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Matori

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Everything posted by Matori

  1. I removed SHVDOTNET and dinput8.dll still crashing instantly. My scripts folder is full of Julionib superhero scripts (latest updated ones) and Grand Theft Space. As for ASI scripts I use the following: DismembermentASI, GTSLib, HeapAdjuster, Menyoo, NIBSHDotNet_loader, NoBoundaryLimits, ObjectSpawnUnlockNbuild, OpenIV, PackfileLimitAdjuster, RespawnFix, ScriptHookVDotNet, SkipIntro, TrainerV, TurboFix and WeaponLimitsAdjuster.
  2. Yes I do and It's updated to the lastest version. I also tried launching without it still crashes the moment I turn on Ragehook even after I turn on the game normally and launch Ragehook after it still crashes, nothing changes it always crashes the same way.
  3. Yeah I've tried all of that again in 0.4.9 still crashing till this day. RAGE Plugin Hook v1.96.1311.16365 PUBLIC Game: Grand Theft Auto V Game build: 2699 Branch: Retail Plugins loaded at the time of the crash: No plugin was ticking at the time of this crash. Base address: 00007ff64d5b0000 Exception address: 00007ffc9a954fd9 Exception offset: 64d3a4fd9 Exception code: 0xe0434352 (DOT_NET_EXCEPTION) CrashReport_FIXmeUP_637969442578355928.zip RagePluginHook.zip
  4. So that's it, no support whatsoever besides default newbie suggestions?
  5. That's not it I'm not that new to this, my game works just fine with mods no conflicts and when I run the game with normal launcher it starts with no problem so Ragehook seems to be the problem. I've messed with options in the launcher and by checking "Disable Directx Hook" my game launches finally with Ragehook. But there are no blips on map and no console so I can't start any duty as if mod is not loaded at all. What can I do from this point?
  6. Help mehh RAGE Plugin Hook v1.87.1293.16189 PUBLIC Game: Grand Theft Auto V Game build: 2372 Branch: Retail ===== .NET exception information ===== Type: System.TypeInitializationException Message: The type initializer for 'Rage.Texture' threw an exception. Stack trace: at Rage.Texture.Initialize() at Rage.D3DManager.OnRenderInvoke() at Rage.?A0x1f4a68c7.OnD3DPresentCallback() at std._Func_impl<void (__cdecl*)(void),std::allocator<int>,void>._Do_call(_Func_impl<void (__cdecl\*)(void)\,std::allocator<int>\,void>* ) at std._Func_class<void>.()(_Func_class<void>* ) Plugins loaded at the time of the crash: No plugin was ticking at the time of this crash. Base address: 00007ff7816e0000 Exception address: 00007ff827004f99 Exception offset: a5924f99 Exception code: 0xe0434352 (DOT_NET_EXCEPTION) Here is my crash report CrashReport_onajlik_637713091569905335.zip

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