- 849 downloads
- Version 0.6
🚨 Expanded Callouts — Every Call. A Different Story.More variety. Better conversations. Complete investigations.REQUIREMENTS: Grand Theft Auto V for PC RAGE Plugin Hook LSPDFR StopThePed Ultimate Backup VoiceInteractions — Included in the unified plugin package Windows Speech Recognition and a microphone — Required for voice control; keyboard alternatives are available Expanded Callouts adds a growing collection of detailed and replayable incidents to Grand Theft Auto V LSPDFR. These are more than simple “arrive and arrest” callouts. Each incident includes multiple possible outcomes, interactive conversations, realistic dispatch updates, improved scene placement, and clear investigation requirements. Speak directly to victims, witnesses, suspects, drivers, and requesting officers through the integrated VoiceInteractions system—or press Y if you prefer traditional controls. From questioning a suspicious person to tracking down an armed robbery suspect, every call is designed to feel like a complete police response. 📞 Five Detailed CalloutsExpanded Callouts currently includes: Suspicious Person Motor Vehicle Accident Domestic Dispute Traffic Stop Backup Robbery Each callout features randomized behavior and different possible outcomes, giving you a reason to approach every scene carefully. A cooperative subject during one call may flee, fight, surrender, or be armed during the next. 🕵️ Suspicious PersonRespond to reports of suspicious activity around neighborhoods, parked vehicles, private property, and closed businesses. Possible situations include a subject: Looking into a parked vehicle Checking vehicle doors Looking through the windows of a house Standing in someone’s backyard Loitering around a closed business Wandering around private property Carrying a suspicious weapon or tool Possible weapons include: Crowbar Knife Baseball bat Flashlight Not every suspicious person is automatically guilty. Subjects may cooperate, provide an explanation, refuse to answer, surrender, flee, or become aggressive. Approach the subject and say: You can then speak the displayed officer dialogue naturally or press Y to continue. If the subject suddenly attacks or flees, the conversation automatically ends so you can immediately respond to the threat. 🚗 Motor Vehicle AccidentRespond to realistic collision scenes placed along accessible roadways. Vehicles are positioned separately and aligned with the roadway to prevent them from spawning on top of one another. Both vehicles receive visible collision damage, including damaged body panels, reduced engine health, dirt, broken components, and front-end deformation. Possible incidents include: A standard two-vehicle collision A collision with an injured driver Conflicting driver statements A hit-and-run investigation During a hit-and-run, the remaining driver may tell you: The driver provides a randomized description of the fleeing vehicle, including its color and vehicle type. Dispatch repeats the description over the radio and may locate a matching damaged vehicle nearby. You must then: Interview the original driver Locate the suspected hit-and-run vehicle Investigate the second driver Determine whether each party should be arrested or released The callout will not clear until both involved parties have been properly resolved. 🏠 Domestic DisputeRespond to disputes around houses, residential yards, apartment areas, and business parking lots. Domestic scenes are positioned away from the middle of the roadway, helping them feel like believable incidents instead of random pedestrians standing in traffic. Both parties can be handled separately. You may need to: Speak with Party 1 Speak with Party 2 Identify both individuals Hear conflicting versions of what happened Separate the involved parties Investigate possible assault Handle a fleeing aggressor Respond if one party attacks the other Arrest or dismiss each person An on-screen checklist tracks the status of both parties. If a person is arrested or dismissed, that disposition overrides any unfinished interview or identification requirements for that person. The callout clears once both parties have been arrested or dismissed. 🚔 Traffic Stop BackupRespond to another officer requesting assistance during a roadside traffic stop. The stopped vehicle and patrol vehicle are positioned along the same road axis, with the requesting officer’s unit properly aligned behind the suspect vehicle and moved toward the shoulder. The patrol vehicle arrives with: Emergency lights activated Siren audio muted Region-appropriate vehicle selection Region-appropriate officer selection Expanded Callouts reads the installed Ultimate Backup regional configuration to select the appropriate patrol vehicle and officer for the location. This can include configured: Police departments Sheriff departments Highway or state patrol units North Yankton units Custom regional agencies Vehicle liveries Vehicle colors Vehicle extras Officer models Officer clothing and props After you arrive, approach the requesting officer and say: The officer will brief you and then continue the traffic stop. The requesting officer may: Walk to the driver’s window Request license, registration, and insurance Return to the patrol vehicle Run the driver’s information Report the database results Issue a warning Issue a citation Arrest the driver for an outstanding warrant Some drivers may flee before the normal traffic-stop procedure can begin, immediately turning the call into a pursuit. Once the traffic stop is complete, the requesting officer returns to the correct patrol vehicle, disables the emergency lights, leaves the scene, and eventually despawns. 💰 RobberyRespond to armed robberies around believable locations instead of finding victims and suspects standing in the middle of the street. Possible robbery locations include: Convenience stores Gas stations Banks Bars Restaurants Parking lots Other businesses Houses and residential properties Robbery suspects can carry: Pistols Knives Crowbars Baseball bats The robbery begins as soon as you arrive on scene, but interactive dialogue remains available when the situation allows it. Possible robbery outcomes include: Suspect immediately flees Armed suspect attacks Suspect surrenders Suspect hides around the property Suspect becomes compliant Robber escaped before police arrived If the victim tells you: you must interview the victim and obtain a suspect description. The victim provides information about: Suspect appearance Clothing Direction of travel Possible weapon Dispatch then repeats the description over the radio and searches the surrounding area. A nearby suspect may be located and marked for further investigation. The callout remains active until both the victim and suspect have been arrested or dismissed. 🗣️ Voice-Driven Callout ConversationsExpanded Callouts is integrated directly into VoiceInteractions. Walk up to a victim, witness, suspect, driver, or requesting officer and say: Blue officer dialogue remains displayed until you speak the line or press Y. Pedestrian responses continue automatically and attempt to use appropriate built-in GTA V ambient speech, helping conversations feel more natural while subtitles provide the complete intended dialogue. If a callout subject attacks or begins fleeing: Active dialogue immediately ends Waiting officer subtitles are released Delayed pedestrian responses are canceled You can react without waiting for the conversation to finish Players without a microphone can complete every callout using the Y key. 📻 Real Dispatch UpdatesCallouts include contextual radio and dispatch information. Depending on the situation, Dispatch may: Announce the original incident Update your callout status Repeat suspect descriptions Broadcast hit-and-run vehicle descriptions Locate a nearby suspect Locate a damaged vehicle Mark a search area Confirm when the scene is Code 4 Scanner responses use LSPDFR’s native dispatch system whenever possible, helping radio traffic match the rest of the game. ✅ Complete Scene ResolutionExpanded Callouts does not automatically clear an investigation just because the opening dialogue finished. Depending on the callout, you may need to: Interview multiple people Identify involved subjects Locate a fleeing suspect Find a hit-and-run vehicle Complete a pursuit Arrest a suspect Dismiss or release a civilian Resolve every person connected to the incident The callout clears only after the required parties and investigation objectives have been completed. 🔌 Plugin IntegrationStopThePedExpanded Callouts uses and supports StopThePed functionality for: Pedestrian identification Arrest status Dismissing and releasing subjects Traffic-stop interactions Pedestrian investigations Scene disposition Ultimate BackupUltimate Backup is used for: Region-appropriate police vehicles Region-appropriate requesting officers Custom agency configurations Local patrol selection Backup-related integration VoiceInteractionsVoiceInteractions provides: Spoken greetings Spoken officer dialogue Dispatch commands Pedestrian voice interaction Callout status updates One unified plugin project Expanded Callouts and VoiceInteractions are combined into a single plugin so both systems can be updated and expanded together. 🖥️ Console CommandsCallouts can be tested through the RagePluginHook console. 📁 Included FilesThe unified package includes: VoiceInteraction.dll VoiceInteraction.ini CustomQuestions.xml TrafficStopQuestions.xml PedAnswers.xml The old separate ExpandedCallouts.dll should be removed to prevent duplicate callout registration. The old plugins\LSPDFR\VoiceInteractionFiles folder is no longer required after the included files have been installed correctly. 🎯 The Goal of VoiceInteraction & ExpandedCalloutsExpanded Callouts is designed to make every incident feel like more than another waypoint on the map. Better scene placement.More possible outcomes.Natural voice interaction.Real investigations.Smarter dispatch updates.Complete scene resolution.More immersive patrols.Expanded Callouts Every Call. A Different Story. Voice Interactions Video: https://youtu.be/BG2Z4W7jFOQ?si=ioLT2zNGqaMAqMlo Expanded Callouts Video: COMING SOON!