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Mytical49

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  1. Like
    I did, and so it is, but its possible to fiddle a bit. It has no real functionality so no reason to do it. It will most likely also be crash-prone
     
    Yes, you can do anything, it could be a shift from moving towards a position with a check of something, and the shift to attacking the Peds in that position. That could be a state-machine

    Does it work if you use FightAgainst(<Ped>);
  2. Like
    Mytical49 reacted to NotWorkingCode in The problem with Cyrillic   
    C# uses Unicode as the encoding. Unicode has full Cyrillic support
  3. Like
    Mytical49 got a reaction from rp0123 in Disable ped knock down ragdoll when shot   
    Maybe try suspect.IsCollisionEnabled;
  4. Like
    Mytical49 got a reaction from Gamerfox in RPH Keeps crashing   
    Okay, I can't help you more. Good luck
  5. Like
    Mytical49 reacted to Yasd in Three beeps then crash   
    Exception message: Could not load file or assembly 'CoastalCallouts
  6. Like
    Hi, do you have any problem when going on duty with a police station ? Try update RageNativeUI 
  7. Like
    Hi, can you explain when the game crash and give us your RagePluginHook.log please
  8. Like
    Mytical49 reacted to LMS in Can I use System.Threading ?   
    You can use threads but should not call natives from it.
  9. Like
    Mytical49 reacted to RicyVasco in Can I use System.Threading ?   
    Use GameFiber.StartNew instead of Sytem.Threading, RAGE probably doesnt like that you are using stuff outside of the game
  10. Like
    Mytical49 reacted to GTAbear in Lspdfr / Rage debug and usefull tool ?   
    I thought someone had built a solution, but apparently not.
    None i know about, at least.
    In fact there are no explanation-library of RAGE error-messages, the error messages are indeed difficult to understand, just as you say. But that where an active community is the best help. The more activity and the more we help each other in here, the more understanding we can get over things like RAGE-error-messages
  11. Like
    Mytical49 got a reaction from Luce.Benson in Rage Hook crash on GTA startup.   
    Hi, no problem you are welcome, can you post the Ragepluginhook.log please.
    Also, Scripthook has no been updated to the latest GTA version
  12. Like
    Mytical49 got a reaction from alex.425 in Rage Hook unsupported game reverting issues   
    Hi, it's already out, please update LSPDFR and update GTA 
     
  13. Like
    Mytical49 reacted to DimensionX82 in Script Hook V   
    Just a reminder to all - Script Hook V is a tool that is created by a developer for free for your enjoyment.  Instead of complaining that the update is taking too long - make a donation to AB Software (the developer of the Script Hook V) and show them their work is appreciated, and their time is valued.
     
    The same goes for anything and everything that goes in to LSPDFR - If you like it, if you use it - give something back to the developers to show them that their time to make these things are appreciated.
  14. Love
    Mytical49 reacted to LMS in Unregister a callout   
    There is no API function for that, but yes, you could persist it in an ini file. They can be modified/written even if the game is running. If you only need to persist the variable during the active LSPDFR session, you could use a static bool instead.
  15. Like
    Mytical49 reacted to LMS in Rage.Ped is invalid. at Rage.Entity.get_IsDead()   
    You need to check if your ped exists first. It might have gotten deleted.
  16. Like
    Mytical49 reacted to SyncBuyer in LPSDFR VEHICLE PROBLEM   
    Yeah you were right I had to press J 3 times
  17. Like
    Mytical49 reacted to Cyan in unhandled exception during game fiber tick   
    You don't need ScriptHook for LSPDFR.
     
    You should not be receiving this error. Something is potentially broken with your Windows installation (unless you happen to have a Microsoft.CSharp.dll file in your GTA folder??).
    Try running System File Checker - built in to Windows.
  18. Love
    Mytical49 reacted to TheLastKnight2310 in So im creating my plugin   
    Hello mate thanks for all of the help i got both the Callouts working and The CalloutPack is working fine im gonna release it 🙂
     
  19. Love
    Mytical49 got a reaction from yehonatan159 in my lspdfr crashes when force duty   
    Glad to have been able to help you 😀
  20. Like
    Mytical49 got a reaction from yehonatan159 in my lspdfr crashes when force duty   
    Hi, it looks like Lidar plugin make the game crash, try to remove it
  21. Love
    I am happy to help ❤️
    It shouldn't
  22. Love
    Mytical49 got a reaction from Fentered in [SOLVED] Arrest a ped is bugged (in my callout)   
    Yeah, that what i did and it work well now.
    Thank you !
    I forgot to ask if the Task.Clear(); can can avoid a ped from being arrested ?
  23. Like
    Mytical49 got a reaction from Fentered in [SOLVED] Arrest a ped is bugged (in my callout)   
    Here is all of the code, sorry i know it's cluttered but maybe it will help you
     
     
     
    Thanks, the Lock thing work ! I still have a minor error but i will fix that easily .
  24. Like
    Than the only thing I can recommend now, is adding
    if (Lock && Functions.IsPedGettingArrested(Suspect)) To every ped
  25. Like
    Mytical49 got a reaction from Fentered in [SOLVED] Arrest a ped is bugged (in my callout)   
    But the "fight against" that is in the process will be repeated after Task is cleared right? 
    Edit: what i mean is: Is the Task.Clear(); permanent or if a function is executed after the Task.Clear();  it will be still executed ?

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