Reputation Activity
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GPrime reacted to Sam in LSPDFR 0.3 Announcement + First PreviewAfter a short break from the non-stop development of the first couple of versions of LSPDFR, we're really excited to officially announce the next installment in the series - LSPDFR 0.3. As you might have come to expect, LSPDFR 0.3 takes strongly after its predecessors, introducing a big bunch of groundbreaking new features and gameplay.
With actually only a few weeks of development, it is amazing how far this next version of LSPDFR has come, and the extent of fresh, new content and possibilities that it offers.
You asked, we listened. Arresting suspects has been drastically improved, especially with the brand new addition of interactive cuffing - no guns required!
With 0.3, we've taken the time to rebuild some of the core mechanics of the modification, particularly as it comes to arresting suspects. With a brand new interactive system, you can now easily and seamlessly place stopped suspects in handcuffs. The animations for this are incredibly fluid, as is the way in which the process works, with interactivity being a key component. In 0.3, when you arrest someone, there's a very tangible feeling of control - a massive improvement from earlier versions where, due to a reliance on normal playback, it could often feel as though you had been taken out of the game as you waited for an animation to finish.
The Vapid Police Interceptor makes its LSPDFR debut in 0.3. Well, with our entirely new and seriously powerful XML based backup unit customization, so does every other vehicle (and ped) in your game too!
We'll be sharing more about the features and changes in LSPDFR 0.3 over the next week or so, as we take a more in-depth look at what 0.3 brings to the table, including the full Downtown Police Station interior, amazingly improved interaction with suspects, and much more!
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GPrime reacted to RedactedUsername in Windows 10And this isn't the case with most games with W10. GTA 5 and LSPDFR work just fine on it, along with most other games.
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GPrime got a reaction from FRGamer in Windows 10Don't know if this is a stupid question, but will I be able to update to windows 10 and still be able to load/play LSPDFR?
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GPrime reacted to m3dicjay in Windows 10I've been wondering this as well. I don't want to upgrade then spend three days reconfiguration everything to make it work. I spend all week critically thinking to save peoples lives...I like to come home and not think at all really lol..
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GPrime reacted to gizmo88 in Windows 10Not a dumb question at all, it's very common that a new OS's will break compatibility with certain software.
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GPrime reacted to FRGamer in Windows 10I wouldn't see why you would, hopefully there won't be any issues because I'm upgrading. :)
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GPrime reacted to xMoneey in Windows 10I think so.
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GPrime reacted to lilmisschloe in Windows 10Yeah you can I have Windows 10 :)
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GPrime reacted to TheHuntsman177 in LSPDR Crashingi went on duty by Jumping and pushing F9 and it crashed within 1 minute, here is the log, wasn't doing this before GTA updated, im unsure what i have done wrong :(
RAGE Plugin Hook v0.20.641.4077
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GPrime reacted to Hady in Rage Hook updated!it's crashing..
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GPrime reacted to Matrix in LSPD First Response 0.2a UpdateJust to help spell it out for those that aren't reading the full thread...
1. GTA just updated - This means Ragehook etc is now not working
2. Your game will crash until Ragehook is updated.
3. Get rid of Script hook stuff to play GTA only... (no thanks, i only play this game for LSPDFR)
4. Wait patiently for the awesome guys who are doing the Ragehook plugin to update.
5. Have empathy for those who are working tirelessly behind the scenes!!!!! They know there is a problem and will no doubt have a fix to it. Just have to wait...
6. Be happy that Sam and all the guys behind these mods and hooks are awesome and will figure out a way forward.! Be calm.
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GPrime reacted to DaWoodz in LSPD First Response 0.2a UpdateAnybody have issue where the console from ragehook the newest version will not enable?
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GPrime reacted to Kire in LSPD First Response 0.2a UpdateIf it gets deleted before the download is complete and youre using chrome, try disableing the phising-thing under advanced settings in the browser. (Don't recall what it says (not that I know it english either way) but it has something to do with phising I'm sure of it.)
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GPrime reacted to deliberent in LSPD First Response 0.2a UpdateNot sure if anybody else got the issue; but my computer blocked the file completely once downloaded, stating it as malicious. This has never happened to me from any LSPDFR or LCPD:FR download or update in the past.
EDIT: Tried to go into a setting to see if perhaps it was labeling it wrong, but still unclear why.
It isn't labeled as "Appears malicious" or "Could be" but instead says and confirms that it is malware. This hasn't happened to any update for me or download from the site, ever.
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GPrime reacted to Sam in LSPDFR 0.2 Delay Update - 13 JulyTo follow on from the previous update I posted yesterday, we're still hard at work preparing LSPDFR 0.2 for release. At this time, it would appear that all issues caused by the latest update to GTA V have been resolved. Indeed, I spoke of the problem and its solution in more detail in the previous update regarding 0.2.
Unfortunately we're still experiencing issues with LSPDFR 0.2 which appear to be unrelated to the recent update and more of a problem with the modification itself. These are in the form of script crashes that some, but not all, have encountered during pursuit testing and this is something we've been looking in to. Unfortunately this seems to be quite a tricky problem to find as different users are experiencing different results. Nonetheless, I'm hopeful that we'll find the problem and resolve it relatively soon.
While LMS has been hard at work debugging most of our issues (both the ones caused by Rockstar's protections and ones of our own making), I've taken advantage of the extra time to add more polish to LSPDFR 0.2, and even introduce a new feature which I know will be very popular. To complement the police computer in a vehicle, here's a sneak peek of the equivalent system on foot:
Bear with us as we work this out. I guarantee you that LSPDFR 0.2 won't disappoint.
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GPrime reacted to ShadowPro in LSPDFR 0.2 Delay Update - 13 JulyYou mean like this? xD Ever wonder where your backup is lol found their hiding spot LOL!
So when is the likely date we will be able to use 0.2? and can we get the release notes early so it gives us something to do in the mean time?
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GPrime reacted to Sam in LSPDFR 0.2 Update - 12 JulyJust as a quick update, we're doing our best to continue to fix things up. The main cause of the performance issues was resolved earlier today, although there's still one problem which is resulting in script crashes.
There's a good side to this delay as well though - we've been able to polish things up somewhat and even add in some little details that weren't going to make the original release.
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GPrime reacted to Sam in LSPDFR Future DevelopmentOverview
With all the discussion about the features in LSPDFR being a hot topic right now, I'd like to take the time to provide some information on the current state of script modifications in GTA V and what our plans for future versions of LSPDFR are.
A lot of people have expressed their desire for things like stop and frisk, more detail on traffic stops, etc. which we introduced in LCPDFR to be added to LSPDFR. Yes, these are pretty important features, but they are also ones which we're just not quite ready to implement in the mod due to the current state of script development for GTA V and some limitations in the game itself. Let me make it quite clear that nobody is saying that these limitations will never be resolved - it is highly likely that they will be, however this is unfortunately a process that takes time. Perhaps now would be a good time to remind everyone that the game was released two months ago.
If we compare the first version of LSPDFR to the first version of LCPDFR, the huge amount of differences between the two is immediately clear, with just a few below:
No pursuits No callouts No suspect transporation No AI management No ambient features And it crashed every 5 minutes The first version of LSPDFR was never going to be LCPDFR 1.0. There was an almost two year gap between the LCPDFR 0.95 series and the first release of LCPDFR 1.0. Additionally, LCPDFR 1.0 was also developed a whopping four years after the release of the game - when almost every scripting function for GTA IV was documented and when nearly anything in the game could be modified. Furthermore, we had amazing developments in scripting like AdvancedHook, allowing us the possibility to access the game's internal memory, giving birth to features like helicopter searchlights and muted sirens. Despite there being two months since release, these are features that are both in LSPDFR 0.1.
What about stop and frisk, etc.?
Of course, one of the things that the first version of LCPDFR did include was the ability to search suspects. This was done by going up to literally anyone and pressing ALT + F, which in case you had by some miracle aligned everything properly, would result in the player patting down thin air. Nicely though, this animation was something we had to work with in GTA IV. In GTA V, as far as we know yet (and we've looked over a list containing more than 35,000 animations), there is no such thing.
Beyond this, we've been asked why it is simply not able to stop pedestrians yet, or why you have to aim at a suspect to arrest them. The answer is simply that because of technical limitations caused by the game being only two months old, we don't have access to the internal pool containing all of the game's pedestrians. At the moment, we can only detect certain ones (e.g. ones the player has aimed at, or ones that are spawned by mods), which makes coding what you might think to be 'simple' features, actually quite hard.
On a related note, because of this, we don't have access to every police officer in the game either, meaning we can't manage every cop like we did in GTA IV. Although it should be noted that we only started managing every cop in the game in LCPDFR 1.0, which again, was four years after the game was released.
So, what does this mean for future development?
We'll do what we can with what we have. Indeed, as time goes by, more progress will be made. There have been all sorts of features requested, like using the police station interior found in GTA: Online during the Prison Break Heist for booking suspects, etc. This has always been a planned feature of LSPDFR ever since I first saw the interior. Using the interior is entirely different thing, however, as it is simply not loaded outside of Online. There is literally no way to load the interior through native script function invocation - it would require modifications to GTA V's memory, and despite trying for two weeks to do this, we were unsuccessful.
The most important thing to take away from LSPDFR at this stage is how far we've come in under two months of development of the modification. We've introduced beautiful new cinematics, we've drastically improved usability by limiting the number of functions bound to keys and implementing more intuitive ways of doing things. You don't need to remember four different keys for backup anymore, you don't need to hope that the unit you request will come to you instead of a pursuit, and you have more choice over backup units than ever before. Likewise, we've added our own custom pursuit AI, literally written from scratch, to stop the LSPD from decimating your suspects. Not only that, but we've finely tuned this through weeks of development to the point where you can have one hundred units in a pursuit, and not drop below 30 fps on capable systems.
Of course, if that wasn't enough, the first release of LSPDFR is more stable than any previous release of LCPDFR.
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GPrime reacted to Sam in The Final Countdown - LSPDFR Trailer 2The second and final trailer for the highly anticipated sequel to LCPDFR has just been released, showcasing a number of features which have made it into the first public release of LSPDFR, including traffic stops, arrests, pursuits and of course, drinking coffee!
Although feedback to the debut trailer for LSPDFR was, for the most part, quite overwhelmingly positive, we did understand the disappointment shown by some at the perceived lack of features. Of course, our main priority then was to break our silence on LSPDFR and treat everyone to a very early preview. Now, with many tireless days and nights of development under our belts, we present a more in-depth taste of things to come.
Stay tuned for more updates on LSPDFR as development comes to an end and the first public release fast approaches.
There's also an alternative Vimeo version available for anyone having issues with YouTube: https://vimeo.com/129257919
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GPrime reacted to JACK in NBVideoGameVids 0.95 in use questionI watch NB's channel all the time, and I noticed the last 2 epicodes he has new call outs for example it says gang activity pleaese go investicate, and his says lcpdfr beta 1 like the 1 in the download link. Is it like a special one that hasent been releaesed or something?