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Castilo

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Everything posted by Castilo

  1. Hi, I've re-installed LSPDFR, Grammar Police and Callout Interface, Super Callouts aswell. Yesterday it was all good, but today I got another crash, check the log please. It happened with Mafia3 from Super Callouts, I accepted it using the Grammar Police plugin, waiting for the mini map to show where to go, then the LSPDFR plugin crashed, and then when the game responded, the mini map showed the location of the callout. Every single time a callout crashes my game, it's always like this. Btw, there is "CalloutManager" on the log, but it's not the plugin, just a LSPDFR thing. RagePluginHook.log
  2. Would you please take a look at this log file? Idk why this keeps happening but it's really annoying, it's about Grammar Police and Callout Interface. Grammar says I accepted the call, Callout Interface says I didn't and after that it crashes...i'ts at the end of the log. RagePluginHook.log
  3. Well, it happened just now. It's really pissing me off... I accepted the callout with Grammar Police plugin, and when I look at the Rage log file, CalloutInterface says that the callout was not accepted. It's on the end of the log basically...this is so fu$king annoying. RagePluginHook.log
  4. I'ts me, again. So, I didn't even realized before this post that I don't have Callout Manager installed, yet it still loads with LSPDFR. And I believe it is probably the reason my game is crashing when I accept callouts sometimes. Ctrl+F "CalloutManager". Just help me, please. RagePluginHook.log
  5. Hi, thank you for answering. But I need to say, my plugin folder doesn't have the CalloutManager, and that is really weird.
  6. Hi, again...I'm encountering an error that whenever I accept a callout, LSPDFR crashes, and this is the log. Please, help me out. The first topic that I created 13 people downloaded but no one said a thing. Woud really appreciate your help. Origin: Game fiber "CalloutManager". Object reference not set to an instance of an object. RagePluginHook.log
  7. I got to say that I've tried again and it crashed. Now, that's weird...a plugin or GTA itself deleting files? I'll try and see if the same happens to other calllouts packs. Thank you, too bad I can't use your plugin though...
  8. Hey man, does SuperCallouts work with CalloutInterface? Because it seems to me that it doesn't, here is my log. Ctrl+F and search for "Mafia2 callout", there's the information about the crash. If you find out what's wrong, please tell me, I love your plugin but I can't play it this way. RagePluginHook.log
  9. On CopHolster.xml file disable the first "Item Animate="false", just change it to false, i don't know why, but it fixes the bug.
  10. Error codes that I've found: Exception message: Object reference not set to an instance of an object. Origin: Game fiber "CalloutManager". Exception message: Processing cache while it's still in use - one or more subcalls may have caused the thread to yield. Origin: Game fiber "<UNNAMED THREAD>".
  11. Hey there! So, I know my laptop doesn't meet the minimum requirements for the vanilla version itself, but trust me, it works somehow, really playable. Now on LSPDFR, it starts to stutter a little, and at some point the fps would drop more and more after installing some plugins. But I noticed that after installing callout packs, Grammar Police and CalloutInterface. My ScriptHookV and RageNativeUI are up to date, so that's not the reason. Can someone take a look at the log (not sure if this is the right file tho...) and help me? I also have ExtendedCameraSettings, NoSloMo, OpenInteriors, SimpleFootControls, ELS, DeadlyWeapons, COP Holster, EUP Menu, HUD Controller, KTFDO, BackWeapon, CompuLite, United Callouts, StopThePed, ALPRLite, AutomaticSirenCutout, KucheraCallouts, SuperCallouts and Ultimate Backup. RagePluginHook.log

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