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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

LSPDR Crashing

Featured Replies

i went on duty by Jumping and pushing F9 and it crashed within 1 minute, here is the log, wasn't doing this before GTA updated, im unsure what i have done wrong :(

RAGE Plugin Hook v0.20.641.4077

[22/07/2015 22:22:01.607] ====================================================================================================
[22/07/2015 22:22:01.607] Started new log on 22/07/2015 22:22:01.605
[22/07/2015 22:22:01.607] ====================================================================================================
[22/07/2015 22:22:01.602] Log path: C:\SteamLibrary\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[22/07/2015 22:22:01.607] Log verbosity: Verbose
[22/07/2015 22:22:01.609] Initializing input system
[22/07/2015 22:22:01.658] Initializing game console
[22/07/2015 22:22:01.667] Console key has been set to F4 (key code: 115)
[22/07/2015 22:22:01.710] Console initialized
[22/07/2015 22:22:01.710] Initializing forms manager
[22/07/2015 22:22:01.713] Version: RAGE Plugin Hook v0.20.641.4077 PUBLIC ALPHA for Grand Theft Auto V
[22/07/2015 22:22:01.721] ================ RAGE Plugin Hook ================
[22/07/2015 22:22:01.723] Checking game support
[22/07/2015 22:22:01.733] Product name: Grand Theft Auto V
[22/07/2015 22:22:01.733] Product version: 1.0.393.4
[22/07/2015 22:22:01.733] Is steam version: True
[22/07/2015 22:22:01.911] Initializing game support
[22/07/2015 22:22:01.911] Patching low level keyboard hook
[22/07/2015 22:22:01.911] Patched low level keyboard hook
[22/07/2015 22:22:01.911] Unhooking low level keyboard hook
[22/07/2015 22:22:02.029] Unhooked low level keyboard hook
[22/07/2015 22:22:02.029] Velocity limit removed.
[22/07/2015 22:22:08.552] Compatibility level: 0
[22/07/2015 22:22:08.552] Supported version detected
[22/07/2015 22:22:08.552] ==================================================
[22/07/2015 22:22:08.552] Patched IsDebuggerPresent
[22/07/2015 22:22:08.552] Waiting for game initialization
[22/07/2015 22:22:17.219] Initializing hook
[22/07/2015 22:22:17.219] Completing interoperability
[22/07/2015 22:22:17.219] Initialization code 1.
[22/07/2015 22:22:17.219] Initialization code 2.
[22/07/2015 22:22:17.219] Initialization code 3.
[22/07/2015 22:22:17.219] Initialization code 4.
[22/07/2015 22:22:17.219] Initialization code 5.
[22/07/2015 22:22:17.219] Initialization code 6.
[22/07/2015 22:22:17.219] Initialization code 7.
[22/07/2015 22:22:17.219] Completing interoperability, phase 1
[22/07/2015 22:22:17.219] Completing interoperability, phase 2
[22/07/2015 22:22:17.219] Completing interoperability, phase 3
[22/07/2015 22:22:17.219] Completing interoperability, phase 4
[22/07/2015 22:22:17.219] Completing interoperability, phase 5
[22/07/2015 22:22:17.219] Completing interoperability, phase 6
[22/07/2015 22:22:17.219] Completing interoperability, phase 7
[22/07/2015 22:22:17.220] Initializing DirectX
[22/07/2015 22:22:17.226] Initializing Direct3D
[22/07/2015 22:22:17.345] Loading C:\Windows\system32\d3d11.dll
[22/07/2015 22:22:17.345] Loaded at 0x7FEF9060000
[22/07/2015 22:22:17.345] D3D11CreateDeviceAndSwapChain at 0x7FEF90800F8
[22/07/2015 22:22:17.345] Creating Direct3D 11 device and swap chain
[22/07/2015 22:22:17.789] Attempting feature level 10_1
[22/07/2015 22:22:17.808] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[22/07/2015 22:22:17.816] Swap Chain created: 0x74657C60
[22/07/2015 22:22:17.816] Swap Chain VTable: 0x74657C60
[22/07/2015 22:22:17.816] Swap Chain VTable_2: 0x7FEF9245AE0
[22/07/2015 22:22:17.816] 0x4856410454554DE9;0xB0EC8148C9246C8D;0x8DEE058B48000000
[22/07/2015 22:22:17.816] D3D11Present: 0x7FEF926B2F8
[22/07/2015 22:22:17.816] D3D11ResizeBuffers: 0x7FEF926F97C
[22/07/2015 22:22:17.816] D3D11ResizeTarget: 0x7FEF92707D8
[22/07/2015 22:22:17.816] D3D11SetFullscreenState: 0x7FEF9270B64
[22/07/2015 22:22:17.816] Getting device
[22/07/2015 22:22:17.816] Retrieved device
[22/07/2015 22:22:17.816] Creating wrapper
[22/07/2015 22:22:17.824] Direct3D initialized
[22/07/2015 22:22:17.825] Initialized DirectX
[22/07/2015 22:22:17.932] Wrapper created
[22/07/2015 22:22:17.937] Effect created
[22/07/2015 22:22:17.937] Creating buffer
[22/07/2015 22:22:17.937] Created buffer
[22/07/2015 22:22:17.937] Creating blend state
[22/07/2015 22:22:17.937] Created blend state
[22/07/2015 22:22:17.937] Done with creation
[22/07/2015 22:22:17.941] Direct3D watcher thread spawned
[22/07/2015 22:22:18.048] Initializing texture system.
[22/07/2015 22:22:18.048] Initializing texture system; phase 1
[22/07/2015 22:22:18.048] Initializing texture system; phase 2
[22/07/2015 22:22:18.061] Initializing texture system; phase 3
[22/07/2015 22:22:18.061] Initializing texture system; phase 4
[22/07/2015 22:22:18.084] Initializing texture system; phase 5
[22/07/2015 22:22:18.086] Initializing texture system; phase 6
[22/07/2015 22:22:18.088] Initializing texture system; phase 7
[22/07/2015 22:22:18.091] Initializing texture system; phase 8
[22/07/2015 22:22:18.094] Initializing texture system; phase 9
[22/07/2015 22:22:18.096] Initializing texture system; phase 10
[22/07/2015 22:22:18.101] Initializing texture system; phase 11
[22/07/2015 22:22:18.101] Initializing texture system; phase 12
[22/07/2015 22:22:18.105] Initializing texture system; phase 13
[22/07/2015 22:22:18.105] Initializing texture system; phase 14
[22/07/2015 22:22:22.941] Direct3D watcher thread ended
[22/07/2015 22:23:13.202] Initializing console variable "ConsoleKey".
[22/07/2015 22:23:13.202] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[22/07/2015 22:23:13.210] Read value: F4
[22/07/2015 22:23:13.210] Setting value of console variable "ConsoleKey" to stored value.
[22/07/2015 22:23:13.210] Console key has been set to F4 (key code: 115)
[22/07/2015 22:23:13.210] Initializing console variable "PluginTimeoutThreshold".
[22/07/2015 22:23:13.210] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[22/07/2015 22:23:13.216] Read value: 10000
[22/07/2015 22:23:13.216] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[22/07/2015 22:23:13.216] Initializing console variable "AlwaysShowConsoleOutput".
[22/07/2015 22:23:13.216] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[22/07/2015 22:23:13.217] Read value: False
[22/07/2015 22:23:13.217] Setting value of console variable "AlwaysShowConsoleOutput" to stored value.
[22/07/2015 22:23:13.217] Initializing console variable "IsDeveloperModeEnabled".
[22/07/2015 22:23:13.217] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[22/07/2015 22:23:13.217] Read value: True
[22/07/2015 22:23:13.217] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[22/07/2015 22:23:13.228] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[22/07/2015 22:23:13.228] Initializing console variable "TimeScale".
[22/07/2015 22:23:13.228] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[22/07/2015 22:23:13.229] Read value: 0
[22/07/2015 22:23:13.229] Setting value of console variable "TimeScale" to stored value.
[22/07/2015 22:23:13.230] Initializing console variable "WarnOnPluginLoad".
[22/07/2015 22:23:13.230] Type: System.Boolean, Reading section: "Miscellaneous", key: WarnOnPluginLoad
[22/07/2015 22:23:13.230] Read value: True
[22/07/2015 22:23:13.230] Setting value of console variable "WarnOnPluginLoad" to stored value.
[22/07/2015 22:23:13.407] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[22/07/2015 22:23:13.423] 
[22/07/2015 22:23:13.423] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[22/07/2015 22:23:13.425] Loading plugin from path: C:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[22/07/2015 22:23:13.969] <UNLOADED PLUGIN>: Initializing input system
[22/07/2015 22:23:13.974] <UNLOADED PLUGIN>: Initializing game console
[22/07/2015 22:23:13.977] <UNLOADED PLUGIN>: Initializing forms manager
[22/07/2015 22:23:14.001] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[22/07/2015 22:23:14.302] ---------------------------------------------------------------------
[22/07/2015 22:23:14.302] LSPD FIRST RESPONSE
[22/07/2015 22:23:14.302] Version 0.2 RC 7
[22/07/2015 22:23:14.302] A G17 Media Modification
[22/07/2015 22:23:14.302] - Developed by LMS & Sam
[22/07/2015 22:23:14.303] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[22/07/2015 22:23:14.303] © Copyright 2015, G17 Media, www.lspdfr.com
[22/07/2015 22:23:14.303] ---------------------------------------------------------------------
[22/07/2015 22:23:14.303] LSPD First Response: Running LSPD First Response 0.2 Rel. Candidate 7
[22/07/2015 22:23:14.303] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[22/07/2015 22:23:14.484] Cached police
[22/07/2015 22:23:14.484] Cached police2
[22/07/2015 22:23:14.484] Cached policet
[22/07/2015 22:23:14.484] Cached sheriff2
[22/07/2015 22:23:14.484] Cached sheriff
[22/07/2015 22:23:14.484] Cached police4
[22/07/2015 22:23:14.484] Cached policeb
[22/07/2015 22:23:14.484] Cached policeb
[22/07/2015 22:23:14.484] Cached policeb
[22/07/2015 22:23:14.485] Cached fbi2
[22/07/2015 22:23:14.485] Cached policeold1
[22/07/2015 22:23:14.485] Cached policeold2
[22/07/2015 22:23:14.485] Cached policeold2
[22/07/2015 22:23:14.485] Cached buzzard
[22/07/2015 22:23:14.485] Cached polmav
[22/07/2015 22:23:14.485] Cached frogger2
[22/07/2015 22:23:14.485] Cached ambulance
[22/07/2015 22:23:14.485] Cached firetruk
[22/07/2015 22:23:14.634] LSPD First Response: Folder is C:\SteamLibrary\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[22/07/2015 22:23:14.644] LSPD First Response: CalloutsV, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[22/07/2015 22:23:14.649] LSPD First Response: StraysCallouts, Version=0.1.0.0, Culture=neutral, PublicKeyToken=null
[22/07/2015 22:23:14.650] LSPD First Response: Creating plugin: CalloutsV.Main
[22/07/2015 22:23:14.680] LSPD First Response: Creating plugin: StraysCallouts.EntryPoint
[22/07/2015 22:23:14.682] LSPD First Response: [CalloutsV] Loading plugin CalloutsV version: 0.2.5.1a
[22/07/2015 22:23:14.682] LSPD First Response: [CalloutsV] Detecting player name from config file as: Craig
[22/07/2015 22:23:14.682] LSPD First Response: [CalloutsV] Loaded, callouts will be registered when on duty
[22/07/2015 22:23:14.682] StraysCallouts initialized
[22/07/2015 22:23:14.682] LSPD First Response: We have 1 callouts registered
[22/07/2015 22:23:14.682] LSPD First Response: CalloutManager initialized
[22/07/2015 22:23:38.874] LSPD First Response: Registering callout CalloutsV.Callouts.Breakdown
[22/07/2015 22:23:38.875] LSPD First Response: Registering callout CalloutsV.Callouts.TrafficCollision
[22/07/2015 22:23:38.875] LSPD First Response: Registering callout CalloutsV.Callouts.StreetRace
[22/07/2015 22:23:38.875] LSPD First Response: Registering callout CalloutsV.Callouts.Escort
[22/07/2015 22:23:38.875] LSPD First Response: [CalloutsV] All callouts have been registered correctly
[22/07/2015 22:23:38.875] LSPD First Response: Registering callout StraysCallouts.Callouts.Mugging
[22/07/2015 22:23:38.876] LSPD First Response: Registering callout StraysCallouts.Callouts.Fight
[22/07/2015 22:23:38.876] LSPD First Response: Registering callout StraysCallouts.Callouts.SuspiciousPerson
[22/07/2015 22:23:38.876] LSPD First Response: Registering callout StraysCallouts.Callouts.GangActivity
[22/07/2015 22:24:25.237] LSPD First Response: Creating Mugging
[22/07/2015 22:24:25.281] LSPD First Response: 
[22/07/2015 22:24:25.281] LSPD First Response: ==============================
[22/07/2015 22:24:25.281] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[22/07/2015 22:24:25.281] LSPD First Response: ------------------------------
[22/07/2015 22:24:25.281] LSPD First Response: Origin: Game fiber "CalloutManager".
[22/07/2015 22:24:25.281] LSPD First Response: ------------------------------
[22/07/2015 22:24:25.281] LSPD First Response: Exception type: System.MissingMethodException
[22/07/2015 22:24:25.281] LSPD First Response: Exception message: Method not found: 'Void LSPD_First_Response.Mod.API.Functions.PlayScannerAudioUsingPosition(System.String, Rage.Vector3)'.
[22/07/2015 22:24:25.281] LSPD First Response: ------------------------------
[22/07/2015 22:24:25.281] LSPD First Response: Inner exceptions:
[22/07/2015 22:24:25.281] LSPD First Response: ------------------------------
[22/07/2015 22:24:25.281] LSPD First Response: Stack trace:
[22/07/2015 22:24:25.294] LSPD First Response: at StraysCallouts.Callouts.Mugging.OnBeforeCalloutDisplayed()
[22/07/2015 22:24:25.294] at ?.?(Callout A_0)
[22/07/2015 22:24:25.296] at ?.?()
[22/07/2015 22:24:25.296] at ?.?()
[22/07/2015 22:24:25.296] at Rage.GameFiber.Main()
[22/07/2015 22:24:25.296] LSPD First Response: ==============================
[22/07/2015 22:24:25.296] LSPD First Response: 

 

Same with mine... When i go to pull someone over or call in backup mine crashes.

 

[22/07/2015 23:07:41.793] Started new log on 22/07/2015 23:07:41.791
[22/07/2015 23:07:41.793] ====================================================================================================
[22/07/2015 23:07:41.790] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[22/07/2015 23:07:41.793] Log verbosity: Verbose
[22/07/2015 23:07:41.796] Initializing input system
[22/07/2015 23:07:41.834] Initializing game console
[22/07/2015 23:07:41.843] Console key has been set to F4 (key code: 115)
[22/07/2015 23:07:41.892] Console initialized
[22/07/2015 23:07:41.893] Initializing forms manager
[22/07/2015 23:07:41.897] Version: RAGE Plugin Hook v0.20.641.4077 PUBLIC ALPHA for Grand Theft Auto V
[22/07/2015 23:07:41.912] ================ RAGE Plugin Hook ================
[22/07/2015 23:07:41.915] Checking game support
[22/07/2015 23:07:41.936] Product name: Grand Theft Auto V
[22/07/2015 23:07:41.936] Product version: 1.0.393.4
[22/07/2015 23:07:41.936] Is steam version: True
[22/07/2015 23:07:42.156] Initializing game support
[22/07/2015 23:07:42.157] Patching low level keyboard hook
[22/07/2015 23:07:42.157] Patched low level keyboard hook
[22/07/2015 23:07:42.157] Unhooking low level keyboard hook
[22/07/2015 23:07:42.157] Unhooked low level keyboard hook
[22/07/2015 23:07:42.157] Velocity limit removed.
[22/07/2015 23:07:50.124] Compatibility level: 0
[22/07/2015 23:07:50.124] Supported version detected
[22/07/2015 23:07:50.124] ==================================================
[22/07/2015 23:07:50.124] Patched IsDebuggerPresent
[22/07/2015 23:07:50.124] Waiting for game initialization
[22/07/2015 23:07:56.026] Initializing hook
[22/07/2015 23:07:56.026] Completing interoperability
[22/07/2015 23:07:56.026] Initialization code 1.
[22/07/2015 23:07:56.026] Initialization code 2.
[22/07/2015 23:07:56.026] Initialization code 3.
[22/07/2015 23:07:56.026] Initialization code 4.
[22/07/2015 23:07:56.026] Initialization code 5.
[22/07/2015 23:07:56.026] Initialization code 6.
[22/07/2015 23:07:56.026] Initialization code 7.
[22/07/2015 23:07:56.026] Completing interoperability, phase 1
[22/07/2015 23:07:56.026] Completing interoperability, phase 2
[22/07/2015 23:07:56.026] Completing interoperability, phase 3
[22/07/2015 23:07:56.026] Completing interoperability, phase 4
[22/07/2015 23:07:56.026] Completing interoperability, phase 5
[22/07/2015 23:07:56.026] Completing interoperability, phase 6
[22/07/2015 23:07:56.026] Completing interoperability, phase 7
[22/07/2015 23:07:56.029] Initializing DirectX
[22/07/2015 23:07:56.037] Initializing Direct3D
[22/07/2015 23:07:56.037] Loading C:\Windows\system32\d3d11.dll
[22/07/2015 23:07:56.037] Loaded at 0x7FFC835E0000
[22/07/2015 23:07:56.037] D3D11CreateDeviceAndSwapChain at 0x7FFC83605800
[22/07/2015 23:07:56.037] Creating Direct3D 11 device and swap chain
[22/07/2015 23:07:56.065] Attempting feature level 10_1
[22/07/2015 23:07:56.107] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[22/07/2015 23:07:56.113] Swap Chain created: 0x18BB61BF90
[22/07/2015 23:07:56.113] Swap Chain VTable: 0x18BB61BF90
[22/07/2015 23:07:56.114] Swap Chain VTable_2: 0x7FFC835696B8
[22/07/2015 23:07:56.114] 0x485641FC7032E5E9;0xB0EC8148C9246C8D;0x748E058B48000000
[22/07/2015 23:07:56.114] D3D11Present: 0x7FFC8355CDE0
[22/07/2015 23:07:56.114] D3D11ResizeBuffers: 0x7FFC8356F710
[22/07/2015 23:07:56.114] D3D11ResizeTarget: 0x7FFC8359DBE0
[22/07/2015 23:07:56.114] D3D11SetFullscreenState: 0x7FFC8356FB40
[22/07/2015 23:07:56.114] Getting device
[22/07/2015 23:07:56.114] Retrieved device
[22/07/2015 23:07:56.114] Creating wrapper
[22/07/2015 23:07:56.131] Direct3D initialized
[22/07/2015 23:07:56.133] Initialized DirectX
[22/07/2015 23:07:56.143] Direct3D watcher thread spawned
[22/07/2015 23:07:56.252] Wrapper created
[22/07/2015 23:07:56.261] Effect created
[22/07/2015 23:07:56.261] Creating buffer
[22/07/2015 23:07:56.261] Created buffer
[22/07/2015 23:07:56.261] Creating blend state
[22/07/2015 23:07:56.261] Created blend state
[22/07/2015 23:07:56.261] Done with creation
[22/07/2015 23:07:56.369] Initializing texture system.
[22/07/2015 23:07:56.369] Initializing texture system; phase 1
[22/07/2015 23:07:56.369] Initializing texture system; phase 2
[22/07/2015 23:07:56.383] Initializing texture system; phase 3
[22/07/2015 23:07:56.383] Initializing texture system; phase 4
[22/07/2015 23:07:56.409] Initializing texture system; phase 5
[22/07/2015 23:07:56.412] Initializing texture system; phase 6
[22/07/2015 23:07:56.414] Initializing texture system; phase 7
[22/07/2015 23:07:56.417] Initializing texture system; phase 8
[22/07/2015 23:07:56.421] Initializing texture system; phase 9
[22/07/2015 23:07:56.424] Initializing texture system; phase 10
[22/07/2015 23:07:56.442] Pixel Shader 5.0 not supported. Falling back to 4.0.
[22/07/2015 23:07:56.445] Initializing texture system; phase 11
[22/07/2015 23:07:56.445] Initializing texture system; phase 12
[22/07/2015 23:07:56.450] Initializing texture system; phase 13
[22/07/2015 23:07:56.450] Initializing texture system; phase 14
[22/07/2015 23:08:01.144] Direct3D watcher thread ended
[22/07/2015 23:08:58.135] Initializing console variable "ConsoleKey".
[22/07/2015 23:08:58.136] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[22/07/2015 23:08:58.144] Read value: F4
[22/07/2015 23:08:58.144] Setting value of console variable "ConsoleKey" to stored value.
[22/07/2015 23:08:58.144] Console key has been set to F4 (key code: 115)
[22/07/2015 23:08:58.144] Initializing console variable "PluginTimeoutThreshold".
[22/07/2015 23:08:58.144] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[22/07/2015 23:08:58.150] Read value: 10000
[22/07/2015 23:08:58.150] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[22/07/2015 23:08:58.150] Initializing console variable "AlwaysShowConsoleOutput".
[22/07/2015 23:08:58.150] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[22/07/2015 23:08:58.151] Read value: False
[22/07/2015 23:08:58.151] Setting value of console variable "AlwaysShowConsoleOutput" to stored value.
[22/07/2015 23:08:58.151] Initializing console variable "IsDeveloperModeEnabled".
[22/07/2015 23:08:58.151] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[22/07/2015 23:08:58.152] Read value: True
[22/07/2015 23:08:58.152] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[22/07/2015 23:08:58.163] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[22/07/2015 23:08:58.163] Initializing console variable "TimeScale".
[22/07/2015 23:08:58.163] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[22/07/2015 23:08:58.164] Read value: 0
[22/07/2015 23:08:58.164] Setting value of console variable "TimeScale" to stored value.
[22/07/2015 23:08:58.165] Initializing console variable "WarnOnPluginLoad".
[22/07/2015 23:08:58.165] Type: System.Boolean, Reading section: "Miscellaneous", key: WarnOnPluginLoad
[22/07/2015 23:08:58.166] Read value: True
[22/07/2015 23:08:58.166] Setting value of console variable "WarnOnPluginLoad" to stored value.
[22/07/2015 23:08:58.548] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[22/07/2015 23:08:58.595] 
[22/07/2015 23:08:58.595] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[22/07/2015 23:08:58.597] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[22/07/2015 23:08:59.293] <UNLOADED PLUGIN>: Initializing input system
[22/07/2015 23:08:59.298] <UNLOADED PLUGIN>: Initializing game console
[22/07/2015 23:08:59.301] <UNLOADED PLUGIN>: Initializing forms manager
[22/07/2015 23:08:59.325] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[22/07/2015 23:08:59.722] ---------------------------------------------------------------------
[22/07/2015 23:08:59.722] LSPD FIRST RESPONSE
[22/07/2015 23:08:59.722] Version 0.2a
[22/07/2015 23:08:59.722] A G17 Media Modification
[22/07/2015 23:08:59.722] - Developed by LMS & Sam
[22/07/2015 23:08:59.722] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[22/07/2015 23:08:59.722] © Copyright 2015, G17 Media, www.lspdfr.com
[22/07/2015 23:08:59.722] ---------------------------------------------------------------------
[22/07/2015 23:08:59.723] LSPD First Response: Running LSPD First Response 0.2a
[22/07/2015 23:08:59.723] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[22/07/2015 23:08:59.987] Cached police
[22/07/2015 23:08:59.987] Cached police2
[22/07/2015 23:08:59.987] Cached policet
[22/07/2015 23:08:59.987] Cached sheriff2
[22/07/2015 23:08:59.987] Cached sheriff
[22/07/2015 23:08:59.987] Cached police4
[22/07/2015 23:08:59.987] Cached policeb
[22/07/2015 23:08:59.987] Cached policeb
[22/07/2015 23:08:59.987] Cached policeb
[22/07/2015 23:08:59.987] Cached fbi2
[22/07/2015 23:08:59.987] Cached policeold1
[22/07/2015 23:08:59.987] Cached policeold2
[22/07/2015 23:08:59.987] Cached policeold2
[22/07/2015 23:08:59.987] Cached buzzard
[22/07/2015 23:08:59.987] Cached polmav
[22/07/2015 23:08:59.987] Cached frogger2
[22/07/2015 23:08:59.987] Cached ambulance
[22/07/2015 23:08:59.987] Cached firetruk
[22/07/2015 23:09:00.140] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[22/07/2015 23:09:00.141] LSPD First Response: We have 1 callouts registered
[22/07/2015 23:09:00.142] LSPD First Response: CalloutManager initialized
[22/07/2015 23:09:37.199] Compilation successful.
[22/07/2015 23:09:37.873] <UNLOADED PLUGIN>: Initializing input system
[22/07/2015 23:09:37.879] <UNLOADED PLUGIN>: Initializing game console
[22/07/2015 23:09:37.883] <UNLOADED PLUGIN>: Initializing forms manager
[22/07/2015 23:10:49.492] LSPD First Response: Creating ?
[22/07/2015 23:10:51.293] LSPD First Response: Created new chase
[22/07/2015 23:10:51.558] LSPD First Response: Suspect added to chase
[22/07/2015 23:10:51.782] LSPD First Response: Suspect added to chase
[22/07/2015 23:10:51.935] LSPD First Response: Suspect added to chase
[22/07/2015 23:10:51.940] LSPD First Response: Cop added to chase
[22/07/2015 23:10:54.451] LSPD First Response: Cop added to chase
[22/07/2015 23:11:10.322] LSPD First Response: Cop added to chase
[22/07/2015 23:11:10.322] LSPD First Response: Added cop to existing chase
[22/07/2015 23:11:10.324] LSPD First Response: Cop added to chase
[22/07/2015 23:11:10.324] LSPD First Response: Added cop to existing chase
[22/07/2015 23:11:21.205] LSPD First Response: GetAudioFileForAction: No file found for: STREET_MIRROR_PARK_BLVD
[22/07/2015 23:11:21.985] 
[22/07/2015 23:11:21.985] ==============================
[22/07/2015 23:11:21.985] UNHANDLED EXCEPTION OCCURRED
[22/07/2015 23:11:21.985] ------------------------------
[22/07/2015 23:11:21.985] Origin: HOOK
[22/07/2015 23:11:21.985] ------------------------------
[22/07/2015 23:11:21.985] Exception type: System.Runtime.Serialization.SerializationException
[22/07/2015 23:11:21.985] Exception message: Type 'SlimDX.Result' in Assembly 'SlimDX, Version=4.0.13.43, Culture=neutral, PublicKeyToken=b1b0c32fd1ffe4f9' is not marked as serializable.
[22/07/2015 23:11:21.985] ------------------------------
[22/07/2015 23:11:21.985] Inner exceptions:
[22/07/2015 23:11:21.985] ------------------------------
[22/07/2015 23:11:21.985] Stack trace:
[22/07/2015 23:11:21.985] at System.Runtime.Serialization.FormatterServices.InternalGetSerializableMembers(RuntimeType type)
[22/07/2015 23:11:21.985] at System.Runtime.Serialization.FormatterServices.GetSerializableMembers(Type type, StreamingContext context)
[22/07/2015 23:11:21.985] at System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo.InitMemberInfo()
[22/07/2015 23:11:21.985] at System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo.InitSerialize(Object obj, ISurrogateSelector surrogateSelector, StreamingContext context, SerObjectInfoInit serObjectInfoInit, IFormatterConverter converter, ObjectWriter objectWriter, SerializationBinder binder)
[22/07/2015 23:11:21.985] at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Write(WriteObjectInfo objectInfo, NameInfo memberNameInfo, NameInfo typeNameInfo)
[22/07/2015 23:11:21.985] at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Serialize(Object graph, Header[] inHeaders, __BinaryWriter serWriter, Boolean fCheck)
[22/07/2015 23:11:21.985] at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize(Stream serializationStream, Object graph, Header[] headers, Boolean fCheck)
[22/07/2015 23:11:21.985] at System.Runtime.Remoting.Channels.CrossAppDomainSerializer.SerializeObject(Object obj, MemoryStream stm)
[22/07/2015 23:11:21.985] at System.AppDomain.Serialize(Object o)
[22/07/2015 23:11:21.985] at System.AppDomain.MarshalObject(Object o)
[22/07/2015 23:11:21.985] ==============================
[22/07/2015 23:11:21.985] 
[22/07/2015 23:11:31.291] LSPD First Response: WARNING! Plugin "LSPD First Response" was terminated because it caused the game to freeze (Freeze was caused by game fiber: <UNNAMED THREAD>).

 

 

Edited by KGXGamer

Was working fine this morning, then I downloaded the new version of the police radio by Finkone and it started crashing... But took that out and still crashes... 

Looks like it was caused by a callout crashing the game. That makes me think it has to do with a script error... which further leads me to believe that it DOES have something to do with the new update. I recommend back patching your game(IF you have backed up a current patch that works) If not then start over with a fresh install of LSPDFR and RAGE.

lspdfr.jpg

Yeah, i crash when calling for backup also :( I looked in the log and the "LMS.COMMON.DLL" Plugin does not load. 

Check to make sure that you have unblocked this file. Then if that does not work, try reinstalling LSPDFR and RAGE HOOK

Looks like it was caused by a callout crashing the game. That makes me think it has to do with a script error... which further leads me to believe that it DOES have something to do with the new update. I recommend back patching your game(IF you have backed up a current patch that works) If not then start over with a fresh install of LSPDFR and RAGE.

lspdfr.jpg

Check to make sure that you have unblocked this file. Then if that does not work, try reinstalling LSPDFR and RAGE HOOK

Yeah, i crash when calling for backup also :( I looked in the log and the "LMS.COMMON.DLL" Plugin does not load. 

Last time I had an error with Slimdx.dll it turned out to be my antivirus software. The only way I got passed the issue was to actually temporarily disable my AVG AFTER I download the files then just extracted them into the game directory. Again I did this AFTER downloading and only while transferring files. Updated to newest RAGE and LSPDFR and It work for me. Hope this helps

Give me a like if I helped you out. Then get on and stop some virtual crime! Good day Officer!

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