rw18
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rw18 got a reaction from Berkuk.TR in [Released] SergeantIntroducing...
Sergeant by Razorwings18
The idea behind Sergeant is to provide functionalities that give the player more 'middle management' command over the world (hence its name).
At the time, Sergeant offers two functionalities. The first is being able to give commands to individual vehicles, thereby having the power to truly manage traffic:
The second one gives players the "Secure Scene" order. Don't you just hate it when you've just had a huge firefight, have suspects, dead bodies and pools of blood everywhere... and all other cops make like a tree and f**k off, leaving you all alone to deal with the mess? Not anymore.
Once you are code 4 (say, you've just finished cuffing your suspects and have a couple of bodies lying around), you can give the order to secure the scene.
All traffic in the surrounding area will immediately stop. Any cop in the vicinity will either tend to the bodies, guard suspects, or roam the area doing stuff. If there are no cops, or not enough, you can always call for backup as you normally would, and any cop arriving at the scene will get an assignment (unless there are already enough cops assigned - you won't have 100 cops around just for 1 suspect).
Once you have set up your cones and barriers (like with Traffic Policer), you can order all traffic to move again while the "scene" is still in place.
This mod uses the Community Contextual Menu API (https://www.gta5-mods.com/tools/community-contextual-menu-api), so ScriptHookV and ScriptHookV .NET are also a requirement.
I've had the script ready for a while and have been playing with it for days, and it's really a whole new experience. I just need to find the time to build the package and release it.
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rw18 got a reaction from byankeesjeter in [Released] SergeantI've just uploaded 0.7 and it's now undergoing approval. It fixes almost all previously known issues, and has a couple of new features that make securing a scene much more immersive and make your partners more useful.
What's New in Version 0.7
- FEATURE: Cops will now get scene assignments even if they are in a vehicle (they'll stop and get out) - FEATURE: When securing a scene, roaming cops will be reassigned to any new corpse/arrestee that is detected
- FIX: Cops now respond to hostilities while securing a scene if attacker is inside the scene radius
- FIX: Cops now correctly face corpses
- FIX: (hopefully) When on/under bridges/trees/slopes, cops securing a scene no longer go to the wrong "height" or start continuously falling or getting swollen by the ground.
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rw18 got a reaction fromDeactivated Memberin [Released] SergeantI'm not privy to the internals of Custom Backup, but it *should* work. Sergeant will basically detect any pedestrian whose relationship group is "cop" and take ownership temporarily until the Secure Scene order is terminated; then that character will be released back to LSPDFR's control.
Since I see no reason for Custom Backup NOT to assign backup to the "cop" relationship group, there should be no issue, but until it's actually tested, don't quote me on that.
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rw18 got a reaction fromDeactivated Memberin [Released] SergeantIntroducing...
Sergeant by Razorwings18
The idea behind Sergeant is to provide functionalities that give the player more 'middle management' command over the world (hence its name).
At the time, Sergeant offers two functionalities. The first is being able to give commands to individual vehicles, thereby having the power to truly manage traffic:
The second one gives players the "Secure Scene" order. Don't you just hate it when you've just had a huge firefight, have suspects, dead bodies and pools of blood everywhere... and all other cops make like a tree and f**k off, leaving you all alone to deal with the mess? Not anymore.
Once you are code 4 (say, you've just finished cuffing your suspects and have a couple of bodies lying around), you can give the order to secure the scene.
All traffic in the surrounding area will immediately stop. Any cop in the vicinity will either tend to the bodies, guard suspects, or roam the area doing stuff. If there are no cops, or not enough, you can always call for backup as you normally would, and any cop arriving at the scene will get an assignment (unless there are already enough cops assigned - you won't have 100 cops around just for 1 suspect).
Once you have set up your cones and barriers (like with Traffic Policer), you can order all traffic to move again while the "scene" is still in place.
This mod uses the Community Contextual Menu API (https://www.gta5-mods.com/tools/community-contextual-menu-api), so ScriptHookV and ScriptHookV .NET are also a requirement.
I've had the script ready for a while and have been playing with it for days, and it's really a whole new experience. I just need to find the time to build the package and release it.
-
rw18 got a reaction from Blobby in [Released] SergeantIntroducing...
Sergeant by Razorwings18
The idea behind Sergeant is to provide functionalities that give the player more 'middle management' command over the world (hence its name).
At the time, Sergeant offers two functionalities. The first is being able to give commands to individual vehicles, thereby having the power to truly manage traffic:
The second one gives players the "Secure Scene" order. Don't you just hate it when you've just had a huge firefight, have suspects, dead bodies and pools of blood everywhere... and all other cops make like a tree and f**k off, leaving you all alone to deal with the mess? Not anymore.
Once you are code 4 (say, you've just finished cuffing your suspects and have a couple of bodies lying around), you can give the order to secure the scene.
All traffic in the surrounding area will immediately stop. Any cop in the vicinity will either tend to the bodies, guard suspects, or roam the area doing stuff. If there are no cops, or not enough, you can always call for backup as you normally would, and any cop arriving at the scene will get an assignment (unless there are already enough cops assigned - you won't have 100 cops around just for 1 suspect).
Once you have set up your cones and barriers (like with Traffic Policer), you can order all traffic to move again while the "scene" is still in place.
This mod uses the Community Contextual Menu API (https://www.gta5-mods.com/tools/community-contextual-menu-api), so ScriptHookV and ScriptHookV .NET are also a requirement.
I've had the script ready for a while and have been playing with it for days, and it's really a whole new experience. I just need to find the time to build the package and release it.
-
rw18 got a reaction from LtRob in [Released] SergeantI'm not privy to the internals of Custom Backup, but it *should* work. Sergeant will basically detect any pedestrian whose relationship group is "cop" and take ownership temporarily until the Secure Scene order is terminated; then that character will be released back to LSPDFR's control.
Since I see no reason for Custom Backup NOT to assign backup to the "cop" relationship group, there should be no issue, but until it's actually tested, don't quote me on that.
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rw18 got a reaction from LtRob in [Released] SergeantIntroducing...
Sergeant by Razorwings18
The idea behind Sergeant is to provide functionalities that give the player more 'middle management' command over the world (hence its name).
At the time, Sergeant offers two functionalities. The first is being able to give commands to individual vehicles, thereby having the power to truly manage traffic:
The second one gives players the "Secure Scene" order. Don't you just hate it when you've just had a huge firefight, have suspects, dead bodies and pools of blood everywhere... and all other cops make like a tree and f**k off, leaving you all alone to deal with the mess? Not anymore.
Once you are code 4 (say, you've just finished cuffing your suspects and have a couple of bodies lying around), you can give the order to secure the scene.
All traffic in the surrounding area will immediately stop. Any cop in the vicinity will either tend to the bodies, guard suspects, or roam the area doing stuff. If there are no cops, or not enough, you can always call for backup as you normally would, and any cop arriving at the scene will get an assignment (unless there are already enough cops assigned - you won't have 100 cops around just for 1 suspect).
Once you have set up your cones and barriers (like with Traffic Policer), you can order all traffic to move again while the "scene" is still in place.
This mod uses the Community Contextual Menu API (https://www.gta5-mods.com/tools/community-contextual-menu-api), so ScriptHookV and ScriptHookV .NET are also a requirement.
I've had the script ready for a while and have been playing with it for days, and it's really a whole new experience. I just need to find the time to build the package and release it.
-
rw18 got a reaction from XanderVixon in [Released] SergeantIntroducing...
Sergeant by Razorwings18
The idea behind Sergeant is to provide functionalities that give the player more 'middle management' command over the world (hence its name).
At the time, Sergeant offers two functionalities. The first is being able to give commands to individual vehicles, thereby having the power to truly manage traffic:
The second one gives players the "Secure Scene" order. Don't you just hate it when you've just had a huge firefight, have suspects, dead bodies and pools of blood everywhere... and all other cops make like a tree and f**k off, leaving you all alone to deal with the mess? Not anymore.
Once you are code 4 (say, you've just finished cuffing your suspects and have a couple of bodies lying around), you can give the order to secure the scene.
All traffic in the surrounding area will immediately stop. Any cop in the vicinity will either tend to the bodies, guard suspects, or roam the area doing stuff. If there are no cops, or not enough, you can always call for backup as you normally would, and any cop arriving at the scene will get an assignment (unless there are already enough cops assigned - you won't have 100 cops around just for 1 suspect).
Once you have set up your cones and barriers (like with Traffic Policer), you can order all traffic to move again while the "scene" is still in place.
This mod uses the Community Contextual Menu API (https://www.gta5-mods.com/tools/community-contextual-menu-api), so ScriptHookV and ScriptHookV .NET are also a requirement.
I've had the script ready for a while and have been playing with it for days, and it's really a whole new experience. I just need to find the time to build the package and release it.
-
rw18 got a reaction from byankeesjeter in [Released] SergeantIntroducing...
Sergeant by Razorwings18
The idea behind Sergeant is to provide functionalities that give the player more 'middle management' command over the world (hence its name).
At the time, Sergeant offers two functionalities. The first is being able to give commands to individual vehicles, thereby having the power to truly manage traffic:
The second one gives players the "Secure Scene" order. Don't you just hate it when you've just had a huge firefight, have suspects, dead bodies and pools of blood everywhere... and all other cops make like a tree and f**k off, leaving you all alone to deal with the mess? Not anymore.
Once you are code 4 (say, you've just finished cuffing your suspects and have a couple of bodies lying around), you can give the order to secure the scene.
All traffic in the surrounding area will immediately stop. Any cop in the vicinity will either tend to the bodies, guard suspects, or roam the area doing stuff. If there are no cops, or not enough, you can always call for backup as you normally would, and any cop arriving at the scene will get an assignment (unless there are already enough cops assigned - you won't have 100 cops around just for 1 suspect).
Once you have set up your cones and barriers (like with Traffic Policer), you can order all traffic to move again while the "scene" is still in place.
This mod uses the Community Contextual Menu API (https://www.gta5-mods.com/tools/community-contextual-menu-api), so ScriptHookV and ScriptHookV .NET are also a requirement.
I've had the script ready for a while and have been playing with it for days, and it's really a whole new experience. I just need to find the time to build the package and release it.
-
This will not work. SHVDN runs in a different AppDomain from LSPDFR. In fact, every RPH plugin runs in its own AppDomain. Further, you can't call RPH functions from outside the RPH environment. If your plugin isn't loaded by RPH, it can't use RPH functions. It is possible to do cross-domain function calls using Reflection, but that's quite complicated and in my experience doesn't really work for interfacing with LSPDFR plugins from outside of LSPDFR, let alone from outside of RPH.
Is what you're doing something that absolutely needs to be done in SHVDN? Maybe you'd be better off doing it as an LSPDFR plugin. I don't know of anything SHVDN supports that can't be done with an RPH/LSPDFR plugin.