Everything posted by stocky789
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MDTPro
No that's definitely a bug I noticed it as well. It will automatically load the closest vehicle though but yeh i need to fix this.
- 362 comments
- 9 reviews
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MDTPro
Yep completely wipe out EPC This is EPC just with more things in it so you don't want them both running together
- 362 comments
- 9 reviews
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MDTPro
You don't run EPC with this. You need to remove EPC completely if you run MDTPro Yeap CDF is still required It comes from CDF My issue is more so with our detection ranges though because there is nothing we can do about CDF, it decides the status of a plate we just display it. But if the detection range on our ALPR is to generous then it will go stupid on alerts I'm looking to reduce this significantly because we are getting spammed by alerts at the moment
- 362 comments
- 9 reviews
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MDTPro
Hey dude Just letting you know the latest version 0.9.8.1 supports STP/UB Works quite well File should get approved soon or go to https://github.com/stocky789/MDT-Pro/releases/tag/v0.9.8.1-beta
- 362 comments
- 9 reviews
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MDTPro
Glad you like it! I am not seeing any of this behaviour, I would recommend removing the MDTPro folder and doing a fresh install Do you use Steam Overlay or your web browser to view the MDT? Might be worth deleting the sites cache and doing a hard refresh LCtrl+LShift+R
- 362 comments
- 9 reviews
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MDTPro
Yo! Glad you are enjoying it, I really appreciate your lengthy feedback here as well. With regards to the realtime / live sync in the web gui - this is technically possible. There are components to the MDT that are already doing this like ALPR notifications etc (to some degree) Although it would require me to rewrite a fair bit of the GUI so I think unfortunately I would have to have a few more people request this to make it worth the time. (I do agree though its an awesome idea - my son does reports on my laptop while i play so I can get behind this feature) The GPS module ha been totally neglected for now, its basically been my lowest priority. We'll see in the future what we can do there. The CalloutInterface will get some more attention in the future, I haven't actually done to much with it but I believe there are some limitations on what info we can get from it externally. Unfortunately for now it's probably best to just ignore the active call screen in the MDT at this stage, it doesn't really provide much value and just wastes screen space imo I'll attend to some of these once I finish with the StopThePed / UltimateBackup implementation
- 362 comments
- 9 reviews
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MDTPro
Yeh unfortunately nothing really works without PR because I use a lot of the API PR provides for this to work. That being said, I'm not getting any crashes on my setup at all Game is rock solid but yeh those damn tow truck drivers... crazy bastards It's infuriating isn't it. I find some of the backup units are bloody morons as well
- 362 comments
- 9 reviews
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MDTPro
I have issues with tow trucks as well The flatbed seems to be more reliable I assume its a policing redefined problem, were you running PR before installing MDTPro? And if so, was this issue still happening or not?
- 362 comments
- 9 reviews
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MDTPro
Alrighty can you DM me your RPH log file and your MDTPro log file (It's found in the MDTPro folder) I'll take a look at it now I'm working on a new version as we speak so I'll bake in any changes to this new version if I can find something
- 362 comments
- 9 reviews
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MDTPro
It hasn't lagged mine but I think it could be the logging I had enabled in this last version that lower end CPUs aren't liking. It's disabled in the release pending approval so you should see a performance improvement there You can check the github to get it now though https://github.com/stocky789/MDT-Pro/releases/tag/v0.9.7.1-beta
- 362 comments
- 9 reviews
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MDTPro
No it won't work properly with STP It predominately runs off a lot of PolicingRedefined API and those two mods shouldn't be mixed together
- 362 comments
- 9 reviews
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MDTPro
Yeh its logging - I am aware of the aggressive logging running at the moment because there are issues with serial number checks that I am trying to crack down on. Next update this logging will be removed
- 362 comments
- 9 reviews
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MDTPro
On second though, this could actually be a bug inside our SQL persistence model. I'll be doing more troubleshooting on this over the coming days and will release a hotfix for it when I figure it out In your game files / MDTPro folder can you find the MDTPro.txt file and DM me yours Im curious if our log has picked this up. Cheers
- 362 comments
- 9 reviews
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MDTPro
It's not AI generated but that is actually really funny lol and can't say I've seen that yet in my testing. I'm curious are you using any custom PED models or anything? We are just gathering the model ID from in game and matching it against fivem PED database so it looks like we are either getting the wrong PED model sometimes or we are looking up the wrong PED model. I'll make some adjustments to this. This is probably a keybind conflict with steam overlay (Shift+Tab) and your in game traffic stop keybinds Take a look and make sure shift or something isn't being used for your traffic stops. I use the Ctrl key as a modifier key for Shift to do traffic stops. This will be in a future update. Focusing on a few bugs at this moment, once we tuck away some of the odd / inconsistent behavior in the mod we'll look at some more features.
- 362 comments
- 9 reviews
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MDTPro
I should reword that a bit. I can see why that has confused you but no, you don't accept them within the MDT its still via callout interface. That being said, it could be a feature I add as it shouldn't be difficult to make it work that way.
- 362 comments
- 9 reviews
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MDTPro
Copy that If there is decent documentation or API for STP I can definitely look into adding it as an option It would be a pretty big undertaking though since this mod heavily relies on PolicingRedefined CDF (Common Data Framework) and PR's API which has fantastic documentation
- 362 comments
- 9 reviews
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Deadly Weapons
Yeh for sure I think it could be something else - just the log made it look like DTF. But even with it removed from my files it still crashes so disregard.
- 625 comments
- 55 reviews
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MDTPro
I can add a dropdown inside a normal injury report I just need to check and see how we can gather information/data on officers The current release im working on has a truck tonne more charges and citations all intertwined with the court system, it's awesome.
- 362 comments
- 9 reviews
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Deadly Weapons
- 625 comments
- 55 reviews
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MDTPro
Hey mate This is a bug I need to look at. It is messing up the PR menu For the time being if you press "E" or whatever your default traffic menu keybind for vanilla LSPDFR is, you can dismiss them from there for the time being.
- 362 comments
- 9 reviews
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MDTPro
- 362 comments
- 9 reviews
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MDTPro
You can adjust some settings for it from the MDT page. But the ALPR is on my radar in the next version, it needs a lot of work in general. Hey man You are the second person to mention this and i can only assume there is another mod it doesn't like playing with. Do you mind DMing me your RPH log?
- 362 comments
- 9 reviews
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MDTPro
- 362 comments
- 9 reviews
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MDTPro
Wait I just had a thought, did you download the actual mod from the "Download this file" button on the far right up the top of the page here? Or did you download EPC from the mod description? EPC is just a mention because it is the open source project my mod used for its building blocks. Don't download that one.
- 362 comments
- 9 reviews
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MDTPro
Uhh.. that's odd. That is EPC not MDT Pro I would possibly reinstall PolicingRedefined since that's where CDF comes from, I'm not actually experiencing this problem. Otherwise damage tracker framework seems to crash on load since the latest update with LSPDFR/GTA5 but if you reloadallplugins in the console every works fine.
- 362 comments
- 9 reviews