Everything posted by Flix Cracker
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Realistic Law Enforcement Combat Behaviour
Hi @kotymotany666 As mentioned in an earlier comment, this might be because I worked on the Combatbehaviour file that came with RDE. I didn´t think that it would affect the combatbehaviour that much, and I will release a combatbehaviour file 100% Vanilla soon. Unfortunately I don´t have that much time right now, so please be patient.
- 20 comments
- 3 reviews
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Realistic Law Enforcement Combat Behaviour
Hi, Apparently yes, though I don´t know why. I will Release a version for 100% Vanilla to avoid crashes
- 20 comments
- 3 reviews
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Realistic Law Enforcement Combat Behaviour
Hi @GenSec It could actually be possible, but I didn´t think that it is depending on RDE since it changes the "normal" combatbehaviour. But I will Link RDE in optimized for.
- 20 comments
- 3 reviews
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Realistic Law Enforcement Combat Behaviour
Hi @GenSec , I honestly don´t know what you mean. This Mod changes the AI Behaviour so it doesn´t affect any Graphics mod.
- 20 comments
- 3 reviews
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Realistic Law Enforcement Combat Behaviour
😂 This Mod is supposed to give the officers a Surivival instinct. so they refuse to do stuff like "Don´t be a hero ahh"
- 20 comments
- 3 reviews
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Realistic Law Enforcement Combat Behaviour
- 20 comments
- 3 reviews
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Realistic Law Enforcement Combat Behaviour
- 3,841 downloads
- Version V2
Hello Everyone, (Please Note that this is my first mod, so if there are any Issues it´s because of the Lack of my Experience) Information: Police units now operate according to realistic law enforcement combat principles. Officers prioritize cover, concealment, and positional advantage over aggressive movement and open firefights. Exposure is minimized; blind advances and unnecessary rushing are largely eliminated. Engagements emphasize containment, controlled fire, and threat management rather than constant suppression. Officers disengage when overexposed, reposition when flanked, and rely on cover-based firing to increase survivability. Fire discipline is improved, resulting in fewer but more deliberate shots instead of sustained, unrealistic gunfire. Overall, confrontations are slower, more methodical, and tactically grounded, reflecting trained police response rather than military-style assault behavior. To keep the Realism as high as possible, I removed blindfiring. Installation: mods/update/update.rpf/common/data/ai- 20 comments
- 3 reviews
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The lights don´t work? (non ELS)
Hello, I´ve got a Problem with the lights from the AI cars. because in a Pursuit for example, the AI (most of em) has it´s sirens on but the lights off (NOT ELS!). Does somebody know a fix?