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z0liiii

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  1. Thanks for the RawCanvasUI/overlay suggestions — here's what I tried and the results: Tried: Updated RawCanvasUI to 0.5.1 as suggested → this broke CalloutInterface entirely (MissingMethodException: Void RawCanvasUI.Canvas..ctor()), because my CalloutInterface version actually references RawCanvasUI 0.4.3.0 specifically, not 0.5.1. Reverted to 0.4.3.0 and CalloutInterface loads fine again. Disabled AMD Radeon Overlay and Xbox Game Bar completely, rebooted. These two fixes solved a separate crash I was having with ForceDuty, but did not fix the original RAGENativeUI "Access is denied" crash — it still happens on ANY RAGENativeUI menu (EUP Menu, Ultimate Backup, CalloutInterface, PyroCommon-based plugins), confirming it's not plugin-specific.
  2. Yes I did but not helped. I'm getting a 100% reproducible crash whenever any plugin tries to draw a RAGENativeUI menu. This is not limited to one specific plugin — I've confirmed the exact same underlying exception from four completely different sources: PyroCommon (SuperEvents/RiskierTrafficStops), CalloutInterface, EUP Menu, and Ultimate Backup. I even fully removed CalloutInterface from my setup to rule it out, and the crash still happens from other plugins (EUP Menu, Ultimate Backup) the moment they try to render a menu. Troubleshooting already done (none of these fixed it): Tested RAGENativeUI versions: 1.8.2 (stable, but several plugins refuse to load due to missing newer API), 1.9.2 and current latest (both crash) Confirmed RAGENativeUI.dll and PyroCommon.dll are in the correct location (GTA V root folder, not Plugins) Disabled Windows Exploit Protection (CFG, DEP, ASLR, SEHOP, Heap Integrity) specifically for GTA5.exe, then rebooted Confirmed Smart App Control is already off Added GTA V folder to Windows Defender exclusions Verified BattlEye is disabled in Rockstar Games Launcher settings Ran as Administrator Reinstalled CalloutInterface completely (all files/folders) — no change Removed CalloutInterface entirely — crash still happens from other RAGENativeUI-based plugins (EUP Menu, Ultimate Backup) Only Windows Defender is installed (no third-party AV) This is a personal PC, not IT-managed/corporate RagePluginHook.log
  3. Hey, Thanks for the fast reply I did what you said checked all the squers but unfortunatly its keeps crashing like nothing changed. Here is the latest log but I dont think there is any differences RagePluginHook.log
  4. Hi everyone, I'm experiencing a persistent crash with my LSPDFR game and would appreciate some help. The Problem: Every time I go on duty and press F8 (which is the default key assigned to CalloutInterface), lspdfr.dll crahes. What I've noticed: Looking at my logs, it seems to be related to a conflict between CalloutInterface and RageNativeUI. It looks like a conflict between the calloutinterface and the ragenativeui, i downloaded the latest versions both , but the latest calloutinterface is using the rawcanvasui and maybe thath the problem, I also tried with older versions but the plugins are not started only with the latest , I feel like I tride everthying and I'm not entirely sure how to fix it without breaking other plugins. I have attached my complete log file below for more details. Has anyone encountered this specific issue before, or does anyone know a compatible version combination or fix for this? Thank you in advance for your time and help! RagePluginHook.log
  5. Thanks it works, but i have an another problem when i go on duty my textures just disappear. Any solution? And if i just not go on duty everything normal
  6. The Lspdfr.dll always crash after I load in the game and start RPH, I alway reload all the plugins and after that duty on and crash. Here is my console log. RagePluginHook.log

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