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Wehrmachgt

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  1. Love
    Wehrmachgt reacted to dilapidated for a file, Rebalanced Dispatch Enhanced   
    INSTALL THE NIGHTLY BUILD OF SHVDN, OR THE WANTED LEVEL WILL NOT FUNCTION PROPERLY, AND WON'T GO ABOVE 5 STARS.
    INSTALL OVER A CLEAN GAME FOLDER WITHOUT OTHER MODS BEFORE COMPLAINING ABOUT THINGS NOT WORKING PROPERLY.
    DO NOT INSTALL THE XMLs THAT COME WITH SHVDN, THEY MAY CAUSE TEXTURE LOADING ISSUES.

    Current game version: 1.72

    INSTALLATION
    Install the included OIV file via OpenIV over a clean game directory.
    Install SHV & SHVDN (NIGHTLY).

    ADDITIONAL SCRIPTS/TOOLS
    ScripthookV (REQUIRED) - https://www.dev-c.com/gtav/scripthookv/
    SHVDN (REQUIRED) - https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases
    fwBoxStreamerVariable and decals limit patch (RECOMMENDED) - https://www.gta5-mods.com/tools/ymap-load-list-extent-limit-fix-fwboxstreamervariable-patch
    Packfile Limit Adjuster (RECOMMENDED) - https://www.gta5-mods.com/tools/packfile-limit-adjuster
     
    OPTIONAL ADDONS
    RDE Expanded & Enhanced (More agencies, rebalanced difficulty, modified systems & additional features that provide an alternative experience) - https://www.gta5-mods.com/misc/rde-expanded-enhanced-thatspella
     
    FEATURES
    10 Star Wanted Level
    6 Stars wasn’t enough. Illustrated by a darkening red hue, the wanted level can now go up to 10, allowing for more gradual escalation as the law responds to your path of destruction. You will also have a more difficult time shaking the law compared to 3.1 due to improvements and fixes made to chase AI and spawning.

    Overhauled Peds & Vehicles
    Tons of new peds & vehicles have been added, and existing ones have had enormous facelifts to improve quality, diversity & polish.

    Significant Performance & Stability Improvements Over 3.1
    The wanted level script has received a major uplift. Performance issues have been fixed, allowing for the game to perform as though you’re running vanilla. LODs have been improved and expanded upon, and all of this combines to prevent recurring problems that plagued 3.1, such as crashes, pop-in and map streaming issues.

    Enhanced Support For Story Missions & Cutscenes
    Cutscenes have been modified to include RDE peds where necessary. In addition, scripting has allowed for RDE peds and vehicles to show up in various story and stranger missions.

    Updated LSPDFR Support
    New compatibility files are included to allow for RDE peds and vehicles to be properly utilised when playing LSPDFR.

    Updated WOV Compatibility
    A lite version of WOV 10.1 is integrated, adding a ton of extra detail to the game world alongside RDE’s assets. This includes the Gangs of Los Santos overhaul, which, combined with personality, loadout and relationship edits, makes South LS more dangerous than ever, both for the player and for the law. Thanks to Cass & LDNENG for permissions here.

    PEV: Dispatch, Tactics, Ambience Remastered Features
    Jayden585 was kind enough to provide optional files that allow RDE to make use of various PEV features, such as more intricate search AI and fine-tuned combat behaviour (You should still only install one mod or the other, not both).

    Countless Extra Features
    Laser sights support for heli snipers (Thanks to AlexGuirre), improved loadouts, extra police weapon animations, overhauled roadblocks, additional wanted level music, corrected ped and vehicle soundbanks, new license plate designs, K9 response, paratroopers, restored ground response in certain zones like Mt Chiliad, high-speed response, streamlined script xmls, bug fixes. There’s even more, but we’ll let you experience it for yourself.

    RDE Lite
    RDE Lite is included in the download section of this mod page. It's a more stripped down version of RDE, intended for users who'd like to make their own entirely custom dispatch setups from scratch.

    Law Enforcement Agencies:
    Local:
    Los Santos Police Department (LSPD)
    Los Santos Sheriff Department (LSSD)
    Blaine County Sheriff's Office (BCSO)
    Los Santos Port Authority Police (LSPP)
    State:
    San Andreas Highway Patrol (SAHP)
    San Andreas State Park Rangers (SASPR)
    San Andreas Department of Corrections and Rehabilitation (SADCR)
    San Andreas National Guard (Military)
    Federal:
    National Office of Security Enforcement (NOOSE)
    Federal Investigation Bureau (FIB)
    United States Coast Guard (USCG)
    United States Marshal Service (USMS)
    Misc:
    Merryweather (MW)

    RDE DESIGN PHILOSOPHY
    RDE is:
    Lore Friendly - each of the changes introduced does not stand out from the GTA universe created by Rockstar Games. The concepts introduced by Rockstar have instead been expanded and revamped with loving care.
    Realistic - many of the introduced changes bring GTA V closer to real life - examples include new AI behaviours and tactics, agency jurisdictions, response types and more. However, realistic does not mean real - it’s still the GTA universe, just better.
    Detailed - every aspect of the mod has been fine-tuned, from higher quality models and textures to new police stations. Even the tiny details such as port police officers replacing private security in relevant places in the Port of South LS are included, and many more details have been added to already existing models.
    Fun - RDE has been made to be a challenging but fun experience. The specialised, built-from-ground-up wanted level system allows for truly epic chases and shootouts - but watch out! Cops have some new tools in their equipment, and they know how to use them - to great effect. Ten Stars is now in effect - can you survive the law enforcement agencies of San Andreas throwing everything they have at you?
     
    WIP FEATURES
    Revamped Arrest Warrant
    Scripted divers
    More female ped variants
    More bug fixes

    FAQ:
    Q: I noticed a bug; how should I submit a report for it to be fixed?
    A: Please provide a brief explanation of the bug and submit your logs. To do this open SixStarResponse.ini and make the following changes: “Debug=1” “NativeDebug=1” then save the ini. Reproduce the bug and open your SixStarResponse.log, gather the contents, use pastebin.com to post the log contents, and then submit the link to us with your description.

    Q: Please help! I’m getting crash issues upon loading the game or selecting story mode.
    A: There’s numerous things that could cause this. If a new game update is released it will require changes to the gameconfig, among various other potential file changes. If you have an excessive amount of extra vehicles or dlc archives in addition to RDE, that could cause issues with gameconfig as well. Our advice: Remove everything and start with a fresh mods folder (yes remove any other scripts as well) then install only RDE and slowly add the others back one by one; testing with each addition. We’ve also included Pool Manager, which, in particular circumstances, will tell you if a particular value in gameconfig is to blame for your crashing.

    Q: I do not own a legal copy of the game, will this mod still work?
    A: We only provide support for players with legal copies of the game.

    Q: Can I develop my own configs for RDE and submit them on GTA5-mods/LSPDFR?
    A: Not only are you allowed to do this but we encourage you to do so! However you are not permitted to share our files, models, scripts, etc. Only the config files are to be shared so be sure to have your users install RDE first before adding your mod/edits.

    Q: Why is the game failing to load the multiplayer map?
    A: This is most likely due to too many dlc archives being installed. RDE 4.0 by itself works fine with the mp map, so use some diligence when it comes to installing extra content on top of it that pushes the game past this limitation.

    Q: Why are the cops not using their weapons correctly?
    A: If you find yourself with cops just staring at you with bugged animations, that's because you've overwritten our weaponanimations.meta file located in update.rpf. To fix this, simply copy the contents here - https://pastebin.com/T8sdN3Dx
    and paste them right at the top of the meta file, so it should end up looking like this - https://i.imgur.com/MBRPntd.png

    CREDITS
    RDE TEAM
    Dilapidated, Jax765, NefariousBonne, Cpast, SuperStumpje, Jacobmaate, ArtehFailz, ThatsPella, SnH Firefighter, The Loot

    RDE BETA TESTERS
    Sweeps, The Apple, Requies, Colonel Sanders, DoubleHelix, TheMonotoneScone, William Halverd, Spyke, Guppiemann5000, KGBHeadofCommunications

    ADDITIONAL CREDITS
    Yard1, MrJayden585, Yorpie, AlexGuirre, Mkeezay30, 11John11, AlexVonShep, Alex_Ashfold, Aquamenti, Bilago, BobJaneTMart, BroCop, DukSezQuak, Dying, EddIm, NailBiter, rms8723, SkylineGTRFreak, Skyprone, Cass, LDNENG, Albo1125, PieRGud, PNWParksFan, Keegan, GlitchGamer, Lozano71, Illusionary, drp4lyf, Thero, Unmutual, Netman, Custo, Olanov, RM76, OfficerLund, RekRam, Lt. Caine, LtMattJeter, DLer, Abraxas, Bad_Company, blackhack09, Fenton, Resource, AverageKittenLover22, Monkeypolice188, F5544, Lumoize, Tap!

    We have exercised all due diligence in ascertaining correct credits for included content. If you feel that we have made an error or omission in credits, please contact Dilapidated or NefariousBonne on either LCPDFR.com or GTA5-mods.com privately.


    MISCELLANEOUS
    12.30.2023 VirusTotal results for containing DLL/ASI files:
    https://www.virustotal.com/gui/file/cf1ca63122caa7566be16c728a8120111cec5bfbb08d12e79832b72d8a84478e/details
    Have feedback, a bug to report, or a suggestion? Go here: https://goo.gl/forms/tTAmEdMUQ98g52qh2
    Official RDE Discord Server:
    https://discord.gg/QJhPPxB
  2. Like
    Wehrmachgt reacted to Mr.PineInTheApple for a file, Insurgency Sandstorm Weapon Sounds   
    This mod will modify the weapon sounds of IV, TLAD & TBOGT with the weapon sounds of Insurgency: Sandstorm.
    This is not a simple mod that just mutes every sound except gun shot ones.
    I carefully edited the sounds to match with IV original sounds duration, replacing tails, SHOT2 sounds, foley, and more for the user to have a good experience in gunfights.

    Heres' a showcase! (Thanks to TrukoFresh)
     
  3. Like
    Wehrmachgt reacted to BC DESIGNS for a file, **Download First** BC Designs DLC Pack   
    Join my Discord
    https://discord.gg/4qXwJ2r3aQ
     
    This file is BC Design's DLC only. It contains no models. However for installation convenience this DLC is already pre-loaded with carvariations, handling, and vehicles meta entries for over 100 models that are planned and will be updated with new model releases.
     
    --------------------------------------------

    Installation Instructions:
    1. Drag and drop the BC folder into mods/update/x64/dlcpacks
    2. Open the dlclist.xml found at mods/update/update.rpf/common/data
    3. Copy and paste this line at the bottom
    <Item>dlcpacks:/BC/</Item>
    4. Install any of my mods in the new dlc by following this path:
    mods/update/x64/dlcpacks/BC/dlc.rpf/x64/levels/gta5/vehicles/vehicles.rpf
    5. This mod will be updated with each vehicle I release so be sure to update to the latest version when adding vehicles
  4. Love
    Wehrmachgt reacted to Custo for a file, More Vehicles   
    ---About This Mod---
    This mod adds in 17 vehicles that are from TLAD and TBoGT!
    This mod is also for GTA4 only. I don't think it will work to well on EFLC.

    ---List of Added Vehicles---




    ---Note to YOU---
    I didn't really test this at all. So if there's any bugs, please report it on my topic please:
  5. Love
    Wehrmachgt reacted to dxired for a file, GTA4 Default Siren   
    Default GTA4 LCPD Siren

    note: i didn't create it! all credit goes to rockstar games the purpose is so everyone can use the default siren
  6. Love
    Wehrmachgt reacted to Yard1 for a file, Enhanced Fat Cops   
    A shipment of new, Rusty Brown's Ring Donuts™ sponsored uniforms for overweight officers arrived this morning to all LCPD stations. Thanks to Rusty Brown's Ring Donuts™, streets are getting safer and safer.

    Rusty Brown's Ring Donuts™ - Just show your badge!

    --------------------------------------

    This simple mod is a skin pack for (permission was given by him), and thus it's required to have it in order to install this mod. Those skins are intended to go with my I've created it to achieve consistency between both fat and thin cops uniforms.

    --------------------------------------

    Installation:

    Download and install . Then replace .wtd files with those provided.

    --------------------------------------





    --------------------------------------

    This download is exclusive to LCPDFR.com.
    You may not redistribute this download and/or any of its content without my permission.
    You may not upload a modified version of this download and/or any of its content without my permission.
    You may modify this download and all its content for personal use without my permission.
    If you want a permission to redistribute this download and/or upload a modified version of this download, send me a PM. Comments will be ignored.

    Made by Yard1
    Models and base textures by Custo
    Screenshots by Eagle
  7. Love
    Wehrmachgt reacted to Yard1 for a file, Enhanced Better Cops & State Troopers   
    CHECK THIS OUT:




    --------------------------------------

    A new shipment of uniforms has arrived to all LCPD stations around Liberty City. Officers praised their new, dark look and other changes. It's said that the sheer look of officers in their new uniforms reduced crime rate by 2%.

    --------------------------------------

    New version uploaded 30.10.2012:

    - Added matching hat texture

    --------------------------------------

    This is a modification/skin pack for (permission was granted by him). I've tried to make it much more diverse by adding new textures - now there are about 23 possible combinations of the uniform! I've also corrected a small "bug" (silver sergeant badges), changed bulletproof vest textures and make all uniforms slightly darker. To use this skin pack you'll have to download .

    --------------------------------------

    Installation:

    Download and install . Then replace .wtd files with those provided.

    --------------------------------------













    --------------------------------------

    This download is exclusive to LCPDFR.com.
    You may not redistribute this download and/or any of its content without my permission.
    You may not upload a modified version of this download and/or any of its content without my permission.
    You may modify this download and all its content for personal use without my permission.
    If you want a permission to redistribute this download and/or upload a modified version of this download, send me a PM. Comments will be ignored.

    Made by Yard1
    Models and base textures by Custo
  8. Thanks
    Wehrmachgt reacted to Yard1 for a file, Enhanced Improved Cop with YCHoP   
    The day (some of) you have been waiting for. Excellent (permisson was granted by him) with my textures and (3 heads are from Olanov's mod, permission was granted by him) - 6 new heads. That's right, 9 heads on a ped total. All combined in a one ped. Behold, Enhanced Improved Cop with YCHoP!

    --------------------------------------

    I've made a lot of changes to textures. I've changed the badges back to original LCPD ones and added Sergeants and Lieutenants, new heads and short sleeve bulletproof vests with a new texture. Besides that, I added some new textures to increase variety. In total, there are 61 (!) possible combinations of the uniform.

    Don't like extra heads? Don't worry, I also made a version with reskins only, no model changes!

    WARNING!
    You might get a Fatal Error RESC10 - Out of video memory when starting the game. I cannot fix it, and it also happens with unmodified F5544's model on some computers. For most of you, it should work without problems.

    Please let me know if you encounter any bugs or if instructions don't work!

    --------------------------------------

    New version uploaded 5.12.2013:

    - Fixed short-sleeve bug when cops with other skin color than black spawned with black arms

    New version uploaded 3.11.2013:

    - Fixed vest texture bug (once again)

    New version uploaded 31.10.2013:

    - Fixed vest texture bug

    New version uploaded 28.10.2013:

    - Added long sleeve bulletproof vest option and long and short sleeve bulletproof vest option
    - Simplified instructions

    --------------------------------------
    Installation:

    This mod has only been tested on original GTA IV. I don't own EFLC, and because of that, I can't provide instructions how to install this mod on it. Sorry :(

    1. Replace files in GTAIVFOLDER/pc/models/componentpeds.img and GTAIVFOLDER/pc/models/pedprops.img using either SparkIV or OpenIV
    - If you want both reskins and extra heads, use files from "Reskins + Heads" folder
    - If you want only reskins, use files from "Reskins" folder

    WARNING!!
    MAKE BACKUP!
    MAKE BACKUP!
    MAKE BACKUP!
    MAKE BACKUP!
    MAKE BACKUP!
    MAKE BACKUP!
    WARNING!!

    WARNING!!
    If you have chosen Reskin option, do not make any changes or replace peds.ide!
    WARNING!!

    2. If you haven't modified your peds.ide and pedvariations.dat (both can be found in GTAIVFOLDER/common/data/) then simply replace them with those provided in the folders. If you've modified them before, then follow the instructions in the folders.
    3. Open GTAIVFOLDER/common/data/peds.ide
    4. Find something like (near the end of the file)


    M_Y_Cop, M_Y_COP_BLACK, 0M_Y_Cop, M_Y_COP_HISPANIC, 1M_Y_Cop, M_Y_COP_WHITE, 2 and replace it with


    M_Y_Cop, M_Y_COP_BLACK, 0M_Y_Cop, M_Y_COP_HISPANIC, 1M_Y_Cop, M_Y_COP_WHITE, 2M_Y_Cop, TRIAD_HEAVIES, 3M_Y_Cop, M_Y_COP_HISPANIC, 4M_Y_Cop, M_Y_COP_HISPANIC, 5M_Y_Cop, TRIAD_HEAVIES, 6M_Y_Cop, M_Y_COP_BLACK, 7M_Y_Cop, M_Y_COP_WHITE, 8 then find


    M_M_FatCop_01, M_M_FATCOP_WHITE, 0M_M_FatCop_01, M_M_FATCOP_BLACK, 1 and replace it with


    M_M_FatCop_01, M_M_FATCOP_WHITE, 0M_M_FatCop_01, M_M_FATCOP_BLACK, 1M_M_FatCop_01, M_M_FATCOP_WHITE, 2M_M_FatCop_01, M_M_FATCOP_WHITE, 3M_M_FatCop_01, M_M_FATCOP_WHITE, 4M_M_FatCop_01, M_M_FATCOP_WHITE, 5M_M_FatCop_01, M_M_FATCOP_BLACK, 6M_M_FatCop_01, M_M_FATCOP_BLACK, 7M_M_FatCop_01, M_M_FATCOP_BLACK, 8M_M_FatCop_01, M_M_FATCOP_BLACK, 9 Notes:
    1. The fatcop file is a "fix" for fit cops not spawning - nothing was modified, besides increased file size (when cop file has bigger size, and fatcop has smaller, game prefers to spawn fatcops instead of fit cops)
    2. If you don't want glasses on cops, replace m_y_cop_p.wdd (pedprops.img) with the one inside No glasses folder

    --------------------------------------







    --------------------------------------

    This download is exclusive to LCPDFR.com.
    You may not redistribute this download and/or any of its content without my permission.
    You may not upload a modified version of this download and/or any of its content without my permission.
    You may modify this download and all its content for personal use without my permission.
    If you want a permission to redistribute this download and/or upload a modified version of this download, send me a PM. Comments will be ignored.

    Made by Yard1
    Beta Cops' Heads by Olanov
    Base cop model by F5544
  9. Like
    Wehrmachgt reacted to Braveheart for a file, Braveheart's Policing Script   
    You do not have my permission to distribute this elsewhere; it is only going to be available on LCPDFR.com.

    I trust everyone will adhere to this basic right to control how my work is distributed.




    Note: When you accept a call the incident will spawn and begin at the same time, meaning response times are critical. You may arrive on scene to someone stood in the road appearing to be doing nothing, when they may have in fact just killed someone moments before. Or the other person or persons involved may have already ran away or could be hiding near-by. Have a good look around the area in these instances and see what you can find out. Furthermore, each call has several different possibilities in regard to suspect behaviour.



    New showcase video thanks to Visible25 aka stealthman46:




    http://www.youtube.com/watch?v=vTtlYqLaUKQ%5B/media%5D"]http://www.youtube.com/watch?v=vTtlYqLaUKQ



    A little about this mod

    This is a script mod which is intended to enhance the policing experience had from LCPD:FR. It does this by giving you many useful tools such as ordering people out of a vehicle to asking them to get back in and drive away to ordering people out of an area and breathalysing people (in a vehicle or on foot).

    The script also creates several random incidents around the city for you to police. With over thirty unique incidents there's plenty to keep your shifts busy. The script is intended for realistic roleplay, the new version does however include GPS routes for most calls. The interval between calls is random which means sometimes you'll be inundated and other times there won't be much going on.

    The script has a resist arrest option the purpose of which is to make effecting an arrest more challenging (and realistic). This means when you aim at a person (with a firearm, taser or baton) or use the E arrest (baton/firearm/taser) the resist arrest option will be triggered and the subject, based on several different factors (such as what you're doing, what they're doing, what you both have and health and the situation you're in) will either decide to comply with your orders, resist you or flee from you. If a person is armed, simply aiming at them with a firearm will result in a random chance they'll drop their weapon to the ground and raise their hands.





    2.0 beta updates:


    -The script was re-written from scratch, credits go to forum member Jorge for assisting me with the script's layout.

    -The new version includes a multi-player option which should make multi-player significantly more stable than the previous version.
    -The resist arrest option has been toned down to a more tolerable level, it will also work in multi-player.
    -You can now decided to accept or decline an incoming call.
    -Calls have all been re-written from scratch so there are less of them at this time, but they should be more stable.
    -Everything about the script is randomised for greater re-playability.
    -You should hear a noise when a call comes through (sometimes it will play a police radio message) and they will remain on screen until either: You accept or decline the call or they code 4.

    New calls shall be added in due course.


    With this script mod I aim to bring you that much closer to real life policing.


    Features



    Roads Policing features


    Stop vehicles (other vehicles will not attempt to overtake)
    Wave single stopped vehicles on or allow all stopped vehicles to move
    Breathalyser with either a UK or US setting (if someone's over the limit, there's a chance they'll try to flee)
    Order a person to step out of their vehicle (there's a chance they'll refuse, try to drive off or try to run away)
    Order a person to return to their vehicle and resume their journey

    General Policing features










    Order a person to leave the area (there's a chance they'll refuse, use this for disturbance related calls (drunkards, causing annoyance etc))
    Breathalyse on foot
    Resist Arrest (Note with this on if you're in a melee fight with a person there's a chance their health will be restored - this is intentional and NOT a bug. It'd be a very very rare occurance if someone was to be beaten to death in real-life)
    Extra incidents
    Attempt to throw a person to the ground

    I would also like to invite those who enjoy my (hard!) work the opportunity to support me via donation by clicking here (I only offer this as I've had some very generous individuals approach me and offer a donation, I had no means of accepting such an offering until now).


    KNOWN ISSUES

    Please ensure you read over these before submitting any bugs to me.


    -The ambulance assistance has been removed due to instability, however there exists a chance the script may spawn an ambulance to respond to injured persons. If this occurs, the script may crash.

    -You cannot LCPD:FR pull-over cars spawned by the script.
    -Calls showing as code 4 is not a bug, this occurs when your game cannot - for one reason or another - spawn the incident (perhaps too much going on on-screen, try again in a quieter area)
    -The Shoplifting incident has not yet been implemented.


    The old showcase videos follow:


  10. Thanks
    Wehrmachgt reacted to Sam for a file, LCPD First Response (Legacy Edition)   
    LCPD First Response (LCPDFR)
    Version 1.1 - Legacy Edition  
    LCPDFR is the original police modification for Grand Theft Auto IV that turns the entire game upside down, letting you play as a police officer for the first time ever.  Discontinued in 2014, with the release of GTA V on PC, LCPDFR Version 1.1 is the final release of the modification. 
     
    Please note that due to technical limitations, some features have been disabled and others may not work correctly at this time.
    LCPDFR is discontinued and is not officially supported.  It is provided purely for your nostalgic enjoyment.
     
    There are a few other considerations:
    LCPDFR does not support any versions of Windows XP. Any previous versions of LCPDFR must be fully uninstalled first. LCPDFR 1.1 should be installed on a clean installation of the GTA IV: Complete Edition downloaded through the Rockstar Launcher.
    Part of the First Response Mods series.
     
    Want to play LCPDFR on the GTA IV: Complete Edition?  You will need to install the compatibility patch linked below.  You should install the compatibility patch after you have successfully installed the GTA IV: Complete Edition. GTA IV: Complete Edition Compatibility Patch
    By LMS. This is required to play LCPDFR 1.1 (Legacy Edition) Download Compatibility Patch    
    Shown below are the original release notes for LCPDFR 1.1 as they were written in 2014. 
     Arresting
    LCPDFR 1.0 introduces an improved arrest system, allowing the player to more easily arrest multiple suspects at once. In addition to the improvements for the player, LCPDFR 1.0 also introduces full NPC compatibility with the arrest system, allowing NPC officers to make arrests with proper animations, handcuffing and suspect transport.  
    API
    LCPDFR 1.0 also introduces a brand new application programming interface (API).  The LCPDFR API can be used to make modifications built on the same framework as LCPDFR, allowing script developers to call LCPDFR functions and communicate with the key components of LCPDFR.  Furthermore, the LCPDFR API can be used to build scripts totally unrelated to LCPDFR, taking advantage of the features and functions offered by the API which would be otherwise unavailable, such as those provided by the AdvancedHook.  
    Audio
    The use of audio in LCPDFR 1.0 is unparalleled by any previous versions of the modification, with well over 300 audio files being available.  The police radio is now more functional, with regular dispatch updates on pursuits and other events being available.  Similarly, the usage of character speech in LCPDFR has been increased drastically, with code designated solely to finding the best speech for specific events from the character's voice.  
    Backup
    In LCPDFR 1.0, all traditional backup units return, with multiple enhancements to normal units and NOOSE teams.  NOOSE teams will now secure the area on arrival at an assistance call, while normal units will leave their vehicles and scan the area.  Medical and fire department assistance has also been improved with longer response times.  
    Callouts
    Callouts are now designed for easy integration with the LCPDFR API and custom callout scripts, therefore all callouts have been re-written from scratch.  Base callouts included with LCPDFR 1.0 include: a shots fired call, a pursuit in progress, armed robbery suspects fleeing, a drunken disturbance, a drug deal, a drunk driver and a mugging.  
    Duty System
    The character selection system has been overhauled in LCPDFR 1.0, with the new ability to customise your character's clothing and accessories.  Not only this, but you can also do the same for any partner.  
    Events
    LCPDFR 1.0 features events which are either triggered or spontaneous.  Events come in a number of forms, such as a suspect being arrested, the player being assaulted or a civilian driving recklessly.  Most events can be reported, either by the player, or by LCPD units, to dispatch.  For example, if the player is assaulted by a moving vehicle, this can be called in and other units will attempt to stop the vehicle.  
    Frisking
    Frisking has been overhauled in LCPDFR 1.0 in terms of how the generation of contraband works.  Previously, random values were used, but now the script will actually apply different random values based on a number of factors such as age, occupation and various other model flags.  
    Grabbing
    In LCPDFR 1.0, the player can now take hold of arrested suspects and drag them around.  This is very useful when transporting the suspect to a police station as you are able to drag them to your patrol car, open the back door and seat them inside.  
    Hardcore
    Hardcore mode has been further expanded in LCPDFR 1.0 with the introduction of a state of complete defencelessness which will be activated if the player takes too much damage.  When injured, the player is rendered into a slow moving, limping state where no weapons can be drawn or fired.  Thankfully, the effects of an injury in Hardcore Mode are easily reversed by seeking medical treatment from Liberty City's fine paramedics.  
    Lights and Sirens
    LCPDFR 1.0 expands upon the lighting control offered in previous versions of LCPDFR, introducing a new lighting mode where red and white lights will flash alternately.  Moreover, LCPDFR 1.0 also features better siren control, allowing the siren to be completely muted without removing the ability for the player to speak.  Similarly, this siren mute can now be cancelled during any of the three lighting modes by holding down the lighting mode switch key.   
    Localisation
    Nearly every sentence used in the LCPDFR modification now supports language customisation.  
    Police Computer
    The police computer now features a customisable background image, allowing you to change the look and feel of the system to your liking. The computer has also been rewritten from scratch and is now more responsive to user input. Finally, the computer offers a lightweight ALPR system, which is integrated with LCPDFR, for those of you who do not wish to install an ALPR modification.  
    Police Station Interior
    The police station in LCPDFR 1.0 boats several enhancements with more ambient scenes and scenarios happening inside, including arrested suspects being searched and seated and officers working on their computers.  Not only this, but the LCPDFR police station interior was designed for use with Abraxas’ vdH Police Station modification, taking advantage of some of the new objects added.  
    Pursuits
    In LCPDFR 1.0, a pursuit is no longer an isolated element of gameplay - it is directly linked to the rest of the modification, meaning that most LCPDFR experiences are actually powered in some way or another by the pursuit system.  In simple terms, whenever there's a suspect, there's a pursuit, and the pursuit controls their behaviour as well as the actions of the officers determined to score another point in their arrests column. Pursuits work using a search area, which like in normal gameplay, is a flashing red and blue circle on the minimap.  This search area will follow the suspect so long as at least one police unit has a visual, meaning that under these circumstances, the suspect is always at the very centre of the search area.  If all visuals on the suspect are lost, however, the search area will cease following them and instead remain stationary at their last known position, thus giving the suspect the opportunity to leave the search area and therefore escape from the pursuit. After losing visual of a suspect, all units will begin a methodical search of the area, both on foot and in vehicles, searching the exterior world as well as any nearby interiors.  Helicopter units will also partake in this search, scanning the area for the suspect. A pursuit tactics menu also exists, allowing players the ability to make helicopters and units more or less aggressive.  Activating lethal force will also enable the Annihilator gunship, which will open fire on suspects when set as aggressive.  
    Quick Action Menu
    New to LCPDFR 1.0, the Quick Action Menu makes common tasks simple, eliminating the need to remember loads of key combinations.  The Quick Action Menu, controlled entirely by mouse or controller stick movement, is a new interface element of the modification which allows for simple tasks, like calling in ambulances or evacuating the area, to be done without the need for keypresses.  Both your memory and other modifications will thank you for this, as it means that keys which have traditionally conflicted with ELS and other mods, like CTRL + M for an ambulance, are a thing of the past.  
    Taser
    The Taser can now be used by all NPC units and by default, actively fleeing suspects can only be stopped by NPC officers if they fire the Taser at them.  The Taser now also boasts better hit detection and it no longer modifies any of the original game files.  
    Tutorial
    A brand new addition to LCPDFR, the tutorial allows both new and experienced officers the chance to get accustomed to the workings of some of the core features of the modification.  
    Xbox360 Controller Support
    LCPDFR 1.0 boasts excellent Xbox360 controller support.  All keys can now be mapped to controller buttons and all help prompts are dynamic, meaning they show the actual key or button you have defined.  Similarly, the Quick Action Menu, designed for use with controllers, allows you to bind and remember less combinations.  
    Other Notable Changes
    No longer does the LCPD see it all and know it all - they do not have magic suspect finding powers. There's a much bigger emphasis on foot pursuits now. Units can commandeer civilian vehicles if need be. Suspect fleeing AI has been improved significantly. When using standard police officer characters, you can walk faster by holding ALT by default. Holding ALT (default) will also bring up the LCPDFR Aiming Marker. The LCPDFR Aiming Marker can be used to tell your partner to go to the position it is pointing at. You can mark any civilian as wanted by police. If someone fires a gun or attacks you, you can report this to dispatch, automatically marking them as wanted. Suspects will abandon their vehicles and flee on foot if the opportunity presents itself. NOOSE officers are now able to stand up properly and sprint while chasing suspects. All officers use the correct pistol, shotgun and rifle animations when in pursuit. The helicopter searchlight works for player controlled helicopters in pursuits. A lot of work has been put into making the AI of both suspects and units smarter. I wish I could go on with this list, but there's simply hundreds of changes - far too many to list.  
     
     
  11. Like
    Wehrmachgt reacted to Olanov for a file, Fuck TakeTwo Blimp   
    TakeTwo has shown their true colors (as if they didn't before) and now you can too. Well, if you want to, that is. Welcome to the machine, baby!

    Let TakeTwo know how you feel: https://www.take2games.com/contact/
     
     
     
  12. Thanks
    Wehrmachgt reacted to FinKone for a file, Ticket Time   
    Ticket Time



    By FinKone





    CURRENT SUPPORTED RESOLUTIONS



    1920x1080 (download TicketTime(hotfix 1.01)



    1600x900 (download TicketTime1600x900 v1.01)



    If you are running a lower resolution, it will not work correctly.








    What is Ticket Time? Ticket Time expands on the mechanics of LCPDFR (and requires LCPDFR) to work. It was made to work with 1.0d, and 1.1.



    It gives the player more options in terms of collecting information from the driver of a vehicle. It does not generate it owns "persons" names, or wanted status.



    It works in conjunction with LCPDFR.




    Completing the form is not required - but adds that extra detail for players that want it.




    Install - throw Ticket Time in your scripts folder.




    Use - pull a vehicle over using LCPDFR. Once they've come to a stop, and you are behind them, press Z.



    Follow the prompts from there...




    Known issues of 1.01

    Issues giving the suspect orders using LCPDFR once asked to step out of the vehicle (use other methods until I fix this if you want.)
    Having another unit can sometimes (rarely) make the game crash. Still checking into this one.



    Feel free to track me on youtube.



    youtube.com/FinKoneFinney
  13. Love
    Wehrmachgt reacted to GQ Supply Co. LTD for a file, Carbine Rifle Texture Pack   
    Welcome to the Carbine Rifle retexture pack! Here you can choose from four different high-quality retextures for the default Carbine Rifle!
     
    When developing GTA 4, Rockstar did a pretty solid job in choosing guns for the two "weapon sets" featured in the game- However, many of the models themselves have nasty errors and poor-quality textures to the point that you can tell what they developed first versus what came later on! (cough cough Glock with two rear sights cough cough Airsoft 870/Ithaca hybrid with no loading port cough cough). While the M4-based Carbine Rifle itself was a much better model than those two, it still had its fair share of errors- Fortunately, I discovered that I could fix these things and more with a bit of texture editing!
     
    General fixes and changes:
     
    -Texture size doubled from 512x512 to 1024x1024 with no impact on gameplay
    -Texture given a darker, black tint with very little artifacting
    -Removed "stop chillin'" text from bottom of magazine
    -Redesigned fire selector, now set to automatic fire
    -Fixed normal layer to accommodate changes
     
    This pack features four new textures:
     
    L.C. Arms Carbine: A higher-quality texture that takes inspiration from the vanilla design of the Carbine!
    L.C. Arms Patriotic: An L.C. Arms texture adorned with the U.S. flag on the right side of the magwell!
    Hawk & Little Patrol Carbine: A texture inspired by the Hawk & Little brand from GTA 5!
    Vom Feuer Carbine: Another design that draws upon the manufacturer introduced in GTA 5!
     
    Recommended Mods to use with the new textures:
     
    Rifle reload fix: https://www.gtagaming.com/full-assault-rifle-reload-anims-f22351.html
    M4 with Carry Handle: https://www.gtainside.com/en/gta4/weapons/185865-gta-iv-original-m4-with-carry-handle/
     
    DISCLAIMER: My rule is that I do not want to see my mods redistributed elsewhere without permission, and this pack is ONLY to be uploaded on LCPDFR.com. It IS NOT to be uploaded anywhere else!
     
    Enjoy and have fun with this pack! More mods coming soon!
  14. Like
    Wehrmachgt reacted to GQ Supply Co. LTD for a file, Enhanced Corrections Officers V1.0   
    Shortly after the disappearance of a Prison Bus in Leftwood and a riot at the ASCF, the State of Alderney opened an investigation in order to find out what led to such disaster. Fifteen years and thousands of committee hours later, The state came to the conclusion that as a result of their low-quality, fecal-brown uniforms, lack of cool hats, glasses and pursuit vehicles, Corrections Officers were hampered in their ability to perform their duties. This all changes today!
     
    Welcome to (what I am pretty sure is) the first-ever Enhanced Corrections Officers mod for Grand Theft Auto IV! This mod brings a much-needed cleanup to TLaD's M_Y_PRISONGUARD, making the officers actually presentable. While Rockstar's knack for detail is present on the original character models, namely in the form of authentic badges, everything else on the vanilla model is very much the result of hurried last-minute development, with incorrect normal and spec layers as well as compressed texture files. This mod aims to overhaul all of this as well as adding new content, drawing upon the real-life uniforms and vehicles designs of the New Jersey Department of Corrections while keeping it within the realm of the HD Universe. I am hoping that this mod will give M_Y_PRISONGUARD some time in the spotlight and may even encourage people to use the characters for their LCPDFR patrols.
     
    This pack features:
     
    -Brand-new uniforms- High-quality uniform textures with authentic insignia and designs dervied from the real-life uniforms of the NJDOC with custom normals and spec layers.
    -Custom Pedprops- High-quality hats and glasses for Corrections Officers.
    -New face textures- Added six new 512x512 face textures for Black and Latino cops taken from pedestrians that use the same head models.
    -ASDOC livery for Ooboy's enhanced LCPD cars- A made-from-scratch livery that draws inspiration from the vehicles of the NJDOC.
    -Improved movements- Officers now use the move_cop animation instead of the "test" set.
     
    DISCLAIMER: My rule is that I do not want to see my mods redistributed elsewhere without permission, and this pack is ONLY to be uploaded on LCPDFR.com. It IS NOT to be uploaded anywhere else!
     
    I hope you enjoy this mod!
  15. Like
    Wehrmachgt reacted to Imapolicebros for a file, DiversePD   
    This is maybe version 2.0, 2.1, 3.0 and 4.0 of @Riley24's DiversePD script... BUT... I added some heat (depends if you're using LCPDFR or not) Now, on-patrol cops can drive POLICE and POLICE2 at the same time!!!! And for more difficulty, passenger cops are equipped with a shotgun (Basic/Baretta) or rifle (M4). Everything else is at the .rar file.... also please read the Read Me thank you...
     
    4.0 is here lol.

    Main Showcase: 

    DiversePD 5.0 TBOGT Showcase: (Will be released soon.)
     
  16. Love
    Wehrmachgt reacted to Tactical Donut for a file, [ELS] Los Santos PD Mega-Pack (NYPD)   
    [ELS] Los Santos PD Mega-Pack (NYPD)
    Build 211802-197E5(MD)
     
    YOUR GAME MUST BE USING THE VANILLA CORONA TEXTURE OR THE ROTATOR LIGHTS WILL NOT WORK PROPERLY!
     
    This is an update to my old NYPD pack. Included are 17 vehicles, five unmarked and 12 marked. Thanks to the expertise and generosity of Nwaps, I've been able to make this pack as accurate as possible with some exceptions. You'll generally find high accuracy in the lightbar choices and setups, liveries, interiors, and more. At the same time, this is still a Los Santos PD (i.e., lore-friendly) pack, so some creative liberties have been taken with accuracy when I was unable to implement something. I do request that you don't review based solely on accuracy, but instead leave a comment to make me aware of any significant inaccuracies.
     
    This pack features functional highrisers on the 2018 and 2006 highway patrol Chargers (police21 and police22 respectively). To use them, open the trunk and hood in a trainer. The 2011 highway patrol CVPI (police12) does not have a functional highriser due to ELS limitations. 
     
    Vehicles included:
    fbi: 2018 Dodge Charger (Unmarked/Highway) fbi2: 2014 Chevrolet Tahoe (Unmarked/Highway) fbi3: 2016 Ford PI Utility (Unmarked/Highway) fbi4: 2012 Ford PI Sedan (Unmarked) police: 2005 Ford Crown Victoria (Patrol Supervisor, FS Vision 1st-gen) police1: 2011 Ford Crown Victoria (Patrol; FS Vision SL 3rd-gen) police12: 2011 Ford Crown Victoria (Highway, FS Vision SL 3rd-gen & nonfunctional highriser) police13: 2011 Ford Crown Victoria (Slicktop/Highway) police2: 2014 Dodge Charger (Patrol, FS Vision SLR) police21: 2018 Dodge Charger (Patrol, FS Vision SLR & highriser) police22: 2006 Dodge Charger (Highway, FS Vision 1st-gen & highriser) police3: 2016 Ford PI Sedan (Patrol, FS Vision SLR) police31: 2016 Ford PI Sedan (Slicktop/Patrol) police4: 2011 Ford Crown Victoria (SAP Unmarked/Detective) nypdpolice5: 2016 Ford PI Utility (CTB or Patrol Supervisor, FS Vision SLR) police6: 2014 Chevrolet Tahoe (Highway, FS Vision SL 2nd-gen and TA bar) police7: 2008 Chevrolet Impala (Patrol, FS Vision SL 2nd-gen)
  17. Love
    Wehrmachgt reacted to Trp. Keaton for a file, Florida Highway Patrol   
    Hello everyone! Wow, finally updating the description on this pack is hard to do, because mostly I don't know what to put anymore. I want to start with by saying thank you for over 50k downloads, this pack has come a very long way from the start, and even further away from the very first release for FHP, which I would have to agree myself, it was wildly inaccurate, but this new pack is the most accurate it's ever been, which help from my friend echooo who is a Florida native, and who helped push me to get these things as close to the real life counterparts as possible. And now I am finally releasing LORE skins for this pack, which is a first ever for me. My time working on this pack, has also helped me new friends in the dev community, such as Skys, and Jank who I have both worked with to make FHP not only better and more compatible with his pack, but to also release new things, I probably wouldn't have ever made.
     
    Guys! It's finally done! after 3 years of work, I am finally pushing out the final release to FHP, the full release. While I say final release, it the final release for any major changes, every update after this will just be visual updates, and fixes to things that might still be broken, the pack was tested heavily before release, so every car should be good to go. Everything after this update will just introduce fixes to lighting, livery updates for both real & lore ( if I remember to do lore liveries ), and so on. I am so happy to finally have this done. I've been working on it for over 3 years, and have put close to around $400 into the pack to make it the best I can. 
    I want to think everyone who has worked with me on the pack, to improve it and make it better. I also want to think everyone who tested it, and helped report major issues so they could be fixed, and I also want to thank my good friend @Echooo who not only put his own money into this project, but spent a lot of his own time, helping with the lighting, getting as close to real life as possible, thank you man!
    I have big plans for the future of car development, including canceling old projects that I was going to work on, and only focusing on fresh new stuff, things I have never worked on before, I hope to see everyone on my next release! < Also is you want to learn more about this, you can join my discord, and I have it listed in there!
     
    I recommend using @Skys Development pack as well. They both pair great together! 
     
    Google Open Beta Report Form
     

     
    Recommended mod
    I recommend everyone download this mod, it goes great with the pack, and @Pavy was nice enough to take his time and make this, it sure does go a long way and makes this pack even better that now you can see what your driving before you even spawn it! 
    Do be warned though, some images may not reflect changes made to cars since this pack is still currently in the beta stages.
    Rework Album
  18. Love
    Wehrmachgt reacted to SuperPyroManiac for a file, SuperCallouts   
    Any Issues, suggestions, or want to chat?
    Join my Discord server!
    Click Me!
     
     

    SuperCallouts is a plugin for LSPDFR to add more callouts. Currently adds 36 new callouts!
     
    With SuperCallouts I aim to add more unique callouts to LSPDFR with a uniform feel. I add both realistic and crazy new calls that will be played randomly. You are also able to disable and enable any features you choose. I recommend pairing this plugin with my other plugins DeadlyWeapons and SuperEvents to completely change how the game feels.

    *SWAT Related Callouts*
    (Dangerous!)
    FIB Reports known armed mafia members spotted at the casino.
    FIB Reports known armed mafia members spotted in Sandy Shores.
    FIB Raid mafia drug smugglers found at the harbor.
    Police Reports mafia planted large bomb in Los Santos.
    FIB Raid, wanted gang members spotted involved in a police officer murder.
    Sheriff under attack by a biker gang.
     
     
    *Realistic Callouts*
    Traffic report, stolen super car spotted.
    Traffic report, vehicle belonging to a possible kidnapper spotted.
    911 call of someone being held at gunpoint.
    911 call of a car accident.
    911 call of someone being attacked by an animal.
    911 call of a hit and run.
    911 call of an alien sighting.
    911 call of a suspicious car.
    911 call of a vehicle fire.
    911 call of a police impersonator.
    911 call of someone walking around with a gun.
    911 call of a car blocking traffic!
    911 call of an illegally parked car!
    911 call of a knife attack at the subway!
    911 call of a drunk driver.
    911 call of someone not breathing.
    911 call hang-up with no details.
    911 call of someone trespassing.
    911 call of a stolen construction vehicle.
    911 call of someone vandalizing property.
    911 call of someone wandering outside naked.
    911 call of a fight in the street.
    Correction Department Backup, multiple prisoners escaping.
    Correction Department Backup, prisoner escaping transport.
    Police Backup, officer under fire.
    Police Backup, manhunt for a fugitive.
    Police Backup, medical supplies theft.
    Police Backup, stolen police vehicle.
    Police Backup, officer not responding.
    EMS requests police escort.
     
    Many of the callouts have multiple outcomes! I try to make sure they are not too repetitive!
     
    Any Issues, suggestions, or want to chat?
    Join my Discord server!
    Click Me!

    Policing Redefined is recommended for this plugin!
    Superior StopThePed and UltimateBackup replacement.
    Some callouts or features may be disabled without it.
     
     
     
  19. Love
    Wehrmachgt reacted to Sergeant Nighthawk for a file, Axon Signal (Bodycam and Dashcam Plugin)   
    READ THE FOLLOWING BELOW BEFORE PROCEEDING TO DOWNLOAD
     
    (NEW) DECEMBER 16, 2024 (Grand Theft Auto V Update v3411) Update
    Rockstar Games has released an update for Grand Theft Auto V (build 3411.0). While no issues or any incompatibilities are expected, I have NOT tested this plugin with the new update yet. This section will be updated as soon as I get a chance to test the new plugin with the new update and if any reports from users come in. No guarantees that the plugin will work flawlessly with the new update just yet.
     
    ✅: Compatible
    ❌: Not compatible
    🔎: Currently testing
     
    Compatibility status: ✅
     
    NOTE # 1: I am NOT affiliated with Axon Enterprise, Inc. or TASER International, Inc.
    NOTE #2: Please READ EVERYTHING outlined in the description below, the included README file and the INI file, it will save you time before reporting a bug or asking a question that's already been answered. Reported bugs and issues are outlined in the description below.
    NOTE #3: Exercise caution to anyone blindly telling you (especially on Discord) to remove callout X or plugin Y or to disable antivirus without a proper reason why, there's a 99% chance they don't know what they are doing. If you are having a specific issue with my plugin, please do NOT seek support from third-party discord servers as they will not be of any useful assistance and I will NEVER have any clue that you're having an issue to begin with.
    NOTE #4: While I appreciate suggestions and feedback, I will not accept all of them especially if it is not grounded in realism. Understand that I try to do research on this project with the limited available material online, if you have any credible sources as to the operations of these things, please provide them alongside your suggestions.
    NOTE #5: Keep this in mind before using any kind of colorful language to describe any frustrations you may have with this plugin, and this can apply to any developer here on this website: I am alone, I do this in my free time voluntarily, Maintaining and updating a plugin can be stressful
    NOTE #6: This plugin does not record any videos. This plugin only simulates the operation of an Axon Body and Axon Fleet with Axon Signal functionality. Any inquiries about this on Discord or the comments section below will be disregarded or closed as this has been addressed multiple times previously.
     
    FEATURE UPDATE v1.2
     
    COORDINATED UNIVERSAL TIME FORMAT (UTC)
     

    (shoutout to jmwfilms/their video editor for stealing this, nothing serious, just absolutely hilarious the number of people who steal this GIF)
     
    Want to use the legacy overlay format from older generation body-worn cameras? You can configure the body camera and dash cam overlay to display the time in UTC format as well as selecting a desired offset from your local time of choice.

    DASHCAM PANORAMIC LETTERBOX (includes 4:3 aspect ratio letterbox for interior camera)
     

    courtesy of Ohio State Highway Patrol, reference photo for comparison
     

     
    Get more immersed into an already unique patrol perspective. Starting with the AXON FLEET 3 generation of dashcams, depending on an agency's configuration on video resolution and aspect ratio, panoramic aspect ratios were introduced to compensate for the wide field-of-view on the newest generation dashcam. 
     
    BODY CAMERA ACTIVATION ANIMATION
     

     
    New animation when activating or deactivating the body camera.

    THE AXON FLEET DASHCAM UPDATE
    Get a unique perspective of your patrols with the new Axon Fleet Dashcam System, featuring both a front and interior camera, whether you want to keep an eye on the action upfront or keep an eye on the cuffed offender behind your back.

     
     
     

     
    REAL-TIME DASHCAM OFFSET, POSITION, and FOV EDITOR (type AxonSignalOffsetMenu in the RAGE console to access this menu)

     
    REAL-TIME OVERLAY EDITOR (type AxonSignalOverlayConfigMenu in the RAGE console to access this menu)

     
     
    BODY CAMERA TIMESTAMP OVERLAY *(requires font installation, font included)

     
    Axon Signal is a standalone RagePluginHook plugin that simulates the operation of an Axon body worn camera and in-car dash camera. Alongside that is the ability for the body camera to automatically start recording if you unholster your weapon (list of weapons that will trigger the body camera can be defined in the AxonSignal.ini file) or activate your emergency lights (stage 3 ELS lighting or activating lights on a NON-ELS vehicle). 
     

     
     
    The following parameters can be changed in the plugin's ini file:
    The key to start/stop the recording of the body camera. If the body camera will start recording if you unholster your weapon List of weapons that will trigger the body camera recording function (WEAPON_PISTOL, WEAPON_STUNGUN, etc.) If the body camera will start recording if you activate your emergency lights (supports both ELS and NON-ELS vehicles, must be a valid police vehicle) If the plugin will display notifications on the bottom-left of your screen regarding the operation and activity of the plugin The amount of time in seconds between reminder beeps on the body camera (Default: 120 seconds) Body camera timestamp overlay parameters such as the model number, serial number, UTC offset, and if visible in third person or not Rockstar Editor integration (disabled by default, keep in mind of the following limitations) Recording time: this is dependent on the number of entities around you and how many polygons those entities have (e.g. if you and 20 backup officers are in a shootout with 20 gang members with 10 addon cars exploding in the background, you will not have a lot of recording time) Addendum to the above, recordings are in clips, assuming you run out of recording time, rockstar editor will record another seperate clip, they may not be fused together perfectly, and this will be more apparent the shorter your recording time Rockstar editor usage is restricted in some areas (e.g. Fort Zancudo and the surrounding area, due to GTA Online protections) Your own storage space and hardware Speed threshold parameter to trigger the Axon Signal Vehicle while emergency lights are activated Delay between the trigger and the activation of the body camera Body camera overlay real-time editor to customize text and logo size, spacing, and position (accessible by RAGE console command AxonSignalOverlayConfigMenu) Several dashcam parameters, whether it is accessible on foot, overlay, toggling the dashcam effect, the serial of both the dashcam and the interior camera, and the dashcam model that appears on the timestamp, offset, position, and FOV (configurable in the real-time editor accessible by RAGE console command AxonSignalOffsetMenu) Hide minimap when viewing dashcam (enabling letterboxing of either the dashcam or interior camera will hide the minimap, regardless of the setting) Whether dashcam or bodycam overlay displays local time with offset or UTC time Enable or disable bodycam animations Enable or disable body camera button sounds Enable or disable dashcam or interior camera letterboxing NEW Enable or disable overlay help messages  
    You may also change the supplied body camera sounds and logo inside the provided AxonSignalSound folder, provided the filenames match and file size is within a reasonable level.
     

     
     
    REQUIREMENTS
    A legal copy of Grand Theft Auto V An up-to-date version of RagePluginHook RAGENativeUI (minimum v.1.9.2)  
    INSTALLATION
    1. Unzip the files using WinZip, WinRAR, 7-zip, or any other archive utility.
    2. Drag the files inside the AxonSignal/Grand Theft Auto V/Plugins/ folder to the Grand Theft Auto V/Plugins folder and replace when prompted.
        - FOR ADVANCED USERS: If you're upgrading from an older version, check to make sure all new assets, files and parameters in
        the ini are included so you don't have to replace files such as the ini and reconfigure settings, otherwise just replace everything.
        
    3. Read the README.text and configure the AxonSignal.ini settings to your preferences before seeking support or complaining of a 
    missing feature (SERIOUSLY), I have put my best effort in including all details.
    4. You can load the plugin in two different ways:
        - When in-game and RPH is running, open the console pressing F4 and type "LoadPlugin AxonSignal.dll" without the quotes
        
        OR
        
        - Go the Grand Theft Auto V root folder and edit your startup.rphs file and add AxonSignal.dll
        
    5. RECOMMENDED BUT OPTIONAL: Install the font included in the zip file by simply double clicking it. This will make your bodycam overlay look closer to the real thing.
     
    USER OPERATION
    DOUBLE PRESS  your assigned keybinding (Default: O key) to start the recording operation of the bodycam.
     
    While the recording is in progress, a reminder tone will play at a specified interval (Default: 120 seconds). 
     
    The recording operation of the bodycam can also automatically start by either unholstering any of your selected weapons or activating emergency lights. (parameters customizable in the .ini file)
     
    To stop the recording operation, regardless of how the body camera started recording,  HOLD DOWN  your assigned keybinding for approximately 3 seconds until a prolonged tone sounds signifying that the recording operation of the body camera has stopped.
     
    If you want to toggle the plugin functionality, type 'AxonSignalToggleSystems' in the RAGE console.
     
    To customize the size and position of the text and logo of the overlay, type 'AxonSignalOverlayConfigMenu' in the RAGE console.
     
    To access the dash camera and interior camera, simply cycle through your player views (Default: V key). To view the interior camera, press your look back key (Default: C key) while in dashcam view
     
    The dash camera and interior camera are accessible regardless if you are in a police vehicle or on foot (configurable in the INI).
     
    To customize the positioning, direction, and offset of these cameras, type 'AxonSignalOffsetMenu' in the RAGE console.
     
    AXON SIGNAL OVERLAY STUCK ON SCREEN?
    Type 'AxonSignalResetScreen' to clear any stubborn elements that may be stuck on screen. 
     

     
    These plugins may potentially conflict or cause side effects with Axon Signal:
    Automatic Siren Cutout by Rich*  
    You may still use these plugins, however, it is highly recommended to disable or alter some of the parameters of the plugin.
     
    Automatic Siren Cutout cycles through ELS Stage lighting to turn off the siren upon getting out of the car which may cause an inadvertent activation of the body camera.
    *this can be mitigated by utilizing the new speed threshold feature to prevent inadvertent body camera activation while getting out of the car (assuming the car is not moving at speed while getting out)

    KNOWN AND REPORTED ISSUES
    While browsing through the LSPDFR garage vehicle selection menu, switching vehicles will cause the camera angle set by LSPDFR when viewing vehicles to be reset, allowing camera mouse movement while in the garage which is not intended. Root cause unknown and currently under investigation. Fairly difficult to reproduce. This is a minor bug since it is neither game-breaking nor causing major issues or side effects. No emergency patch release needed. (thanks to @unitedOrange66 for reporting, thanks to @Godalph Games for testing) On rare instances, hiding the minimap when switching to dashcam view may fail or minimap may render on screen anytime while in dashcam view even if enabled, attempting to investigate and reproduce the bug. Minor bug, no emergency patch release needed. (thanks to @Godalph Games for reporting) Emergency lights or other bright light sources in-game can cause the screen to significantly darken, or in the case of rapidly flashing emergency lights: "flickering occurs". Cause and frequency of occurrence unknown. Investigating. Some graphics mods (reportedly NaturalVision Evolved or NVE) can cause the dashcam effect even if enabled not to render. It is suspected that some graphics mods disable some or all timecycle effects. Considering an alternate solution of rendering a transparent image file on screen instead to replace dashcam effect. Not tested as I personally do not use or have NaturalVision Evolved.  
    FIXED ISSUES
     
     

    If you are having issues with this plugin specifically, please do NOT seek support in your usual LSPDFR support Discord servers as they do not know anything and will not be able to effectively help you. I highly encourage you to join my Discord below or post your issue in the comments section. I need feedback and bug reports to continually improve this plugin.
     
    If you need support, you may do so in the comments or join my Discord: https://discord.gg/e2qX6aW. Please do NOT seek for support in the reviews or give it a 1-star rating simply because something doesn't work.
     
    Feedback is also appreciated as to what I can do to improve this plugin. This initial version of this plugin, as hinted by the build number, was programmed in the span of only 2 days. There may be issues or bugs that I may not be aware of although I can assure you this plugin has been tested fairly thoroughly.

    INSTALLATION AND SHOWCASE VIDEO BY @Gameboyeg, @OfficerBenzo, and yours truly. THANK YOU!
     
  20. Thanks
    Wehrmachgt reacted to againstallodds for a file, Kuchera Callouts   
    Kuchera Callouts v2.0.2.1 by againstallodds
     
    General
    Kuchera Callouts is designed to be a highly replayable LSPDFR callout pack, allowing players to build upon the provided scenarios and use other modifications to further enhance scenes, investigations, and day-to-day police work. This callout pack offers a range of high-intensity calls that will have players seeking cover, as well as regular day-to-day calls that a typical police officer might encounter. Some callouts might seem high-intensity upon response, only for players to later discover that the suspects have already fled the scene. Customization options are available, letting players edit the included .ini file to modify police vehicle models, peds, and callout activation.
     
    Two Versions
    Base - No other mods or callouts required, perfect for a more vanilla experience. Callout Interface [new] - You will need to download and install callout interface  first, in order for this callout pack to work.  
    Join Discord
    Please feel free to join to make suggestions, share screenshots, reports bugs, or play games. I will also be releasing versions of this mod on the discord for beta testing before releasing the final product here. 
     
    Key Features
    Replay Factor - This callout pack has a vast number of coordinates and potential outcomes to ensure replayability. Every situation can end differently; even when you believe a situation is resolved, the suspect might surprise you. Enhanced Interactions [new] - Instead of having players repeatedly press the 'Y' button to progress through a memorized chat dialog, I've incorporated a range of randomized one-liners that suspects might say upon your arrival. These give hints on how to navigate each situation. While your imagination will guide your investigations, I recommend using this callout pack alongside other LSPDFR mods like Stop The Ped and Ultimate Backup. Although they're not mandatory, they enhance the experience. Note: This pack doesn't spoon-feed you with dialogues on how to manage situations - that's up to you. For instance, if you see someone walking away from an accident scene, it's intentional. Suspect and Vehicle Items - Specific callouts may have items added to the suspect or vehicle inventory to guide your police action (e.g., burglary tools for silent alarms, drug paraphernalia for drug related calls, fake police badges for police impersonation calls). Always be alert; some suspects might carry weapons, like knives or broken bottles Realistic Calls - I have included a number of more "realistic" day to day calls that a police officer may respond to. Note, these calls can still lead to some hectic situations. Location Based Calls - You will only receive calls that are designated for your style of patrol. (patrolling the county will get you county calls, patrolling the city will get you city calls, etc). In addition, a number of the callouts will take you down into parking garages, alleyways, and nooks that you never knew existed in GTA. Search Areas - Some callouts will utilize a search area instead of a blip to have you do some real police work and investigate an area for the reported crime. False Alarms - There is a small chance that the call you are headed to is an ambush or false alarm or anything in-between.  Customization - This callout pack also comes with a .ini that you can edit to add your own city and county specific peds and vehicles along with the ability to disable callouts if you do not want them to dispatch. Scene Observations [updated] - Certain callouts include a scene observation notification that can assist you in building a case against a suspect and establishing probable cause.  
    Callouts Included
    50+ Callouts
     
    Traffic Accident [updated] - [Infinite Locations] - Multi vehicle accident with possible injuries and violent outcomes. Investigate the scene to find the cause of the accident and clear the road to reopen the roadway. Vehicle In Ditch - [140 Possible Locations] - Respond to the scene and assist the driver with medical aid if needed, clear the vehicle from the ditch. Vehicle On Train Tracks- [30 Possible Locations] - Respond to the scene and remove the vehicle from the train tracks before a train arrives. Abandoned Vehicle - [170 Possible Locations] - Reports of a vehicle abandoned on the shoulder, clear the vehicle and remove it from the side of the road. Foot Chase - [Infinite Locations] - Officers involved in foot chase require immediate assistance. Animal Struck [updated]  - [Infinite Locations] - Vehicle struck animal in roadway, investigate the cause of the accident and reopen the roadway. Active Shooter - [63 Possible Locations] - Reports of an active shooter, respond to the scene and neutralize the threat. There is a possibility you arrive and there is nothing going on, the call was a false alarm. Backup Required - [259 Possible Locations] - Officer out with a suspect requires backup. Animal In Roadway - [Infinite Locations] - Respond to the scene and use your siren and lights to remove the animal from the road. Disabled Vehicle - [Infinite Locations] - Reports of a disabled vehicle in the road, assist in clearing it and reopening the roadway. Disorderly Conduct - [Infinite Locations] - Respond to the scene and investigate. Possible fighting, drunk behavior, persons carrying weapons, ambush, or nothing at all. High Speed Chase - [Infinite Locations] - Assist officers in high speed chase of suspects fleeing in vehicle. Object In Road - [Infinite Locations] - Reports of object in the road causing a hazard, respond and remove the object from the road. Person With Gun / Knife - [Infinite Locations] - Respond to the scene and resolve the issue. Police Impersonator  - [Infinite Locations] - Respond to the scene and search for the police impersonator, conduct a traffic stop and investigate the allegations. Security Assistance  [updated] - [111 Possible Locations] - Security Officer requesting assistance. Respond and investigate. Silent Alarm - [309 Possible Locations] - Alarm tripped, respond to the scene and assist. This callout has a chance of being a false alarm. Solicitation  [updated]  - [140 Possible Locations] - Reports of solicitor on side of the road. Investigate the report and remove them if needed. Stolen Motorcycle / Bicycle - [Infinite Locations] - Respond to the scene and make contact with the suspect, investigate if the vehicle is stolen and act accordingly.  Suspect With Warrant [updated]  - [Infinite Locations] - Respond to the scene and search for the subject, make contact and act accordingly. Traffic Stop Backup - [343 Possible Locations] - Officer conducting traffic stop requesting backup.  Trailer Chase - [Infinite Locations] - Semi truck on the run with a trailer attached. Trailer Chase Small - [Infinite Locations] - Pickup truck on the run with a trailer attached. Transit Assistance [updated]  - [55 Possible Locations] - Public bus driver requesting assistance with unruly passenger.  Unknown Trouble - [Infinite Locations] - 911 hangup, respond to the scene and investigate. It could be anything from an ambush to a false alarm. Vehicle BOLO - [Infinite Locations] - Reports of stolen vehicle, suspect with warrant, or possibly a false alarm. Conduct a traffic stop on the reported vehicle. Air Assist - [Infinite Locations] - An air unit is tracking a vehicle and has requested for it to be pulled over. Officer Down - [Infinite Locations] - Officer has been shot and needs immediate assistance. Street Fight - [Infinite Locations] - Reports of active street fight, respond and put an end to the fight. Mutual Aid Pursuit  - [Infinite Locations] - A neighboring agency is requesting assistance with a pursuit entering your jurisdiction. (If you are city patrol, county units will be requesting assistance. If you are in the county, city units will be requesting assistance.  Fire Assist [new]- [160 Possible Locations] - Assist FD on a medical emergency call at a residence. Investigate the cause of the medical emergency. Department Operation [new]- [60 Possible Locations] - Respond to the scene and enforce a county mandate. Close down the beach, close down the state park, tackle illegal fishing, crack down on gang activity, or simply enforce motorists riding without a helmet. Bar Fight [new]- [40 Possible Locations] - Respond to the scene and investigate the cause of the fight. Domestic [new]- [400 Possible Locations] - Respond to the scene and investigate the cause of the domestic. Escaped Fugitives [new]- [Infinite Locations] - Escaped fugitives have stolen a D.O.C. vehicle and are on the run.  Medical Escort [new]- [Infinite Locations] - Escort the ambulance to the hospital, code 3. Priority Escort [new]- [Infinite Locations] - Escort the evidence vehicle to the destination. Follow the regular flow of traffic and watch for an ambush. Gun Store Robbery [new]- [11 Locations] - Ammu-nation is being robbed, respond and bring order to chaos.   PCP Overdose [new] - [Infinite Locations] - Respond to the scene and apprehend the suspect. Be careful as suspects on PCP can often have super human strength. Pedestrian Hit [new] - [Infinite Locations] - Pedestrian hit by vehicle, investigate the cause of the accident and render aid. Pet Trapped [new] - [180 Locations] - Pet trapped in a hot vehicle, respond code 3 and assist. Road Rage [new] - [Infinite Locations] - Road rage incident, 911 caller reports active fight. Road Rage 2 [new] - [Infinite Locations] - 911 caller reports road rage involving two vehicles chasing each other. Respond and assist. Shooting Pursuit [new] - [Infinite Locations] - Vehicle pursuit involving shots fired on officers.  Shoplifting [new] - [160 Locations] - Security officer reports a possible shoplifter.  Shoplifting 2 [new] - [160 Locations] - Security officer reports a possible shoplifter. Shoplifter last seen leaving on foot. (This callout will only update the suspects location once) Stolen Money Truck  [new] - [Infinite Locations] - Stolen money truck stolen from San Andreas Bank, respond and bring order to chaos. Suspicious Vehicle [new] - [200 Locations] - Suspicious vehicle reported parked near callers house, investigate the call. Traffic Break [new] - [8 Locations] - Traffic break requested, respond and assist. Traffic Control  [new] - [25 Locations] - Traffic alert reported in the middle of the road, respond and assist.  
    Recommended Mods
    Stop The Ped - Aids in handling calls involving animals or peds that require taxi's.  Scene Manager - Aids in general scene management and immersion.  
    Known Bugs
    Please reports any and all bugs to my discord server as I am far more active on there.   
    Callout Showcase
    If you are a YouTube content creator and would like to showcase the mod, I will be rotating links to videos below every 2 weeks or so. Please message me your videos in discord. I am also looking to include the communities screenshots as well, so please if you take some cool screenshots, send them to me!
     
    Credits
    LSPDFR Team - for creating this great mod LSPDFR Mod Devs - for sharing tutorials and taking part in helping each other in the LSPDFR discord. Probably the best and most helpful mod community out there.  Charlie686 - for help with some animations sEbi3 - for open source Version Checker.
  21. Love
    Wehrmachgt reacted to GQ Supply Co. LTD for a file, Enhanced LCPD Officers Pack   
    GTA IV's LCPD Officers, while relatively well-designed with plenty of attention to detail, have been in need of an update for a while now, and have been desparately needing fixes ever since day one. All seems well at first glance, but look closer and you'll notice texture issues like mirrored patches on the leather jacket and mapping issues on the raincoat. Browse pedVariations.dat and discover entires for a third head that isn't there, only to check the .wtd and find the textures for it! The overweight cops were not exempt from their own share of issues- The short-sleeve uniform features low-quality badges that aren't the same type as those worn by fit officers, the jacket dosen't even have a badge and the patches are mirrored on every texture and uniform. I decided that I should make an effort to remedy these things and add some new features.
     
    Welcome to the Enhanced LCPD Officers mod for Grand Theft Auto IV! This mod brings a significant overhaul to M_Y_COP. This pack aims to bring the LCPD up to a higher standard, both in terms of variety, quality and their equipment. While Rockstar did a perfectly serviceable job when IV was released, the Vanilla M_Y_COP had a few issues that needed to be addressed. This mod is entirely Vanilla and lore-friendly, and brings both visual and gameplay improvements to the Liberty City Police for a much more varied and dynamic IV experience. Police will now wear sunglasses on patrol and have access to new uniforms such as body armor, tactical pants and stylish variations of existing outfits, along with variety of new hats and other headgear as well! Officers on the streets are now a lot tougher as well, with overall improved health for resistance to damage.
     
    This has been an ongoing project of mine for a while now, and I am very happy to finally present the V1 release.
     
    This pack features:
     
    -Brand-new uniforms- New uniforms, including body armor and tactical pants.
    -Uniform variations- Enhanced beta LCPD jacket in gray, along with blue shirt variants of the long-sleeve shirt, including one for the jacket (available in separate .wtd).
    -New Pedprops- Mirror textures for the Aviators, new Wayfarer and sport shades glasses, and new headgear including a ball cap, Ushanka, tac helmet, bike helmet and full-face respirator! The correct beta texture for the police cap is included as well.
    -Added face textures- Three new face textures for each head, allowing for even more spawning variety, with a total of nine new face textures!
    -Restored White Cop Head- Restored the missing White cop head!
    -Fixed M_M_FATCOP textures- Correct badges have been added and the shoulder patches are no longer mirrored!
    -Custom pedvariations.dat- Custom entries for more uniform variety!
    -Custom pedpersonality.dat- Increases health of Officers for greater resilience from injuries!
    -Custom peds.ide entry- Makes it so that White officers do not refer to themselves as State Troopers.
     
    Credit to AlAlvarez for help with resizing some of the props!
     
    BUGS/GLITCHES:
     
    -The tactical pants do not work with the short/long-sleeve shirts or the raincoat, with the meshes not quite fitting together. I have disabled the pants for this reason. More details are in the pedVariations ReadMe.
     
    DISCLAIMER: My rule is that I do not want to see my mods redistributed elsewhere without permission, and this pack is ONLY to be uploaded on LCPDFR.com. It IS NOT to be uploaded anywhere else!
     
    I hope you enjoy this mod! Expect more enhanced characters soon!
     
  22. Thanks
    Just a vehicle i created within a few days.
     
    Extra's:
    - Extra 1: Visor Light
    - Extra 2: Grill Lights
    - Extra 3: Rear Lights
    - Extra 4: Pushbar
    - Extra 5: Spotlight
    - Extra 6: Spotlight
    - Extra 7: Partition
    - Extra 8: Antenna's
     
    For anyone that has downloaded a previous version.
    Please update to V1.2.0.
  23. Like
    Wehrmachgt reacted to Ghnty5 for a file, Law Packs+   
    What is Law Packs+?
    Law Packs+ Is an Expansion for Computer+

    What is Computer+?
    Computer+ Is a Police Computer Mod made by @PieRGud that gives you amazing immersion into a criminal database. You can Run License Plates, Check ID's, write Traffic Citations, and write Arrest Reports.

    Why Should I Download This One?
    LawPacks+ was made to add more Citations and charges  for a more in depth experience. I aim for accuracy in all of my packs. USA+ is a general US law. Canadian Eh+ Is As accurate as possible, INCLUDING the recent legalization of Cannabis. It is up to date with the laws and fines as provided by the Manitoba RCMP (Fine amounts may vary by province). I am always looking at ways to add more citations and charges by running the newest and most popular callouts to find any missing charges and citations

    Current Expansions & Status Of Next Update

    WARRANTS READ SPOILER!!


    Disclaimer: You do NOT have my permission to:
    Edit Re-Upload Modify  
    Join the X26 Mods discord server to get live updates on all our mods! 
    https://discord.gg/DcjfjGz
     
     
  24. Like
    Wehrmachgt reacted to SuperPyroManiac for a file, Turn Off That Engine   
    Simple lightweight script that was requested multiple times by people who want a quick key to turn off their car engine.
    Requires RagePluginHook
     
    Installation:
    Drag the 'Plugins' folder to your main GTA Directory.
     
    Keybinds:
    Default key to turn off the vehicle engine is C
    By default there is no controller key set, it can be set in the ini file.
     
    Known issue:
    ELS Lights turn the vehicle on, and you cannot turn it off with the ELS lights on! This is just how ELS works, I can't fix it.
     
     
    Regardless of the game version, I do not expect this will ever break.

    For support join my Discord server!
    Click Me!
  25. Like
    Wehrmachgt reacted to Officer Daz for a file, Legacy Search for STP   
    About the file:
    Hi, Officer Daz here and today I'm posting my modification for StopThePed plugin.
    There are only 2 files for now: PatDownItems and VehicleItems. 
    The reason why i made this modification because the default files don't have much items and its not very realistic so i made my own. 
    This modification feature ~2147 items from both files. 
     
    IMPORTANT:
    Items that are showed after searching ped/vehicle are RANDOM DECIDED BY THE PLUGIN.Author of this modification cant decide which items will you get,how many green/yellow/red items will you get(excluding chance values "rare,normal,often").Some of these things can you change in your stoptheped.ini file.
    THIS MODIFICATION ONLY ADDS MORE ITEMS AND DIFFERENT VARIATIONS NOTHING ELSE!!!
     
    If you like my modification please leave a positive review 🙂
     
    PatDownItems includes:[933]
    # GreenItems - 12 old items | 417 new items
    # YellowItems - 13 old items | 237 new items 
    # RedItems - 1 old items | 253 new items
     
    VehicleItems include:[1214]
    # GreenItems - 28 old items | 590 new items
    # YellowItems - 31 old items | 205 new items
    # RedItems - 2 old items | 158 new items
     
    Features:
    Over 2000+ items from both files Realistic search items for Vehicle & Ped Lot of different variations of items Lot of items that includes names from other GTA Series (food,drinks,bussines) Lot of items that includes names of real branded products (food,drinks,drugs and more) Some search items from the ped can be found also in the vehicle [NEW] Weapon Serial Check -> Now supports custom added weapons [NEW] Narcotics Field Test -> Now supports custom added crystals,powder,...  
    Install Guide:
    Open the recently downloaded file. Open your Grand Theft Auto V folder. Locate StopThePed folder -> Grand Theft Auto V\plugins\LSPDFR\StopThePed Drag and drop the downloaded files in this folder.  
    Requirements:
    - StopThePed plugin -> https://www.bejoijo.com/post/stop-the-ped
     
    Feature Plans:
    Vehicle modificaitons Vehicle liverys New Charges & Citations for CompuLite New CustomQuestions & TraficStopQuestions for StopThePed And more...  
    Info:
    If thinks something is wrong or want to suggest some items please contact me.
    Contain NSFW!

    Special Thanks to:
    @Armouredivision - for explaining & suggesting item support for Weapon Serial Check
     
    Interested in collaboration?
    Please contact me here or on discord(lasee)
     
    My other projects:
    https://docs.google.com/spreadsheets/d/1vF-WQQjUB5BldRbULeKexFZ3n-IU-m4zVcDCeWnjS3U/
     
    Updates:
    v.1.0.0. - Initial release.
    v.1.1.0. - Added ~700 new items
               - Added Weapon Serial Check Support
               - Added Narcotics Field Test Support

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