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TAG1534

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Everything posted by TAG1534

  1. I have Fixed the "Person With A Gun" Callout. Issue with pursuit being created multiple times. I will reupload it all for yall Sorry for the inconvience guys. ---Also made the callout distance further away
  2. Hey mate, the link you sent doesn't load a video or anything. Could you possibly try and send me the link again. And yes I will look at upping the distance of callout on each one a little futher away from players location
  3. I am sorry to hear that.. I will look into it... but personally I haven't had any problems.. If anyone else has had any issues with crashing let me know and if any logs have been found as well.. mcub appreciated for the reply... I will get back to with a result
  4. It's a map mod and you install it using open iv.. Here's the link https://www.gta5-mods.com/misc/satellite-view-map-latest-working-on-v1-61-or-1-0-2699-0.. If you need help installing search for Benzo Effect he did a video on it as well on the 8th November 2022
  5. Thank you to all for the feedback. After I've finished the domestic violence callout, I will try to make a bank heist and maybe escourt callouts and a few more... but I really appreciate the feedback. 😀
  6. Sorry I know it is confusing haha, but yes both are the issue, I had already tried that "Fix" to get the peds to drive away. But if i do it that way. For some reason it won't register that I am close to the vehicle.. I'm sorry if i have confused you. But I do really appreciate your help.. Let me try another way. After I spawn the "Ped" in and I warp it into the "SusVehicle".. I want them to drive away. You then "Follow" the car to find where they are and upon reaching "15f" Away from the "SusVehicle" i want it to initiate a pursuit. if that is possible.
  7. Oh yeah I tried doing that, but it still won't register when I'm close to the vehicle and create a pursuit... I tried using Suspect.Tasks.CruiseWithVehicle(20f, VehicleFlags.Emergency) but the stage 3 ligting didn't affect him and would initiate a pursuit based on the distance I am to thr suspect ... if you understand sorry
  8. Hi there, I am trying to make a callout for my Pack, but i can't seem to get the ped to drive away. I have used this line before (e.g Suspect.WarpIntoVehicle(SuspectVehicle, -1) and it makes the ped into the drivers seat, which its doing. But this time its not allowing the AI to drive away from the scene. I want it to drive away so I can make the player "Search" for the vehicle. All code is written by me, and may not be optimised yet, but im trying top get it to work first. Any help much appreciated 🙂 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Rage; using LSPD_First_Response.Mod.API; using LSPD_First_Response.Mod.Callouts; using LSPD_First_Response.Engine.Scripting.Entities; namespace AmazingCallouts.Callouts { [CalloutInfo("[AC] Domestic Violence", CalloutProbability.Medium)] class DomesticViolence : Callout { private Ped Woman; private Ped Man; private Blip MaleBlip; private Blip FemaleBlip; private Vector3 Spawnpoint; private int counter; private LHandle Pursuit; private Vehicle SuspectVhicle; private Vector3 SuspectSpawnPoint; private bool Scene1 = false; private bool Scene2 = false; public override bool OnBeforeCalloutDisplayed() { Spawnpoint = new Vector3(2339.33f, 2640.771f, 46.36499f); ShowCalloutAreaBlipBeforeAccepting(Spawnpoint, 30f); AddMinimumDistanceCheck(30f, Spawnpoint); CalloutMessage = "Domestic Violence"; CalloutPosition = Spawnpoint; Functions.PlayScannerAudioUsingPosition("WE_HAVE CRIME_DISTURBING_THE_PEACE_01 IN_OR_ON_POSITION", Spawnpoint); return base.OnBeforeCalloutDisplayed(); } public override bool OnCalloutAccepted() { Game.LogTrivial("AmazingCallouts Log: Domestic Violence callout accepted."); counter = 0; switch (new Random().Next(1, 3)) { case 1: Scene1 = true; break; case 2: Scene2 = true; break; } if (Scene1 == true && Scene2 == false) { Woman = new Ped("a_f_o_salton_01", Spawnpoint, 0); ///"a_f_o_salton_01" ///Woman Is Innocent Woman.IsPersistent = true; Woman.BlockPermanentEvents = true; FemaleBlip = Woman.AttachBlip(); FemaleBlip.Color = System.Drawing.Color.Yellow; FemaleBlip.IsRouteEnabled = true; } if (Scene2 == true && Scene1 == false) { Man = new Ped("a_m_o_acult_02", Spawnpoint, 0); ///"a_m_o_acult_02" ///Man Is Innocent Man.IsPersistent = true; Man.BlockPermanentEvents = true; MaleBlip = Man.AttachBlip(); MaleBlip.Color = System.Drawing.Color.Yellow; MaleBlip.IsRouteEnabled = true; } return base.OnCalloutAccepted(); } public override void Process() { base.Process(); if (Scene1 == true && Scene2 == false && Game.LocalPlayer.Character.DistanceTo(Spawnpoint) <= 10f) ///Woman Is Innocent { Game.DisplayHelp("Press '" + Settings.Dialog + "' To Talk to the suspect"); if (Game.IsKeyDown(Settings.Dialog)) { counter++; if (counter == 1) { Game.DisplaySubtitle(Settings.PlayerName + ": Hello Ma'am, there has been a report of Domestic Violence. Are you in any trouble?"); } if (counter == 2) { Game.DisplaySubtitle("Lady: Hi there officer, yes that is correct. My Husband hit me and then took off."); } if (counter == 3) { Game.DisplaySubtitle(Settings.PlayerName + ": Ok, Do you know what he was wearing? Which way he went? and what make and color the car is?"); } if (counter == 4) { Game.DisplaySubtitle("Lady: Im sorry, I can't remember what he was wearing. It was all a bit blurry afterwards. But he went 'That way'."); } if (counter == 5) { Game.DisplaySubtitle("Lady: The car is a 'Sadler' if that is any help"); } if (counter == 6) { Game.DisplaySubtitle(Settings.PlayerName + ": Thank you ma'am, that is pleanty of help, Myself and some other officers will be on the lookout him."); } if (counter == 7) { Game.DisplaySubtitle(Settings.PlayerName + ": For the meantime, do you need any Medical Assintance?"); } if (counter == 8) { Game.DisplaySubtitle("Lady: Yes please, that would be much appreciated"); } if (counter == 9) { Game.DisplaySubtitle(Settings.PlayerName + ": No worries, I will call for EMS to come check you out ma'am"); } if (counter == 10) { Game.DisplaySubtitle("NO MORE DIALOUGE. CALL FOR EMS AND PROCED TO LOOK FOR SUSPECT."); SuspectSpawnPoint = new Vector3(2551.485f, 2495.719f, 32.02878f); SuspectVhicle = new Vehicle("SADLER", SuspectSpawnPoint); SuspectVhicle.IsPersistent = true; Man = new Ped("a_m_o_acult_02", SuspectVhicle.GetOffsetPositionFront(5f), 0); Man.IsPersistent = true; Man.BlockPermanentEvents = true; MaleBlip = Man.AttachBlip(); MaleBlip.Color = System.Drawing.Color.Red; MaleBlip.IsRouteEnabled = true; FemaleBlip.Delete(); Woman.Dismiss(); Man.WarpIntoVehicle(SuspectVhicle, -1); if (Game.LocalPlayer.Character.DistanceTo(SuspectVhicle.Position) <= 20f) { Pursuit = Functions.CreatePursuit(); Functions.AddPedToPursuit(Pursuit, Man); Functions.SetPursuitIsActiveForPlayer(Pursuit, true); } if (Man.IsCuffed || Man.IsDead) End(); } } } if (Scene2 == true && Scene1 == false && Game.LocalPlayer.Character.DistanceTo(Spawnpoint) <= 10f) ///Man Is Innocent { Game.DisplayHelp("Press '" + Settings.Dialog + "' To Talk to the suspect"); if (Game.IsKeyDown(Settings.Dialog)) { counter++; if (counter == 1) { Game.DisplaySubtitle(Settings.PlayerName + ": Hello Sir, there has been a report of Domestic Violence. Are you in any trouble?"); } if (counter == 2) { Game.DisplaySubtitle("Man: Hi there officer, yes that is correct. My Wife hit me and then took off."); } if (counter == 3) { Game.DisplaySubtitle(Settings.PlayerName + ": Ok, Do you know what she was wearing? Which way she went? and what make and color the car is?"); } if (counter == 4) { Game.DisplaySubtitle("Man: Im sorry, I can't remember what she was wearing. It was all a bit blurry afterwards. But she went 'That way'."); } if (counter == 5) { Game.DisplaySubtitle("Man: The car is a 'Sadler' if that is any help"); } if (counter == 6) { Game.DisplaySubtitle(Settings.PlayerName + ": Thank you Sir, that is pleanty of help, Myself and some other officers will be on the lookout her."); } if (counter == 7) { Game.DisplaySubtitle(Settings.PlayerName + ": For the meantime, do you need any Medical Assintance?"); } if (counter == 8) { Game.DisplaySubtitle("Man: Yes please, that would be much appreciated"); } if (counter == 9) { Game.DisplaySubtitle(Settings.PlayerName + ": No worries, I will call for EMS to come check you out Sir"); } if (counter == 10) { Game.DisplaySubtitle("NO MORE DIALOUGE. CALL FOR EMS AND PROCED TO LOOK FOR SUSPECT."); SuspectSpawnPoint = new Vector3(2551.485f, 2495.719f, 32.02878f); SuspectVhicle = new Vehicle("SADLER", SuspectSpawnPoint); SuspectVhicle.IsPersistent = true; Woman = new Ped("a_f_o_salton_01", SuspectVhicle.GetOffsetPositionFront(5f), 0); Woman.IsPersistent = true; Woman.BlockPermanentEvents = true; FemaleBlip = Woman.AttachBlip(); FemaleBlip.Color = System.Drawing.Color.Red; FemaleBlip.IsRouteEnabled = true; MaleBlip.Delete(); Man.Dismiss(); Woman.WarpIntoVehicle(SuspectVhicle, -1); if (Game.LocalPlayer.Character.DistanceTo(SuspectVhicle.Position) <= 20f) { Pursuit = Functions.CreatePursuit(); Functions.AddPedToPursuit(Pursuit, Woman); Functions.SetPursuitIsActiveForPlayer(Pursuit, true); } if (Woman.IsCuffed || Woman.IsDead) End(); } } } if (Game.LocalPlayer.Character.IsDead) End(); if (Game.IsKeyDown(Settings.EndCall)) End(); } public override void End() { if (Man.Exists()) Man.Dismiss(); if (Woman.Exists()) Woman.Dismiss(); if (FemaleBlip.Exists()) FemaleBlip.Delete(); if (MaleBlip.Exists()) MaleBlip.Delete(); if (SuspectVhicle.Exists()) SuspectVhicle.Dismiss(); Game.LogTrivial("Amazing Callouts - Domestic Violence has been cleaned up"); base.End(); } } }
    • 115,655 downloads
    • Version 1.5.2.0
    What is TAGs Callouts? TAGs Callouts is a project I work on in my free time. I strive to provide a fun, semi-realistic policing experience. There are 25 Callouts in total as of v1.5.2.0. More are to come in the Future. I would love to hear your feedback, Support with the Pack, or with LSPDFR issues. Jump into the Discord and join TAGs Community | https://discord.gg/BKHf8GVggs Current Features 25 Current Callouts. Stolen Vehicle | A stolen vehicle is on the move. Locate and stop it before the suspect flees or causes damage. Mugging | A person is being robbed at gunpoint. Respond quickly to secure the scene and apprehend the suspect. Pursuit | A suspect is fleeing at high speeds. Join the pursuit and prepare for evasive maneuvers or a foot chase. Person With a Gun | A witness reports someone openly carrying a firearm. Respond immediately and secure the situation. Public Intoxication | A heavily intoxicated person is causing a disturbance. Ensure their safety and take appropriate action. Domestic Violence | A domestic dispute has escalated. Secure the victims and detain the perpetrator. Convenience Store Robbery | A silent alarm was triggered—possible robbery in progress. Approach with caution and secure the scene. Welfare Check | A caller is concerned about a missing person. Check their residence and assess the situation. Suspicious Activity | Reports of suspicious activity in a residential area. Investigate and determine the individual’s intent. Dead Person Found | A civilian found a body. Confirm the situation, investigate, and notify the coroner if necessary. Dangerous Animal | A wild animal is causing chaos. Secure the area and call animal control if needed. Vehicle On Fire | A vehicle is burning with a person trapped inside. Rescue them and request fire department support. Possible Solicitation | Reports of illegal solicitation in a public area. Investigate and take appropriate action. 911 Prank Call | Teens made a fake 911 call. Respond, educate, and issue citations if needed. Public Disturbance | A dispute involving a security guard and a civilian is escalating. De-escalate and restore order. Traffic Stop Backup | An officer needs backup at a traffic stop. Respond quickly and be ready for anything. Arrest Warrant | Locate and apprehend a suspect with an active arrest warrant. Proceed with caution. Vehicle Stuck on Train Tracks | A vehicle is trapped on the tracks with a train approaching. Act fast to save lives. Attempted Burglary | A break-in is in progress. Arrest the suspect and secure the property. Resisting Arrest | A suspect is fighting or fleeing from officers. Assist in detaining them safely. Witness Protection | Escort a high-risk witness to safety while avoiding threats and ambushes. Organized Street Race | Illegal street racers are tearing through the city. Intercept and shut it down before someone gets hurt. Steak Out | Conduct surveillance on a suspicious location. Gather intel and wait for the right moment to act. Forestry Wild Animal | A dangerous wild animal is loose in the area. Secure the scene and call for animal control if needed. Illegal Fishing | A person/s are Illegally Fishing in public spots. Special Features Translations | TAGs Callouts currently has 5 supported Language Translations. 🇩🇪German, 🇪🇸Spanish, 🇫🇷French, 🇮🇹Italian & 🇬🇧English. If you are wanting to help by translating the pack to another language, Join the discord and let Me or a Staff member know. Disclaimer Not all Callouts are Translated yet. WIP Outcomes | Callout outcomes (excluding pursuits and fights), are mostly random. There are some hard coded events, but they will be worked on to make them a bit more random between replays. I am trying to achieve a better level of replay-ability. A few callouts currently support this. Career Stats | Inspired by 686 Callouts Stats system, I have developed my own for this pack. They show you your actions when patrolling, The good, the bad and the ugly. Leveling System | I wanted to go a step further from the stats, now TAGs Callouts will track everything you do, and provide XP based on your actions. Arresting a Suspect, going onDuty, entering a Pursuit, etc.. There are more stats to track for you to collect more XP. Auto Name Detection | TAGsCallouts will Auto Detect your LSPDFR players name and set that as the name inside of the pack for calls. - Thanks to Micheal21107 Auto Language Detection | TAGsCallouts will Auto Detect you Game Language and set the in game Translations of TAGsCallouts to be the same Language. - Thanks to Micheal21107 Frequently Asked Questions Installation | Drag & drop the "Plugins", "LSPDFR" folder into your GTAV Directory. Callout Disabling | Go into the "TAGsCallouts" folder and go into the .ini File. Type "True" or "False" based on what you are wanting. Callouts N/W | Ensure you have the latest version, You have Open All Intereiors, or InteriorsV installed. Else get support within the Discord. Contribute to a Translation | Absolutely you can, Go to the GitHub Repository and do your thing. Dependency's Callout Interface (Not a Dependency but works great with it) Open All Interiors or InteriorsV (Required for a few callouts) Shoutouts & Youtuber's I Love TAGs Callout, obviously and will recommend it to anyone who plays LSPDFR, but don't just take my word. Hear theirs. Huge Thanks to Criminal Justice for doing and install tutorial and a Showcase. Feel free to check him out and sub to him if your not already! Big thanks to GamingWithMarty for doing a showcase on the callout pack. Here's the video feel free to check him out and sub! Bug thanks to Mr. Dilly for doing a Video on the Pack. Make sure to take a look. © 2023 TAG1534. TAGs Callout is subject to Copyright. You are not entitled to redistribute, modify or claim as your own in any capacity without my approval.

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