better late than never, I'm happy to present to you the LCPD First Response translation tool. Click here to check the download: '?do=embed' frameborder='0' data-embedContent>>
Usage should be self explaining, but here's a short readme:
=== Tool usage ===
Browse: Open a saved project
New: Generates the default strings that you can edit.
Save: Saves your current project.
Compile: Compiles the project. Please note that you’ll have to specify a language code (en-US, de-DE). You’ll also need to create a folder with this same name in the GTA IV or EFLC root directory.
Note: You can also use any other software to edit the resource files and just use the tool to compile them.
=== In-game usage ===
Create a new folder with the language code in your game root folder (where the exe is) and drag your compiled language file in there.
Then change your language in the LCPDFR settings file either using an editor or the configuration tool.
I want to thank every one involved in developing this wonderful mod to GTA IV....LCPDFR 1.0 has blown me away in only about 30 mins of playing..just the little things as in radio chatter and being able to walk the suspect to the car after making arrest makes this game so much more real its unbelievable. This was a awsome Christmas present and once again thank you to everyone who has made this possible! Energy drinks and no sleep for me now! haha
I have put together another short video of the new version, this time showing off one of the new incidents which is a wanted suspect who has been traced near by. I accepted this call whilst dealing with another incident as explained in the video which is why I had to drive for quite some time to catch up with them, most of which was removed from the video.
I present to you, a video (below) demonstrating a script I've been working on for a while now which will compliment policing in LCPD:FR. I call it the Policing Script (I'm great with names, I know). A list of current features follows:
Roads Policing features
Stop vehicles (other vehicles will not attempt to overtake)
Wave single stopped vehicles on or allow all stopped vehicles to move
Breathalyser with either a UK or US setting (if someone's over the limit, there's a chance they'll try to flee)
Order a person to step out of their vehicle (there's a chance they'll refuse, try to drive off or try to run away)
Order a person to return to their vehicle and resume their journey
General Policing features
Order a person to leave the area (there's a chance they'll refuse)
Breathalyse on foot
If you turn this on there's a chance persons you attempt to effect an arrest on will resist (lash out at you) or flee (still needs work). Aiming at a person or trying to use the E arrest will trigger this. There's a few in-game voices and animations included in this too.
If you turn this on random events will be produced for you to police, including:
Persons suspected of having guns or knives (which can escalate into a shots fired/stabbing incident)
Robbery and Armed Robbery
Injured Persons (The longer you take to respond, the more likely they'll die if they've been seriously injured)
Disturbances (fights, drunkards and so forth)
Vehicles on fire
Road Traffic Accidents involving one or multiple vehicles
Suspicious persons and vehicles
Assistance calls from other cops
And many more!