Everything posted by TimmyLuke017 Gaming
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Realistic Fast Draw™
This is the problem right now but this project and update will be on hold as that I have irl stuff going on right now EDIT: so apparently when you set the PrimaryKey it will act as a F + FastDraw so basically there's not holding F in the script only Is_Control_Just_Pressed(Normal press) and not Is_Control_Pressed(Held down) for keyboard. The method is in the code but is not being properly apply.
- Realistic Fast Draw™
- INJURED Mobility
- Weapon Wheel Disabler
- Automatic Camera Switch
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Automatic Camera Switch
- 110 downloads
- Version 1.0.0
Automatic Camera Switch – for LSPDFRAutomatic Camera Switch enhances immersion and realism in LSPDFR by automatically switching your camera mode depending on whether you're inside a police vehicle or on foot. This plugin removes the need to manually toggle between first‑person and third‑person views, allowing officers to stay focused on patrol, traffic stops, and high‑stress situations without breaking immersion. When entering a police vehicle, the camera automatically shifts to first‑person for a more authentic in‑car experience. When exiting the vehicle, the camera returns to third‑person for better situational awareness on foot. This system improves gameplay flow, reduces manual camera switching, and keeps your patrol experience smooth and natural throughout LSPDFR. 🎬 OFFICIAL TRAILER NO VIDEO – COMING SOON! Features• Automatically switches to first‑person when entering a police vehicle • Automatically switches to third‑person when exiting the vehicle • Improves immersion during patrol, traffic stops, and pursuits • Works only with emergency vehicles — civilian vehicles are unaffected • Fully automatic, no keybinds or menus required • Lightweight and optimized for performance Technical Details• Fully compatible with RagePluginHook • Designed specifically for LSPDFR patrol gameplay • Runs silently in the background • No conflicts with ELS or camera‑related mods • Stable during long patrol sessions Requirements• RagePluginHook (Latest Version Recommended) • LSPDFR ImportantThis plugin requires RagePluginHook to function. Ensure RagePluginHook is properly installed and launched before starting Grand Theft Auto V. Support DevelopmentIf you enjoy Auto Camera Switch, supporting development helps improve the plugin and allows future updates. Support helps with: • Maintaining compatibility with future GTAV updates • Expanding camera automation features • Adding new immersive systems for officers Support is always optional. Development will continue regardless. What's New in Version 1.0.0What got updated? 1.0.0 – 7/9/26 ✔ Initial release of Automatic Camera Switch ✔ Added automatic camera switching system ✔ First‑person when entering police vehicles ✔ Third‑person when exiting vehicles ✔ Fully automatic — no keybinds required ✔ Lightweight background performance ✔ Emergency vehicle detection system ✔ Stable behavior during patrol, pursuits, and traffic stops LET ME KNOW IF ANY Fixes Needs To Be Fixed. Known BugsCurrently there are no known bugs, but please report any issues so they can be fixed in future updates. - Realistic Fast Draw™
- Realistic Fast Draw™
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INJURED Mobility
Yes and it wasn't working correctly with the LSPDFR API and the ini file wasn't working but I got the mod to work on my end but for everyone else it wasn't working for them. It was werid that it was working on my end. I still have the source code it you want to take a look at it. I can inbox it to you.
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INJURED Mobility
When pressing the N button and it was not working When you are in a pursuit the K9 wouldn't go after the targeted suspect that you were chasing In a foot pursuit. It wasn't compatible with STP (Stop The Ped) or Policing Redifined. Plus being updated and trying to get it to work was being a pain.
- INJURED Mobility
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INJURED Mobility
- 251 downloads
- Version 1.0.0
INJURED MobilityA LSPDFR plugin that adds a realistic post‑injury recovery system, automatically equipping the player with medical crutches after they are revived at the hospital. Features Recovery StateAfter the player dies and respawns at the hospital, they automatically enter a Recovery State. During this state: The player moves slower Uses a limp‑style animation A crutch is equipped for support This creates a natural and immersive post‑injury experience. Automatic Crutch AttachmentWhen the player is revived at the hospital: The plugin detects the fade‑in Spawns and attaches the crutch model v_med_crutch01 Uses stable bone attachment Applies custom offsets and rotation Prevents duplicate props from spawning The crutch remains equipped until the player fully recovers. LimpingWhile in Recovery State, the player uses a limp movement animation to simulate injury. The limp ends automatically once the recovery period is over. Model Switching SupportIf the player switches to a new ped model: The plugin automatically re‑applies the crutch Only if the model is Freemode Removes the crutch for non‑Freemode models No configuration required. Cleanup & StabilityThe plugin automatically removes the crutch when: The player recovers The recovery timer expires The player dies The player switches models No leftover props. No duplicates. Requirements:RagePluginHookLSPDFR Installation: Place InjuredMobility.dll into Grand Theft Auto V\Plugins\LSPDFR\ LET ME KNOW IF ANY Fixes Needs To Be Fixed. Known Bugs I'm aware that there are unknown bugs at this time. Latest Game Version 3751.0 Current Game Version 3788.0 -
Realistic Lightbar Response Status™
Actual there is one in the config it's called BeepDuration you can change it in the config to whatever number.
- 56 comments
- 2 reviews
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Realistic Lightbar Response Status™
You're Welcome. I have not changed the file version because it wasn't a big update. It's still version 5.0.0 until there's another update.
- 56 comments
- 2 reviews
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Realistic Lightbar Response Status™
@Michael21107 Thank you for helping me I sincerely do apologize for coming out rude towards you in any compacity. I really appreciated the help from you.
- 56 comments
- 2 reviews
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Realistic Lightbar Response Status™
This is what is in the file its RealisticLightbarResponseStatus there no other name I don't know where you're getting that from but that's not true information I'm a new learner at making scripts and plugins. So, I don't know why you are coming off on me like that. public class RealisticLightbarResponseStatus { public static readonly string PluginFolder = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Plugins", "RealisticLightbarResponseStatus"); public static readonly string BeepPath = Path.Combine(PluginFolder, "beep.wav"); public static readonly string IniPath = Path.Combine(PluginFolder, "RealisticLightbarResponseStatus.ini"); private static readonly string LogPath = Path.Combine(PluginFolder, "detected_models.log"); It was this that I had to fix now its renamed how it is supposed to be [assembly: AssemblyTitle("Realistic Lightbar Response Status")]
- 56 comments
- 2 reviews
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Realistic Lightbar Response Status™
@TheTechSupportDude Thank you for cleaning up the file mess. I have also cleaned up the README with the correct names inside of it. Sorry for the confusion and all of the constant updates because some people wanted features for the plugin and the menu was having trouble, so I took it out the menu of the script. And I don't know of what kind of issues is other people having so they wanted me to update the script.
- 56 comments
- 2 reviews
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Realistic Lightbar Response Status™
The name of the mod is supposed to be RealisticLightbarResponseStatus name the folder with the sound that's in it. It's not EmergencyLightingResponseStatus no more the file should work because it is in the script public class RealisticLightbarResponseStatus { public static readonly string PluginFolder = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Plugins", "RealisticLightbarResponseStatus"); public static readonly string BeepPath = Path.Combine(PluginFolder, "beep.wav"); public static readonly string IniPath = Path.Combine(PluginFolder, "RealisticLightbarResponseStatus.ini"); private static readonly string LogPath = Path.Combine(PluginFolder, "detected_models.log");
- 56 comments
- 2 reviews
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Realistic Lightbar Response Status™
@carkiller25 I have now updated it try and test the mod out to see if it works for you I have removed the menu for the Plugin altogether.
- 56 comments
- 2 reviews
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Realistic Lightbar Response Status™
- 56 comments
- 2 reviews
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Realistic Lightbar Response Status™
- 56 comments
- 2 reviews
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Realistic Lightbar Response Status™
- 56 comments
- 2 reviews
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Realistic Lightbar Response Status™
This is in the plugin except the sound folder was not change but I have an update coming for it. public static readonly string PluginFolder = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Plugins", "RealisticLightbarResponseStatus"); public static readonly string BeepPath = Path.Combine(PluginFolder, "beep.wav"); public static readonly string IniPath = Path.Combine(PluginFolder, "RealisticLightbarResponseStatus.ini"); private static readonly string LogPath = Path.Combine(PluginFolder, "detected_models.log"); it's a fivem version one that I had lennys mod loader to convert it's a private model which is also Non-ELS, I may release it somewhere else like on my Patreon for free.
- 56 comments
- 2 reviews
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Realistic Lightbar Response Status™
Thank you for pointing out the error for the ini file all of the errors have been fixed. Let me know if there is anymore. You don't have to do it manual in the ini you can pick the key for the menu in the menu, and it will update the key binding automatically in the ini file.
- 56 comments
- 2 reviews
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Realistic Lightbar Response Status™
@TheTechSupportDude u have to download the other part that is under the extras it is for the sound.wav file that has In It. @magaven u have to download the other part that is under the extras it is for the sound.wav file that has In It.
- 56 comments
- 2 reviews