Reputation Activity
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drmaynard got a reaction from Slushy in Get Ready for a Twist in LSPDFR – Liberty City Edition!Notice
Discontinued due to an issue where the two maps became incompatible.
Hey there, everyone! I hope you're all doing great. I've got some exciting news to share with you all today, and it's something I've been working on with a lot of passion.
🚓 Introducing: The Liberty City Callout Pack for LSPDFR! That's right, I'm currently crafting a new callout pack, and it's all set in the buzzing streets of Liberty City. This is something I've been dreaming up for a while, and now, it's finally taking shape.
🔍 Here's What's Cooking:
Initially, we'll be focusing on specific, iconic locations in Liberty City for these callouts. But, I've got bigger plans in the pipeline!
I'm exploring ways to bring in more spontaneity with random callout locations. Imagine the thrill of responding to emergencies at places like Acter Bridge instead of the usual San Andreas spots. That's the level of immersion I'm aiming for!
🎯 My Goal?
I want to ditch the repetitive "We have a criminal resisting arrest in, uhhh, San Andreas" and bring in more of Liberty City's vibe. I'm talking about callouts that feel like they're really happening in the heart of the city.
🚀 And there's more:
If this project takes off and I get enough support from all of you, my next step will be to develop a mod that integrates with most, if not all, callouts in Liberty City. How cool would that be?
🔐 Exclusive Access for My Supporters:
Regular updates and sneak peeks into this project will be a special treat for my Patreon members. You guys will be the first to know what's new and exciting!
For my Paid Members, expect some exclusive teasers that'll give you a glimpse of what's to come.
And get ready for this: A Private Beta version is in the works, and it will be available exclusively to my 'Supporter' and 'Supporter - Premium' tiers as soon as it's ready.
I'm beyond excited to bring this project to life, and your support means everything. Together, we're going to make this one of the most thrilling experiences in LSPDFR.
And before I forget, this mod will be made to be compatible with SE version of Liberty City V Remix.
To show your support and interest, consider joining my Patreon!
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This is awesome news! I was hoping somebody would do a callout pack for Liberty City
anytime I do a patrol there all I do is run traffic, It's not worth trying the callout packs for
Los Santos because it crashes the game to much way to frustrating. This is awesome to
hear, thanks for the effort and hard work to get this going! How many callouts are you aiming
for, for the first release?
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drmaynard got a reaction from UnknownBastion in No locker interiorI have an early flight tomorrow morning so I’ll have to get back to you on that one on Thursday.
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drmaynard reacted to Jonwaltz33 in Functional laptopThank you
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drmaynard reacted to UnknownBastion in Game crashing on startupJust a heads up, it's available here.
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I've never personally used the Liberty City maps, but sounds interesting!
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https://github.com/LMSDev/LSPDFR-API/blob/master/API Documentation/Guide to using the LSPDFR API and Documentation - Albo1125.pdf
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Looks nice! Let me know when a free version is available! Then I’m sure your awesome work will get you some supporters!👍
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drmaynard got a reaction from Yasd in Get Ready for a Twist in LSPDFR – Liberty City Edition!Notice
Discontinued due to an issue where the two maps became incompatible.
Hey there, everyone! I hope you're all doing great. I've got some exciting news to share with you all today, and it's something I've been working on with a lot of passion.
🚓 Introducing: The Liberty City Callout Pack for LSPDFR! That's right, I'm currently crafting a new callout pack, and it's all set in the buzzing streets of Liberty City. This is something I've been dreaming up for a while, and now, it's finally taking shape.
🔍 Here's What's Cooking:
Initially, we'll be focusing on specific, iconic locations in Liberty City for these callouts. But, I've got bigger plans in the pipeline!
I'm exploring ways to bring in more spontaneity with random callout locations. Imagine the thrill of responding to emergencies at places like Acter Bridge instead of the usual San Andreas spots. That's the level of immersion I'm aiming for!
🎯 My Goal?
I want to ditch the repetitive "We have a criminal resisting arrest in, uhhh, San Andreas" and bring in more of Liberty City's vibe. I'm talking about callouts that feel like they're really happening in the heart of the city.
🚀 And there's more:
If this project takes off and I get enough support from all of you, my next step will be to develop a mod that integrates with most, if not all, callouts in Liberty City. How cool would that be?
🔐 Exclusive Access for My Supporters:
Regular updates and sneak peeks into this project will be a special treat for my Patreon members. You guys will be the first to know what's new and exciting!
For my Paid Members, expect some exclusive teasers that'll give you a glimpse of what's to come.
And get ready for this: A Private Beta version is in the works, and it will be available exclusively to my 'Supporter' and 'Supporter - Premium' tiers as soon as it's ready.
I'm beyond excited to bring this project to life, and your support means everything. Together, we're going to make this one of the most thrilling experiences in LSPDFR.
And before I forget, this mod will be made to be compatible with SE version of Liberty City V Remix.
To show your support and interest, consider joining my Patreon!
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This sounds really promising to say the least!
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drmaynard got a reaction from Piugeth in How to change spawned cars at stationsGo to line 91 in your agency.xml and delete that entire line. By doing so you will delete “<flag>SpawnAmbiently</flag>”. You can also ctrl + F and search “policeb” and locate “<flag>SpawnAmbiently</flag>” to manually delete it that way. I have used this method myself and it had worked. If this solves your issue make sure to mark it as the answer 🙂
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drmaynard reacted to Piugeth in How to change spawned cars at stationsThanks it worked 😄
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drmaynard reacted to UnknownBastion in How to change spawned cars at stationsI want to say it might be the SpawnsAmbiently tag in the agency.xml in lspdfr/data. But I could be wrong.
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drmaynard reacted to UnknownBastion in dinput8.dllGlad to hear!
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drmaynard reacted to UnknownBastion in dinput8.dllTry using the version of SHV.NET found here.
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drmaynard got a reaction from UnknownBastion in dinput8.dllThank you, I will check it out!