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chewybtf

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Everything posted by chewybtf

  1. Is there any eta on the release of the next version? Seen lots of pictures of new stuff for a long time but the mod hasn't been updated since last October.
  2. LSPDFR crashed for me when requesting a transport too. LOG: [2016-12-25 7:21:49 PM.590] setting up new cop: null [2016-12-25 7:21:49 PM.590] [TRACE] New ped recognized as cop [2016-12-25 7:21:50 PM.744] LSPD First Response: LSPDFR+ API: Plugin: Arrest Manager is increasing statistic: Prisoners picked up [2016-12-25 7:21:50 PM.935] LSPD First Response: [2016-12-25 7:21:50 PM.936] LSPD First Response: ============================== [2016-12-25 7:21:50 PM.936] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK [2016-12-25 7:21:50 PM.937] LSPD First Response: ------------------------------ [2016-12-25 7:21:50 PM.937] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>". [2016-12-25 7:21:50 PM.938] LSPD First Response: ------------------------------ [2016-12-25 7:21:50 PM.938] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException [2016-12-25 7:21:50 PM.938] LSPD First Response: Exception message: Operation is not valid because the specified Rage.Ped is invalid. [2016-12-25 7:21:50 PM.939] LSPD First Response: ------------------------------ [2016-12-25 7:21:50 PM.939] LSPD First Response: Inner exceptions: [2016-12-25 7:21:50 PM.939] LSPD First Response: ------------------------------ [2016-12-25 7:21:50 PM.940] LSPD First Response: Stack trace: [2016-12-25 7:21:50 PM.940] LSPD First Response: at Rage.Entity.get_Model() [2016-12-25 7:21:50 PM.941] at ?????????????????????????????????????????.?????????????????????????????????????????(Ped ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Functions.cs:line 1241 [2016-12-25 7:21:50 PM.941] at LSPD_First_Response.Engine.Scripting.Entities.Persona.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\Persona.cs:line 193 [2016-12-25 7:21:50 PM.941] at LSPD_First_Response.Engine.Scripting.Entities.Persona..ctor(Ped ped) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\Persona.cs:line 69 [2016-12-25 7:21:50 PM.942] at ?????????????????????????????????????????..ctor(Ped ped) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPed.cs:line 90 [2016-12-25 7:21:50 PM.942] at }_T~83Fsa~MaT7\]O;V!\*j22%$.?????????????????????????????????????????(Ped ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPedCache.cs:line 31 [2016-12-25 7:21:50 PM.942] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\TaskCopChasePedTest.cs:line 331 [2016-12-25 7:21:50 PM.943] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\PedTask.cs:line 157 [2016-12-25 7:21:50 PM.943] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\PedTaskManager.cs:line 209 [2016-12-25 7:21:50 PM.943] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPed.cs:line 474 [2016-12-25 7:21:50 PM.943] at }_T~83Fsa~MaT7\]O;V!\*j22%$.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPedCache.cs:line 54 [2016-12-25 7:21:50 PM.944] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:line 56 [2016-12-25 7:21:50 PM.944] at LSPD_First_Response.Mod.LSPDFR.MainLoop() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 607 [2016-12-25 7:21:50 PM.944] at Rage.GameFiber.Main() [2016-12-25 7:21:50 PM.948] LSPD First Response: ============================== [2016-12-25 7:21:50 PM.948] LSPD First Response: [2016-12-25 7:21:52 PM.715] LSPD First Response: All signs removed [2016-12-25 7:21:53 PM.056] LSPD First Response: System.Threading.ThreadAbortException: Thread was being aborted. [2016-12-25 7:21:53 PM.060] at Rage.GameFiber.SleepThis(Int32 duration) [2016-12-25 7:21:53 PM.062] at Rage.GameFiber.Sleep(Int32 duration) [2016-12-25 7:21:53 PM.063] at Rage.Task.WaitForStatus(TaskStatus status, Int32 timeout) [2016-12-25 7:21:53 PM.065] at Rage.Task.WaitForCompletion(Int32 timeout) [2016-12-25 7:21:53 PM.067] at ?????????????????????????????????????????.?????????????????????????????????????????(Ped , Vehicle , Ped )
  3. It would be awesome if all your peds could be in one ovi pack.
  4. Yes- everything as the install instructed
  5. I tried installing a few times but everytime I get a pop up saying that path to x file in vehiclesirensetup cannot be found in custom sirens. The pop up just cycles so it makes the game unplayable, not sure how to fix.
  6. Great mod, only thing is when I get back in the car after just the lights are on, the siren automatically comes on, which it didn't do it the display video. I haven't changed any defaults either.
  7. I didn't download anything extra - the only thing I see like that is the "rdesheriffaddon" which is in the same spot as "rde" when I got into there the models are listed as "addsheriff" instead of sheriff etc, is that where all the sheriff models are supposed to be replaced? I found what you were talking about! Thank you!
  8. I'm having an issue installing car models for the sheriff and sheriff 2 spots - I've been able to replace all the other models without any issues, but the two sheriff slots spawn with skin textures all messed up and the lights not working properly at all. I've tried numerous different vehicle models and Im pretty sure the issue is either in the vehicle meta or carvarieations although most models I download dont come with a meta or variations file and the ones that do don't really seem to do anything. Is there just a general cvpi meta or variation i can put in to override whatever is messing up the sheriff models?

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