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stocky789

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Everything posted by stocky789

  1. Correct bro Glad you like the mod to But yep if you are running policing redefined then you can close the citation off and in the PR menu it will have an option to give the PED their citation
  2. I assume you are using steam overlays browser? I believe you can change steam overlays keybind as well but yeh you can also change STP keybinds This is strange because I tested this last night on this recent build that just released. The person IDs should come up automatically for you when you search them or ask them for their ID etc Same with vehicle docs/insurance docs etc it should pop their vehicle up for you OR you should be able to also search their plates. You aren't running EPC as well are you? Ensure that is totally removed because MDTPro and EPC will clash
  3. Give this one a whirl sir https://github.com/stocky789/MDT-Pro/releases/tag/v0.9.8.2-beta Vehicles are working. Firearms need more testing - I think the firearms issue is a disparity between CDF and the persistence in the database. So the MDT was reading from the database where as STP was getting its info from CDF We should be pushing the persistence of firearm statuses to CDF now
  4. No that is an actual bug I did mention earlier to another fella the same thing It does auto populate inside the vehicle search for the closest one / previous you done though (or at least it does for me) I should have a hotfix for that problem in the next hour or so
  5. Yeh dude just make sure that PR is completely removed because MDTPro will do a detection and don't forget to add in UltimateBackup (Just remember to keep Common Data Framwork) In fact the STP implementation is technically more advanced because I had to write a custom citation handover which has hundreds of variations of "abuse" I guess you could call it... So there is a chance the PED abuses you and or very small chance they actually get out of the car and start assaulting you So have fun with that 🤣 Yeh it's not a good design that I've put in play. I'm actually trialling at the moment using CalloutInterfaces ALPR instead - really or we use the ALPR for is obviously flags (which CalloutInterface does) and the notifications in the MDT Gui - I'm sure with enough fiddling I can just get the CalloutInterface ALPR flags to pop up in the web gui instead Seems more logical to me to use what's already there and working plus they've done a fantastic job with their ALPR imo
  6. No that's definitely a bug I noticed it as well. It will automatically load the closest vehicle though but yeh i need to fix this.
  7. Yep completely wipe out EPC This is EPC just with more things in it so you don't want them both running together
  8. You don't run EPC with this. You need to remove EPC completely if you run MDTPro Yeap CDF is still required It comes from CDF My issue is more so with our detection ranges though because there is nothing we can do about CDF, it decides the status of a plate we just display it. But if the detection range on our ALPR is to generous then it will go stupid on alerts I'm looking to reduce this significantly because we are getting spammed by alerts at the moment
  9. Hey dude Just letting you know the latest version 0.9.8.1 supports STP/UB Works quite well File should get approved soon or go to https://github.com/stocky789/MDT-Pro/releases/tag/v0.9.8.1-beta
  10. Glad you like it! I am not seeing any of this behaviour, I would recommend removing the MDTPro folder and doing a fresh install Do you use Steam Overlay or your web browser to view the MDT? Might be worth deleting the sites cache and doing a hard refresh LCtrl+LShift+R
  11. Yo! Glad you are enjoying it, I really appreciate your lengthy feedback here as well. With regards to the realtime / live sync in the web gui - this is technically possible. There are components to the MDT that are already doing this like ALPR notifications etc (to some degree) Although it would require me to rewrite a fair bit of the GUI so I think unfortunately I would have to have a few more people request this to make it worth the time. (I do agree though its an awesome idea - my son does reports on my laptop while i play so I can get behind this feature) The GPS module ha been totally neglected for now, its basically been my lowest priority. We'll see in the future what we can do there. The CalloutInterface will get some more attention in the future, I haven't actually done to much with it but I believe there are some limitations on what info we can get from it externally. Unfortunately for now it's probably best to just ignore the active call screen in the MDT at this stage, it doesn't really provide much value and just wastes screen space imo I'll attend to some of these once I finish with the StopThePed / UltimateBackup implementation
  12. Yeh unfortunately nothing really works without PR because I use a lot of the API PR provides for this to work. That being said, I'm not getting any crashes on my setup at all Game is rock solid but yeh those damn tow truck drivers... crazy bastards It's infuriating isn't it. I find some of the backup units are bloody morons as well
  13. I have issues with tow trucks as well The flatbed seems to be more reliable I assume its a policing redefined problem, were you running PR before installing MDTPro? And if so, was this issue still happening or not?
  14. Alrighty can you DM me your RPH log file and your MDTPro log file (It's found in the MDTPro folder) I'll take a look at it now I'm working on a new version as we speak so I'll bake in any changes to this new version if I can find something
  15. It hasn't lagged mine but I think it could be the logging I had enabled in this last version that lower end CPUs aren't liking. It's disabled in the release pending approval so you should see a performance improvement there You can check the github to get it now though https://github.com/stocky789/MDT-Pro/releases/tag/v0.9.7.1-beta
  16. No it won't work properly with STP It predominately runs off a lot of PolicingRedefined API and those two mods shouldn't be mixed together
  17. Yeh its logging - I am aware of the aggressive logging running at the moment because there are issues with serial number checks that I am trying to crack down on. Next update this logging will be removed
  18. On second though, this could actually be a bug inside our SQL persistence model. I'll be doing more troubleshooting on this over the coming days and will release a hotfix for it when I figure it out In your game files / MDTPro folder can you find the MDTPro.txt file and DM me yours Im curious if our log has picked this up. Cheers
  19. It's not AI generated but that is actually really funny lol and can't say I've seen that yet in my testing. I'm curious are you using any custom PED models or anything? We are just gathering the model ID from in game and matching it against fivem PED database so it looks like we are either getting the wrong PED model sometimes or we are looking up the wrong PED model. I'll make some adjustments to this. This is probably a keybind conflict with steam overlay (Shift+Tab) and your in game traffic stop keybinds Take a look and make sure shift or something isn't being used for your traffic stops. I use the Ctrl key as a modifier key for Shift to do traffic stops. This will be in a future update. Focusing on a few bugs at this moment, once we tuck away some of the odd / inconsistent behavior in the mod we'll look at some more features.
  20. I should reword that a bit. I can see why that has confused you but no, you don't accept them within the MDT its still via callout interface. That being said, it could be a feature I add as it shouldn't be difficult to make it work that way.
  21. Copy that If there is decent documentation or API for STP I can definitely look into adding it as an option It would be a pretty big undertaking though since this mod heavily relies on PolicingRedefined CDF (Common Data Framework) and PR's API which has fantastic documentation
  22. Yeh for sure I think it could be something else - just the log made it look like DTF. But even with it removed from my files it still crashes so disregard.
  23. I can add a dropdown inside a normal injury report I just need to check and see how we can gather information/data on officers The current release im working on has a truck tonne more charges and citations all intertwined with the court system, it's awesome.
  24. Hey does anyone else experience DTF crashing their game since the latest LSPDFR and GTA 5 update?
  25. Hey mate This is a bug I need to look at. It is messing up the PR menu For the time being if you press "E" or whatever your default traffic menu keybind for vanilla LSPDFR is, you can dismiss them from there for the time being.

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