Reputation Activity
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Venoxity got a reaction from Will in Remove Skype From Edit Profile OptionsSkype, an inactive and unsupported platform, should be removed from the available fields in the profile edit section to maintain clean and relevant profile settings. Keeping it as an option may cause confusion.
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Venoxity got a reaction from JM Modifications in Stuck in weapon selection animationit is not my mod, stop tryna blame other creators who has nothing to do with the problem.
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Venoxity reacted to Klepto in Stuck in weapon selection animationI believe it is bro bro, ive had 2 people in RAGE discord server and BLD servers both tell me to disable the messageboards mod and it fixed it for me too. like Shelby said ive played for hours since and its not happened once since then
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Venoxity reacted to 0xShelby in Stuck in weapon selection animationWell, disabling it fixed it for me. Maybe not for others, but it did for me. Next time you can at least be a little more respectful and polite. All I am doing is trying to solve a problem that I and others are having. No need to be a dick about any of this, lol.
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Venoxity got a reaction from DarKKlusteR in Stuck in weapon selection animationit is not my mod, stop tryna blame other creators who has nothing to do with the problem.
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Whichever it is, I'm sure the website here will stay the same LCPDFR LSPDFR VCPDFR - they will all redirect to lcpdfr.com 😉
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I'm seeing a new trend of plugins including ini parser to manage their config files. Thing is, RPH has it's own system to handle this. Using ini parser is absolutely not needed.
If you are one of those devs reading this, I will show how you can use RPH's system instead.
First, make a simple static file such as Settings.cs in your project. In this settings file you will manage everything to do with the config, and it's pretty darn simple.
I personally suggest making it static because in my own personal use case I find it better to never be instantiated. Inside this class:
Simply make a bunch of public/internal declarations for the values you want. Create a LoadSettings() and optionally a SaveSettings() method. Initialize the ini file. You want to use its path. Most common is in the same path as the dll. (This requires the Rage import!) Example:
Assign the values and set the defaults. You can use IntelliSense to see what is what in the ini.* Example:
First string is the section name, and the second is the key name. You can have multiple keys per section. Example:
The third option is the default value. This is important because if the file is missing, or broken it will use the default value.
That's it for reading an ini file. All you do now is run the LoadSettings() in your main class when the plugin is loaded and it will set all of the variables to their corresponding ini value. Since the class is static, and the values are internal or public you can access them anywhere in your plugin and the value will always be correct.
You can optionally edit an ini file. It's pretty much the same. You initialize the file, then you write instead of read. Here is how it can look:
In this case, you can actually set those values you made in the Settings.cs and when you run the method, it will save them to the ini file. It's the exact same as reading the ini except in reverse.
Here is how the important parts of my settings file look:
That's it! Now we load the ini at startup by running your new load method. My example:
And now those settings are loaded! Keep in mind you can run this method at anytime, so if you have a button or console command to reload the config, you can! It works live.
Here is how you can access the setting in your code:
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if it has a license then evryone in this commutiy should be in trouble plus ask the guys at nve and quantv if its ok to copy other ppl stuff and sell it
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all i can say about its a open source to use plus u havnt touched it in along time
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Venoxity reacted to Rich in Stolen Plugin Warning - PHEREM SICARIO on PatreonNot gonna lie, there's a part of me that wants to update my plugins to help encourage people to stay away from this sort of thing. I'll see how I feel as the weekend approaches, but no promises!
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Venoxity reacted to Rich in Stolen Plugin Warning - PHEREM SICARIO on PatreonHi,
I was notified today (thanks @unitedOrange66) about PHEREM SICARIO on Patreon selling at least one of my plugins (Rich's Police Enhancements) under the name Officer Tactics. This stolen plugin is showcased in this YouTube video by BlueLine Vibes.
While I no longer maintain my plugins, they are still available for free here on LSPDFR, and the source code is available on Github. People have DM'd me to ask permission to work off of my code in order to update the plugin for themselves, which I have no problem with.
I've submitted a DMCA claim to Patreon and left a comment on BLV's video. Just wanted to warn the community here as well to help mitigate the risk of unsuspecting people getting scammed.
Additional proof that these files are directly stolen from me can be found by decompiling his files and finding my name in some of the file paths (along with my code/class names that haven't been changed).
Update: Patreon has processed my DMCA claim and the content has been removed (for now). Thanks for the support everyone!
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Venoxity reacted to UnknownBastion in How to disable help messagesLocking this as it is a very old support topic that got revived.
@BlueLine Vibes@Venoxity If you guys have suggestions for future LSPDFR features, you can visit this subforum. Thanks! -
Venoxity got a reaction from BlueLine Vibes in How to disable help messagesExactly. to be honest, i feel like it would be great to have some type of hint system for newer players and then if your expierenced can always turn them off. its annoying to fet the default computer notification everytime i get in a car
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Venoxity reacted to UKIPRO2313 in Your best LSPDFR 0.4 screenshots? -
Venoxity reacted to Lapd Code 3 in Your best LSPDFR 0.4 screenshots? -
Venoxity reacted to BlueLine Vibes in Always Clean VehiclesYou can achieve this also with Simple Trainer under the Vehicle God Mode Setting. Look for the settings feature of God Mode below the enabled and you can enable or disable certain aspects of God mode if you like. For example, if you want all the realistic damage to occur like normal but only want to enable a clean vehicle 100%, there is an option at the bottom for that as well.
As far as backup responding dirty you can go to the vehicle meta file and look for as an example below
<dirtLevelMin value="0.300000" />
<dirtLevelMax value="0.850000" />
Change values to 0
The vehicles do spawn in and also backup do respond with cleaner vehicles. I would say about 98% cleaner than normal.
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Venoxity reacted to BlueLine Vibes in Dirty CarsGlad to see people helping you out in the community. Only 7 years later, you get a response 😉
Yes, the meta files for the most part are usually a copy and paste job from other meta files, if I am being honest here.
But you can go into the DLC meta and look for these values here as an example:
<dirtLevelMin value="0.300000" />
<dirtLevelMax value="0.850000" />
change values to 0
Helps to have backup or even spawning in vehicles that will be at least 98% clean. BTW you would have to do that for each car.
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Venoxity reacted to Kennyg in Will there be LSPDFR for GTA 6?There needs to be lspdfr for ps5 and Xbox.
I've been wanting to try this mod for a little while but I don't have a PC
I would really appreciate it if they could have it across all platforms
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Venoxity reacted to Lapd Code 3 in Your best LSPDFR 0.4 screenshots? -
Venoxity got a reaction from quadro444 in Why does environmental loading come and go?Did you extend your texture budget in game settings?
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Venoxity reacted to Cyan in Community Team Openings and ChangesIt's been a while since we actively recruited staff, 2017(!) and well before the COVID-19 pandemic swept the world. But LCPDFR.com hasn't stopped growing in this time and is bigger than ever. That's why today we're announcing some changes to the team to allow us to scale more and to invite you to get involved.
Community Team Structure
Our Community Team has previously operated with a large scope and our moderators have been expected to moderate the entire site. This means anything from member disagreements, to credits concerns on a file, to approving files to someone spreading inaccurate information on LSPDFR support forums.
As LCPDFR.com has undergone a massive expansion in terms of community, mod and support growth; this has led to increased burden on our Management & Community teams including people working on particular parts of the website they may not be entirely familiar with or may not interest them. We also have not recruited to replace moderators which have left us in the previous years, further increasing this burden.
One of the changes we're making today, along with recruiting new Community Team members, is to make two new more specific moderation roles.
Support Moderator
This position is for those who are active within our support forums and are willing to help keep them tidy. This includes making sure posts are made in the correct support sub forum, preventing users from hijacking posts (posting their own problem in someone else's thread), preventing necro posts (posting in a thread that has not had activity for a significant amount of time), posting solutions to common problems, seeking more information from users seeking support (asking for logs, etc.), and marking threads as "solved" when a solution is found.
Support moderators will be expected to have general knowledge of common LSPDFR, RPH, and GTA V issues and their solutions and have basic troubleshooting skills.
File Moderator
This position is for those who are active within the downloads section and are familiar with modding GTA V. You do not necessarily need to know how to code or model, but have skills in determining when files are ripped or stolen. Duties include reviewing files that are held for manual approval and ensuring they follow our File Guidelines, investigating mods that may be stolen and referring these to Community Moderators, and keeping the downloads section of the site tidy (making sure files are posted in the correct category, all files have proper credits, etc.).
Applications & Getting Involved
Do the new roles above appeal to you? We're excited to build the Community Team further and would like to invite anyone who is interested to fill out a short form, expressing their interest. We need applicants to be at least 18 years old, able to use Discord & Slack for training and communication. Whilst we don't have strict activity guidelines, we do expect moderators to keep up with reports and internal discussions.
If you think that you'd like to get involved with LCPDFR.com by volunteering some of your free time to moderating our community, please submit an application to us using the following link:
http://lcpd.fr/staffapp
Applications close Monday 30th October midnight GMT.
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Venoxity got a reaction from unitedOrange66 in Crashes after like 30 minutes of play@unitedOrange66 Reshade itself uses a dxgi.dll but if you have NVE installed. its a dxgi.asi most likey to prevent conflicts. it is also their own version of reshade, as if you look at the menu you can see it has a tab called "NVE" regular reshade doesnt. so it might be a issue with NVE itself not reshade.
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Venoxity reacted to Cyan in SimpleCTRL | Accidental Request For DeletionHey Venoxity,
I'm just realising this isn't really documented anywhere, so this post will be slightly longer for a full explanation.
When a file is hidden, a deletion timer of 2 weeks is automatically set. This was done as we had an extensive amount of hidden files in the catalogue and this space was never reclaimed (hidden for all sorts of reasons, but usually due to a credits/permission issue by staff).
This timer can be removed simply by unhiding the file - if you hid it yourself you can simply unhide it. If it's hidden by staff, a staff unhide will also remove the timer.
We can also remove or extend this timer for various reasons on request, for example in the past we have removed the timer as an author wanted time to fix their submission.
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Venoxity reacted to Cyan in SimpleHUD | ApprovalHey Venoxity,
we security check all files uploaded with Virustotal, I'm unsure where you heard this was new as it isn't a new thing and we've been doing it for a bit over a year now.
Unfortuantely, with Virustotal checking over 40 AV engines, there is the potential for a false positive, which looks like what's happened here. When a +ve detection is triggered, the file enters our manual approval queue for a manual review. I've approved your file now.
I'm hoping we can potentially improve this in the near future by ignoring the result of certain engines (like McAfee) which are seem to be responsible for a lot of false positives.