the only downside is that the few global-entity-control features of Menyoo won't work as intended.
I could share a download to the patched version if the admins/mods allow it.