Mytical49
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Mytical49 reacted to GTAbear in Get the ped targetted by my suspect's taskI did, and so it is, but its possible to fiddle a bit. It has no real functionality so no reason to do it. It will most likely also be crash-prone
Yes, you can do anything, it could be a shift from moving towards a position with a check of something, and the shift to attacking the Peds in that position. That could be a state-machine
Does it work if you use FightAgainst(<Ped>);
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Mytical49 reacted to NotWorkingCode in The problem with CyrillicC# uses Unicode as the encoding. Unicode has full Cyrillic support
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Mytical49 got a reaction from rp0123 in Disable ped knock down ragdoll when shotMaybe try suspect.IsCollisionEnabled;
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Mytical49 got a reaction from Gamerfox in RPH Keeps crashingOkay, I can't help you more. Good luck
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Mytical49 reacted to Yasd in Three beeps then crashException message: Could not load file or assembly 'CoastalCallouts
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Mytical49 got a reaction from RebelLeon2003 in Unhandled exception occurred in console command "ForceDuty"Hi, do you have any problem when going on duty with a police station ? Try update RageNativeUI
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Mytical49 got a reaction from Heth in Could not hook game process. Insufficient permissions or bad anti-virus.Hi, can you explain when the game crash and give us your RagePluginHook.log please
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Mytical49 reacted to LMS in Can I use System.Threading ?You can use threads but should not call natives from it.
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Mytical49 reacted to RicyVasco in Can I use System.Threading ?Use GameFiber.StartNew instead of Sytem.Threading, RAGE probably doesnt like that you are using stuff outside of the game
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Mytical49 reacted to GTAbear in Lspdfr / Rage debug and usefull tool ?I thought someone had built a solution, but apparently not.
None i know about, at least.
In fact there are no explanation-library of RAGE error-messages, the error messages are indeed difficult to understand, just as you say. But that where an active community is the best help. The more activity and the more we help each other in here, the more understanding we can get over things like RAGE-error-messages
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Mytical49 got a reaction from Luce.Benson in Rage Hook crash on GTA startup.Hi, no problem you are welcome, can you post the Ragepluginhook.log please.
Also, Scripthook has no been updated to the latest GTA version
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Mytical49 got a reaction from alex.425 in Rage Hook unsupported game reverting issuesHi, it's already out, please update LSPDFR and update GTA
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Mytical49 reacted to DimensionX82 in Script Hook VJust a reminder to all - Script Hook V is a tool that is created by a developer for free for your enjoyment. Instead of complaining that the update is taking too long - make a donation to AB Software (the developer of the Script Hook V) and show them their work is appreciated, and their time is valued.
The same goes for anything and everything that goes in to LSPDFR - If you like it, if you use it - give something back to the developers to show them that their time to make these things are appreciated.
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Mytical49 reacted to LMS in Unregister a calloutThere is no API function for that, but yes, you could persist it in an ini file. They can be modified/written even if the game is running. If you only need to persist the variable during the active LSPDFR session, you could use a static bool instead.
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Mytical49 reacted to LMS in Rage.Ped is invalid. at Rage.Entity.get_IsDead()You need to check if your ped exists first. It might have gotten deleted.
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Mytical49 reacted to SyncBuyer in LPSDFR VEHICLE PROBLEMYeah you were right I had to press J 3 times
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Mytical49 reacted to Cyan in unhandled exception during game fiber tickYou don't need ScriptHook for LSPDFR.
You should not be receiving this error. Something is potentially broken with your Windows installation (unless you happen to have a Microsoft.CSharp.dll file in your GTA folder??).
Try running System File Checker - built in to Windows.
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Mytical49 reacted to TheLastKnight2310 in So im creating my pluginHello mate thanks for all of the help i got both the Callouts working and The CalloutPack is working fine im gonna release it 🙂
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Mytical49 got a reaction from yehonatan159 in my lspdfr crashes when force dutyGlad to have been able to help you 😀
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Mytical49 got a reaction from yehonatan159 in my lspdfr crashes when force dutyHi, it looks like Lidar plugin make the game crash, try to remove it
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Mytical49 reacted to Fentered in [SOLVED] Arrest a ped is bugged (in my callout)I am happy to help ❤️
It shouldn't
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Mytical49 got a reaction from Fentered in [SOLVED] Arrest a ped is bugged (in my callout)Yeah, that what i did and it work well now.
Thank you !
I forgot to ask if the Task.Clear(); can can avoid a ped from being arrested ?
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Mytical49 got a reaction from Fentered in [SOLVED] Arrest a ped is bugged (in my callout)Here is all of the code, sorry i know it's cluttered but maybe it will help you
Thanks, the Lock thing work ! I still have a minor error but i will fix that easily .
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Mytical49 reacted to Fentered in [SOLVED] Arrest a ped is bugged (in my callout)Than the only thing I can recommend now, is adding
if (Lock && Functions.IsPedGettingArrested(Suspect)) To every ped
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Mytical49 got a reaction from Fentered in [SOLVED] Arrest a ped is bugged (in my callout)But the "fight against" that is in the process will be repeated after Task is cleared right?
Edit: what i mean is: Is the Task.Clear(); permanent or if a function is executed after the Task.Clear(); it will be still executed ?