Reputation Activity
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AstroBurgers reacted to Echooo in How to get policing redefined?Can confirm as one of the devs behind Policing Redefined, Lenny is correct 😄 it will be released publicly soon on FR
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AstroBurgers reacted to Lennyy in Riskier Traffic stops crashing lspdfrPlease attach your latest RagePluginHook.log after forcing the crash.
@AstroBurgers
Your topic has been moved to LSPDFR 0.4 Support.
Please post in the correct location in the future.
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AstroBurgers reacted to BOYDEAD02 in Is there a gang mod for lspdfr?those should help while patrolling in the gang area as the random events will start around you or couple blocks away from you
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If you are using StopThePed, adjust the values for "PulledOverResistanceProbability" and "PulledOverAttackProbability" in the parameter line of the ini file. If you want to increase the types of risks, try using the following MOD.
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AstroBurgers reacted to Haze Studios in LSPDFR API RequestsI definitely think this could be a very useful API.
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AstroBurgers reacted to MarcelWRLD in LSPDFR API RequestsYeah as Pyro mentioned:
Functions.SetPedAsArrested() doesn't really make the ped no longer arrested. The peds still keep their blip and tasks etc. which is why cloning is the only option.
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AstroBurgers reacted to TheRogueBeard in ★ Modslist / Plugins Suggestions (Stable&Tested 0.4.9 February 2026) ★Keep it up OP! This post is invaluable for new and returning LSPDR players and really interesting for existing players to find new mods! Hope you keep updating!
A few suggestions from me;
(edit: just realized some of these are already mentioned above, oopsie. They deserve a double mention though.)
Spotlight
Car Bicycle Pack
Axon Signal Bodycam
Basic Animations
XScanner
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AstroBurgers got a reaction from unitedOrange66 in Cant accept callsHey there, it looks like Ambient AI Callouts is throwing errors and causing issues. I would remove that and then try again.
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I noticed there is a Functions.SetPedAsArrested to make a ped arrested within LSPDFR, but I noticed there is not an API to set a ped as no longer arrested within LSPDFR. Having such a feature would be extremely useful for a major project I'm working on with other devs that involve a custom arrest system, where we need full control over the arrested ped, and right now that is impossible since LSPDFR seems to have it's own behavior for peds when they get arrested (they follow you, and have a grey blip attached to them that doesn't get removed when LSPDFR is unloaded..)
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AstroBurgers reacted to louizy in Lspdfr keeps crashing when i go dutyI already reinstalled it and it's working sir. Thank y'all