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Yorpie

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  1.    Recoveryboy reacted to a file: Real Police Stations
  2.    sgt Liam reacted to a file: Real Police Stations
  3.    Officer Clarke reacted to a file: Real Police Stations
  4.    GNaRsTii reacted to a file: Real Police Stations
  5. Davo223 started following Yorpie
  6. I was wondering if there is someone who uploaded a Vapid Stanier cop car with template on here somewhere which is allowed to be edited with proper credit given ofcoarse. So far I have found Yard1 his Buffalo, Riot and Maverick as well as Lt. Caine his mapped Vapid Interceptor and Granger all of which are allowed to be reuploaded of edited if proper credit is given and a link is provided according to the readmes. But I haven't found a Stanier yet which would fill up the last vehicle I'd need. I know there used to be one on here but I can't seem to find it anymore I've been wanting to make a mod which adds the BCSO to spawn in Blaine County and the SAHP on the highways since dispatch.meta has 4 working jurisdiction hashes and I already got the zones set up but ofcoarse with the default cars creating skins is a no go.
  7.    Frank Murphy reacted to a file: Real Police Stations
  8. I have some multi livery cars and the ALM mod installed. The 'police' slot works great, I've got the liveries showing up in each area the way I've set them. Now I moved on to the 'polpatriot' slot and the thing is, no matter what settings I use, it always forces the first livery to spawn. The ALM mod is set up correctly, using the correct vehicle name, right livery number and the car itself is set to enabled. I'm not using more then 4 liveries per cop car and they have their liveries enabled in the vehicles.ide, I can actually see the livery changing when using a car spawner. I really have no idea what could be causing this issue, it also seems to affect the Enforcer, but it did work before for the NOOSE cruiser and the FIB buffalo slots. When I use ALM 1.1, all the liveries do show up correctly though. ALM.txt
  9.    Murphy reacted to a file: Real Police Stations
  10. Is anybody else getting crashes when entering one of the Grangers? Whenever I use the vehiclelayouts.meta provided with the mod I get a CTD when I enter a Granger (Sheriff, FIB, Park Ranger,..). Tried editing the vehlayouts file myself but no luck so far.
  11.    The Sheriff reacted to a file: LAPD/LSPD SWAT Ped
  12.    Deputy Brand reacted to a file: Real Police Stations
  13.    The Sheriff reacted to a file: Real Police Stations
  14. SerekgPL started following Yorpie
  15. thegreathah started following Yorpie
  16. OfficerSteven11 started following Yorpie
  17. Done, now go out there and kick some ass
    • 1,335 downloads
    • Version 1.1.0
    LAPD SWAT Officer by Yorpie This is a mod which replaces the NOOSE unit with a LAPD SWAT officer. With the recent update for OpenIV which allows us to edit the peds themselves, I decided to try and create a SWAT ped based on various pics I found. I took the marine model and edited one of the heads as well as the torso, which consist of the Merryweather body armor and short sleeves, all edited with SWAT textures. The results can be seen in the pics. I am happy with the result, the patch on the left shoulder is a bit off, I tried moving and stretching it but it causes it to look weird so I left it the way it is. The officer himself is short sleeved, but only one model can be selected for now so I chose both head models to be Caucasian, so you won't end up with a black skinned head with white arms. I hope you will enjoy this mod, if you have anything to report such as bugs or inaccuracies, feel free to do so. Have fun guys! Also, I recommend you use Cosmo his Bearcat with an LAPD texture, which is featured in the third picture.
  18. Hmm, well I haven't made an OIV before so I'll have to check that out. And about donations, I'll never say no to money, but having people downloading this and enjoying it already is totally worth it! :)
    This car is beast. The model itself looks great and it comes with a good looking skin as well. Everything seems to work fine for me, so no complaints.
  19. I really don't know how to fix this :( I mean, I edit the texture in Photoshop so it looks like the pic I posted, the background is transparent. Then I save as DXT5 and import it in the ydr file. When I export the same picture and open it, the background is no longer transparent, I really don't get it, it works with all the other textures, why not this one :/ EDIT: In the photo below you can see that the texture is transparent. This loaded directly from the ydr that everyone who downloads this mod receives.
  20. Hey Desmond, have you checked the textures again? I can't check since they looked fine, however I did notice something about the texture which I now changed. Do they appear correctly now at Vespucci?
  21. I THINK its this one, not 100% sure though. There are multiple ones out there though, I just switched to the one by policesco since I use some of his other cars as well.
  22. You want LAPD peds? I use this mod, I think its nice: https://www.gta5-mods.com/player/lapd-peds-hd-reloaded
  23. I'm sure everything will be included this time
  24. Alright, 1.6 now, I'm already holding my breath in case I forgot something lol.
  25. Lack of lot? You mean the LOD from the sheriff sign? It has been updated now. Okay, you will NEVER guess it... I forgot to include that texture No wonder it shows up correct in my game lol, gonna upload that one as well now.
  26. Thanks a lot for keeping me updated about my errors ;) EDIT: About that file you said that needed to be updated, I just checked out the Mission Row station with the regular GTA V map loaded and the exterior textures loaded as the LAPD ones so I don't think its needed to change them. I'll now check out the file itself to see whats in there.

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